View Full Version : Diplomats need a "get off my lawn!" option
Orvis Tertia
10-05-2004, 17:08
Reposting this (in abbreviated form) from the entrance hall in the hope that it might make it's way to the patch list:
Diplomats need an option to demand that an AI army leave your territory. The AI will send you such messages, but if a neutral army decides to just hang out next to one of your cities, you have no way of demanding that they leave. You can only tolerate their presence or attack them. This is especially prickly when dealing with allies to whom you haven't granted military access.
Return of the old 'chop the head off'...
I agree though. Even if I don't have the game yet. We should have the same diplomatic options as the AI.
I have my assassins 'prod' them in the right direction.
if a rebel army camps next to your city or on a road or trade route does it decrease your income?
D
Doug-Thompson
10-05-2004, 23:07
if a rebel army camps next to your city or on a road or trade route does it decrease your income?
D
Drastically.
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I took Palymyra in a campaign to keep the Senate happy. Several turns later, I built some watchtowers -- and found four Egyptian armies on my property. A couple of them were full stacks, too.
I moved armies into their zones of control, which was about as explicit a message as I could send. I also started moving diplomats toward them to bribe them.
I don't know which threat worked, but they moved.
Can I have "get off my lawn!" option as well, please? It makes very good since, doesn’t it?
~:cheers:
... I moved armies into their zones of control, which was about as explicit a message as I could send. I also started moving diplomats toward them to bribe them. I don't know which threat worked, but they moved.
Yes, I've noticed this as well! The Scythians were massing at the border of Macedonia/Paionia, and I simply sent four good-sized armies (one under the command of my 8-star faction leader) over there to stand toe-to-toe with them on the borderline. A turn later, they were gone.
This may actually work consistently, I've had it happen several times. More experimenting needed.. ah, the rough life I lead ~D
As I replied in the Entrance Hall, though, this would be a superb addition to the diplomatic options - "Make Demand: Get Off My Lawn" coupled with "Accept or We Will Attack".
Morindin
10-05-2004, 23:44
Yes this is a feature I sorely miss from having played civ type games.
The Numidians had about 3 stacks of troops camped around Byzantium doing NOTHING but sucking up my money. I got sick of them sitting there after 10 turns or so so destroyed them all. It would have been much simplier to have that diplomatic option. But hey, not like the AI would accept it going by the current trend of my game.
Also the ability from civ type games to "Expel" non-military units from your territory would be good. Move an army onto a enemy diplomat and he gets expelled back to his nearest home city.
Having enemy diplomats plaguing your territory bribing all your armies with very low chances to assassinate them is a real pain.
If they don't have military access then the AI should know that camping in someone elses backyard is not welcome. Whether this is intentional and meant as a hostile action or not I don't know but its a good question. ?
Thoros of Myr
10-06-2004, 06:06
Yes, this is really annoying at times. When I was playing as Pontus I had an alliance with Armenia but no military access agreement and they sent over a medium sized army and just kept moving it back and forth between my cities for over 25 years and it annoyed the hell out of me, not to mention I had always to be watching them to make sure they didnt just up and attack me...I should be able to tell them to "get the hell out!"
The_Emperor
10-06-2004, 09:21
Another tactic is to bribe them off... If the army is led by a faction member, chances are you'll have a new army!
Another tactic is to bribe them off... If the army is led by a faction member, chances are you'll have a new army!
Faction members don't have any consequences on having an army or not.
It's simply that you can buy the units you can build yourself, and the ones you can't disperse.
The_Emperor
10-06-2004, 09:49
Faction members don't have any consequences on having an army or not.
It's simply that you can buy the units you can build yourself, and the ones you can't disperse.
Yes but if you bribe an army with a captain it disperses anyway. Faction members tend to provide you with at least some benefit other than just dispersing the army.
Thoros of Myr
10-06-2004, 10:57
This offending Armenian army was lead by thier faction hier which I don't beleive can be bribed, I was also years away still from having assassins so I couldent take that route either.
Yes but if you bribe an army with a captain it disperses anyway.
Only if you can't build any of them. All the one that are available to your faction stay on the map under your control.
I had an interesting thing happen to me last night. I have taken over Gaul and am currently allied with the Germans and neutral with the Britons. The Britons have not expanded beyond their starting provinces, though they were friendly with the Gauls and from the battle markers I can see they were in a long war with the Germans for a period of time. Recently, they marched a very large army led by a family member through German territory to Alessia (sp?) in NW Gaul. This town is my main German frontier town in that area and at the time it had a full garrison of 20 units, plus another half stack next to it. The Britons plopped their army down right next to this town. In the hopes of encouraging them to attack, I moved 3/4 of my forces away from this area towards the coast. Given that they were marchine across the territory of their former enemy and into mine with a large army and without permission, I assumed that they were there to attack. Instead, after I weakened my town they turned around and went home. I had another stack lurking a turn and a half south ready to pounce on them once they beseiged me, but I highly doubt the AI was smart enough to figure that out. Why did they retreat?
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