View Full Version : Trade - How Exactly?
How does it work? In MTW you just put one ship in each naval provence or had land contact...
How do roads and stuff matter now? I was too lazy to do the tutorial... ~:cheers:
Sjakihata
10-05-2004, 16:46
and apparently too lazy to do a search... so am I ~:p
Lord Ovaat
10-05-2004, 17:17
Well, I've read the manuals, and they didn't seem to get very specific. But having played a couple campaigns already, it appears to me that you do NOT need to build any trade fleets. But you MUST make a trade agreement with any faction you wish to trade with. Use diplomats. Building better roads enable faster trade, therefore more money, and larger ports enable additional trading lanes for more money. I have not found it necessary to protect any "seas". You'll continue to trade with friendlies you have agreements with as long as the enemy AI doesn't blockade your ports, and they haven't blockaded one of mine yet. I now only build boats for transportation and the occassional Senate assignment. The naval battles suck. I'd rather spend the money on troops and structure.
But you MUST make a trade agreement with any faction you wish to trade with.
I do not believe this is correct. You will trade with factions that you do not have trade agreements but you will not have as high an income.
HOWEVER what I think I'm seeing is you can only trade with cities that you know about by you visiting, or perhaps you buying the map information from another faction.
In my current campaign, Antioch has had a level 2 port for a few seasons - so it should have 2 trade slots available but I only have 1 trade line going. However I've only visited/seen Rhodes, one Partian (landlocked) city, a couple of Egyptian cities and a couple of rebel cities. I am currently at war with Egypt so cannot trade with them, nor the rebel cities. I did not send out any diplomats/agents to Greece proper so I have not "discovered" those cities. I did send out a faction member to pick up some mercs but he did not go near the cities and the Egyptians sank his fleet (along with 2 Cretan archers, 3 hoplites and a 1 slinger - that hurt)
In MTW, the other town/province also had to have a port; this is probably true here too. Although to determine this you'd need to send a spy, or hope you can see the other city's trade route. So its possible to determine if this is a requirement.
I may have to start up another campaign to test some of these hypotheses.
In MTW, the other town/province also had to have a port; this is probably true here too. Although to determine this you'd need to send a spy, or hope you can see the other city's trade route. So its possible to determine if this is a requirement.
I do not think so. Each coastal city starts with a 'fishing village' where the port will eventually be. I believe the trade will go in through there if a port has not yet been built. That is merely an educated guess from memory of my campaign though, so no guarantees.
Lord Ovaat
10-05-2004, 19:10
HOWEVER what I think I'm seeing is you can only trade with cities that you know about by you visiting, or perhaps you buying the map information from another faction.
No disrespect intended, but I've sent my diplomats to different cities within the same faction after establishing trade, and have been bluntly told that a trade agreement already exists. I've also established trade and other agreements simply through their diplomats and army commanders, without ever visiting their cities. That part I really like, 'cause the AI has more brain cells to devote to pushing diplomats around the map.
On another trade point, an unfriendly army (enemy/rebels) doesn't seem to alter the situation much if they're sitting on your roads. The little wagons keep slipping beneath their feet. Anyone know for sure?
And as far as ports go, you need one to trade by sea, though it has no bearing on land-based trade. I don't know if the city you're trading with must also have a port, but that may be true. I've been unable to trade by sea with some factions, Britain for example, that I had agreements with, and the reason may be the existance of fishing villages and not ports. Must check that out.
"HOWEVER what I think I'm seeing is you can only trade with cities that you know about by you visiting, or perhaps you buying the map information from another faction."
Fire up the Julii campaign. You should see a trade route going from your city allllll they way South to an unrevealed Carthage at the start of the game.
Blodrast
10-05-2004, 19:54
sigh, the manual clearly states that you can trade with anybody, you don't NEED a trade agreement; however, a trade agreement yields you more money, so if and when you trade, it's in your advantage to have a trade agreement as well...
ToranagaSama
10-06-2004, 13:15
The Manual freaking SUCKS!
P. 40, The Diplomacy Scroll - No mention of Trade Agreements nor their effect.
P. 30, The Trade Scroll and Province Resources - No mention of Trade Agreements nor their effect.
So, where did you find info in the Manual re Trade Agreements? Cause I don't find ANY information!!!!
