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d6veteran
10-05-2004, 21:33
Consider this. The fact that the RTW online battle component is basically crap, really speaks to how far they are from developing the next step in TW multiplayer - online campaign games.

Here's a quote from a fellow gamer in my clan:



One of these days, publishers and developers will realize games are all about the mp no matter what.

Yes you want a solid kick a** sp experience, but unless you can crush your friends, the game isn't played after the shine wears off.

Longevity = more revenue through expansions and franchises = good MP

I still can't believe they haven't put in at least a 2-4 player online campaign...that can be saved.

If the game had that -- this game would be played forever.


I think he pretty much nailed it, and obviously I agree completely.

In the dev chats they keep saying that no one would play an online campaign game since the turns would take to long and all this other stuff. They are seriously underestimating the desire for players to endure some really minor gameplay issues in order to have a persistent battle online with their friends. To me that is Mt. Everest. That is where all these strategy games should be striving for.

Multiplayer is the future.

I had this great thought the other night ...

It would be awesome if while playing your single player campaign, whenever a conflict initiated battle mode, you had THREE options for resolving the battle.

1) fight battle
2) automatically resolve battle
3) fight battle online

This would adress the AI problems. And at least provide an interim step to an online campaign game.

And this is not a tech challenge. Option 3 would simply log you into GameSpy and host the appropriate battle. If one army attacked you then there would be a slot for 1 player. If multiple armies attacked you then you would have slots for additional players. Think of how cool that would be! I would love to join someone's campaign battle and give them a real fight!

You'd get veteran generals and noob generals. It would be cool. It would be challenging and it would really make you think before you send those 500 Romans against those 1100 Gauls :charge:

I'd invade Seleucid and get my firend who loves that faction to join my passworded battles so that he'd be my Seleucid tactical opponent. How cool would that be?

So, assuming that CA could have (read *should* have) delivered at least an RTW online component of equal value to MTW current (patched) online component ... don't you think they should have raised the bar a bit and therefore included something like I've just suggested?

My point: why develop ground breaking single player gameplay and yet in that very same game choose not to do anything ground breaking with the multiplayer, and in reality take several steps back?

And ... why no response from CA? They've received (and applauded) their deserved kudos for such a great single player game, yet nothing to say to their fans about why the mp is so broken or when they can expect to have it fixed.

Colovion
10-05-2004, 21:52
Wow great idea! but it may be kind of annoying for some players if they click "play online" and no one is there to join their games. Sure - if it happened it would be sweeeet - and I'm sure that people online looking for games are going to do anything possible to play a game - even if they are a meagre army against a formidable force - they would most likely do the thing that a small force would do - even withdrawing off the battlefield with the majority of the troops and screen the enemy with some, thinking of the big picture they can't see (unless that feature was incorporated). The opponent online can have a brief overview of the big campaign map to get a feel of what kind of battle this is and then go into it. This idea obviously makes for some frusterations where the opponent could just do annoying things to piss you off with no semblance of a strategy - in which case you as the host have an option to "Boot player/Switch to AI Opponent".

:D

I also agree that without MP the game dies as soon as the peopel finish the MP or the game's features and graphics get outdated.

Why do you think Starcraft, Halflife and such games are so impressively STILL played these days? It's certainly not their graphics. It's their online ability to make great MP battles with nearly flawless gameplay balance. Without online battles FPS would never have been as abundant as they are today.

shingenmitch2
10-05-2004, 22:00
cool yes, but a pipe dream as of now.
Lets just get back the MP we had and fix the play issues

d6veteran
10-05-2004, 22:01
I was thinking some more about it and actually I've played a game that had this very feature - Close Combat!

At least I am sure the Close Combat V would allow you to play a campaign and host all your battles for an online player to chair as the AI. It was great. Solved the AI issues and made the game a challenge. There was a lobby on game spy were you'd go and you could be pretty sure to keep the smacktards away.

Anyway ... to put this into perspective, Close Combat V was released like 6 years ago. So this type of feature is nothing *new*.

ElmarkOFear
10-06-2004, 00:08
Actually, time would not be a factor for RTW. The players would have plenty of time to make their moves while waiting to logon to the RTW lobby and then have even more time to make their next moves while they waited for a game to actually launch without dropping everyone. :) If we endure all of the time waiting to play just one fast MP game, then I can see a lot of these same people willing to wait around and play a long MP campaign game. hehe

d6veteran
10-06-2004, 00:34
ROTFL!

Nice Elmark!

RTKLamorak
10-06-2004, 01:40
v funny elmo, but once the reality of it sinks in it makes me sad :(

~:confused:

ElmarkOFear
10-06-2004, 02:31
It's either laugh or cry . . . . I am going to hire a comedian to do my Eulogy: Then people will remember my funeral and cry, not from sadness, but from remembering the last laugh I gave them before I was laid to rest. ~:)

I am 42 years of age, been hit by a forklift, had a heart attack, been hit by 480 Volts of electricity and have lived to tell about it . . . I am sure my nine lives have been used up by now . . It's just a matter of time . .

****ELMO looks around, sees wife looking strangely at him, decides its a good night for a bout with insomnia!****


hehe wooohooo!

Colovion
10-06-2004, 04:24
Be careful when you drink your coffee tomorrow.

Les Poisanus

Voigtkampf
10-06-2004, 07:41
My point: why develop ground breaking single player gameplay and yet in that very same game choose not to do anything ground breaking with the multiplayer, and in reality take several steps back?


As soon as I play MP, and don't like it (high probability), I’ll consider this to become my sig!

ElmarkOFear-sama, you are just simply a must-have! I salute you! It will be a disgrace if we never get to play the Rome we want to have against each other just the way we would like to play it, right?

TonkaToys
10-06-2004, 08:59
Consider this. The fact that the RTW online battle component is basically crap, really speaks to how far they are from developing the next step in TW multiplayer - online campaign games.
...

In the dev chats they keep saying that no one would play an online campaign game since the turns would take to long and all this other stuff. They are seriously underestimating the desire for players to endure some really minor gameplay issues in order to have a persistent battle online with their friends.
...

It would be awesome if while playing your single player campaign, whenever a conflict initiated battle mode, you had THREE options for resolving the battle.

1) fight battle
2) automatically resolve battle
3) fight battle online
...



Some of you guys must have seen this before, but I am trying to develop an online campaign system... hard work though and real life keeps getting in the way.

See my sig for more info, inc. a demo.

hellenes
10-09-2004, 17:24
Consider this. The fact that the RTW online battle component is basically crap, really speaks to how far they are from developing the next step in TW multiplayer - online campaign games.

Here's a quote from a fellow gamer in my clan:



I think he pretty much nailed it, and obviously I agree completely.

In the dev chats they keep saying that no one would play an online campaign game since the turns would take to long and all this other stuff. They are seriously underestimating the desire for players to endure some really minor gameplay issues in order to have a persistent battle online with their friends. To me that is Mt. Everest. That is where all these strategy games should be striving for.

Multiplayer is the future.

I had this great thought the other night ...

It would be awesome if while playing your single player campaign, whenever a conflict initiated battle mode, you had THREE options for resolving the battle.

1) fight battle
2) automatically resolve battle
3) fight battle online

This would adress the AI problems. And at least provide an interim step to an online campaign game.

And this is not a tech challenge. Option 3 would simply log you into GameSpy and host the appropriate battle. If one army attacked you then there would be a slot for 1 player. If multiple armies attacked you then you would have slots for additional players. Think of how cool that would be! I would love to join someone's campaign battle and give them a real fight!

You'd get veteran generals and noob generals. It would be cool. It would be challenging and it would really make you think before you send those 500 Romans against those 1100 Gauls :charge:

I'd invade Seleucid and get my firend who loves that faction to join my passworded battles so that he'd be my Seleucid tactical opponent. How cool would that be?

So, assuming that CA could have (read *should* have) delivered at least an RTW online component of equal value to MTW current (patched) online component ... don't you think they should have raised the bar a bit and therefore included something like I've just suggested?

My point: why develop ground breaking single player gameplay and yet in that very same game choose not to do anything ground breaking with the multiplayer, and in reality take several steps back?

And ... why no response from CA? They've received (and applauded) their deserved kudos for such a great single player game, yet nothing to say to their fans about why the mp is so broken or when they can expect to have it fixed.

The ONLY thing that i have to add is that the games with weak multiplayer loose money from PIRACY...Single player games cant fight it since the CD key is not worth anything if the MP is weak...If you can read russian and visit some ru tw sites you will see how much of the RTW has been downloaded via emule/bought illegal copies...In greece the piracy is being fought but its still a MAIJOR part of the PC games...The common thought of any south/eastern european gamer is:well what i want to play MP or SP? SP? then ill pay 5 euros for the illegal copy and play it...You just have to see what happened with Blizzards WarCraft III ANY internet Cafe in greece that has it has the 100% LEGAL copy NOT because they cant have the illegal BUT because they CANT provide Battlenet feature without the legal copy...And as long as the CA/Activision dont provide a MP campaign no matter how good/stable the current BIZZARE (yes it is because all that player want to build armies in mp) for the common RTS players MP gets they will see themselves behind Blizzard,EA etc(note The battle for Middle earth)...

PS An older post of mine at the .COM
the whole hosting-quitting-dropping etc etc is a NO for a MP campaign wich will have to be a single grand campaign going online with commanders and subcommanders taking their place if one drops-quits-disconnects also its a TURN BASED campaign so one leaving on the camp map wont cause many probs since the option of the replacements could be relieving...
Second the MP campaign isnt vital FOR the "staggering numbers" of the users online its inorther TO HAVE stagerring numbers....The present online part of the game looks bizzare and awkward to the other (note:majority) RTS ers the whole bre battle selection and lack of strategy (yes the TW series are TBS-Turn Based Strategy+RTT-Real Time Tactical games) with only the RTT part online has only a small potential to draw the other Strategy gamers off the resources gathering-click-fiestas RTSes....The low level of the Programmed Oponnent makes the boredom unbearable in the later stages of the game as the lack of the diplomacy (there is NO diplomacy with a PO)....
My feeling of the present MP is that the sterilised and artificial battles drew away all the feeling that i had from the first contact with the game in sp.
The "mirror" like laboratory flat battles with ideal "non benefiting/giving advantage" sterile enviroments made the all thing pointless in a way.
Although remarcable the exeptions of the above majority fought in hilly desert and other enviroments battles couldnt take away the tasteless feeling and smell of drugstore of the whole process.
However as it goes if you dont have smthing u are forced to live with what you have so the sterile enviroment keeps its existance and the community after the disdain of the CA to the idea of creation of an MP campaign remains IMHO prisoner of the sterilised encounters...

GilJaysmith
10-12-2004, 16:54
Read this:

http://www.gamasutra.com/features/20041011/wardell_01.shtml

(you'll need to register at GamaSutra, but this is free)

This is the postmortem for "The Political Machine", the most recent game from Stardock. Stardock has been cited on these boards as being very responsive to the customer, looking to the future, and so forth. However, this is what their President said about the multiplayer in that game:

"Multiplayer. The biggest regret I have, in hindsight, was the decision to have a multiplayer mode in The Political Machine. The game features a full-blown matchmaking service, in order to make it relatively easy to play multiplayer. I love playing games multiplayer, and I've played a lot of games online with people. That said, based on the sales statistics, and based on the server stats, less than 1% of players are playing the game multiplayer."

"As a gamer, I demand multiplayer in my games. It affects my purchasing decisions. But as a game developer, I recognize that people like me are an extreme minority. Outside of a handful of games, most games don't reach critical mass in online players to make a successful multiplayer community. We would have been much better off putting that time into enhancing the single player game."

Any opinions?

Alrowan
10-12-2004, 17:04
MP will only ever remain a small minority if devs dont give it any priority, and improve the situation.

in game where MP is given decent priority (not just some obscure game) like WC3 for example, here we see the vast numbers that play it online.

I think you will find that games that are popular, with well supported MP, see the MP side as a huge success, popular games where devs dont take much consideration to MP, the MP only remains mediocre.

hellenes
10-12-2004, 17:31
Read this:

http://www.gamasutra.com/features/20041011/wardell_01.shtml

(you'll need to register at GamaSutra, but this is free)

This is the postmortem for "The Political Machine", the most recent game from Stardock. Stardock has been cited on these boards as being very responsive to the customer, looking to the future, and so forth. However, this is what their President said about the multiplayer in that game:

"Multiplayer. The biggest regret I have, in hindsight, was the decision to have a multiplayer mode in The Political Machine. The game features a full-blown matchmaking service, in order to make it relatively easy to play multiplayer. I love playing games multiplayer, and I've played a lot of games online with people. That said, based on the sales statistics, and based on the server stats, less than 1% of players are playing the game multiplayer."

"As a gamer, I demand multiplayer in my games. It affects my purchasing decisions. But as a game developer, I recognize that people like me are an extreme minority. Outside of a handful of games, most games don't reach critical mass in online players to make a successful multiplayer community. We would have been much better off putting that time into enhancing the single player game."

Any opinions?

Gil as i see the example of Blizzards HUGE succes in MP with WarCraft Starcraft series had NO impact at all on CA... :(
And as ive read in your previous posts on Piracy and nocd loaders you dont like piracy BUT if you want to fight piracy make MP!!!
And IMHO Blizzard didnt emphasize or improve MP to please the customers they did it because that would AND DID insure that all the customers were FORCED to buy a legitimate copy in orther to enjoy the game...
So if CA/Activision want to sell their game to the HUGE market that other companies enjoy just pay attention to opinions like:

I had my mouth SHUT after me trying to agitate RTW in a greek warcraft forum...
The reason?: "To Medieval eixe plaka se single player, alla ousiastika eixe aniparkto multiplayer giati ka8e "game" i8ele meres na teleiwsei, kai opws kai na to kanoume online fainetai i axia tou RTS. Kai to Rome apo oti fainetai de 8a exei kai polles diafores oson afora to gameplay apo to Medieval, opote.."

Translation: "The Medieval was fun in single player, but virtually had non existing multiplayer because each "game" needed days to be finished, and at all events the value of the RTS is shown online. And Rome as it seems wont have many differences as the gameplay is oncerned to Medieval, so..."
The link: www.warcraft.gr/forum.asp...1869.m1157

Hellenes

Puzz3D
10-12-2004, 18:05
I like the game for the tactical battles, and I think MP Total War could be quite successful if the tactical battles were brought to their full potential. In the single player campaign, the idea is to enter into the strategically important battles with the better general or with more troops. In multiplayer, you can't get those advantages, so you have to win with superior tactics. I've played both SP and MP in each of the Total War games, and I can definitely say that the thrill of winning a great battle in MP far exceeds anything I ever encounted in SP. I'm not sure that CA needs a multiplayer campaign, but I think they should try to maintain and improve the tactical quality of the battles with each installment of the game. That aspect has declined badly in RTW.

d6veteran
10-12-2004, 18:58
Gil, I'm sure that you're aware that the opinion expressed in that post mortem is not a one size fits all for the video game industry. A badly implemented multiplayer or a multiplayer that largely does not suit the audience is most definitely going to reap that type of sour grapes in a post mortem. But it is simply not true that multiplayer is the minority "outside of a handful of game"! I find that comment absurd. I can't think of a single friend or co-worker who plays video games who is *not* interested in getting online and playing with others.

Online gaming is a booming industry. All you have to do is look at the subscription market to see examples of just how much player will dish out over the course of months and in some cases years, to play online. Nevermind the boom in 'gaming' broadband packages.

TW has focused on Single Player and honestly I cannot say how much more profit/sales would be obtained per additional development resources put into the multiplayer component. I think that would depend on what and how multiplayer features were implemented.

Multiplayer is the future of gaming -- I have no doubt when I make that statement. Multiplayer addresses the AI hurdle. Multiplayer recycles gameplay (I can speak of at least 5 friends I convinced to buy MTW just last year because I was still enjoying it online ... without an online component I would have been done with the game and never had the opportunity to recommend it so far down the road). Multiplayer allows people to connect and play games together throughout the world. Minority? Bah!

CA has some choices to make and I don't necessarily think it is obvious to make multiplayer the ugly step child of TW. The single player game speaks to the talent, care and innovation available from the development team and I personally think that if some of that talent was shared and supported in the multiplayer component you'd reap the benefits financially.

Everyone I know that plays TW would like some degree of a multiplayer experience grafted onto the single player experience. Everyone I know that has been waiting two years for RTW was shocked to some degree that there wasn't only more meat in the multiplayer but that it was such a beta experience.

Dionysus9
10-12-2004, 20:03
Read this:

"Multiplayer. The biggest regret I have, in hindsight, was the decision to have a multiplayer mode in The Political Machine. The game features a full-blown matchmaking service, in order to make it relatively easy to play multiplayer. I love playing games multiplayer, and I've played a lot of games online with people. That said, based on the sales statistics, and based on the server stats, less than 1% of players are playing the game multiplayer."



