View Full Version : That's it, I'm giving up. Break out the alcohol.
Colovion
10-05-2004, 01:28
So my Greek campaign is in shambles. Why? No not because I suck at strategy or tactics. It's because of all of the freaking bugs in teh game. I can't handle it! I try to be understanding and think "well the Devs gave me one of the best games ever, they'll work it out" but I can't think that when I lose two cities because of retarded pathfinding, bugs and just overall stupidity on my unit's ability to do what they are supposed to do.
I'm not trying ot put the devs down but this is just beyond reason:
1) The Scipii attack my city, they have no archers so I think that burning up their ladders, ram and their tower will be no big deal - even if I just get most of them it'll give me an advantage and with my mass of phalanx in teh city streets I'll easily crush them. Yeah - good guess, it didn't work so well. The archers - get this - DON"T DO ANYTHING! ~:eek: :furious3: I was swearing a lot when I realize my 50 archers strung across the wall didn't fire an arrow the ENTIRE. {insert explicative}. BATTLE! Perhaps this is a bug where when you set your archers to use Fire in teh deployment time there isn't a way in hell you can make them do anything other than what they first wanted to (wank off). So the archers don't do anything, which leaves me to have to gaurd the Gate area from the Ram which is now bashing it in, the burning oil doing surprisingly nothing besides killing maybe 12 guys.
I setup all my 3 Hoplits and 2 Hoplite militia in a semi-circle fashion around teh gate, easy to totally pwn the guys willing to walk into that, right? WRONG!! THeir Velites, Hastati and Cavalry just charge aimlessly in and totally work my guys! Mine had been in formation for the whole battle waiting for this moment and about 5 seconds after they engage in combat with the enemy they decide they've had enough of getting slaughtered and go running.... HOW IS THAT POSSIBLE!! If I could save replays in campaigns you'd think it was annoying just watching this unfold. Oops, looks like I accidentally forgot to deploy some Militia hoplites. So I set them up in a defensive formation in the streets, waiting for the Scipii hoard to just get totally skewered on my pointy bits. Yeah I think you know what is going to happen - after about 5 horses jump over and through their formation and their hastati get up and ... well yeah they lasted only long enough for me to watch them route - game over, loss of settlement. :furious3:
2) Another defending my city - this time wood walls. THey have a butt load of rams - like 6. I have Cresshsan ARRrrsshers so I"m not too worried. Luckily these guys actually knew what to do with their bows and they burninated 4/6 of the rams which I was very happy with. I setup my hoplites and militia hoplites directly in front of the gaps which the rams will soon make. They had 3 units of Hastati and like 4 or 5 Velites. Long story short all my hoplites and militia hoplites route back to the town square. Not much combat - I think they as a unit had a "Sensitive" Vice where if they enemy calls them a bad name they start crying and can't fight anymore, running back to mommy. I have three units of half depleted hoplites back at the townsquare plus my General Cav. I plug the road which the enemy is going to soon be pouring through as a last stand. At first it goes well, but their Velites were just too much for my Militia hoplites, routing my entire army even after their General died and I had routed half of their army. Extremely disapointing that phalanx units can be beaten head-on by Vetlies and Hastati doing the Salsa, rowdy crowd of degenerates.... :furious3: :rolleyes:
So my conclusion? I bought Far Cry and I'm going to play that until a patch comes out to give 200cc's of adrenaline to this game to maybe make the heart start beating again - but I"m not holding my breath. All in all I'm thoroughly disgusted by various flaws and glitches which destroy all semblance of enjoyment for me. All this coupled with the lack of a decent MP... I hope some of you still enjoy the game, but this is just utter idiocy. :embarassed: :no: :no: :no: :no: :thumbsdown:
Basileus
10-05-2004, 01:36
Exactly that has happend to me aswell, syracuse then thermon heh, so i stopped playing on har or very hard and i stick to medium difficulty now, i rather play medium then seeing my hoplites get charged by velites and rout.
Colovion
10-05-2004, 01:38
Yea - same exact cities too. I'm on Hard/Hard - which was cake with Julii vs Gauls.... now any kind of units which can stand up to mine on paper just roll over me - it doesn't matter if my units are setup perfectly - it's the mob, they can't be stopped in this game. Retards on paper.
Aymar de Bois Mauri
10-05-2004, 01:40
It seems that, if I buy the game (still undecided), I'm going to wait for the first patch to see if CA can adress people's concerns and RTW's bugs... :sad:
DisruptorX
10-05-2004, 01:42
hahaha, the first time I played RTW, I posted a similar length rant on Penny Arcade, I figured I'd be kind enough to spare you guys.
My rant was about losing an entire campaign because my AI controlled men charged the enemy pikes and died. I also lost because this was un-fixed and the enemy light cavalry ignored my spears and killed everything.