Lord Ovaat
10-06-2004, 19:10
Manual page 30, third paragraph under "The Trade Scroll and Province Resources" header states, " Any resources in the surrounding province WILL BE traded automatically, if only within the local settlement. Slaves and grain are moved between settlements automatically as required." That does indicate that trade initiates without ports, etc., ON SOME LEVEL. Sadly, they don't explain how upgrading, trade agreements, or anything else, such as, rebels/enemies on your route, might effect it. Granted, roads move goods more quickly, port upgrades give additional trade "fleets", but with whom? Anyone? How much does a trade agreement actually increase trade?
After a lot of observing and "messing with stuff" last night, it now seems obvious to me that enemies of any sort standing directly on a road will halt traffic. Next to it doesn't seem to count, which is why it can appear to be blocked, but actually isn't. But what the hey, it took a loooooong time to figure out all the quirks and tweaks with MTW. This should be no different. Knowing what I do know about MTW, however, I thought some of this stuff would be clearer than it is. I'm still having a hard time figuring our how much any given province is earning because of the "proportion" aspect of large city support for the State. My we have come a long way since 200 BC. Now the State must support the cities. LOL
Blodrast
10-06-2004, 19:53
sorry, i don't have the manual with me. i'll look it up when i get home.
ToranagaSama
10-07-2004, 15:14
How much does a trade agreement actually increase trade?
If it increases trade at all.
After a lot of observing and "messing with stuff" last night, it now seems obvious to me that enemies of any sort standing directly on a road will halt traffic. Next to it doesn't seem to count, which is why it can appear to be blocked, but actually isn't. But what the hey, it took a loooooong time to figure out all the quirks and tweaks with MTW. This should be no different. Knowing what I do know about MTW, however, I thought some of this stuff would be clearer than it is.
Yeah, but MTW wasn't nearly as complex with so many facets effecting Income, etc. Moving from STW to MTW, while and adjustment was quite easier than MTW to RTW, at least so far. To me the hardest part of STW to MTW, was adjusting to the *Battle* changes. For me, with RTW, its the opposite, at least, so far.
I'm still trying to figure it out, but I believe *Rebels* whether on the Road or not, if they're in the vacinity, produce *Devestation*. Can anyone confirm. You've got to KILL THEM ALL!
What I'm curious about, is if Units from *Neutral* factions have any effect, and, whether Units from *Allied* factions have any effect when in your Territtory.
What I'd really like is a Diplomatic option to tell my Roman allies that their services are no longer need and to please GO HOME!
Similarly, I'd like to be able Diplomatically instruct Neutral factions to get their Troops out of my Territory, and stay out!
Oh, and since I mentioned *Diplomacy*, let say again, The Manual---SUCKS!
Diplomacy, a major addition to the game and so little documentation. Guess these guys never read a Civilization manual....
I'm still having a hard time figuring our how much any given province is earning because of the "proportion" aspect of large city support for the State.
Join the Club!
Blodrast, I'd appreciate that reference, cause it isn't in *my* Manual. Where are you located? Might be similar to the last time, where the U.S. manual was different than the Euro manual.
I'm still trying to figure it out, but I believe *Rebels* whether on the Road or not, if they're in the vacinity, produce *Devestation*. Can anyone confirm. You've got to KILL THEM ALL!
Indeed they do, either on a road or not. The amount of devastation varies and I think it depends on how large the army is. I' myself have been able to cause terrible devastation (358) to my enemies lands by standing around for a long period of time. But yes, if your looking to maximize income, kill the rebels.
ToranagaSama
10-08-2004, 13:10
I' myself have been able to cause terrible devastation (358) to my enemies lands by standing around for a long period of time.
Hadn't thought about that as a Tactic, gotta add this to my repetoire. :yes:
dedmoroz
10-09-2004, 01:20
Guys i have 1 more question - what are those blinking icons in income line of economic scroll? the helper says "income you will loose" or something like that.
also what about the number of icons, lets say 2 farm icons in some cities while in other cities it can be 3 icons? what it depends on?
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