Any opinions?

What are your opinions on this point, Gil? All we can assume is that you agree with the above statements since that has consistently been CA's position and the point has been consistently raised again and again. I take this to be your position--please correct me if I'm wrong.

I have many. First of all, I'm tired of being told that my opinion doesn't really matter because I'm in the minority. Maybe that is an illogical emotional response, but its my knee-jerk response all the same. CA's position has been, and apparently still is -- MP is not worth developing or supporting. Sure, you'll take my $50, but thats where the relationship ends. Fine. We are used to it by now.

I'm so sick of this 1% argument I could scream. How bout someone come out with a game with NO single player mode? eh? Then we wouldn't have to hear this damn argument after every buggy release. The peace of not having to hear how much of a voiceless minority I am (or should be) would be worth paying any price for good MP support. Thats where the untapped market share is.

Secondly, if TW didn't have multiplayer--I'd be playing chess or poker and CA wouldn't have any bit of my $200 some-odd-dollars I've spent on TW in the last few years. And I'll bet that is the same response you'll get from several hundred other players--if not here, then certainly at the .net. CA knows this, which is why you give us what you consider the minimum necessary to keep us paying.

Third, defeatism is a self-fulfilling prophecy, and btw--I've never even heard of this game you are referring to, which suggests the MP side sucked or I would have heard about it. Maybe the SP was good, but I don't play SP games so I wouldn't know. MP spreads by word of mouth, if it sucks, it goes nowhere. Players who like MP experiences talk to eachother and share new "gems" of games and also share bad experiences with games. It doesn't take long for a good MP game to build up a following and a momentum. Also, you can't make UNO (the card game) have a good MP following--the underlying game has to be good. The MP implementation has to be focused. The company has to set a GOAL of having good MP.

Have you ever played a team sport where your morale was really low? "We're going to lose this game, we're going to lose...they're going to destroy us." Its a self-fulfilling prophecy--every time. If you think you will lose, you will. You have to believe that you can win before you have a chance to win.

In this case, CA wrote off MP before Shogun was ever released. Is it any surprise to anyone that MP is and always has been riddled with problems? If half the MP community that left when MTW came out was still around, we'd have 500 signatures on the petition. Those people were chased away by poor MP implementation and support a long time ago. If you want to go further back to the Shogun release and the MP problems that surrounded that-- we are talking about another 300 or so people who could still be part of this community if the initial Shogun release was not flawed in MP.

Look at games like WCIII, and Unreal Tournament-- are you telling me that MP is only 1% of their sales? NO WAY thats true! Those games are primarily MP games why? Because they FOCUS on MP, and guess what-- their MP sales increase. Is that so surprising?

Fourth, I'll tell you a way to guarantee that your MP sales never increase beyond 1%-- introduce an MP mode that is incomplete, poorly supported, and buggy. That way you can sell lots of copies to MP hopefuls and then when you tell then they are only 1% you will be correct, since the MP side of the game will never flourish. This is the strategy I think CA has employed-- rope-a-dope the MP fiends and then pocket their money and tell them they are a minority who has (or should have) no voice.

Fifth, TW SP is maxed out. You can't really do much more with the strategy map in my opinion-- the future is the battles, and MP ones at that. The AI is limited (look, Kasparov can still beat Big Blue). If I wanted to play strategy map, I'd play CIV III or something. TW is different because of the battles--why is CA de-emphasising that? To "fit in" with the other big titles? Wake up--you can't take their market share, you have to create your own niche.

Sixth, if MP is such a headache and such a drain on R&D, then why does CA include it? Even more frustrating-- why has CA been essentially complaining about MP players being less than 1% from day ONE when they could have gone forward with an SP only game? I think its because they know they HAVE to have MP to be competitive--see my 4th point.

Seventh, I'm tired of this same old discussion. If CA wants to take our money and give us a half-assed MP product-- fine. Just do it and stop rubbing it in--it really gets me mad when I'm told my $50 isn't as good as the next guy's because of the portion of the game that I play.

I guess what Gil is saying is that we are 1% of sales so they allocated 1% of development funds to us. Ok, that is a facially logical marketing decision. I think its self-defeatist, short sighted, and flawed in the long term--but its what we have, so enough said.

Or as Bomil would say-- enough words lost.

d6veteran
10-12-2004, 20:31
Well put Dionysus9!

I specifically want to comment on:



Fifth, TW SP is maxed out. You can't really do much more with the strategy map in my opinion-- the future is the battles, and MP ones at that. The AI is limited (look, Kasparov can still beat Big Blue). If I wanted to play strategy map, I'd play CIV III or something. TW is different because of the battles--why is CA de-emphasising that? To "fit in" with the other big titles? Wake up--you can't take their market share, you have to create your own niche.

The RTW single player game is great *despite* the enemy AI. Even the stellar reviews for RTW comment on this directly or indirectly. Further enhancing the AI through compensation (numbers and strength) is transparent.

There is a great opportunity to truly do something new in TWs market space and create gameplay that addresses the AI limitations.

Polishing the Multiplayer is a step, but a bigger step (and more rewarding for both sides) would be to start plugging the multiplayer into the strategy/single player experience.

I've mentioned before the idea of having an additional option when going into battle mode from the single player game: 'Fight Online'. This would host your current battle online for other players to join. Pathing and AI issues solved and for perhaps less R&D dollars that would yield something close to a human opponent. You make the single player game stronger, you make the multiplayer community larger and you surely break some ground and create a bigger niche.

[note: I make no claims to this idea if it is used]

Just consider the attributes of this gameplay:

The player would have the option to password the game so a specific friend could join to take control of the enemy. Or just anyone from the online community could join and you could get a tough general or a weak one -- part of the fog of war.

Battles with reinforcements would mean more seats for players to join. The coordination of reinforcements could be thrilling compared to what the AI does. Think of having a human controlling one of your allied reinforcements.

I think this would be stellar!

A similar thing was done with the Close Combat series and I played both with passworded games and open. I would never have to wait long for someone to join the open games. In the event you got a smacktard you would be able to boot them and rehost.

Something like this idea is what I expect CA to be working on. I expected this type of effort for RTW frankly.

Dionysus9
10-12-2004, 20:44
d6,

the problem is they are still stuck in this 1% paradigm. Why would they ever expend effort to mesh the SP and MP sides when, at best, they would only be appealing to less than 1% of their customers? You see? Its self-defeatest in the extreme--but that is what we are up against. Every time we have a problem or suggestion the response is the same-- "sorry, MP accounts for less than 1% of sales"

you can come up with a thousands brilliant ideas, ideas that would launch TW into the thick of the MP gaming world--but until CA sees value in implementing those ideas we will not see anything become of them. The problem is not the lack of ideas, the problem is the anti-MP bias that is being slavishly clung to by most of the industry.

Take Gil's example-- the stardock president blames the failure on MP.

Someone stole your car and got your wife pregnant? Must have been MP. Those damn minorities sure are trouble. MP moved in next door? Doh! There goes the neighborhood. lol. Any evil, anywhere, must be caused by MP. You must admit it is a convenient scape-goat-- especially when all the other grizzled executives nod sagely in agreement.

This is an industry wide self-fulfilling paradigm that we cannot change. It appears to be shifting slowly, but until MP becomes the focus for the major distributors (activision/ea), we wont see any change.

d6veteran
10-12-2004, 21:20
I have hope that someone over at CA is not falling into this 1% myth.

I mean Activision distributes Call of Duty. There is a game that shows how brilliance can be infused into both the single player and multiplayer! CoD and the recent expansion made great strides in both single and multi player gameplay. That game is a success.

I'm trying to still have hope. The reality is ... if CA doesn't start shifting resources quickly into the multiplayer space then some other developer will. They'll take everything that CA learned from the single player over the years and then add on a robust multiplayer component that bridges to the single player component in some way.

I have no doubt that if CA doesn't do it someone else will.

I just did some research on that game "Political Maching". It's funny ... if CA, the makers of the TW legacy, are taking lessons from those guys ... well ... I don't know what to say! :D


Someone stole your car and got your wife pregnant? Must have been MP. Those damn minorities sure are trouble. MP moved in next door? Doh! There goes the neighborhood. lol. Any evil, anywhere, must be caused by MP. You must admit it is a convenient scape-goat-- especially when all the other grizzled executives nod sagely in agreement.

Funny stuff by the way! Gave me a good chuckle at work.

SouthwaterPanda
10-12-2004, 23:36
I had thought that people here would have some grasp of reality; however, all I see are pipe dreams and piping dreamers...

d6veteran: I posted the link to the Stardock postmortem as something I read today which was interesting to me, not because it specifically informs CA's policy or because we take our lead from Stardock. So much for my referring to them on the basis that some people here have liked their games.

Dionysus9: I'm sorry, but your rant about "blame MP" is misguided at best. That quote was from the manager of that project, talking about where he saw resources expended in the project, and about what he would have done differently. To say that he's blaming MP because the game didn't do well is pretty daft, regardless of whether it got a cheap laugh from the crowd. He *knows* that only 1% of the purchasers of the game have tried playing MP. It *turns out* that investing so much time in MP was not profitable. He's not justifying a decision to not invest time in MP; he's regretting making the decision to have invested so much, given the number of people that it's benefited compared to the number of people who would have benefited from the time going somewhere else.

A couple other things:

Everyone keeps banging on about Blizzard as the paradigm for MP success. I think you need to consider that there are plenty, plenty more companies which have attempted to emulate Blizzard and failed. I would expect that CA has no interest in massively failing at MP, especially since we have our own stats about MP usage which suggest that 1% is a pretty good estimate of the size of the market. (We know exactly how many CD keys have been used to log into GameSpy for Medieval, for example. Doesn't tell us the size of the LAN market, but then nothing would.)

In short, everyone keeps saying that we would make a fortune if we "took MP seriously", and wailing that until we believe that there's more than 1% of you out there, we're waving goodbye to a fortune. But it isn't your money and your jobs on the line if you're wrong, is it? CA has made enough money to stay in business making predominantly-SP games. In fact, most games companies stay in business that way, with what you would call mediocre online support, or none at all. The number of *good* MP games is pretty minuscule. On the other hand, I could name you plenty of games which have delivered astoundingly good content, including a viable multiplayer component, which have achieved no great MP impact, and seen the developer go bankrupt regardless. (Who here played Startopia - multiplayer or otherwise? How many MP games of Emperor have I ever seen running? Majesty? Stronghold?)

Come on, be honest. Name all these successful multiplayer games. When you say that, what you mean is the Blizzard line, Counter-Strike, AoE, the Quakes and a few Quake-powered FPSs, UT, and some (nowhere near all) MMORPGs. That's about it.

In other words, FPSs and RTSs. Games you can pick up and play immediately. Genres which have been around for a decade.

Tell me why we should take any risks without a great deal of care and attention and investigation *and some numbers to back it up*.

CBR
10-12-2004, 23:52
Well to be honest I dont think MP campaign is worth it. Yes it would be nice to have but would it be worth the effort?

How many people play Civ online? Spartans made 1v1 campaign available IIRC but dont know how much that online option is used. Games like that are the ones we have to compare with for Total War.

What Im disappointed with is how the current MP part of Total War is kept down with bugs and missing features. It doesnt feel like its moving forward at all. Sure we got a few new features in and thats great but from a player point of view it seems like we lost a few features and got a few bugs for each feature added.


CBR

baz
10-13-2004, 00:01
I used to play stronghold with the rest of my old clan .. oh the memories ;)

By the way, i can see your point Panda/Gil that 1% is probably a good estimate of the online contingent, probably less .. However, you guys that have made this game, obviouisly have a great standard of coding, because of this is it not your goal to produce an app that you are personally proud to be associated with? one that people say to you "great job, well done, best in the business"?

In other words does it not frustrate you that you are not given the resources to change this trend, is it not frustrating to see this oppurtunity go by without you being able to release the games full potential?

Do you work like a robot 9-5 like most of us, without persoanl satisfaction?

Do Developers not have pipe dreams too? ;)

EDIT: I dont think a MP campaign is worth it either, what is worth it is making it possible for us to have features that make it possible for us to make it! No offence but it is hard enough accepting some decision that have been made for 3d battles let alone a campaign too ;)

i.e. loading half beaten armies

Tamur
10-13-2004, 00:03
Looking in from outside the MP community, I can see that a lot of the comments being made are simply reactions to a disappointment that the MP niche wasn't more the focus of development. This thread has been a bit surprising to follow --- I really hope that MP is not the future of gaming.

Why? Because I value innovation -- it's what brought me to Shogun -- and innovation simply does not succeed in multiplayer gaming. "Evolution not revolution" is the phrase you hear large MP/MMO design teams quoting over and over.

Consider Uru and A Tale In the Desert. One dead, one living, both very interesting concepts. ATITD is a fun game, but the degree to which ATITD has succeeded wouldn't float even a medium-sized development team, let alone marketing, testing, admin, etc etc.

FearZeus
10-13-2004, 00:05
There are now over 300 people on the list, as I said I speak for 300 plus people who play MP!
This game is full of bugs and lag which makes this game unplayable, if this is CA's way forward I wish them every success and bid farewell. I have better things in which to spend my time other than be accused of ranting by someone under CA's supervision which coincidently just happens to be the company that has taken my money for the last 5 years or so.

Do yourselves a favour CA, listen to what YOUR customers are asking for! that way you will have a much more profitable business, have you guys ever heard of the customer is always right? I rest my case!

SouthwaterPanda
10-13-2004, 00:21
Of course we do. That's why (sob story) it hurts so much when people who have no idea what we go through to produce a game that's pretty much a work of genius declare that we're mental incompetents, paperboys, monkey typists, and so forth. Developers are human too. Boo hoo, etc. It annoys anyone who can't do everything to their heart's content, if they can't also be realistic about things and say, "We've done something that no-one else has done, and we did it as best we could under the circumstances." There are things in Rome which no other game does. Bugs are fixable, but lack of genius isn't. You can't patch a game to make it a work of genius. Rome is, basically, a work of genius. That's why it's winning all these rapturous reviews - not because we've supplied concubines to the review editors or donated $1,000,000 to GameStar or whatever, but because those people, who've seen a lot of games, really rate Total War in general and this in particular.

That dichotomy - of feeling that they've done a good job under difficult circumstances, but also feeling sympathy with anyone who finds a bug in a game - is almost certainly why a lot of CA's programmers don't stop by these boards. It can be almost physically painful to read complete strangers insulting us individually or collectively because they happen to have found a bug (or a feature they don't like, or a historical inaccuracy, or whatever). Anyone whose advice is "get a tougher skin" should try investing two years of their life in a creative endeavour and then ask fifty complete strangers to tell them it's shit...

Armchair Athlete
10-13-2004, 00:47
~:mecry: I can understand when some of the developers get a bit riled up when people come here saying RTW IS T3H SUXX0R!!!!!! but I just hope you don't think the actions of some are reflective of the thoughts of all the people on this board. If some one is happy with the game, they are hardly going to post a million threads saying "RTW rules!!!!" By nature it is those that are unhappy with the game that will post and complain, while those that are happy with it will be too busy playing ~;) The majority of the people on this board are very appreciative at the extraordinary effort you guys at CA have done to supply us with a game with will almost undoubtly take out strategy game of the year, and a defiate contender for game of the year. I am sure even those that complain are apprecieative of the effort gone ito it, its because they like it so much they want some issues they feel could be improved to do so. Now that is not to say that it is totally perfect, obviously there will be some small issues with bugs and something that does not seem right but that will always be the case with any major venture. Just out of curiosity, how is RTW selling for you guys? I am a member of several other sites (mostly FPS games) and there is a suprising amount of people there who have the game (and love it!). Unusual, as most of this crowd is like "OMG STAREGIE SUXXXXSSS!!111. If you want to read some good comments, I can give you the links ~;) I know you can't post figures, but just a worse than expected, better than expected or on target will do? And one more question I have being dying to ask someone from CA, now seems as good as time as ever, do you guys play some of the mods that are made?

Dionysus9
10-13-2004, 01:00
Gil,

Piping dreamers? Come now, you have stooped to our level, at best--calling names like that. That's just offensive and it does nothing to advance the arguments on either side.

I don't want to start a flamewar here as it is unproductive, but I have to respond to your comments. Let me say I respect you more than anyone in the entire CA corporation because you have the cajones to come here and listen to us, talk with us, and from time to time to stand up to us--from what I understand on your own time off the clock which is quite commendable and I've always thought well of you for it. You are the only person at CA that I can count on to listen to me, and only because you personally want to hear--so I really do appreciate that and I appreciate your opinions to.

You hit a raw nerve with the 1% reference, and you are still poking at it. If there is one thing that makes me mad its this much-touted "less than 1%" justification for all the problems in MP. I've been around for long enough to have heard it every time we voice our valid concerns (e.g. with the release of MTW v1.0). In fact, maybe I should just stop complaining about it and accept that whenever CA rolls out the "less than 1%" remark they are really on the defensive for a change and maybe it means stuff will get fixed.