Though Farcry is way more frustrating. Unlike RTW, which used to just make me quit to desktop(before I put in the slower kill rate mod), Farcry had me yelling obscenities at my screen.
Here you go, I dug up my rant just for you(censored for this board). You're not the only one who quit in disgust. Though I have been enjoying RTW now that I fixed it.
Ugh, I am finding myself extremely sick of this game. It seems that they added some great new features, like pre-battle speeches, seige weapons, and better atmosphere, and then took out everything that made medieval fun to me.
The battles are pretty much unplayable, footman move at a laughably fast rate. Skirmishers are running on foot at about 20 mph, it looks really stupid to say the least. Game speed is way too f***** fast, its not fun. Cavalry move like a f****** school of fish, and are pretty much unstopable, which wouldn't be too bad if the enemy didn't make more than half on each army out of them. I stopped playing the battles very quickly and just hit "autocalculate", as it saves me the frustration of actually having to play the battles on speed. RTW is the fasted rts game ever made, bar none. I do not find this fun at all.
Managing the world map is a chore. The new growth and trade system eliminate the pleasure I felt at building up my cities, as now cities grow really quickly then start to decay. The city pop up menues are a mess, convoluted, cluttered, and daunting. This used to be my favourite part of the game, but micromanaging now is too complicated and not rewarding.
The AI is god f****** awful. If you ever get stuck with reinforcements, the f****** AI controls them. This means that your other general immediately charges into the enemy spear wall, dieing horribly. This happens every f****** time. Allied "AI" is non-existant. Unless you consider a frontal charge with everything "tactics".
Half the factions aren't even playable, so I had to go in and change that in the text file. I played a bit with Pontus, and it was slightly more fun than the Romans.
I can say without a doubt that if ways aren't found to fix the battle speed, I will be back to MTW within a week or two.
Colovion
10-05-2004, 01:45
I like Far Cry's multiplayer more than Rome's - it's a no brainer.
I'm recommending FarCry to my friends - not Rome.
Oh and I was yelling many different assortments of swear words at my computer screen, trying to lull my men out of their probable hangover - there's no other way they shoudl act in such a way.
Basileus
10-05-2004, 01:47
Colovion just play on medium, you´ll see a big diffrence
Imagine me after i finished my brutii hard campaign and started my greek citys campaign on very hard, i saw makedonian light lancers charge my waiting hoplites and my hoplites routed heh
Del Arroyo
10-05-2004, 01:47
Still, I feel your pain.
Colovion
10-05-2004, 01:48
Medium is cake - it's no fun. I played MTW on Medium and I rolled over everyone no problem. I want to have a challenge when I messup and have the enemy beat my by strategy or tactics - not because Velites can beat my Hoplites head on. Hell, Hastati shouldn't even beat Hoplites straight on.
In my experience if you follow up a Cav charge against a phalanx with an infantry unit the phalanx gets shredded. The horse will take loses but they have enough momentum and shock to weaken the formation. The follow up infantry should then have no problem finishing the job.
As for the archers part, it might be that the Romans either got too close or were too far, but I've never had that happen to me (then again I've never had archers while defending a seige.)
The only bugs I've experienced is randomly crashing to the desktop (usually when I'm in the Senate panel) and maybe some minor pathfinding glitches.
I haven't played the Greeks yet, but I starting to wonder if the Romans are a bit overpowered. They have more units than any other faction and get really good starting infantry. Later on in the game they become practically unstoppable.
Have you tried another faction? I personally don't like phalanx units as they are slow and become practice targets for missile units. Any horse missile unit will slaughter them. Archers and skirmishers won't do that bad either.
edit: If enemy infantry are spread far enough that they engulf your flanks, even slightly, then phalanx units are easily defeated.
SirGrotius
10-05-2004, 01:50
So my Greek campaign is in shambles. Why? No not because I suck at strategy or tactics. It's because of all of the freaking bugs in teh game. I can't handle it! I try to be understanding and think "well the Devs gave me one of the best games ever, they'll work it out" but I can't think that when I lose two cities because of retarded pathfinding, bugs and just overall stupidity on my unit's ability to do what they are supposed to do.
...
So my conclusion? I bought Far Cry and I'm going to play that until a patch comes out to give 200cc's of adrenaline to this game to maybe make the heart start beating again - but I"m not holding my breath. All in all I'm thoroughly disgusted by various flaws and glitches which destroy all semblance of enjoyment for me. All this coupled with the lack of a decent MP... I hope some of you still enjoy the game, but this is just utter idiocy. :embarassed: :no: :no: :no: :no: :thumbsdown:
Ha, a hilarious post. I know everone's down on the pathfinding in battles, but sometimes on the campaign map I make the most serious blunders. I guess I'm not always paying attention to the whole red/green divide, and my units will take the most roundabout path to get from point A to point B, and that path will leave point A (generally a very valuable settlement) open to seige. jeez.