I spend good money on your games and my opinion should be worth as much as any other customer, no matter what "segment" I'm in. If you want to justify poor service to one segment or another, I'd prefer you keep it to yourself or tell us up-front what your position is (preferably before we spend our money).

With all due respect-- what is your personal opinion on this issue 1%? You've asked us what ours is, and we've answered. Now how about yours?

Do you come here just to jab us in the ribs by reminding us that not only CA but the industry at large considers us (and everything we value as MP afficianados) to be of less value than other paying customers? I think not, but with the piping dreamers reference it almost feels like it. This is a sensitive topic for me--the most sensitive topic related to the TW series of games, actually (for me at least).

Let me get to the point-- I knew you would neither embrace nor reject the 1% position based on the way you raised it-- pointing to another unrelated thread somewhere, by someone else, involving some other game. But you see, that position has been advanced time and time again by CA in response to our valid concerns over bugs. In your response (above), you talk out of both sides of your mouth--on one hand you say that it is not CA's position and then you immediately offer the much-touted statistical evidence which CA "has" that justifies that same position.

Which is it? What is your personal opinion? What is CA's official position?

Is it or is it not CA's position that less than 1% of TW sales are driven by MP players?

Are you here just to ask questions without offering your own opinion? Is this a crashcourse in the Socratic method? lol. I'm sorry I went for the cheap laughs-- you got me there. And frankly, I don't know squat about the stardock game or its executives, or the reasons why it failed. I don't know if the MP side of that game was great or not.

Yes, we have the luxury of dreaming about how great R:TW could be-- you have the unenviable task of trying to get us there. But when we are told (directly or indirectly) that our opinions as a community can essentially be ignored--that is going to make us defensive.




Dionysus9: . . . .he's regretting making the decision to have invested so much, given the number of people that it's benefited compared to the number of people who would have benefited from the time going somewhere else.

A couple other things:

Everyone keeps banging on about Blizzard as the paradigm for MP success. I think you need to consider that there are plenty, plenty more companies which have attempted to emulate Blizzard and failed. I would expect that CA has no interest in massively failing at MP, especially since we have our own stats about MP usage which suggest that 1% is a pretty good estimate of the size of the market. (We know exactly how many CD keys have been used to log into GameSpy for Medieval, for example. Doesn't tell us the size of the LAN market, but then nothing would.)

In short, everyone keeps saying that we would make a fortune if we "took MP seriously", and wailing that until we believe that there's more than 1% of you out there, we're waving goodbye to a fortune. But it isn't your money and your jobs on the line if you're wrong, is it? CA has made enough money to stay in business making predominantly-SP games. In fact, most games companies stay in business that way, with what you would call mediocre online support, or none at all. The number of *good* MP games is pretty minuscule. On the other hand, I could name you plenty of games which have delivered astoundingly good content, including a viable multiplayer component, which have achieved no great MP impact, and seen the developer go bankrupt regardless. (Who here played Startopia - multiplayer or otherwise? How many MP games of Emperor have I ever seen running? Majesty? Stronghold?)

Come on, be honest. Name all these successful multiplayer games. When you say that, what you mean is the Blizzard line, Counter-Strike, AoE, the Quakes and a few Quake-powered FPSs, UT, and some (nowhere near all) MMORPGs. That's about it.

In other words, FPSs and RTSs. Games you can pick up and play immediately. Genres which have been around for a decade.

Tell me why we should take any risks without a great deal of care and attention and investigation *and some numbers to back it up*.

Actually thats all we ever asked for was some care, attention, and investigation (like beta testing). But I'm taking another semantic cheap shoap shot--so I won't go further down that road.

I suppose your "statistics" don't include the hundreds upon hundreds (if not thousands) of people who crashed to desktop when they first tried to logon to MP and either gave up or returned the game? I suppose your stats dont include people who couldn't get their CD Key to work? Or what about all the people that were alienated by the lack of MP support (and the plethora of bugs) in the STW and MTW releases-- good solid players who swore never to purchase another EA or CA game again. (Do you remember the massive server crashes and downtime of STW, and all the veterans who left over that? I do). And of course you admit they arent including the LAN players (who in many countries outnumber the online players).

But even so, lets take this 1% stat as the gospel truth--and also assume that no amount of MP support or development will ever increase that percentage to beyond 2%. Is that fair enough? is that too much of an assumption?

If that is true, then why would CA continue to offer an MP side? Just for that 1% bump in sales? Does that make sense? Maybe. If it does make fiscal sense to spend money on MP to gain a 1% bump in sales, then doesn't it also make sense to spend twice as much and hope to gain a 2% bump in sales?

But we never see the increased effort, and so you will never see the increase sales. And then you offer the same old stats to us as justification for not making the effort to begin with? I suggest that the fact that you STILL have 1% MP participation after all the bugs in every release of TW indicates you could have easily grown the MP portion to 2% or 3%.

So maybe you can help us understand why it makes sense for CA to half-ass MP in order to get a 1% increase in sales, while it does not make sense to double your effort to see double the increase in sales?

By the way--these games you suggest were great and that had great MP content that failed, I've not played any of them except Stronghold. I bought Stronghold at the same time I bought STW (I think I bought them both the same day) and I played it for 10 minutes and its sat in my computer desk for 3 years since then. I think I paid $39.95 for stronghold and $19.95 for STW.

Compared to TW, Stronghold is a pathetic excuse for a tactical game. I'm surprised you could even put it in the same class its so bad. I kid you not, I haven't put it into my computer since I bought it over 3 years ago. Really it was just Lemmings on crack with no tactical elements--just puzzle solving and fast clicking.

I've been playing nothing but TW and online poker since I purchased STW. In fact, I haven't purchased a single non-CA game since then. Now that is brand loyalty for you.

and what do we get in return? we get another buggy release and the hoary old justification (direct or indirect) that we are "less than 1%" so we might as well just accept what we are given and be happy about it.

You name plenty of successful MP games yourself--more than I can come up with--more than I knew existed. I just know the market for them exists because everyone I know prefers to play MP, and the vast majority of forum goers I bump into prefer MP. I had no idea there really was such a precedent out there for MP oriented profit. In any case, I think it is safe to say that from a player's perspective those games don't hold a CANDLE to Total War's potential.

"Tell me why we should take any risks without a great deal of care and attention and investigation *and some numbers to back it up*."

Because we are the players and we say so. That's about all we have that we can tell you. If you would share some of your figures or even your opinion maybe we would have something to work off--but you are asking us to persuade you without even knowing where you stand.

Take a look at your numbers from STW and MTW. I'll bet you see a pattern. Immediately after the initial release you see some really good MP numbers online (or trying to logon but getting crashed). Maybe even up to about 1.5% or 2%. Then after a few months the numbers dwindle back down to 1% (dissatisfaction). After the patch you get another small bump, and then dwindle again down to probably about .5% or .75% before the next release.

Here's another guess. Your online numbers went up a little bit after each major release, but not in between (expansions). No matter what happens, there is always a base of maybe .5% that is always around.

That .5% is us, your hardcore loyal MP players. The expansions dont effect MP play that much because they don't bring in any new players and by that time the folks who are fed-up have left and its just us hardcore folks left. Maybe a few come back to try the expansion, but not many.

My guess is that you lose about 1% of MP players PER full-release to frustration and alienation at the numerous MP bugs and poor support (EA was the worst! I still have nightmares about loggin on to the Shoggy server), and that those players never return. Look at the active registered members here at the .org compared to the inactive members. Lots of people have gone the way of the do-do over the years.

One thing is for sure--the unpolished, unfinished, buggy MP aspect of TW full releases drives people away. After the patch your numbers stabilize.

If your "care and attention and investigation and numbers" show that MP is a waste of time, then just cut it already. If not, then take the damn risk and see what happens. Rather than allocating 1% of your budget to MP, try allocating 3% and see what happens. It's not going to bankrupt CA but it will pay off, trust us. Thats all we can say. We are done here in the trenches every day. We see the MP afficianados leave in droves after ever full release. Its been like that after EVERY release for YEARS at a time-- and yet your numbers hover around 1%? Thats because you get new hard-core MP players who are willing to accept the bugs to play this wonderful game of TW--but you can never replace the paying customers that have given up, you can never replace the players who try MP but get errors and quit to play another game.

The vast marketing bonanza that is MP word of mouth has never been tapped into by the Total War series. MP word of mouth has worked AGAINST you. And it always will until you allocate more resources to fixing the problems BEFORE you go to press. No amount of thought and consideration is going to change that fundamental problem-- if you sell me a crappy tasting burger the first time I come to your restaurant, I wont come again. If your response to my complaint is that most of your customers buy your steaks and arent interested in your burgers, so you really don't mind that your burgers suck, then you can also expect I wont return to your establishment to buy a burger.

Then when your burger sales are flat you say, ahh well, nobody wants burgers?

This has got to be the circular logic of the century--can't you guys see that?

AMP
10-13-2004, 01:04
if you have any common sense you can tell if your gonna fail or do great with mp.

ever play civ online and spartan? i did and you can easly see why there aren't many playing it online... look at the graphics, lobby, and support for the games. now take a look at warcraft3.. hmm i wonder why that has so many players online.. zzz

i'd play a mp campaign. you don't need a full out campaign, just atleast 4 players max to start. they have the graphics and nice battles to keep me playing a campaign for yrs, just like i've been playing the battles online for 4yrs. like the others say.. reason why it's so small is not much has changed.

how many players online playing at once would be worth it to focus online.. thousands, 36,000+ like warcraft3, or 100,000? to be honest i think if rtw had stable mp campaign and a nice lobby with very few bugs we would reach 5,000+ maybe, that isn't enough? were up to 350 or more at times with how messy it is now, so i'm sure they could make it into the thousands.

it maybe a good thing others have failed to make a good mp campaign online. they can be the 1st to do it with the nice 3d battles. i mean you'll have the battles on top of mp campaign to play...

anyway that's my view on it ~:)

Dionysus9
10-13-2004, 01:17
Also, I will echo your sentiments that RTW is genius. In fact the whole TW line is genius.

But in terms of MP it is a mad genius-- a half-realized genius. A genius without direction. What irks me is that every release of TW has been only half-realized in terms of MP.

SP is great and it is absolute genius, but I don't play SP. So I can applaud your achievements but the undeveloped potential is lying there under the surface and we can all see it, but CA can't. Its just very frustrating for people (i.e. losers like me) whose free time is devoted to TW MP. Outside of work, family, and friends, MP Totalwar is my life. There I said it, I'm a loser.

*cries in the corner with all the other losers*

Alrowan
10-13-2004, 01:25
talk about a thread bowing out, as it stands, RTW is a fine game, we arent saying its anything less, all we are asking is that MP takes more consideration than just 2 hours before the game is released (mind the sarcasm)

Even if CA invested 10-20% more of the time they spent on MP, in improving MP, i know that most of the issues would be solved, a tweak to the interface here, changing a value there, and then we would have something that at least many of us would be more than happy with.

PS. logfiles are essentual for tourneys, please include them in the next patch

FearZeus
10-13-2004, 01:32
Wish I could bring myself round to play SP, but playing a computers AI does nothing for me, I will take everyones word about SP being great and appologize for not looking at it! But I have never played a game that involves AI.

d6veteran
10-13-2004, 02:04
To the CA developers, I can sympathize with the agony (and fortunately not relate) of working so hard on something and then have strangers rant and bitch up a storm and call names. I have a lot of respect for you guys and am a hug fan of TW. I've come to your defense before on this board specifically when the "monkey" reference was thrown out.

I apologize for that kind of treatment. Sincerely it sucks.

The SP game was genius. No argument there!

The MP game that was released was worse than most betas I've played. That isn't an excuse for some of the harsh criticism you've had to weather on the 'fan' boards, but it does at least give an explanation for the tempers and rants.

Pipe dreaming? Come one now! The things that have been asked for and even the idea I proposed isn't even in the same ball park as the ideas that bore fruit in the RTW single player! Am I too believe that the great minds behind the single player would write off pretty straightfoward fixes and ideas for the multiplayer as pipe dreams?

Bah! :D

I talk till the sun goes down and it probably won't change what CA wants or doesn't want to do with the multiplayer. But why can't we at least have a position on it?

Why can't you take a break from lapping up all the kudos for the single player and tell us what the hell happened to the multiplayer on release? I mean jeez, whether it is 1% or 50%, you put multiplayer in the game, added it as a feature on the box and what? What happened to it? Seriously.

Dionysus made a very valid point. I can attest to the number of people who refused to play MTW multiplayer due to all the headaches of logging on through GameSpy. I would say 50% of the people that casually tried out the multiplayer didn't get past the CD key or GameSpy profile issues. And I am certain that estimate is a conservative one. I worked in usability studies at MS and 2 other software companies and the MTW/GameSpy ui was highly confusing and botched.

Multiplayer is the future. Go out and find some gamers and ask them what they really want. Unless I live in some sort of bubble, over half the people you talk to are going to want a robust multiplayer experience.

Calling it pipe dreaming is a cop out. You guys have delivered a pipe dream and I bet you're working on a nother one right now in skunk works.

So tell us, what happened to the multiplayer? If you trully only think 1% cares, then give us the truth. The worst that can happen is a percentage of that 1% stops buying your games. Big deal.

SouthwaterPanda
10-13-2004, 02:34
Only a couple of responses, as this discussion is essentially pointless while I'm not in charge of CA...

>>Compared to TW, Stronghold is a pathetic excuse for a tactical game. I'm surprised you could even put it in the same class its so bad. I kid you not, I haven't put it into my computer since I bought it over 3 years ago. Really it was just Lemmings on crack with no tactical elements--just puzzle solving and fast clicking.

But to me, that's all the Warcraft games are. I don't get traditional RTSs at all. The fact that millions of people want to play it online, beautifully polished and easy to play though it may be, is completely baffling to me. But Stronghold? Stronghold has castles. Lots of castles. I love castles. I don't care if it's a pathetic excuse for a tactical game; it's got castles.

>>Because we are the players and we say so. That's about all we have that we can tell you. If you would share some of your figures or even your opinion maybe we would have something to work off--but you are asking us to persuade you without even knowing where you stand.

That 1% thing is a number. Why would it be industry gospel that's constantly slapped in your faces if companies hadn't tried and died to prove otherwise?

My personal opinion? I get through almost as many opinions as this board does. I can see sense in much that people say. I personally would like to provide a fantastic MP component, but on the other hand it would be very tempting to just ditch it. The figures that come to mind concerning MP are that it gets somewhere between 5% and 10% of the programming effort, 1% of the customers, and 50% of the abuse.

But ultimately, I'm not in charge, so your not knowing what I think doesn't matter.

LittleGrizzly
10-13-2004, 03:47
The figures that come to mind concerning MP are that it gets somewhere between 5% and 10% of the programming effort, 1% of the customers, and 50% of the abuse.

~:joker: ok i understand the abuse isn't nice but put a positive spin on it. We love the game so much that we can get over passionate

anyway as an alternative to the abuse ill give you the positives (plus im much better at flattery than criticism)

many many hours of enjoyable online play that would not have been possible without you
a great community and great friends i would never have made without you
a constantly improving single player game
constantly better and better graphics
more and more variety of units and factions
more unique tactical units
i have heard a few say the basic mp of rome is much better than mtw
an extremely quick patch
posting here and listening to our opinions

although there are things i would like improved thanks for what has been given

Dionysus9
10-13-2004, 04:52
great points grizz :)

Gil,

lol, well thanks for your kind response-- I think you could have ripped me in a few places but chose not to. I was a bit harsh on Stronghold--if I hadn't bought STW the same day I probably would have played it quite a bit, and we wouldnt be having this conversation. Heh, at least your abuse ratio would only by 49% ;)

I agree about hte Warcraft series, which is why I am so passionate about TW. Nothing even comes close to the tactical genius that MTW:VI achieved--and it was disappointing for us to take several steps backwards in terms of army control (and thus tactical depth) in R:TW.

As for flawed industry paradigms, a course in business history would disabuse you of the notion that any paradigm is in place because it is correct. history is riddled with blue-chips that fell by the wayside (or had to radically adapt to survive) after a paradigm shifted from under them and left them in the dust. Everyone thinks its the gospel until the next sucessful business model comes along, then they drop it like a hot-potato. The paradigm is in place because it works, even if only marginally, and it is safe. Paradigms can be (and are) ignored by the bold, and as Virgil says--fortune favors the bold.

Actually your opinion is more important to me than most, as you have an ear to both our door and the door of the powers-that-be. but I appreciate and understand your masters will mark your words and pay them back to you threefold if you might say something that displeases them. I do not blame you for speaking within your bounds, and I think you've said enough--though if you are able to say more, please tell us what you, Gil, the person--not the employee--what you the person thinks.

I think we ultimately agree that the MP aspect of TW should either be given the attention it deserves or dropped completely. Personally it appears to me that this "half-way" approach is hurting the series and taking us nowhere.

I apologize for my emotion as this is an important topic to me. Multiplayer is the lifeblood of this game and the community. I've devoted the lions share of my freetime to it for the last 3 years, so it is a hard pill to swallow when someone tells me my $50 is not as important as the next guy's (let alone my opinion).

The only other issue that bothers me as much as this one is the fact that we never hear any "official" words of substance from CA. You'd think the head honcho would like to say a few words to us, once in a while. You throw us a bone now and then on your own time, but really, there should be someone official to say a few words in times of crisis or confusion. But perhaps a prophet such as myself can see that which cannot be seen, and read that which has not been written. . . .

In any case-- I think the solution is to make Total War: Multiplayer a standalone spinoff. You can feed us graphics updates when you release the SP front end expansions, and we'd be happy to finally have the support and attention that a full project gets. Maybe you could pitch that to the powers-that-be. I think we'd all pay another $50 or a highly moddable MP interface that was supported and covered several eras (Shogun, Medieval, Ancient, and throw in Civil War and you are set). Shoot--I think you'd have 3/4 of the wargamers and table-top games around the world returning their figurines and buying computers so they could play it. That would be a paradigm shift for their industry and possibly yours as well.

If you dont, someone will--it is just a matter of time now. You have showed the competition the way, if you don't stay the course and stake your territory--they will take it. I know this as surely as I know my own name-- I can feel it in my bones-- in my clicker-finger. Hundreds of us have been clammoring for it for years, and there are thousands more who do not speak up.

Since we are on a Socratic theme, let me ask you a few questions that reflect on my regard for single player games:

Would the game of chess still be played today if it was a single player game?

How many 100-year-old (or older) single player games can you name?

Who is your opponent in a single player game? Who is the winner? Who has bragging rights?

What is the maximum number of players in a single player game? multiplayer game?

How good can you get at a single player game? At what point does the challenge disappear? Same questions for multiplayer. . .

In a single player game, can you ever face an opponent who is smarter, more creative, or more ruthless than yourself? If so, wouldn't it be nice to buy him/her a beer after the game?

~:confused: ~:cheers:

I wish we could all sit down and run through some tactics on the Total War field over beers. conversations that have taken years would take only hours in person, with the game and units in front of us.

Ahh well, maybe they will make you president someday-- we will go to bat for you, thats for sure. You are the only one at CA who cares a tinkers cuss for us hardcore losers.

Papewaio
10-14-2004, 00:02
What is happening in Korea and Taiwan which has a billion dollar online games? They have busted the 1% cap for sure.

Maybe a different version of MP needs to be made... one unit, multiple spawns, powerups, forges you can capture for armour, sword of merlin ... make it an FPS with 60 sprites. Then have the guys running around a tactical map with 20*6 guys if possible.

d6veteran
10-14-2004, 00:20
Maybe a different version of MP needs to be made... one unit, multiple spawns, powerups, forges you can capture for armour, sword of merlin ... make it an FPS with 60 sprites. Then have the guys running around a tactical map with 20*6 guys if possible.

LOL! Oh that is funny to imagine.

Papewaio
10-14-2004, 01:06
Yes it is... I have never played MP however.

But I would call this version that I suggested TW-lite.

Oswald
10-14-2004, 01:29
I second Bachus's post.

TW is the first online game that has me hooked.

30 years ago I began with little soldiers on a map, and spent days doing what MTW/STW does in 40 minutes, and with less arguments.

There are thousands, nay millions of us out there, and yes we want the arcade fun, and yes we want some measure of historical accuracy, and yes we want it to have complexity and character.

Rome is a good game, no question. But giving it a proper MP would make it a classic...

over to you guys at CA...

respectfully
Oswald

ElmarkOFear
10-14-2004, 04:18
But to me, that's all the Warcraft games are. I don't get traditional RTSs at all. The fact that millions of people want to play it online, beautifully polished and easy to play though it may be, is completely baffling to me.

It may be that millions of players want to play it BECAUSE it is beautifully polished and easy to play, patched regularly as problems are found and an enjoyable experience all around. It's simple to get online, patching is done automatically when you log onto the server, and games are easy to host. Its the experience, the socialization, that most people enjoy in online games. If RTW had focused on these things then it too could be the next Warcraft.

The only things which have been holding the TW series back from becoming a big online community are the same things which have made it such a great SP experience: TW's sense of historical perspective and its attempt at historical accuracy. This is what the SP players are looking for and how CA marketed the series. To great success. However, this focus is very time-consuming (researching battles, faction units, their strengths, their uses, their looks, etc . . .) and takes away from time spent on other parts of the games (like MP). It is a case of self-fulfilling prophesy: If you say; "The market for MP is so small as to be a waste of resources." then you will devote more time to other things and the MP market WILL continue to be small and never increase to a level of importance where more resources could be allocated to it, which would contribute to a greater return on investment.

I realized, with the release of RTW, (and its sole focus on SP, along with the increasing complexity of the campaign features and the time-consuming jump to a 3-D engine), CA had reached critical mass and could not/would not devote much time to MP. If this is not obvious to everyone, after seeing the state of the MP lobby, the connection problems, and the lack of many much-loved features (which the MP community has relied on for years), then I feel for you. You will continue to be dissappointed if you rely solely on MP as the aspect of the TW series you enjoy. With this realization, and being one of the MP-only crowd I decided to discontinue playing TW MP.

I have moved on to other MP games, which offer things such as: Good connection stability, an MP lobby which has all the features needed to enhance socializing and community building, an easy to use MP interface for hosting, lots of information on game settings, lots of options to play the game the way you like, a good balance of units, and an automatic patching system (Ex: WarHammer 40K, which uses the Gamespy server and shows that most of the problems and lack of features can be attributed to RTW and not Gamespy.)

It is good to see CA participating in this discussion, though too late for me. I know where Panda got the "develop a thicker skin" statement, and I stand by it. I had to develop a very thick skin indeed at the .com since the moderators and administrators there are blamed for all the problems associated with TW games, as if we are actually employees of CA and not volunteers. In truth, we are as in the dark as anyone on what CA is up to. No information on MP or anything in the game was ever offered to us. We knew/know as much as the regular patrons and nothing more.

I admin'd at the .com, in the hope I could help the MP community grow, by gathering a list of MP issues and showing CA in a timely fashion, what the game needs to grow a large MP community. RTW showed me that my time was wasted, and I resigned from the .com.

I took this (and still do take it), as a "slap in the face" since I was asked to start up the MP sections at the .com, because CA was interested in gathering ideas and improving the MP side of the game. Now I feel responsible for misleading others into believing this was true. I apoligize for this.

WarPriest
10-14-2004, 04:37
God Bless you Elmarko old friend.
As Far as my -2 Centsare concerned Same Old Sh!t different Title. I'll buy it just so we can drop togeather, like old times.

ElmarkOFear
10-14-2004, 05:02
Hi WarPriest! Long time old friend. Stop by the ugli.org site and say hello to the gang. :) We all are playing WarHammer 40K now. Obake has made an MP campaign, and we are all roleplaying. I, of course, am the orcs! :)

andrewt
10-14-2004, 06:40
Speaking about Blizzard, I heard from a post by one of their employees on the official boards that only 5-10% (I forgot which) bought Diablo2 for battle.net. You can play it on a LAN but I doubt that the total multiplayer component is much larger than the 5-10% of battle.net. Note that this is already Diablo2, easily in the top 10, maybe even top 5, most successful multiplayer games in PC history. Other Blizzard games have around the same online penetration.

Besides, succesful multiplayer games are mostly of the same genre, clickfest. Warcraft3 is mostly an exercise in clicking speed. There's actually a program out there that measures clicks/time and the faster clicker wins a huge majority of the games. I already feel that RTW, in the tactical battles, is somewhat dumbed down compared to MTW. To be successful in MP, it has to dumbed down further, something which I don't like.

FearZeus
10-14-2004, 12:12
funny aint it, If RTW came along before MTW we would all be amazed by the control system. I mean MTW controll system definitly makes RTW look the older game, yet the graphics tells the real story...

LittleGrizzly
10-14-2004, 12:16
ok my memory may be failing but STW and MI also had the same control system ?

GilJaysmith
10-14-2004, 13:09
It is good to see CA participating in this discussion, though too late for me. I know where Panda got the "develop a thicker skin" statement, and I stand by it. I had to develop a very thick skin indeed at the .com since the moderators and administrators there are blamed for all the problems associated with TW games, as if we are actually employees of CA and not volunteers. In truth, we are as in the dark as anyone on what CA is up to. No information on MP or anything in the game was ever offered to us. We knew/know as much as the regular patrons and nothing more.



Just to say that I didn't know that, and wasn't consciously quoting you... I've heard it said now and then when people argue that developers should be able to take criticism.

I'm personally sorry to read your experiences, though.

Swoosh So
10-14-2004, 14:02
I think one of the reasons most of the multiplayer community are upset is that shogun was actually a better mp experience than any of the CA games that followed it (and im just talking about the general foyer and other options even before you get into battle, layout etc). The minimum the community expected was to maintain that level quality in the mp experience, but to have features taken away seems baffling. My god even if you stuck in the old shogun or mtw foyer format back in it would be an IMPROVEMENT.

First time i logged into rome i was almost sick, fast moving video in the back ground where your trying to read text, half of what you type showing, no private message window, small text area, set denarii levels the list goes on and on. These features were in mtw and it was just surprising they werent in rome (the gem we all waited for). I personally have returned my copy of rometotalwar... a sad sad day, 4 years ive spent playing CA games online but they just get worse and worse with every release. No ones disputing its a good SP game (it is!) but to have a HOBBY of CA's totalwar games MP and to see them diminishing over time is a sad sad thing for us. How many players have left although loving the series due to these things hundreds? Jeez whole of rage clan left 10 players? 90% of fear clan 20 players? thats just two clans not to mention all the lone players who would have just left due to frustration.

I can understand its disheartening to read negative things in the forums about your game, but take a second and look at whos saying these things, most of us have over 1000 posts to our name in this forum alone! We all loved the series and had countless hours days months years playing your games online, but the fact remains that they have got worse over time, and i think that rome is the catalyst, its just a shadow of what it could have been with a LITTLE effort and i do mean a little, ie to leave the features already in, and add couple of nice features to the foyer sytem that was in place, just a few small things, dident need a whole makeover......

How can a player spend 2 years playing a game in that foyer? it would drive me nuts, its like having a great job in a flea infested office GAH!

Most of the people who have posted in ths topic have been here since the beginning and we have tried to keep the mp community going with our hands tied behind our backs, it gets harder and harder all the time with no support and eventually people just give up.

Ps: Im not having a stab at you giljay the number of posts beside your name shows the care and involvement you have in the community (the mod side if i am correct).

Sp00n
10-14-2004, 14:47
Nice post Elmo for what its worth I never blamed ya for anything m8 you had the same view as me on the game.

Its a shame they have made the game more like a standard RTS.

Swoosh is right they never managed to emulate Shogun online with the last 2 releases MTW was still good though and they didnt change the control system like they have now.Swoosh you forgot to mention the Euro clan members and the old Chain clan members who left also.

Im afraid to say Ive returned my copy of Rome to my local swap game shop yesterday and resigned up for Eve online a game that listens to its players.

I may return to Rome if they sort out the problems and thus ill pop in these forums and ill continue to play MTW every now and then, but after playing 60 or so games of Rome online I cant cope with that forum or the bugs and controls any more im bored.

Id like to thank all the poeple who know and put up with my occasional rants over the years must be nearly 5 by now for the many great times online.

MizuSp00n

FearZeus
10-14-2004, 15:01
Can't blame you for leaving m8! I'm sure a lot of us will miss you m8 ;) Swoosh is spot on! they have gone backwards in terms of control system and chat lobby, way too many bugs, but as gil pointed out in earlier threads, we are approx 1% of the total buyers of RTW so they will not suffer even if all of us took the game back. I will put my game aside and wait to see what they fix/change... If it's not enuff then I too will also wave goodbye, but in the mean time I will NOT be playing RTW SP or MP. COD, Warcraft 3, Dawn of war will be the challengers with dawn of war way ahead :)

Actually missing RTW is not all that bad with dawn of war around, highly recommended, I hope to see some of you guys there. Same name for me ;)

SpencerH
10-14-2004, 16:32
I'm glad I ran across this thread. Since becoming bored with CIV3, I've been convinced that purely MP games (without SP AI limitations) are the future of gaming. No AI can compete with the deviousness, inventiveness, and fun of playing against a human. I have no doubt that developing such games will be a risk, but a team that can design and code a game as complex as RTW could build an awesome game without AI.

d6veteran
10-14-2004, 18:13
No AI can compete with the deviousness, inventiveness, and fun of playing against a human. I have no doubt that developing such games will be a risk, but a team that can design and code a game as complex as RTW could build an awesome game without AI.

I think that is the best summary of what we are all trying say! ~:cheers:

soso
10-14-2004, 18:24
Warning: this post is made by a consumer and is purely a personal comment. The Author assumes no affiliation with any organization, clan, business or other entity, save for being a part of the general Multi-Player community at large. Comments may offend some CA representatives or their wannabees. Read on at your own risk.

I have been a customer from the first release of the series and I too was looking for a similar experience that the two prior versions had offered (Shogun and Medieval). Unfortunately, this did not happen with Rome much to my chagrin, in fact, for me, this was totally unexpected. I usually like to nurture the hope that there is something better to be sought or learned from a bad experience. I had heard various new elements that were to be included in MP, new campaigns and other things that gave me butterflies in my stomach in anticipation.

Rome had been touted as the next great game in the Total War series. Well maybe I misunderstood what that meant so I looked up the word series to be certain and sure enough, it was as I thought: (from the Merriam-Webster Dictionary) Series, noun: a succession of volumes or issues published with related subjects or authors, similar format and price.

Rome is not in the same format, but it is the same PRICE! So okay there are many issues that need to be resolved, we have presented them and are continuing to do so, in fact I think the petition is up to around 400 names now over at the NET. However…

To add insult to injury, it is apparent CA will do nothing to alter the present state of affairs. What’s more, it is overwhelmingly apparent that the CA employees posting here have no authority to do anything about this situation, by their own admission. So why waste time and effort talking to the wall. CA and their staff would do well to at least be honest with their customers. Yet they have proven they use tactics and methods meant to deceive and mislead customers and what borders on false advertising in order to get sales. Good show chaps.

I’ll waste no more time on CA or their employees until such time as they change their policy and views. Similar to what Bachus said earlier, I have spent approximately $850 in total on the Total War series, buying for myself, family and friends so we can all play together and enjoy the online experience. If they want my business and that of my family and friends, they will have to earn it. CA has seen the last cent from me and those I brought into the series. Although Rome will not be traded in or thrown away (I am a collector of games), I will unload it from my computers, pack it away and set in on the shelf with all the other games I do not play anymore.

Instead, I will continue to play other true MP games and enjoy a pleasant online experience with friends and family, no frustrations or anxiety, and be saddened by the ultimate demise and death or the Total War MP aspect of the game. SP is okay the first couple of times, afterwards it is repetitive and boring, no matter how good it looks.

I join the thousands now playing Warhammer 40k: Dawn of War and soon Lord of the Rings: The Battle for Middle Earth and World of Warcraft. These companies, Relic, Blizzard, THQ and EA are focused solely on the MP community, where I am and want to be.

Like a friend of mine likes to say all the time:

Enough words lost.

Cheers CA and good luck with all your SP endeavors.

SoSo

FearZeus
10-14-2004, 20:44
Very well said indeed SoSo ;) i'll drink to that m8 ~:cheers:

Angel of Deception
10-14-2004, 20:58
Wow! One of my old accounts is still here! Neat-o!

Thanks Zeus. BTW are you buying? ~:cheers:

d6veteran
10-14-2004, 21:52
SP is okay the first couple of times, afterwards it is repetitive and boring, no matter how good it looks.

I join the thousands now playing Warhammer 40k: Dawn of War and soon Lord of the Rings: The Battle for Middle Earth and World of Warcraft. These companies, Relic, Blizzard, THQ and EA are focused solely on the MP community, where I am and want to be.


I agree! As good as the sp game is ... after a couple campaigns it does start getting repetitive and boring, and that is when I start playing the online portion exclusively.

As for going to DoW or BfME ... the problem for me is that those games involve resource collection and building units real time. They aren't the tactical battle simulators I am looking to play. So besides the TW series, what other games provide a tactical simulator style of play online?

ElmarkOFear
10-14-2004, 23:07
The only game that even comes close to the TW series in tactical battles is the old out-dated Sid Meier's Gettysburg. It also had its limitations however. First: you could not purchase your armies, but only play historic or random battles online. Secondly: It was not a close combat type of game, since it was mostly cannons, guns and cavalry/with guns. Thirdly: The most you could play was a 2v2 without major lag.