Thoros of Myr
10-05-2004, 01:50
I'm not trying to promote feelings of utter sadness and disappointment with RTW, it is possible after all to love a game and be frustrated with it at the same time.
That said, I'm waiting for a patch aswell before I play any serious campaigns.
Purely for the sake of consistancy (which seems to be a hard thing to get out of RTW, in ways both good and bad) I'm playing on medium battle diff. Now if only the AI at this level was a bit more tactically compotent.
There is still a great deal of fun to be had testing mods and other ideas till then.
DisruptorX
10-05-2004, 01:52
I like Far Cry's multiplayer more than Rome's - it's a no brainer.
I'm recommending FarCry to my friends - not Rome.
Oh and I was yelling many different assortments of swear words at my computer screen, trying to lull my men out of their probable hangover - there's no other way they shoudl act in such a way.
There you go, I put in my rant posted the day after I bought RTW, youre not the only one who was pissed off.
Red Harvest
10-05-2004, 01:55
I'm finding the Sacred Band infantry to be about useless on very hard. In fact, I think I'm going to mod the name to "Scared Band." It is telling that the units that suffer the most as settings increase, are phalanx... And it is also telling that my cav deals with hoplites fairly easily on very hard.
I started using the high end infantry as a test, because I was tired of fielding an 80% cav army. My first few major battles in campaigns had been more balanced with infantry and cav, but the infantry were so awful about routing at the sight of the enemy that I relegated them to 3rd string. Looks like they are going back to benchwarming again.
Colovion
10-05-2004, 01:57
In my experience if you follow up a Cav charge against a phalanx with an infantry unit the phalanx gets shredded. The horse will take loses but they have enough momentum and shock to weaken the formation. The follow up infantry should then have no problem finishing the job.
As for the archers part, it might be that the Romans either got too close or were too far, but I've never had that happen to me (then again I've never had archers while defending a seige.)
The only bugs I've experienced is randomly crashing to the desktop (usually when I'm in the Senate panel) and maybe some minor pathfinding glitches.
I haven't played the Greeks yet, but I starting to wonder if the Romans are a bit overpowered. They have more units than any other faction and get really good starting infantry. Later on in the game they become practically unstoppable.
Have you tried another faction? I personally don't like phalanx units as they are slow and become practice targets for missile units. Any horse missile unit will slaughter them. Archers and skirmishers won't do that bad either.
In these battles there were no Cavalry up front - they always streamed in through their troops and somehow they found the space to get a charge going and leap over my soldiers without sustaining many, if any casualties. The archers started by not doign anything and wouldn't do anything the entire battle - The Romans start off too far away and come closer - no arrows left any quivers no matter what kind of swears I uttered. I think I need to resort to voodoo or withcraft next time...
I played as the Julii - they were Gods of Gaul, nothing coudl stand up to them - that was on Hard/Hard.
In the Greek Campaign I was at war (unprovoked war) with the following:
1) All of the Roman Factions
2) Carthage
3) Macedon
Even after Carthage and Scipii were at war with eachother Carthage wouldn't Ceasefire - well no biggie there because Carthage is weaker than a little baby in RTW. :rolleyes:
I wanted to LOVE the Greeks - they were supposed to be my favourite faction - no dice - the game totally ruins them. I made no mistakes with my unit setup in either of those battles, it was flawless - but they rolled over me like so much cookie dough... ~:handball:
DisruptorX
10-05-2004, 02:04
. I made no mistakes with my unit setup in either of those battles, it was flawless - but they rolled over me like so much cookie dough... ~:handball:
Actually, yes you made the mistake of thinking that RTW is an accurate battle simulator and tried real tactics. RTW makes you painfully aware that you are playing a video game(the starcraft interface doesn't help), and video game cheap tactics are the best way to win. :embarassed:
Colovion
10-05-2004, 02:06
Actually, yes you made the mistake of thinking that RTW is an accurate battle simulator and tried real tactics. RTW makes you painfully aware that you are playing a video game(the starcraft interface doesn't help), and video game cheap tactics are the best way to win. :embarassed:
whoops,. you got me there
d'OH!
I better freshen up my Warcraft abilities, I'm going to go online soon! :dizzy2:
Red Harvest
10-05-2004, 02:25
These last two statements about not being a simulator hit the nail on the head. The units look terrific, they just don't act in a historical fashion. While unit characteristics might be patched, it is questionable how much the AI will be improved. Even on "expert" in MTW you could count on high end units holding out for awhile (even though a unit a generation or two below you might still win the one-on-one.) However, base level spears did well vs. even heavy cav (although they might slowly attrit away, or run if anything went wrong next to them, or a second cav unit hit, etc.) I'm having trouble controlling my brood...err...army. Those zerglings...I mean cavalry are everywhere at once.
Colovion
10-05-2004, 03:08
My Terrans can't control the zergling swarm no matter how many bunkers I build!!1 Guys! What am I doign wrong!?
Thoros of Myr
10-05-2004, 03:19
My Terrans can't control the zergling swarm no matter how many bunkers I build!!1 Guys! What am I doign wrong!?
When in doubt...peasant rush
:builder2:
ElmarkOFear
10-05-2004, 03:30
Your just not clicking fast enough! :) :dizzy2:
ChaosLord
10-05-2004, 03:46
Maybe Hoplites are just too weak to begin with? I'm not sure why you're suffering so badly to them. I'm playing my current campaign on hard battles/very hard campaign and haven't noticed my guys being totally useless in combat. Which should say something, since Hastati have been the backbone of my armies. I've only been fighting Carthaginians though, about to wipe out their third king and their faction entirely. But whatever bonuses they get on hard it doesn't seem to be anything that ground breaking, it might be that the Roman factions are overpowered though.
Colovion
10-05-2004, 03:57
I'm putting my money on the Roman factions being overpowered
I could be wrong but since they are all attacking me, and only them, I haven't fought anyone else. :rolleyes: :thumbsdown:
Red Harvest
10-05-2004, 04:33
Maybe Hoplites are just too weak to begin with? I'm not sure why you're suffering so badly to them. I'm playing my current campaign on hard battles/very hard campaign and haven't noticed my guys being totally useless in combat. Which should say something, since Hastati have been the backbone of my armies. I've only been fighting Carthaginians though, about to wipe out their third king and their faction entirely. But whatever bonuses they get on hard it doesn't seem to be anything that ground breaking, it might be that the Roman factions are overpowered though.
I didn't have much trouble using Romans to whip Carthaginians on very hard/very hard either...except when I ran into 4 units of elephants in a stack, backed by a a fair bit of cav. Took me four armies to subdue them. The Carthaginian infantry is very weak early on. The phalanx units later have problems that all but the highest quality (120 man unit) hoplites seem to share. There are some balance issues that the game speed amplifies, and "very hard" amplifies them yet again. Those 120 man units look awesome though...of course I thought that about the "Scared Band" infantry until I used them in combat on very hard.
I posted this in an earlier thread:
Don't play on Hard if you want a fair fight. Here are some stats from some controlled tests I did:
A few experiments (all battles fought until 1 side routs, large battle, syrian flats during winter, no weather):
first number is my troops left at rout time, second is theirs, lower number always represents the loser
Hastati vs Hastati:
easy level:
(the AI never threw pila on easy, but my troops did)
61/10
65/32
60/13
66/15
62/14
medium:
35/6
13/21
13/54 (my general died early)
18/2
5/22
hard:
6/41
5/52
2/39
3/52
4/48
very hard:
(on very hard, my troops broke and ran much earlier than on hard, which is why there are more of them left at rout time)
17/64
11/57
18/58
11/66
24/61
As you can see, Hastati vs Hastati, all else being equal, the difficulty level does appear to dramatically affect killing ability.
As it stands now, you cannot expect your troops to hold their own vs equal enemy types. If that is how you like to play, that's great, but especially since Generals no longer improve unit killing/surviving ability, I don't like the fact that a unit of AI hastati might be really a unit of AI principles or heavier stats-wise on hard or very hard. I want to fight the best AI tactics, but on equal terms, unit wise. Why couldn't CA have stuck with MTW's model of leaving the stats the same, but increasing morale?
I first noticed this problem when I saw what should be equal/lesser troops walk right through hoplites defending a gateway. Now I know why.
Next I tried Cataphracts (the regular horse type).
Again the first number is my guys left, the second is the AI's, and each side starts with 54 horsemen.
Easy:
45/11
44/12
42/8
47/12
47/18
Medium:
30/20
27/18
5/29
1/18
24/11
Hard:
1/32
16/52
3/45
18/50
15/48
Very Hard:
(again, like with the Hastati, my men broke much quicker than on Medium)
22/47
19/49
20/50
19/47
17/48
I think people don't really understand how much of an edge Hard gives the AI in combat. Maybe MTW spoiled us, but I think a lot of the frustration going on is due to the artificial combat bonuses the AI troops get.
I share your pain.
Hoplites are among the worst troops, really.
They are cut down by Cavalry, Archers, Roman Infantry. Especially if they are caught from the sides, but upfront, too.
This needs balancing!
Colovion brought up another example how far RTW's battle system is from historical accuracy or playability.
Storming a settlement is hard to control, but CTRL-A just works. I am such a tactical genius... :dizzy2:
Not to do the little fanboy, but I'm somehow always astounded to see people who purposedly chose a difficulty level where their units takes big moral penalties and ennemies take big fighting bonuses, who are STILL surprised to see the ennemy rolling over their units ~:rolleyes:
If there is one thing to complain, it's the pathetic AI during battles, that's all. All the rest of the complains I see here are only people who play on hard and wonder why the enemies are hard. This is simply giving the game a bad name on a point where it doesn't deserve it.