The above game is what first attracted me to STW MP. It allowed you to purchase your army, it had close up combat, and you could play 4v4's without game-killing lag (Well for me as host that is).

There really are not any recent games similar to TW when it comes to realtime battles, which gave them a nice niche. However, with RTW they are closely approaching the mainstream and losing their uniqueness. It is the way of the business world in general and not of just CA/Activision.

GILJAY: Thank you for the comments. I do not have any bad feelings towards you guys. I think it is very nice for you to participate in these discussions and respect you very much for this. I am more angry at the major decision-makers who hide behind the actual hard-working CA employees (such as yourself, Ritchie and the programmers). They make business decisions without actually knowing and/or experiencing what made the initial games in the TW series so great. They are trained to measure progress, spending, and personnel issues, but have no real education in the customer relations side of the business. I know, since I have gathered quite a few degrees in my 42 years, and spent half my career as a mid-level manager and the other half as a skilled-trades person (Of which, I make considerably more money in the trades). I also know that you and the gang, would have wanted to make the game great for both the SP and the MP community, but had to give consideration to time, expense, and other matters, which these "business types" decided were to take priority.

It is a shame I live so far away from CA's offices, or I would drive by and take you guys out for a drink or two (on me.) You have given me 4 years of great entertainment and I have made many friends from playing your great games. If any of you ever decide to visit Kentucky for the Kentucky Derby, let me know, and I will put you up for the week. Might even fire up the still and show you what real Moonshine is like. :) My motto is: "If it has a label on it, it "ain't" worth drink'n!"

Sp00n
10-18-2004, 18:04
Ground Control 2 has no resource gathering and neither does Panzers, Panzers I particulary like, but only bother if you love WW" and Tanks.

Sp00n

Niether are like the Total War series but both are better than Rome online.

Felix Iuvenis Invictus
10-21-2004, 21:39
I think I've said this before regarding SP vs MP.

Some like play with themselves, and read magazines about it.

But others do the real thing. And once you have tasted it, you never want to go back.

Sp00n
10-22-2004, 17:56
The only game that even comes close to the TW series in tactical battles is the old out-dated Sid Meier's Gettysburg. It also had its limitations however. First: you could not purchase your armies, but only play historic or random battles online. Secondly: It was not a close combat type of game, since it was mostly cannons, guns and cavalry/with guns. Thirdly: The most you could play was a 2v2 without major lag.

The above game is what first attracted me to STW MP. It allowed you to purchase your army, it had close up combat, and you could play 4v4's without game-killing lag (Well for me as host that is).

There really are not any recent games similar to TW when it comes to realtime battles, which gave them a nice niche. However, with RTW they are closely approaching the mainstream and losing their uniqueness. It is the way of the business world in general and not of just CA/Activision.

!"


Check out the Imperial Glory website Elmo my old friend at last another developer appears to have copied CA, will it be any good though remains to be seen.

Panda I may have moaned in these forums about Rome but its only because of the passion I feel for the game and ill also like Elmo thank you for over 4 years of great online fun, I loved your last 2 games and played them more than any other pc game ive ever bought, ive never understood why no developer has copied you guys.

You have put lots of effort into Rome, Sorry though I just hate the new control system in Rome the SP game rocks but as you and your team well know the MP sucks you wouldnt be getting any critisism if you made the MP half decent I doubt that more than 5 of you even tested it.
Rome is a great game but it is a step backwards in every aspect of the 3D battle mode apart from sieges and graphics. You mention Warcraft and how you cant understand why so many people play it and I agree but its way more polished than Rome MP.

If you go and look at the forums for Imperial Glory they are asking the future players about all aspects of the game including MP, I dont recall you guys asking many questions here during Rome development.

Once again thanks for Shogun and MTW but before seeing reviews on your next games online content I wont be buying it and many will just download cracked copies and not buy it at all.

Bear that thought in mind.


MizuSp00n

PS Most of the critism here is about online play as this is a community site, Rome isnt a good online game its ok, compared to your last 2 games its poor.

AMP
10-23-2004, 08:03
Imperial Glory has good graphics and dose remind you of totalwar in a way, but i like swordplay. to much gunplay can get boring for me.. i hope i'm wrong for i will try the demo when it comes out and give the game a chance.

warcraft3 is easy to understand why so many play it online. just play the game online for yourself and you can see. look at all the features and support for the game.. tons of it. i've only stopped playing it cause it's not my type of game. i like commanding armies of swordsmen, cavalry, spearmen, and archers. i'm not a fan of the teching up, building, and reasource gathering, i like that stuff for campaign and always hope for a mp one.

sp isn't something that a whole lot of people can play over and over again. i'm sure most people only play it once or twice and problay over a long period of time. the ai is to easy to walk over and it just isn't nearly as fun as playing against a human online. why is it so hard for some people to see that?

combine warcraft3 features, rtw graphics, mtw/stw controls/gameplay, a mp campaign like rtw's, and you have yourself a winner!!!!!!!! ~:cool:

hellenes
10-23-2004, 14:44
I had thought that people here would have some grasp of reality; however, all I see are pipe dreams and piping dreamers...

d6veteran: I posted the link to the Stardock postmortem as something I read today which was interesting to me, not because it specifically informs CA's policy or because we take our lead from Stardock. So much for my referring to them on the basis that some people here have liked their games.

Dionysus9: I'm sorry, but your rant about "blame MP" is misguided at best. That quote was from the manager of that project, talking about where he saw resources expended in the project, and about what he would have done differently. To say that he's blaming MP because the game didn't do well is pretty daft, regardless of whether it got a cheap laugh from the crowd. He *knows* that only 1% of the purchasers of the game have tried playing MP. It *turns out* that investing so much time in MP was not profitable. He's not justifying a decision to not invest time in MP; he's regretting making the decision to have invested so much, given the number of people that it's benefited compared to the number of people who would have benefited from the time going somewhere else.

A couple other things:

Everyone keeps banging on about Blizzard as the paradigm for MP success. I think you need to consider that there are plenty, plenty more companies which have attempted to emulate Blizzard and failed. I would expect that CA has no interest in massively failing at MP, especially since we have our own stats about MP usage which suggest that 1% is a pretty good estimate of the size of the market. (We know exactly how many CD keys have been used to log into GameSpy for Medieval, for example. Doesn't tell us the size of the LAN market, but then nothing would.)

In short, everyone keeps saying that we would make a fortune if we "took MP seriously", and wailing that until we believe that there's more than 1% of you out there, we're waving goodbye to a fortune. But it isn't your money and your jobs on the line if you're wrong, is it? CA has made enough money to stay in business making predominantly-SP games. In fact, most games companies stay in business that way, with what you would call mediocre online support, or none at all. The number of *good* MP games is pretty minuscule. On the other hand, I could name you plenty of games which have delivered astoundingly good content, including a viable multiplayer component, which have achieved no great MP impact, and seen the developer go bankrupt regardless. (Who here played Startopia - multiplayer or otherwise? How many MP games of Emperor have I ever seen running? Majesty? Stronghold?)

Come on, be honest. Name all these successful multiplayer games. When you say that, what you mean is the Blizzard line, Counter-Strike, AoE, the Quakes and a few Quake-powered FPSs, UT, and some (nowhere near all) MMORPGs. That's about it.

In other words, FPSs and RTSs. Games you can pick up and play immediately. Genres which have been around for a decade.

Tell me why we should take any risks without a great deal of care and attention and investigation *and some numbers to back it up*.

I completely understand the risk wich is involved...However as i said in my previous post there is a HUGE income slipping away because of the PIRACY aspect...Blizzard hasnt focused on MP for fun or to please their customers they did it to ensure that ANYONE that has Warcraft or starcraft has the 100% LEGAL copy...SP games have NO ways to defend against PIRACY ...
And as far as for the implementation the CA had expressed a RPG style WONDERFUL idea of a MMORPG campaignmap where players connect and interact in a persistant universe mod http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/previews/previews_story.php(que)id=99798
NO waiting for battles to be resolved clan wars REAL diplomacy...
The question really is: WHAT IS EASIER TO IMPLEMENT A CHALLENGING "AI" OR A MP CAMPAIGN?
The answer is up to you...

Hellenes

d6veteran
10-23-2004, 15:46
The question really is: WHAT IS EASIER TO IMPLEMENT A CHALLENGING "AI" OR A MP CAMPAIGN?

Getting them to ask that question in the first place is the challenge.

hellenes
10-23-2004, 15:59
Getting them to ask that question in the first place is the challenge.

D6 my point really is that (and i think that youll agree) the current MP style with ONLY tactics and NO strategy with just scirmishes is pointless to the common RTSers who expect from A strategy game to invole strategy MP mainly...So for them RTW doesnt have a MP at all...

Hellenes

Asus
10-23-2004, 17:29
Of course we do. That's why (sob story) it hurts so much when people who have no idea what we go through to produce a game that's pretty much a work of genius declare that we're mental incompetents, paperboys, monkey typists, and so forth. Developers are human too. Boo hoo, etc. It annoys anyone who can't do everything to their heart's content, if they can't also be realistic about things and say, "We've done something that no-one else has done, and we did it as best we could under the circumstances." There are things in Rome which no other game does. Bugs are fixable, but lack of genius isn't. You can't patch a game to make it a work of genius. Rome is, basically, a work of genius. That's why it's winning all these rapturous reviews - not because we've supplied concubines to the review editors or donated $1,000,000 to GameStar or whatever, but because those people, who've seen a lot of games, really rate Total War in general and this in particular.

That dichotomy - of feeling that they've done a good job under difficult circumstances, but also feeling sympathy with anyone who finds a bug in a game - is almost certainly why a lot of CA's programmers don't stop by these boards. It can be almost physically painful to read complete strangers insulting us individually or collectively because they happen to have found a bug (or a feature they don't like, or a historical inaccuracy, or whatever). Anyone whose advice is "get a tougher skin" should try investing two years of their life in a creative endeavour and then ask fifty complete strangers to tell them it's shit...


Excuse the long post...


I'll be the first to admit I've bitched, winned and moaned about issues I've encountered with Rome. But when I stop and think about it, is a $50 game really worth getting all worked up over? Honestly could any of us produce something anything like it and FOR FREE? I suppose some may have a tighter budget than others.

In any case I guess what it comes down to is the fact that we were promised something, and built up our hopes in something truly revolutionary more so than the previous two of the series. There is a valid point made here that some things inherent to the STW & MTW are most definitely missing. Aside from the awesome graphics many of the features multiplayer is known for were either simply left out or do not function properly.

This fact is the cause for the entire debate here. I think just a little more care to MP, not a huge re-engineering, but maybe for example: Classic UI for those who preferred the old controls or maybe some advanced hosting options, but most importantly the things that were left with MTW need implemented otherwise most will not care for playing online nearly as much.

Is MP the future? Of course it is, whether CA is the strategy developer to do it or not. Humans are social beings. If you know anyone in who works in an environment with computers connected to the internet you know they are online playing Chess, Poker, Word puzzles, Tactics Arena (http://www.tacticsarena.com/) (my favorite ~:) )and countless other games online against OTHER PEOPLE maybe half way across their country doing same type of desk job. Personally I find spending (wasting ~;) ) time alone with my computer very counter productive and a quite empty experience. After all who cares if I beat the computer?

Now Giljay seemed to sluff of MMORPGs in one of this posts, but hey these are big time money makers. What are the stats for EQ? Granted different type of game, but how about the Dark Age of Camelot? This attempted and was highly successful at realm vs realm and siege warfare with decent looking 3D characters for the time. There will be so many new examples coming just watch... I'm looking forward to see Battle for Middle Earth revolutionize RTS and I think it will.

To the Devs we (or I at least) apologize for any insults directed at your work, but please don't make excuses for not going or even attempting to look in new directions. I would much rather hear that CA just doesn't have the resources to make it happen rather than lame statistics that don't even include LAN. Personally I'd rather not have MP online as that may be too difficult to engineer at this time. However I can think of 5 friends and relatives who do not "game" that would not be interested in online campaign, but would buy the game if it featured LAN just so they could play against ME. How many others know people like this?

Basically there should be another patch fixing issues such as AI, UI, and missing features, and if that comes to be then my $50 will be well spent.

Sorry I hate making long posts because I think people skip them, but I figured now was the time speak up since I haven't much at the ORG.

Jambo
10-26-2004, 13:49
Hi,

I suppose in defence of the TW online players, the one thing they should expect from subsequent titles is progress. I'm not talking about the provision of MP campaigns, etc, but rather that the improvements made in the patching/expansion process of previous titles should be carried over into the new title, that being RTW.

Now, from what I've seen and heard it would seem that to a certain extent many of the nuances and problems that existed in STW and MTW and were complained about mercilessly by the community and subsequently patched, seem to have arisen again in RTW. Problems with connectivity, lag, control interface, desynchronisation, lobby features and in-game menu options to name a few.

I think what Gil said is absolutely right, but with regards to MP, if you're going to implement and advertise MP capabilities for a game, especially one that has had relatively successful MP in predecessors, then you've got to be prepared to do it correctly and support it throughout. The only thing worse than not having any MP, is having a half-assed MP side with little subsequent support. This only leads to community resentment at being misled into spending their hard-earned money on failed promises.

Maybe CA should have simply bitten the bullet and axed RTW MP?

Myself, I'd be sorry to see MP in the TW series dropped. However, like many I find that MP in games other than FPS (e.g. Half-life) are always fraught with imbalances, cheats and bugs. Unfortunately, these ultimately lead to the game becoming unplayable; take Command and Conquer: Generals and worse still, Zero Hour, as fine examples. The reason STW worked was because it was really simple. It had a small selection of units, which every player could use, and therefore minimised any potential imbalances. With the arrival of MTW many new units and unique factions were added to the mix and this inevitably and invariably led to imbalances - many of which were never resolved despite the patching process (e.g. spears units). RTW will no doubt follow the same old route, only this time with better graphics.

The only way MP will really work outwith the FPS genre is with subscription and TotalSupport (consider Dark Age of Camelot as an example).

Regards

Jamie

Puzz3D
10-26-2004, 18:02
Hi,

I suppose in defence of the TW online players, the one thing they should expect from subsequent titles is progress. I'm not talking about the provision of MP campaigns, etc, but rather that the improvements made in the patching/expansion process of previous titles should be carried over into the new title, that being RTW.
It doesn't seem you can expect it. It's a new game written from scratch, and CA has said that RTW is the game they always wanted to make. I don't know what that makes STW and MTW. Something they didn't want to make I guess. It appears to me that RTW multiplayer has been conceived primarily as an solo player game rather than a team game with support for an online clan community. Of course, this was not made clear by the marketing of the product and the blackout of info on what MP was going to be like, but there were signs that things had changed. For instance, movement speed is no longer rooted in realism. It has become an arbitrary variable. I remember longjohn refusing to increase the speed of cav in MTW by 20% because it would be unrealistic. What happened to concerns like that? I remember longjohn saying that the overhand hoplite spears were left out because of collision detect problems, and yet the game was released with all kinds of clipping problems. What happened? I've never seen a major release with clipping problems this bad. The frame rate isn't even close to MTW, and yet it was claimed that it would be just as good if not better. What's up with that? The only way you can get a lag free game in RTW MP is to play with armies that are smaller than were used in MTW MP, and yet there is an RTW info shortcut on my desktop which supposedly shows a "multiplayer" castle siege game with a massive sieging army. I didn't count them, but it looks like 10,000 men in the sieging army, and it says 8 player capability.

If you axe MP then what you are left with is SP with that flawed AI. The AI is going to make the same mistakes over and over unlike human players who learn from their mistakes with the exception of Elmo. Balance issues in MP could be addressed if CA took player feedback and made adjustments, but they don't do that consistently prefering to end of life each installment of the game. The SP strategic game has improved a lot, but the tactical battles are the reason for this game to exist. I'd hate to see the tactical battles deteriorate to the point where auto-resolving is the prefered way to play, but that's the path the series seems to be taking.

hellenes
10-26-2004, 18:28
The SP strategic game has improved a lot, but the tactical battles are the reason for this game to exist. I'd hate to see the tactical battles deteriorate to the point where auto-resolving is the prefered way to play, but that's the path the series seems to be taking.

The SP strategic game is the REASON and the point of the battles to EXIST!!
The ONLY reason i was playing MTW online was the communication and the fun/challenge to play with other people rather than the AI...
How many people would play the current tactical MP if there was a MP campaign? What would be more fun to play a battle of empires a battle that EVERYTHING was on the stake? That would determine the fate of the world?
The whole "technical gameplay impracticability of a MP camp" that CA keeps posting as an argument cant stand because they have found a solution: http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/previews/previews_story.php(que)id=99798
But for some reason havent implemented it AGAINST their own interests because for the MAJORITY of RTSers TW series DONT have a MP AT ALL!!!
From a greek warcraft forum:
"To Medieval eixe plaka se single player, alla ousiastika eixe aniparkto multiplayer giati ka8e "game" i8ele meres na teleiwsei, kai opws kai na to kanoume online fainetai i axia tou RTS. Kai to Rome apo oti fainetai de 8a exei kai polles diafores oson afora to gameplay apo to Medieval, opote.."