The_Emperor
10-05-2004, 10:21
Sounds like another example of the AI Cheating to win on higher difficulty levels in a strategy game. I never liked the extra bonuses that the AI got on MTW but at leats it was beatable...
Probably be best to have a Higher campaign map difficulty and a lower battle one.
Personally i've never noticed huge advantages u guys say the computer has on hard settings, this may sound patronizing but are u sure the armies ur fighting agaisnt don't have higher experience/weapons/armour values than your troops. I do however agree with the statement about the bad ai.
Im playing my first campaign as the juleii hard/hard and somtimes a find a full on barbarian charge hard to deal with, particularly if the troops have lots of experience or a general with a high command rating. But so far nothing has struck me as... unfair.
If u guys are disappointed with the ai or the combat advantages that the computer receives on the harder difficulty settings , then i would suggest u all try Multiplayer !. "multiplayer, whats that ??" i hear u cry.
I find in mp the units are much more balanced ( the way theyre meant to be ) and that theres no shoddy ai doing stupid or predictable things, its also far more satifying defeating a human player than a computer. ~;)
King Azzole
10-05-2004, 14:20
I managed to smash the oncoming romans with my hoplites the last few days, but only if you position them perfectly and pray the AI didnt bring cavalry, cause they somehow magically transport them selves over my spear points, onto my troops, and then some charge hard enough to break through 6-8 rank deep hoplites and come up froim behind. This is on Very Hard difficulty. To be honest, I thought the greek position was a hopeless one, I learned that if you immediately reinforce syracuse and attack macedons city of corinth from round 1, you have a chance. It appears once I took corinth and sieged Athens macedon was willing to make an alliance against the oncoming brutii. I love playing as the greeks except when i see the BS charges that somehow get through all those spear points magically, or the crappy "dancing" when you fight other phalanx.
To be honest guys I dont think this game will ever be fixed. 4 years to develope and they never noticed this stuff? Never realized they needed to fix this stuff? I think they either were not able to fix it without redoing some major part of the engine which they refused to do, lost enough funds to fix it, or simply had chimps in QA.
Soulflame
10-05-2004, 14:52
Hey Colovion, well, I was going to play a bit further and try make a guide, but I don't think I can make a god enough one. I started the Greeks too as you know. And yes they are A LOT more difficult then the Romans. This is because the Greeks are just not flexible, while most of their opponents are.
In my game, I started the first (or second, can't remember) by Allying with Carthage. Then I build up forces in Sparta and Thermon, but I first build some ports and such. You get MASSIVE income from that, because you have the Collossus of Rhode.
The Scipii made a few attempts to siege Syracuse. And I had a bad feeling about it. I already told you what I did. From the rescued army, the governer got to Rhode (a very good upcoming town) and the rest of the army joined Thermon. At this point the Macedonians were sieging the rebel Athene, so I made my move and marched almost all of my stuff from sparta and began the siege of Corinth. Every turn I added units to that siege. Once the Macedonians had Athene, they came for me. The first time they waited out of range (I bribed another reinforment army), but the second time they attacked. I just had a new commander married into my family, which had 4 command and +2 in defense. He would lead the army (I also quickly used him to scoop up some mercenaries along the way, some Rhodian slingers, Mercenary Hoplites and Cresian Archers..) . This was one of the best battles I had so far. It ended with about 700 casualties on both sides. The Macedonians fled and rallied a whopping 3 times... both generals died, but in the end, I prevailed. After that I got the town. I bribed the three armies they wanted to send to strengthen Larissa, laid siege to that and then laid low on the Macedonian front.
My experience: NEVER let your town get under siege with the Greek. I fought 3 armies of the Brutii on the hills outside of Thermon, and it went MUCH better then sallying forth (in fact, 2 of those Brutii battles became sites of famous battle). They will attack primarily with velites the first 2 times, so once the hastati are going to attack, get your greek cavalry behind then and mob up the velites for a grand rout.
Along the way I bought Sardis from the Seleucids for some money, and am preparing to hit Pontus on that side.
This is on hard/hard. I have save games from nearly every turn if you want them (only the boring turns where I did nothing but press the end turn I didn't save). So you can see what happened. There are 51 saves, being about 65 mb (unzipped), so they are little more then 1mb a piece. Let me know if you want any or all (although I don't have a host place..)
But I must conclude that the Greek Cities at this point are not very fun to play. The battles are okay now, but you can build almost no nice units. After you get armoured hoplites, you upgrade your barracks to get hoplites +1 exp (joy).. and you can't have better cavalry then Greek Cavalry. So you'd better pack LOTS of them when faced with some enemy cavalry. For a faction so dependant on hoplites, it has just pathetic ways to protect the flank, so I often use more hoplites and make it a crescent shape. And you are just bathing in money. I got 400000 already.