Translation: "The Medieval was fun in single player, but virtually had non existing multiplayer because each "game" needed days to be finished, and at all events the value of the RTS is shown online. And Rome as it seems wont have many differences as the gameplay is oncerned to Medieval, so..."
The link: www.warcraft.gr/forum.asp...1869.m1157
IF CA WANTS MONEY MAKE A MP CAMPAIGN!!!

Hellenes

CBR
10-26-2004, 19:11
Without the tactical battles the Total War series wouldnt have offered much: STW and MTW strategy is advanced Risk and not much else.

I know I wouldnt be be playing much MP campaign as it would take ages to finish it and a majority of the battles would be pointless as one side has a big advantage.

Sure it would be fun to try once in a while but the campaign wouldnt be the thing that will get me online every day to play/chat for hours on the Total War server. For me its the battles that are interesting and thats what has kept me playing MTW for nearly 2 years.

I have tried enough Civ online to notice the problems of online games like that and we cant really compare with RTS games as they dont take that long to finish.

Warcraft3 has a lot of players and average game length is very short http://www.battle.net/war3/ladder/reports/last-week/Lordaeron/w3xp-reports-solo.shtml Most of the MTW battles I have fought was about same length if not longer.

There are several types of online games with the most popular games being FPS. They dont have any strategy element but is focused primarily on combat and I see the Total War series to be of the same kind just with armies instead of controlling one soldier only in a FPS.

I have seen several newer RTS games that also dont have any base building but have units only to fight with so overall the Total War series is not alone. It might actually be the start of a growing trend where people want strategy but dont want the standard RTS game.

CBR

Puzz3D
10-26-2004, 20:40
The ONLY reason i was playing MTW online was the communication and the fun/challenge to play with other people rather than the AI...
That's the reason I play online as well. If the tactical battles are properly implemented and the tactics deep enough, it's all the reason needed to play online for years.

ElmarkOFear
10-26-2004, 21:15
If you axe MP then what you are left with is SP with that flawed AI. The AI is going to make the same mistakes over and over unlike human players who learn from their mistakes with the exception of Elmo.

I learned from my mistakes . . . . and then practiced until I could reproduce them over and over again to perfection! It's a talent really . . . ~:cheers:

Skomatth
10-26-2004, 21:26
What is surprising is that my clanmates are saying the balance is pretty good. e.g. not taking archers gets you slaughtered. The other mess is ridiculous and overshadows the good aspects (I almost said advances,but couldn't think of any).

Sp00n
10-27-2004, 11:23
Rome is a great game but it is a step backwards in every aspect of the 3D battle mode apart from sieges and graphics. .


Do I need to say anymore.

Sp00n

No longer an owner of Rome Total War(sad but true).

You practiced Elmo and it made you better at getting your allies killed. ~D

hellenes
10-27-2004, 14:27
Without the tactical battles the Total War series wouldnt have offered much: STW and MTW strategy is advanced Risk and not much else.

I know I wouldnt be be playing much MP campaign as it would take ages to finish it and a majority of the battles would be pointless as one side has a big advantage.

Sure it would be fun to try once in a while but the campaign wouldnt be the thing that will get me online every day to play/chat for hours on the Total War server. For me its the battles that are interesting and thats what has kept me playing MTW for nearly 2 years.

I have tried enough Civ online to notice the problems of online games like that and we cant really compare with RTS games as they dont take that long to finish.

Warcraft3 has a lot of players and average game length is very short http://www.battle.net/war3/ladder/reports/last-week/Lordaeron/w3xp-reports-solo.shtml Most of the MTW battles I have fought was about same length if not longer.

There are several types of online games with the most popular games being FPS. They dont have any strategy element but is focused primarily on combat and I see the Total War series to be of the same kind just with armies instead of controlling one soldier only in a FPS.

I have seen several newer RTS games that also dont have any base building but have units only to fight with so overall the Total War series is not alone. It might actually be the start of a growing trend where people want strategy but dont want the standard RTS game.

CBR

As i said the "argument" of taking ages to complete is nosense...Do the RPGs ever finish? NO! An RPG style campaign map where you connect and play WHENEVER you want...Also this would provide the battle-love players with TONS of challenge 1000 romans vs 5x2000 gallic armies of HUMAN players in the ALPS! Diplomacy politics STRATEGIC maneouvers!!!
No more complaints for stupid AI by the SPers and NO more sterilised flat non/benefiting encounters for the MPers...The split of the community would be healed...The battles pointless? An alliance of Carthagenieans+Greek cities+Macedon would make the Romans run for their money...As with the Gauls and Britons...Different maps climats, situations, you wouldnt be risking all you elite troops for ONE battle as you do in the current MP because you will NEED them in the future!!
And as i said before: for the common RTSers:
THERE IS NO MP IN TW AT ALL!!!

HEllenes

CBR
10-27-2004, 14:46
How can you compare it with RPG games? Its a completely different style of game. People can leave pretty much whenever they want, you cant do that for Total War style battle. The game you are talking about has nothing to do with how the campaign works for Total war.

And if battles are to be interesting they need to be balanced..what are you suggesting? That each player has an army and moves around the map and when they encounter other armies they have a battle? So campaign map and battle map movement has to be the same then.

Right now we actually have a MP where you can go online and join a battle to get quick action and after that leave the server again if you want.

I can do the same for most RTS games too: go online and play a quick battle that has some base building in it too and it will be decided pretty quick and a winner has been found. It has no effect other than perhaps some rank on a ladder as its not connected to a large campaign.

What you are suggesting is definitely not how most common RTS games are working so I dont see how many RTS gamers can consider Total War not to have MP at all, except for the lack of base building. You have any examples of games that are close to what you are talking about?


CBR

L'Impresario
10-27-2004, 15:03
Sorry to barge in, but comparing an online RPG with a strategy game like RTW or any other RTS won't bear many fruitful results. In such rpgs the individual player controls a single/limited amount of character(s)that actually don't have any major impact on the game itself, with almost no exceptions.Now, I can't imagine how any player that controls an army in the hypothetical mp-campaign won't impact the big picture.That's why the constant attention and participation of one player isn't needed. Civilisation-style games on the other hand do require that certain qualities, and the lack thereof isn't the only reason for their limited appeal to the mp crowds.
Continuity isn't the fortè of other RTS games as well. I don't see the "meaning" behind a Warcraft 3 mp game, and in essence the TW series isn't offering anything less (or more) to that experience. Strategy is the only way to provide continuity in such games, and while the TW game engine can truly deliver a combination of startegy and tactics, trying to implement this would reduce certainly the sources and effort that is to be allocated to the game's selling point, the tactical battles.



No more complaints for stupid AI by the SPers and NO more sterilised flat non/benefiting encounters for the MPers...The split of the community would be healed...


I can say that I have played many encounters that don't fit that description and I really can't comprehend why a battle has to create some kind of "repercussions" in a grand scale in order to be tagged as "useful" or whatever. The scope of tactics in the current game so far is impressive indeed and in a 4v4, the usage of tactics and maneuvres in battles between skilled clans can be mind-boggling and highly entertaining, without this being a battle for the destruction of Carthago (sorry for the 4v4 referance in a rtw lobby ~;) ).

Now for LAN games, that would be something else, but still...

edit: cbr can type pretty fast :dizzy2:

hellenes
10-27-2004, 15:04
The CA itself had considered this RPG style TURN based campaign:
http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/previews/previews_story.php(que)id=99798

A persistant universe one with 1 turn one day for example in the middle there can be MANY battles as the new TW campaign movement is tottaly differnt than RISK one...

Hellenes

CBR
10-27-2004, 15:26
And to quote from that link:


"There won't be a multiplayer campaign using the full single-player campaign game - the games would take so long it's just not practical. We're looking at the option of a massively multiplayer campaign with a simpler feature-set where players join a faction and play when they like. No promises yet..."

And I guess they scrapped it as it wasnt practical either.

If you want a game with any meaningful strategy/tactics you have to play with a few dedicated players as there is just no point in playing it if some players drop out. Armies will disappear or become controlled by the AI..how much fun is that?


CBR

hellenes
10-27-2004, 16:00
And to quote from that link:



And I guess they scrapped it as it wasnt practical either.

If you want a game with any meaningful strategy/tactics you have to play with a few dedicated players as there is just no point in playing it if some players drop out. Armies will disappear or become controlled by the AI..how much fun is that?


CBR

If ANYONE drops the solution is more simple than simple: Another one takes his place... clan wars passworded ability to control diplomats factions and MANY other things JUST like RPGS...The only RTS with diplomacy online!!! If you are the ONLY clan member online you just search for a high ranking (on the ladder ranks) general to fight your battles that you cant yourself...Treachery risks just like real life the whole 270 bc roman world ALIVE with living humans not jist a STUPID "AI"...

Hellenes

CBR
10-27-2004, 17:57
Provide a link please


CBR

Orda Khan
10-27-2004, 20:16
To contradict the title of this thread, MP ( with regards TW ) is history. Nothing can convince me that CA will ever make a decent MP experience out of this game. Too transfixed on graphics they were and lost the plot along the way. Sp00n said it all in one of his posts....STW was the best and probably a fluke because they have never reproduced it. MP battles do not require stunning 3D graphics, nor do SP battles for that matter, it is of no use except for viewing replays ( and we all know what CA forgot )

I also agree with Sp00n when he says CA needs competition, something to kick their complacent butts into improving their product and I have long since touted trade descriptions! My hands are tied all shapes regarding my company and what I can and can't say or do by law, regarding our customers and quite frankly I find it amusing that games can be released in such an unfinished state! It's hilarious!

Yes Sp00n, imagine buying a Porsche 911 with no engine.......would we all complain? I think so.

As for this game? It's tat CA and I really hope some serious competitor arrives soon

.......Orda

UglyandHasty
10-27-2004, 20:35
Amen to that Orda !

andrewt
10-27-2004, 23:09
Companies mostly think that online MP is the future and many invested heavily on it but the actual numbers is that SP still rules. Games like the Sims, GTA, etc. all don't have multiplayer but are ruling the sales charts. I used to play multiplayer a lot but have stopped and haven't played one in a long time. I may get back to it someday with the right game but currently, SP is way more enjoyable.

There's just too many jerks online to make it a pleasant experience for most people. I've read many stories about how people try out online MP for a while then go back to SP or LAN MP or single console MP because of the people they play with. Fact is, people only want to play with or against people they know or trust. There's too many cheaters, sore losers, poor winners, etc. online. It's just not a pleasant experience.

The reason MP is more popular in countries like Taiwan and South Korea is PC bangs. You can play MP with other people and still be close enough to beat the crap out of them if they cheat or just plain act like an ass. You can't do that in online MP and until they figure out a way to allow you to clock your annoying opponent, online MP won't take off to the degree you think it will.

Blizzard makes polished MP games but the amount of whining on their forums is even worse than the ones in this forum. For most companies, it's just not worth it to invest heavily in MP, from both a financial, professional and personal perspective. 50% of the abuse for 1% of the sales is an understatement. For even successful companies like Blizzard, it's around 10% of the sales and more than 95% of the abuse. Terrell Owens, Ron Artest and Bobby Knight are saints and paragons of virtue compared to many MP players.

d6veteran
10-28-2004, 00:52
What are PC Bangs?

I know everyone keeps throwing these numbers around but ... I just don't get it. Every single person I know through work and school ... every single gamer I know ... loves the MP experience, and actively seeks games with great MP. I wonder if these numbers account for LAN parties or LAN gaming at work?

I don't get it. I don't know where the other 99% are who are buying games but not playing them online.

And don't let the horrible RTW lobby fool you -- there are much better alternatives where smacktards can me blocked/kicked/banned what not.

ElmarkOFear
10-28-2004, 01:00
Think "internet cafe for games." One big place with lots of networked PCs where players pay to play on an hourly basis. I believe that is a good description, from my understanding, but I may be incorrect since I have never been inside a PC bang.

ElmarkOFear
10-28-2004, 01:07
The reason the old STW and MTW lobbies were so civil was the private chat rooms for STW and the ban, kick, ignore features for MTW. RTW has no such features and thus it is like all the other RTS servers out there: Wild and Unruly. Even the WarHammer chat lobby, which I find fairly well done, is full of bad-mouthed children who know they can get away with cursing and rabble-rousing online without any repercussions. THAT is what keeps a lot of people from playing MP: The bad language, the cheating, and the downright lack of anything remotely civil.

The previous TW lobbies were good because it allowed the community to police itself and ignore the troublemakers and ban them so they could not get into your games. It worked very well. Unfortunately, this is one of my biggest complaints about the MP chat lobby for RTW: No features to allow for any policing and organizing play between friends.

Tomisama
10-28-2004, 02:58
A little logical analysis.

If you build a game overwhelmingly concentrating on the single player aspect. Then advertise it, again concentrating on the single player market. What kind of numbers do you think you are going to get?

The multiplayer market for Total War products is virtually untouched. People only find out about them by accident. There is no plan to cultivate this resource, so the undeveloped multiplayer community waxes and wanes under it’s own power.

Even with the above handicap, I think the number of buyers who actually do try to participate in Total War multiplayer over the long haul life of a particular game, is probably closer to 10%. Maybe even higher? The statistics you get, depend enormously on the questions you ask.

Now! What if you built a game specifically for multiplayer. Advertised it with the intent to draw every potential multiplayer on the planet (multilingual), hyping it big time as the ultimate multiplayer experience. Designed it based on the top if the line servers, that you maintained yourself, to keep them “always” up. Programmed with a “never before” available spectator gallery for any game running. Provide all of the tools imaginable to help players on their path to master the games (multiple eras). Give them free web space to build Clan sites. Set up ladders, contest and massive inter Clan competitions with publicly streamed events, and valuable prizes. With all of the above monitored and supervised by dedicated personnel. Do you think you would get a better numbers?

If you would treat Total War multiplayer as the “global sport” it really is, I believe the results would be astounding!!!

ElmarkOFear
10-28-2004, 04:00
Tomi:

Result 1: Massive online crowd, dominance in the gaming market. ~:)

Result 2: The single player forum here at the .org would be copy pasting your last statement and people would blame YOU for the lack of a good single player experience! :charge:

Result 3: Many single players would threaten to leave the community, but since they do not venture online, the increase of snail mail at CA HQ would put them out of business after the Postman sued them for his hernia and bad back from carrying their excess mail. :dizzy2:

Result 4: We could then, have fun trolling the forums saying: You single player peeps are all whiners! ~:eek:

~:cheers:

Dionysus9
10-28-2004, 06:01
You know, Tomi, I honestly believe it is just a matter of time. I don't think CA has it in them, for whatever reason, but they have shown the others the way.

It is just a matter of time before another company figures it out and gives it to us.

We aren't really asking for much, just gameplay really. A semi-realistic simulation of real-time battlefield tactics. MTW:VI was close to what we really wanted, except it was not accessible enough to the uninitiated. RTW even less so.

Look at the "graphics" in the game of chess. . .they are virtually non-existent, and yet it survives as one of the ultimate multiplayer games of history. Why?

Because of its tactical depth and accessibility.

The magic of the game is not in the packaging or the graphics-- its in the gameplay. Why so many software companies don't get that is beyond me. Flashy graphics and packaging might hook a few suckers initially, but they don't make for word of mouth sales or repeat customers.

Generalship is a world sport, whether it is being catered to or not. The sooner someone realises this and makes a suitable interface for the players--the sooner they get rich. It really is that simple. The key is to cater to the wargamers, and if you do it well enough, they will leave their painted figures and never go back.

So far that oyster has yet to concede its pearl, but it is sitting there for the taking.