Red Harvest
10-05-2004, 21:36
Not to do the little fanboy, but I'm somehow always astounded to see people who purposedly chose a difficulty level where their units takes big moral penalties and ennemies take big fighting bonuses, who are STILL surprised to see the ennemy rolling over their units ~:rolleyes:
You know, people keep saying this, but they seem to miss the big picture. The hoplites are the weak sisters--higher settings just make it more obvious. Medium cav is tearing up everything (except elephants) on the SAME very hard setting. Does that make it more clear? The medium cav under human command should be hopelessly outmatched on very hard, shouldn't it? They should wet themselves if spears/phalanx are within 50 yards. It is not happening. Those same medium cav are deadly to AI hoplites. The proof of the "your setting is too hard that's all" theory is destroyed by the lack of any corollary evidence to support it--and in fact refute it, because they are the opposite of what one would anticipate.
I fully expect the AI to win 1 vs. 1 same unit match ups handily on very hard, but I do expect *counter* units to at least hold their own, especially the elite versions which should win, but by smaller margins (rather than a complete walkover.)
You can wait a lifetime for good strategic AI, it won't happen. Software companies see no benefit of investing in it to bring it past mediocre. That is why we use "very hard" or "hard" battles. Medium is not challenging.
Colovion
10-05-2004, 21:38
Ok a little update.
That RTW is a seductress - the slut pulled me back in for another go.
I reloaded my campaign before my disasterous battles and was pleasantly suprised. Now I own most of the Greek penninsula, haven't had a problem much with Macedon as my phalanx are actually chewing up their light cav like they should.
The Scipii still won Syracuse from me. They had been at war with Carthage - but the Carthage armies tended to enjoy just sitting in their Province while the Scipii kept attacking my settlement. I lost it because some militia holites had a grand idea of running outside of the gates when they were supposed to go up on the walls.
That was tres annoying, lost me the city because of that and only that - I had the battle won until that happened. I must say that the enemy really knows when the gate is breached and will pile on the troops without regard for anything and will just pile their bodies up in front of the phalanx, but they will push through by sheer numbers eventually if you don't keep the center seriously buffed up.
I had the plague in Larissa but quickly built Sewers and Public baths - the Gov there still has the plague. It killed the amazingly Glorious General who had led the assault to there as well as Athens but a year after they took the city, poor guy. I just took Crete as well as Hellicarnasus - my navy is getting huge and now rules the Aegean and Adriatic area. My Western fleet is composed of 8 mighty tiremes, no one can stand up to such a formidable force. I think I'm going to have to declare war on Pontus soon as they are at war with my allies, the Selucids.
My problems prior to now were attributed mainly to poor control of armies, moronic pathfinding, bugs, glitches and phalanx units getting chewed up by inferior troops for inexplicable reasons (even with the kill bonus for Hard AI if I can't win with phalanx in a head on fight then.... yea..) It must have been a glitch because I've beaten troops now which are my equals (Mecedonian Phalanx Pikemen)
King Azzole
10-06-2004, 20:03
I am playing a greek campaign on very hard and managed to take all of sicily, all of greece and parts of asia minor so far. The trick to the greeks is to make the enemy attack you so you can fight defensively. Siege towns, hold armies in there provinces, ANYTHING to make them attack you but not attack yourself.
Im not sure if im playing the same game as all of you guys. In my seleucid campaign my silvershield pikes massacre anything that attempts to attack them head on. I've had cataphracts, cataphract archers all charge my Phalanxes head on and the result for them horsies is not good.
I've found offensively in pitched battles a phalanx line is practically useless. In sieges they are juggernaughts of destruction. I will commonly use 3 or 4 silvershield pikes to take a town from 2k+ man armies. I will move them up to capture the gate area while I use archers as a suppressing force while they get established. I then pick my lines of advance and use bounding tactics with my phalanxes as they push down corridors towards the square.
The original poster in this thread mentioned something about his archers not shooting the entire siege. I've found that units when you group them together in the deployment stage sometimes will not attack. To correct this in the battle you must ungroup them. Im in the habit now of just grouping onc I hit start. Saves me a headache later if someone bugs out.
I have to say this however. Look at the unit stats for Roman factions, they field the best units in the game across the board. I always expected the Roman legions to be the best all purpose infantry and their stats reflect this. However I was floored by the high end roman cavalry. I was under the impression that Companions would be THE top heavy cav unit in the game. They ain't even close.
The hoplites are the weak sisters--higher settings just make it more obvious.
Two reasons for poor hoplite performance IMO: the need to always be on guard and leaping horses.
The AI does not seem to put attacking hoplites into guard mode. It might be counter intuitive to do this but without guard mode the formation shatters way too easily.
Hoplites are indeed overly vulnerable to the front against cav. I have just tested a single Roman cav vs a single hoplite in guard/phalanx 6 times using large sizes 53 cav and 80 hoplites. Neither unit was upgraded in any way. The cav lost 5 out of six fights but the hoplites lost from 17 to 50 men even when they won.