AMP
10-28-2004, 07:20
i've been waiting 6 yrs for a game like TW to come out with a nice campaign and features like warcraft3. TW had the game play, but lack of support and features. warcraft3 had features and support, but not the gameplay i like. reason why i stuck with TW so long is cause of the nice battles in stw, it was simple and balanced. warcraft3 kept me around cause of it's features, but not nearly as long as TW. now TW's gameplay is so twisted it's not even worth sticking around unless they do something fast.

why they have it where the graphics only look sweet zoomed in is a mind buster for me. the 2d sprities in stw with the flags on the back of units when using a high resolution looked very nice, which made the game more enjoyable and easier to tell what was going on in battle - easier to tell apart units - . the graphics only look average now that i got a new system, but not everyone should need to have a high end system just to have good graphics and a good frame rate. the 3d campaign map is nice to have i'll give them that and how you move armies like in the old LOTR, which i wanted to see very much. if they wanted to go 3d with the units in battles you make sure the graphics look sweet when zoomed out!!! not just zoomed in!!! it just pisses me off how so many show screen shots for a new game all zoomed in except for like one... zzz give me a break

now they are talking about maybe a real time campaign which you can come and go as you please? you can't be serious, that's not the way to do it. they say it would take to long to finish a campaign... well yeah that's what we want.. lol. put the sp campaign into mp and allow people to save games and an option to play small parts of it for smaller campaigns, that's all we need.

i myself don't care much for historical accuracy in a game. i just like swords, cavalry, spears, and archers, that's all i need to be happy. and something that simple is much easier to balance and saves the whining of those complaining about inaccuracy in units and time periods etc.. but anyway all they needed to do was provide a LOTR type style game with better graphics, support like warcraft3 or atleast half as much, and new or improved features.

i know i'm not that smart, as you can tell by the way i type, but com'on how long do i have to wait for a decent RTS game with a nice campaign and good support. i'll be to old or have kids to worry about by the time one comes out and than i'll have NO TIME to play games or won't be interested!:-(

d6veteran
10-28-2004, 07:47
The magic of the game is not in the packaging or the graphics-- its in the gameplay. Why so many software companies don't get that is beyond me. Flashy graphics and packaging might hook a few suckers initially, but they don't make for word of mouth sales or repeat customers.

Generalship is a world sport, whether it is being catered to or not. The sooner someone realises this and makes a suitable interface for the players--the sooner they get rich. It really is that simple. The key is to cater to the wargamers, and if you do it well enough, they will leave their painted figures and never go back.



The two most profound statments I've seen on this thread yet (and there have been a lot of great comments).

CBR
10-28-2004, 12:43
Well I have no idea on how much work it would take to make the campaign available for MP.. But as they already got the campaign with the factions and units made, it would be the easiest thing to do instead of making up something completely new.

We all know how good CA/Activision are at hyping up a game, so if they had MP campaign they should be able to hype it up even more ~;)

I know I wont be doing much playing but mods with smaller maps/provinces might be ok once in a while.

They would most likely have to change it to simultaneously movement so all players could work on their turn at the same time. I remember that was done for Civ.


CBR

nokhor
10-28-2004, 15:40
rant on
one of my pet peeves is when people ascribe their particular reason for liking the TW series as being the main and only valid reason for liking it. what drew me to shoggy was the strategic aspect, and the tactical, and mp sides were more like fluff for me. but that doesn't make the mp side any less valid or less important in the game itself or why other people chose to get it. so when i see people type 'single player is the core of the game' or 'multiplayer campaign is where the focus should be' or 'the heart of the game is really mp' it irritates me. just because that aspect of it is what drew you in, doesn't make the other aspects that may have drawn another player in less valid.
rant off

that being said. i was shocked and surprised to discover that i had as much if not more fun playing mp as compared to sp. what i thought would be fluff turned out to be as satisfying as the other aspect for which i bought the game but in a different way. i loved mp intensely for many months whereas i liked the strategic aspect but over a longer period of time. again, that is my personal predilcition and i don't assume it to be valid for everyone. i tried medieval mp and the same issues that eventually drove me away from shogun mp [lag, some rude players, crashes] reared their head again. i quit after less than a week online. i haven't even attempted rome mp yet, and won't until at least patch 1.2 but from being on the org, i have a pretty good idea what to expect.

my heart goes out to the players that are primarily mp'ers because i've known what it feels like when your last ally has been routed and you're scrambled up on the hill and the your two remaining opponents begin to turn their bedraggled armies towards you...its an amazing gaming experience that i've never felt in any other game and i don't think i'm likely to for a while. that is what is so disappointing because, for me at least, shogun touched on it for a while and then it got worse in medieval and now even worse in rome. i think the tw community is losing an important part of its core constituents, not the only part, not necessarily the biggest in terms of numbers, but a very critical part nonetheless, and i strongly feel that the single player aspect of the game [the part i care about the most] will suffer because of us losing the mp community. i can already see it, because while there are some aspects of the new game that are amazing, such as campaign map, siege options, there are other aspects that have stoodstill or are regressing such as suicidal generals, ai pathfinding.

AMP
10-28-2004, 17:02
i had been playing populous the begining mp for 3 yrs about before i went to stw. i've played the sp for PTB only once will full version and once with the expansion, but after that it was just to boring to play again vs the ai, so i moved onto mp, which kept me for yrs, but had crap support and very little features, but kept me going cause the gameplay was great. i think there still is today a small crowd playing it using there own made up servers, which would make that for some of them playing it for 6 - 7 yrs! i seriously doubt that they would be playing it, if it only had sp...

when i played the stw demo i was figuring it would be only an average game online and have an alright sp. well when i got the full version i played the sp for a week got bored of the ai and moved to mp. i ended up playing stw mp for 3yrs as well! mtw online didn't last as long cause very few features were added and the balance wasn't as great. now rtw mp isn't even worth playing it's such a mess. rtw even with the nice campaign is already getting boring vs the ai.

stepping into mp for the 1st time with a new game maybe tough at 1st, but you'll find some people you connect with sooner or later. i met lots of good people online, even had a friend i met in PTB build me my 1st pc! if i were playing only sp i would be missing out on a lot. sure it's a matter of taste and if you can hack it online or not, but it's well worth the enjoyment once you made yourself a home in mp.

i can't play a sp for yrs, maybe there are lot's that could play rtw sp for yrs? now if it has a great mp i can play it for yrs as you can see. if TW only had sp i would just download it online or buy a copy of the game and copy the cds and send them back. cause i'm not getting my moneys worth out of it when i'm only playing it for under a yr.. just a few months or less.

KukriKhan
10-28-2004, 21:40
nokhor wrote: "...because i've known what it feels like when your last ally has been routed and you're scrambled up on the hill and the your two remaining opponents begin to turn their bedraggled armies towards you...its an amazing gaming experience that i've never felt in any other game ..."

Man, you took my breath away with that. It made me remember, vividly, standing on a winter-windswept hillside in Shogun...alone, facing the remnants of 2 remaining opponents. They kicked my butt - but I loved it.

I had forgotten the thrill. I haven't MP'd since the early MTW days. Thanks for that memory-jogger.~:cheers:

Oswald
10-28-2004, 23:52
You know I would be happy with SP if the AI was better.

Multiplayer has dominated wargaming for 1000's of years, the present dominance of SP is, too my mind an aberration based on a market full of powerful PC's, but still in late infancy on Broadband. I just cant beleive that, say, in 20 years time, single player mode will be anything other than a training tool.

The real issue becomes whether Total War becomes the platform?

It is easy to forget that we do now in 40 mins what used to take me a weekend. It is also easy to forget that the computer is a fair referee of the rules, so many games I recall were wrecked by the simple question 'How long is an inch?'

I love the graphics, but I want an engine that makes for a good game. Otherwise we all end up 'gaming' the many bugs. It would also be nice to maintain some historical accuracy.

anyways.. great thread.

Tomisama
10-29-2004, 02:59
Yes, a great thread!

After if finished checking in on it this morning, and had already turn off my computer and was getting ready for work, it hit me!

“The Clan Wars Competition can sponsor a Rome Total War Campaign.”

With in seconds all of the pieces started to fall into place and I could see how it would all work out. I took a few minutes to scribble a few notes, and am now going to work up a rough draft to present to the CWC Administration Council to see if they think it could be a reality also.

Of course everything rides on the patchability of the game, and it won’t do anything for individual multiplayers who want a campaign. But I believe it can be done for Clans, and if it can (and not just in my head), then I am here by committed to do it!

For those who have been around for a while, yes I know that this has been tried before in STW. But the CWC has the extra experience of almost two years of pitting Clan against Clan. And we have a base of now 45 registered Clans, 33 of which are veterans of our style of contest, some entering teams in as many as 5 of our championships. If it can be done, it will be done...

:toff:

Puzz3D
10-29-2004, 04:29
The magic of the game is not in the packaging or the graphics-- its in the gameplay. Why so many software companies don't get that is beyond me.

I think it is the flashy graphics that sells the game. There are more people playing RTW multiplayer right now than played any of the previous titles, and the MP battle doesn't even stay in sync. The SP game has something like 100 bugs, and it still got a 90% or better rating in every review except one which was 89%.

Total War is a commercial endevour, and the majority of the sales occur within a short time of initial release. The developer isn't trying to make the best gameplay or the longest life game, and given the good graphics in RTW the gameplay doesn't have to be as good as the previous titles. So, we get things like suicide generals and then a closeup cut sceen of him getting killed. That feature isn't an accident.

The title of this thread has the reason MP isn't the focus of Total War games. Multiplayer is the "future". It isn't the present. With CA now pursuing the mass market, that market determines what the game will be like.

Duke John
10-29-2004, 08:25
I only tried R:TW MP three times. The first time was before the patch, so I couldn't log on. The second time I logged on got into a game with no idea what the settings were (great feature!) and found out that it was 100K for a 1vs1. I immediately left and didn't bother to spend more time finding a proper game. The third time, I forgot to disconnect the router so I couldn't join games. With this thread in mind and all the other bugs I had already lost my appetite.

I'm not really a fervent MP player, but that is mostly because I'm spending too much time modding. I have the hopes that the Sengoku Jidai mod will catch on good enough so that I can finally just play MP games and occasionally a SP. I have the hopes that the patch 1.2 will fix alot of bugs. If that isn't the case, then I there is a big chance I will forget R:TW since I'm not going to spend hours and hours modifying a game that isn't working properly. The mod may look good, but if the gameplay isn't good then it's just a waste of time (but apparently that is not a view held by all...).

This may have sounded off topic, but it's the MP and gameplay aspect that keeps me modding TW. If it isn't patched correctly then I'm outta here.

Swoosh So
10-29-2004, 10:27
On the other side of the fence is BioWare's Neverwinter Nights. Five years of development created a game that tapped into a market that no one believed could exist. Explicitly designed to appeal to D&D players who wanted to bring the tabletop experience to the PC, NWN boasts ever-rising player numbers, with an average of 7500 players online at any given moment and 30,000 unique users logging on per day.



BioWare's gamble that a market for such a game exists and that independent content designers will deliver the goods paid off. Few, if any, other games permit end-users so much power over their own product. Many of the modules for Neverwinter Nights were better than the original campaign, and some rival the expansions in popular appeal and quality.

For revolutionizing multiplayer gaming, introducing multiplayer to RPGs and creating a new kind of community, Diablo and Neverwinter Nights share position Number 5 on FiringSquad's Top Multiplayer Games of All Time.


taken from firing squad website for best 10 pc games...

This could be a personal message to ca yet its just taken from the same site....

StarCraft

The game had staying power, because aside from the three uniquely balanced races, Blizzard actually took an interest in the game after release (what a concept!). They actively adjusted the game balance over a period of months and years after release and added enhancements and tweaks to the battle.net interface as well. It's amazing that many RTS games today still can't get matchmaking right, and it's five years after Blizzard provided the blueprint with Battle.net

hmm hmm

Thrudvang
10-29-2004, 12:06
I dont see why multiplayer is a must? 20 years from now nobody is going to be playing R:TW online, but people will still be playing the single player.

Multiplayer should remain as it is, a side option for people who want to play it, not the main focus of the game. When a game's main focus is on multiplayer there's no real point in buying it, all you can do it play it online until everyone stops playing it and then it just gathers dust.

Also, you can only do so much in multiplayer design, single player still gives limitless options.

And please, dont use FiringSquad. They overhype like crazy..

"On the other side of the fence is BioWare's Neverwinter Nights. Five years of development created a game that tapped into a market that no one believed could exist. Explicitly designed to appeal to D&D players who wanted to bring the tabletop experience to the PC, NWN boasts ever-rising player numbers, with an average of 7500 players online at any given moment and 30,000 unique users logging on per day."

It didnt bring any tabletop experience to the PC, it brought a shallow crappy game with a few (and mostly changed/broken) D&D rules slapped on. Not to mention all traces of a RPG missing.

"BioWare's gamble that a market for such a game exists and that independent content designers will deliver the goods paid off. Few, if any, other games permit end-users so much power over their own product. Many of the modules for Neverwinter Nights were better than the original campaign, and some rival the expansions in popular appeal and quality."

The original campaign was terrible and extremely dull and linear, taking a dump in the toliet can make something better than NWN's original campaign. There is probably a few good player made modules, but the engine is still total crap. Real time with horrible rule implementation still make the game suck. Can you say no cleric domains?

"For revolutionizing multiplayer gaming, introducing multiplayer to RPGs and creating a new kind of community, Diablo and Neverwinter Nights share position Number 5 on FiringSquad's Top Multiplayer Games of All Time."

Funny how neither is an RPG...

hellenes
10-29-2004, 12:33
I dont see why multiplayer is a must? 20 years from now nobody is going to be playing R:TW online, but people will still be playing the single player.

Multiplayer should remain as it is, a side option for people who want to play it, not the main focus of the game. When a game's main focus is on multiplayer there's no real point in buying it, all you can do it play it online until everyone stops playing it and then it just gathers dust.

Also, you can only do so much in multiplayer design, single player still gives limitless options.

And please, dont use FiringSquad. They overhype like crazy..

"On the other side of the fence is BioWare's Neverwinter Nights. Five years of development created a game that tapped into a market that no one believed could exist. Explicitly designed to appeal to D&D players who wanted to bring the tabletop experience to the PC, NWN boasts ever-rising player numbers, with an average of 7500 players online at any given moment and 30,000 unique users logging on per day."

It didnt bring any tabletop experience to the PC, it brought a shallow crappy game with a few (and mostly changed/broken) D&D rules slapped on. Not to mention all traces of a RPG missing.

"BioWare's gamble that a market for such a game exists and that independent content designers will deliver the goods paid off. Few, if any, other games permit end-users so much power over their own product. Many of the modules for Neverwinter Nights were better than the original campaign, and some rival the expansions in popular appeal and quality."

The original campaign was terrible and extremely dull and linear, taking a dump in the toliet can make something better than NWN's original campaign. There is probably a few good player made modules, but the engine is still total crap. Real time with horrible rule implementation still make the game suck. Can you say no cleric domains?

"For revolutionizing multiplayer gaming, introducing multiplayer to RPGs and creating a new kind of community, Diablo and Neverwinter Nights share position Number 5 on FiringSquad's Top Multiplayer Games of All Time."

Funny how neither is an RPG...

The only thing that you have to do is to go at the .COM (or even here) and see how many people are complaining about the RETARD "AI"...With a MP campaign youre getting a FREE Deep Blue as an opponent!!!!
While i understand the difficulty to change ones views his concepts and principles ANY company should work on the line of COMPETITION!!!
Do you actually know how MANY copies of RTW have been downloaded from emule/sold illegally? Why should a casual cutomer pay $50 for a game that will get BORING and there is NO MP? Does the CD key actually WORTH anything? And the whole "it cant be done its too complicated/none has done it before/too risky" makes me think: if all the people were thinking like that would i be typing this post in my pc? would my pc exist? Electricity?
All things aside the ACTUAL merge of RTS and RPG genres will lead imo into a tottaly new definition of the pc games market and will be copied/studied and even set as a paradigm...

Hellenes

R'as al Ghul
10-29-2004, 13:26
Is Multiplayer the future?
I think it's a great part of the future.
I came to Total War because I wanted strategy and tactics. I've always been a strategy gamer and actually bought Shogun because I knew the board game Shogun where you also had to conquer Japan on a province map. It's very similar.
At that time, my only MP experience was connected to 1on1 Console games, Lan-compatible games like UT or AoE and the like. When I started playing Shogun I couldn't play the 3D part because of my machines specs. It took a while until I could play this part of the game and it really became something new. But I didn't play MP until Medieval came out. It had again to do with my machine. When it was finally capable of running a 4vs4 custom I logged in to Shogun MP. This may sound silly but the atmosphere of Shogun, its whole Samurai-theme made it more attractive to me. Once logged in on a Monday evening I met people like ShinGaijin, Mimesaka, Kansuke and a lot of others who gave me the feeling to be really welcome, although I was a really bad player at that moment. But it gave me confidence to try Medieval MP, too. Well I have mixed feelings about Medieval, the Lobby was crowded with idiots, insulting each other and spamming the lobby into unreadability. I did some nice games, won some lost some but it didn't really catch me. The limited number of different armies and the almost impossibility to win with Turkish forces put an end to it. I returned to play some Nap Mod games, which was fun, but again not that good. It's also a question of time. I would often join the lobby to find a decent game and had to wait for an hour for the game while people dropped out of it, didn't join, took ages to build armies etc. In that time I could've played a few campaign battles.
BUT, after a while it's just no real challenge anymore. Well sometimes the AI could surprise you, but most of the time you would rule the field. So, the real challenge lies in MP and people want to be challenged. It's no fun if you can't loose and the ultimate fun is to compete against another human that you know nothing about except his nickname. You don't know what to expect.