The problem is the leaping cav on the initial charge. Several mounts jump into the phalanx at which time virtually the entire front rank of Greeks pulled their swords as well as many men in the other ranks. At that point there was no phalanx any more. If the infantry can hold on until the cav withdawls to recharge the hoplites will win. The subsequent charges were never as good as the first. Still, it was rare for horses to refuse the impact on the first charge. If the jumping horses would refuse to leap then hoplites would be OK. On medium difficulty at least, I can win with hoplites but I need to be more careful than I believe I should have to be if the enemy is is front of them. In MTW and STW I never had to worry about yari or pikemen if cav was to their front. Now I must babysit hoplites. That is wrong.
Hoplites not in a tight formation should be very vulnerable. However, Rome makes it too easy to disrupt them. On any difficulty.
That said, we should discuss unit performance on medium difficulty so as to eliminate stat disparity issues. We need to compare apples to apples. (And I don't mean road apples :wink:)
I´m currently playing the greeks on medium/medium(I don´t want anyone to have a combat bonus, but the AI is not that good).
In the beginning I lost Syracuse to the Scipii, but captured Corinth and Athens and then crushed the Macedons. Later I destroyed...erm...that other faction up north you need to destroy in the small greek campaign, because they wanted no peace and even refused to become a protectorate as I laid siege to both of their 2 last cities.
All the time Pergamum was under attack by more or less big armies from Pontus, but they never ever managed to get in. In the beginning I had only palisades, so I set up 2 units of militia hoplites so their pikes formed a triangle with the gate and as soon as the eastern infantry charged in they got decimated and routed. Later on i got some stone walls and better units like hoplites so I set up a unit of hoplites right behind the gates, pikes facing at the gates and fought off their eastern infantry on the walls with other units of hoplites. Soon they began to send in pikemen, but on the walls, fighting with swords, they seemed inferior to my hoplites. I recognized aswell, that since I had stone walls, nobody tired to come in through the gate after a ram broke it, they just stood the getting decimated by tower-arrows, while they lost on the walls. Then there came a day when I first had archers on my walls and since then I will never miss them in defensive siege-battles. Rams are pretty useless, because 2-3 units of archers can burn them with fire arrows, siege towers are more tricky, sometimes they burn after 2 or 3 salvos, sometimes my archers run out of arrows, trying to inflame them(I like that, it gives both sides a chance). The only way to prevent the enemy form setting up ladders seems to be killing the guys that carry them, but because my archers are usually busy with rams and siege towers, I have to use my hoplites or armored hoplites to fight off the invaders. I was really pleased to see that a unit of 77 or so archers can kill >100 enemies in a siege.
Later on the Brutii came to fight me, fielding hastati, hastati and hastati( and some velites, but they can be ignored in sieges ;) ) But against armored hoplites on the walls they still lost, getting decimated by my archers(btw: friendly fire was common on walls, but giving the archers other targets and preventing fire at will helped).
So today I started to attack the Brutii who slowly began to upgrade their armies with first a few principes and then a lot of auxiliary troops and early and normal legionary cohorts, but I managed to defeat them and they lost all their non-italian provinces to me(somehow I can´t remember these battles right now, but I won ~D ). So I had to face the Iulii, thinking the Brutii were almost crushed and that the Iulli would be easy to defeat, but there the interesting part began.
It seems that the Iulli like auxilliary archers, putting 2 or more into a lot of their armies, combined with lots of early and some normal legionary cohorts as well as roman cavalry and auxilliary cavalry. At this point I got a problem with my armies consisting mainly of hoplites and some archers, I didn´t take greek cavalry because they even lose against roman cavalry(Rome´s cavalry is not as weak as it should be, I think, never had pretorian cav, but legionary is pretty good already). So these auxilliary archers and roman cavalry can be a big problem for hoplites. The legionaries themselves get mostly crushed by my phalanx, especially when I setup a defensive formation, but roman auxilliary archers have a longer range than my greek archers and I´ve got no cav except my general. In the end, the romans always lose, because getting my hoplites in standart formation after crushing romes legions let´s me run after those archers so they will get caught most of the time(their fatigue is mostly lower than that of my hoplites), but it´s a very long procedure and a bit boring.
while I was busy with my campaign against the Iulii, I didn´t notice a Brutii fleet in my territory until the unloaded a huge army and attacked Athens. I had never ever been engaged by sea until then and was really surprised, in the battle my archers tried their best, but couldn´t prevent a unit of onagers to break my walls. I had only two units of militia hoplites for close combat and they got overrun by a massive army of legionaires, legionary cav and others coming through that hole, so I lost Athens. Some roundas before an army of mine returned from the front to retrain spartan hoplites in Sparta and I used this army to recapture Athens...I thought. first I shot a hole into their walls, thinking my spartan hoplites were superior to their troops as a phalanx in the streets. So I charged my 4 units of spartan hoplites into the city, leaving my greek cav and some archers outside. What happened then was a real desaster, my hoplites could do quite well against a few defenders in the streets, but the Brutii had archers on the walls who rained arrows onto my hoplites and as I sent my hoplites onto the walls, they got killed one by one as they came out on top, in the end I had to retreat and lost my whole army(the general got burned somehow in the beginning of the battle, think it was an onager). That teached me the lesson that spartan hoplites can be easily countered by archers.
Ok, I didn´t want to rite that much, but it just got me. ~;)
In the end I want to add, that armored hoplites work well in sieges and are pretty well covered against arrows, that the greeks have no good cavalry, that the only annoying thing is hoplites moving sideways while fighting(it causes my defensive positions to break up) and that I am looking forward to a faction with better cav, but still the greeks are fun, especially in defending sieges, and cav is no big problem for hoplites on medium.
In the end I got a question that can perhaps be asked by the devs, it is concerning pikemen, hoplites and armoured hoplites, bcause, as the unit description say, they got three weapons, their long pikes on the ground for the phalanx are obvious. But when deployed on a wall they often have some two pointed spears in their hands, like the triarii, but whenever there is a hand to hand fight, on walls or on the ground without phalanx, they use swords, even against cavalry. It would be very nice if they would use those spears against cavalry, but right now, they only equip them when waiting on walls, but never when engaged.
Thanks for your patience if you read through all that, it´s more or less straight out of my mind. ~;)
You know, people keep [...] not challenging.
I do agree that cavalry is a bit too powerful, and should have a harder time to disengage, and a slightly less powerful charge.
But I do NOT agree that the hoplites are the "weak sisters". I'm currently playing a Greek campaign on medium, and I've found that the phalanx formation is extremely strong.
Sure, hoplites get cut down if some good mélée units, like roman legions, close in to swordfight. Hoplites aren't good at swordfight. But well, their strenght lie in spike wall formation, and as long as they are in, they are formidable meatgrinders.
I've had hoplite stopping dead (in the litteral sense) chariot and cavalry charge. Hell, I've even had MILITIA hoplite stopping and butchering light cavalry front charge.
I've had the "hopping effect" that is talked at lenght, but though it somehow disorganized my front line, it seldom really disrupt it, and usually, the chargers are pushed back and the line reforms, with big losses for them, and much fewer for my men.
Granted, the worse I've eaten so far are general bodyguards charge, and I haven't encountered some heavy cavalry like the parthan cataphract.
I also know that there is the "AI effect", ie I'm able to win most battle because the enemy is stupid, which make my units appear stronger than they would be against better opponents.
And there is the effect of experience and upgrade, which usually favors the human, who is able to develop its cities better.
But still, all in all, at least in the solo campaign in medium (the default setting), I've had so far tremendous success with my hoplites, massacring everything up to principes and war chariots.
I wonder if part of the discrepancies we are seeing here is comparing phalanx units with shorter spears vs the really long ones.
I mean, when stuff charges at my silver shield pikes. They don't reach the men. They are simply slaughtered by my first or second rows of pikes.
In my current campaign, the Macedons sieged one of my back water cities. Consisting of Levy and Militias. They had a couple units of Royal Phalanx I believe it was. My levy/militias could not fight them at all. As they formed up through a breach my units were torn to pieces as the reach of their pikes was more than double mine. No contest, luckily in the end I held on for the victory by the skin of my teeth ;p
Red Harvest
10-07-2004, 00:44
I wonder if part of the discrepancies we are seeing here is comparing phalanx units with shorter spears vs the really long ones.
I mean, when stuff charges at my silver shield pikes. They don't reach the men. They are simply slaughtered by my first or second rows of pikes.
That is part of it for some. But I've tested and played with those long spear phalanx (20 odd feet) and compared to the 14 feet long types. The long spears are able to stop things frontally much better, and the unit size is bigger which is important for morale as losses mount. But they sill are easily disordered and they still collapse in seconds if you hit the flank or rear.
Folks are right on about phalangites being too easily disordered. Frown at the formation, and it becomes disordered. That is why they are so tough to use (and the AI is helpless with them.)
When I face AI armies that are half light cav, half armoured hoplites, I don't worry at all about the hoplites. I fear other heavy infantry more, because they are not so formation dependent and can meet an attack if given a few seconds. I've lost to heavy infantry sword armies with medium cav, but never to hoplites, even when they were backed with lots of cav.
King Azzole
10-07-2004, 07:07
Guys a tip for hoplites on offense:
Take them OUT of phalanx mode, and charge up to the enemy line full blast, and at the last possible second hit em into phalanx mode. Although it takes em a few seconds to organize a bit and its alittle sloppy, I swear it works. And im doing this on Very Hard! Its the only way to use em offensively against heavy missile units.
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