The point I want to make is, that the SP part has to function properly and provide a challenging AI with tactical brains. All you really need for the MP part is a set of balanced playing pieces/ i.e. units. Like in chess. I may agree that it is up to the players community to develop the best settings for a balanced play but the rudimentary engine should provide the best start possible.
If you look at the development of computer games you can see that when computers started to communicate they started to play against each other. This development led to the idea of world-wide competition and rankings. Some console games do a very good job in this respect and I dare to say that any game that wants to be a classic has to be part of this development. Rome needs a good MP part to compete with other games. Even if the SP part would be perfect there would be the urgent wish to compete against other human players.

R'as

Puzz3D
10-29-2004, 13:34
I dont see why multiplayer is a must? 20 years from now nobody is going to be playing R:TW online, but people will still be playing the single player.

Play RTW SP for 20 years? I don't think so, and I doubt the game will even run on the hardware people will be using in 10 years. Multiplayer does have a limited lifespan for as long as the matchmaking server is available, but the multiplayer community is willing to move on to the each next game in the series as long as the quality of the gameplay is maintained.

We can talk about the desireability of adding a multiplayer campaign, but right now we are talking to a company that can't even maintain the quality of the battles only multiplayer. RTW has enough problems in both SP and MP that it could negatively impact sales of the add-on as well as the next game in the series.

Maeda Toshiie
10-29-2004, 14:31
MP wil foreverl last longer than SP. The main reason being that another human player will be a better opponent than the AI. Of course, that is IF the game is good enough, and not get tossed into the bin a few weeks after the player gets bored.

However, the MP side is not the profitable side of things. Maintaining multiplayer games require tech personnel, servers band bandwidth. All that is an ongoing cost. If the initial profits go to the dev of the game, what is to pay for the support of the multiplayers?

Starcraft is a very good example. I can imagine few would play for SP, but MP is still very much ongoing, even long after the release of WC3. Starcraft on BNet is bleeding money from Blizzard. It can hardly expect much current sales of such an old game, even when sold at rock bottom prices in bargain bins. Most of the profits come from the initial sales years ago. Tens of thousands are still playing it online. Seriously, many have really gotten their money's worth in that sense.

So basically, MP, if it truely becomes popular, reduces the profits. What they want are people to be suckered in to buy the game, play for a short while and ditch it for the next new release. So basically, flashiness is part of the business, because it suckers people to buy it. All that hype about the graphics. Wow, I can see glint from the armour! Whats that if the AI is stupid and the gameplay sucks?

Personally I am a believer of the KISS principle and also, if it aint broke, dont fix it.

Prior to the release of RTW, I had great respect for 3 companies: Blizzard, Valve and CA. Now it has gone down to 2.

CA might as well move off to the console market and sell its games there. No multiplayer to worry about.

hellenes
10-29-2004, 15:10
MP wil foreverl last longer than SP. The main reason being that another human player will be a better opponent than the AI. Of course, that is IF the game is good enough, and not get tossed into the bin a few weeks after the player gets bored.

However, the MP side is not the profitable side of things. Maintaining multiplayer games require tech personnel, servers band bandwidth. All that is an ongoing cost. If the initial profits go to the dev of the game, what is to pay for the support of the multiplayers?

Starcraft is a very good example. I can imagine few would play for SP, but MP is still very much ongoing, even long after the release of WC3. Starcraft on BNet is bleeding money from Blizzard. It can hardly expect much current sales of such an old game, even when sold at rock bottom prices in bargain bins. Most of the profits come from the initial sales years ago. Tens of thousands are still playing it online. Seriously, many have really gotten their money's worth in that sense.

So basically, MP, if it truely becomes popular, reduces the profits. What they want are people to be suckered in to buy the game, play for a short while and ditch it for the next new release. So basically, flashiness is part of the business, because it suckers people to buy it. All that hype about the graphics. Wow, I can see glint from the armour! Whats that if the AI is stupid and the gameplay sucks?

Personally I am a believer of the KISS principle and also, if it aint broke, dont fix it.

Prior to the release of RTW, I had great respect for 3 companies: Blizzard, Valve and CA. Now it has gone down to 2.

CA might as well move off to the console market and sell its games there. No multiplayer to worry about.

Is a small thing called e-mule bleeding the companies?
CD copying?
$5 for a *cough* ill-legal *cough* copy?
Why Blizzard focuses on MP?
Cause they are mazochists and want to lose money?
Who is more successful CA or Blizzard?

The answers are up to you...

Hellenes

Swoosh So
10-29-2004, 15:30
Thruddvang Neverwinter nights is not the crap game you suggest, its sales and the amount of people playing it account for that. Neverwinter nights is the best rpg ive EVER played, i get the feeling you havent played it online.

Ill use whatever websites i like to take quotes from these werent reviews of the games and were reflections on the best multiplayer games there have been and looking at the figures id tend to agree with them.

Neverwinter nights is a shining light imo, you can have a community of hundreds on a server with NO subscription fee, and the engine imo is perfect for an rpg. the engine and game are so flexible you could have a shogun server for the totalwar community setup within months lol, the quality of the games depends on the imagination and the ability to mod of the servers admins and dms. Also the game is constantly getting new patches and new features added for FREE both by the community and bioware.

Maeda Toshiie
10-29-2004, 15:52
Is a small thing called e-mule bleeding the companies?
CD copying?
$5 for a *cough* ill-legal *cough* copy?
Why Blizzard focuses on MP?
Cause they are mazochists and want to lose money?
Who is more successful CA or Blizzard?

The answers are up to you...

Hellenes

To further clarify my post.

I can guess the angle where CA is coming from.

Multiplayer serves well to maintain a "hardcore" community of players. Those will be the ones who will not download games. They will be the ones who can be counted to promote the game among their friends and relatives. They will publicise the game.

However, in order to maintain that customer relationship, it costs the gaming company. An ongoing cost that can overshadow the profits. It requires an absolute commitment to the multiplayer community to maintain it, just like Blizzard did and still do.

CA feels that this multiplayer section of the consumers is not worth the investment.

I come from a country and region where piracy is rampant. Pirated games that can be found on sale and sometimes openly! The more tech savvy ones (like my fellow undergraduates) would download them. They have no intention to play online. They will play the SP, finish it, and delete. The reason that they do so is because it isnt worth paying 50-60 bucks for. After a short while, the single player side of things is easily figured out and things arent interesting anymore.

However, there are those who do buy games, often games that have fantastic multiplayer like Halflife/Counter-strike, Starcraft and WC 3.

A friend of mine (who knows that I am/was mad about TW games, especially Shogun) told me that he saw a booth for RTW in a local computer exhibition and asked whether I was getting the game anytime soon. I told him no. What I hear about it on these forums and those of .com are enough to put me off buying, at least until they decide to fix up the MP. However, by then, it would be too late for me to join in the MP. So why bother to buy the game, just for the SP? For a good strategic map game, I can always return to SMAC, so why play RTW SP? For tactical battles against the AI I can always fire up MTW or STW, so why play RTW SP?

shingenmitch2
10-29-2004, 16:13
I dont see why multiplayer is a must? 20 years from now nobody is going to be playing R:TW online, but people will still be playing the single player.

Multiplayer should remain as it is, a side option for people who want to play it, not the main focus of the game. When a game's main focus is on multiplayer there's no real point in buying it, all you can do it play it online until everyone stops playing it and then it just gathers dust.
...

Not to crack on you Thrud, but I see that you joined the org just this year. How many times did you play MTW as a multiplayer, did you ever play STW as a multiplayer? The reason I ask is that your comment appears to come from someone who has never played multi more than a few times.

I bought STW for the SP. Loved it. But after a time the AI just got tired and repettative. I was never an MP guy, but tried it out on a whim. It blew me away, it was amazing. It was like play Uber-chess. The challenge was unbelievable. Then I started playing team games and the strategy kicked up another notch.

I can't even play SP anymore. The AI is horrible. I win anything close to an even battle in SP. The only way the computer can hope to win is to have either overwhelming numbers and/or units that have super morale/armor/weapon upgrades -- i.e. not fair fights. In short, it is just boring.

I'd never have continued playing STW/MI/MTW for the last 4 years if it was just an SP game -- the challenge of playing "uber-chess" versus creative and surprising human opponants is what has given the game longevity.

As testament, this is the only "chat board" for a game I have ever visited, and not coincentally it is the only game I play as MP. Beacuse of MP there is a community -- I've spent many hours playing with and against the peeps that are here.


----------

Bachus is correct, poor MP numbers and lack of emphasis on MP are self-fullfiling prophecies -- if there is no committment or belief that MP can build and become a vital aspect to game sales & series longevity, then it never will be. But, yes there is $ risk involved in putting in the time. I do think though, that if that earlier suggestion (I think by Tomi?) for aggressive MP support with all those fantastic ideas for tourneys, etc would build up the MP numbers. If that was done from the start of STW and servers were always merged and tweaks/fixes/improvements were carried over from each version of TW to the next, I'm certain that the MP#'s would have steadily increased for each release. 2%, 4%, 6% perhaps more? I also think it is an exponential/critical mass type thing -- the more peeps that do it the bigger and faster it grows. But all this pre-supposes a committment to try to build the business that way.

------
I fell off my chair laughing with Yuuk's Elmo slam --- Elm that was too damn funny and came out of nowhere. Elm, you're not the only one who has perfected their rout technique -- I thought my run style was quite accomplished. ~D Some day I will go to the derby (I got a friend that goes yearly) and will share a jug with you Elm. ~:cheers:

CBR
10-29-2004, 17:49
Thrudvang is correct when he says "20 years from now nobody is going to be playing R:TW online" Its more likely 20 months and for some of us 20 minutes ~;)


CBR

Voigtkampf
10-30-2004, 07:44
Well, as for my 2 cents…

I’ve been playing Rome online for the last two weeks, but I found time to play only 6-7 games. All in all, the experience wasn’t as horrible as one might think, but it isn’t great either. I’ll play more matches before I go to make statements on balance issues of the armies et cetera, but as of now, the “can’t join host” for some peculiar reason, poor info on the games, inability to toggle off the full games (why in the world would I won’t to see dozens and dozens of games that are full and where I can’t join!?!), the rampant and fervent fashion in which new games are being pushed into the list so I can never focus on one title, since its gone from my sight in half a second…

I will keep playing Rome MP - not very surprisingly, I have grown tired a bit from the SP, it’s not the tenth times as interesting as the Medieval or Shogun have been - and I will keep hoping that the further patches will improve the things somewhat. Judging by the speed the 1.1 has appeared, I believe that the CA knows that they must act fast if they don’t want to lose a lot of community members, perhaps for good. I chose hope.

baz
11-01-2004, 19:56
1.1 was only rushed because they had no choice, before its release only 30 people could get in the lobby at a time.

Sadly the statement "multiplayer is the future" was not made by CA, I say this because the gameplay of the 3d battles (MP) has not improved and the campaign has been improved 1000% (SP)

This is clearly a reflection on CA's marketing strategy. Perhaps we think that "multiplayer is the future" but CA has certainly got a lot out of SP in the mean time!

Bhruic
11-06-2004, 08:55
You know, there's a lot of talk about various MP games out there... The various *craft games, FPSs, etc. But can anyone point to a single TBS game that has a large, vibrant MP community?

I enjoy playing games with other people. But, in general, I can't stand playing games over the internet. It just isn't worth the effort. You get everything from teamstacking in FPS, to droppers in RTS, to cheaters in general... I mean, can you imagine? Putting in 2 hours to play a MP campaign of RTW only to have the other person say "I had a crappy start, I'm out", and leave? And why wouldn't they? How many people would sit around and continue to play with 1 city left and no money?

The fact is, campaign mode is not a good MP system for anyone other than friends. I'd be happy to play a LAN game with some buddies, who I could rely on to play fairly and well. But random people on the internet? That can work for FPS, because there are lots of people playing. That can work for RTS, because you don't spend that long on a single map. That can even work in RPGs, because you can have a "join at any time" system. But it wouldn't work for TBS.

I do think that CA could have focused a little more effort on the MP within RTW, as it is nothing but glorified RTS. But I would have been just as happy (well, happier, really) had they scrapped the MP components and focused that 10-20% programmer effort into fixing the SP component of the game.

Bh

AMP
11-06-2004, 19:00
But can anyone point to a single TBS game that has a large, vibrant MP community?
nope, we can't cause no one has really focused on one as you can tell. when we ask for a mp campaign we don't mean taking out the option of just being able to play battles, we would like both. we would also like support for it as well and not put out half arsed. Sure you may come across those people that drop, quit, or cheat, i have many times, but eventually i found a group of people that i got a long with. it has happened with my 3 favorite RTS games over the 7yrs i've played online and i always found people that i got along with in each game i've played for yrs.


The fact is, campaign mode is not a good MP system for anyone other than friends.
for the most part you're right, but when you play online long enough sometimes it may take awhile or it could be the 1st day you log on that you make friends online. you do have clans that would love to have one as well. nothing would be more interesting than to have 3 or 4 of the top clans playing against each other in an online campaign. also in order to play against people that you don't know online in an mp campaign you need a good system that prevents people from cheating or those that like to drop out. you need to limit like 2 online nicks per person/cd key say 1 nick for clan/friendly battles and another nick for competitive battles. also you want to have it where they can't keep changing there nick anytime they please, there should be like a 2 week or 1 month waiting period before they can change there name again. those that are caught cheating or suspected of cheating you should be able to send a saved mp campaign or replay to the devs where they could check and ban there cdkey for like 2 months if they are cheating. as for those that don't want to stay around with like 1 city left in a game i can understand that, i wouldn't expect anyone to stay if they didn't want to, if they were for sure to lose. you also want people to be able to play in more than 1 campaign online at a time at once and be able to save campaigns to start them up again another day. you also want to allow players to play thier turns at the sametime and the battles when armies meet, but you are still keeping it turn based.

i wanted to play an online campaign ever since i started playing online games. lot's of people out there want one, you just need the support for it and for it to be done right.

andrewt
11-06-2004, 20:40
You know, there's a lot of talk about various MP games out there... The various *craft games, FPSs, etc. But can anyone point to a single TBS game that has a large, vibrant MP community?

I enjoy playing games with other people. But, in general, I can't stand playing games over the internet. It just isn't worth the effort. You get everything from teamstacking in FPS, to droppers in RTS, to cheaters in general... I mean, can you imagine? Putting in 2 hours to play a MP campaign of RTW only to have the other person say "I had a crappy start, I'm out", and leave? And why wouldn't they? How many people would sit around and continue to play with 1 city left and no money?

The fact is, campaign mode is not a good MP system for anyone other than friends. I'd be happy to play a LAN game with some buddies, who I could rely on to play fairly and well. But random people on the internet? That can work for FPS, because there are lots of people playing. That can work for RTS, because you don't spend that long on a single map. That can even work in RPGs, because you can have a "join at any time" system. But it wouldn't work for TBS.

I do think that CA could have focused a little more effort on the MP within RTW, as it is nothing but glorified RTS. But I would have been just as happy (well, happier, really) had they scrapped the MP components and focused that 10-20% programmer effort into fixing the SP component of the game.

Bh

Same. I don't like Internet MP. I play every now and then but it isn't a pleasant experience most of the time. People in general are just as stupid as the AI, cheat more than the AI and do it with tons of foul language and an annoying attitude.

There's a reason Diablo2's Internet mp, according to a Blizzard employee, is only around 10% of its customers. Most people would rather play sp and LAN mp.

Dionysus9
11-07-2004, 05:20
I've been playing for over three years with the same people. I anticipate playing another 3 more. Is that long enough to complete a campaign?

*scratches head*

I guess I havent played campaign mode since Shogun, so I wouldnt know.

Sp00n
11-07-2004, 09:58
Personally I just think its very sad that after all the years most of us have played Total War online, we are spending more time here talking about the state of the game due to its awful curent state.

CA appear not to care, they have only interests in thier profits, im all for sending the petition to every game mag possible in every country possible.

Am I moaning or is it just S**t Rome?

MizuSp00n

baz
11-07-2004, 11:23
i think your right sp00n, while every review is saying this game is the dogs B****** CA have no need to change anything.

Bhruic
11-07-2004, 11:45
I haven't read many of the reviews, how many of them focus on MP? How many even mention it? I've read maybe 4-5 reviews, I can't recall any of them saying anything more detailed than "MP exists". The main part of the review always seemed to deal with the SP portion of the game.

While I have my issues with the AI (and battle AI specifically), I can't deny that the SP of the game is quite good. It certainly needs some patching, but I've reluctantly come to accept that most games do.

What it comes down to, I guess, is that RTW is a very good game, but it doesn't seem to be the one you were looking for. That's unfortunate, but, in the grand scheme of things, it is not CA's responsibility to make the game you want. They've chosen to make MP a minor priority at best. You can disagree with that choice, but it's still their choice to make.

Bh

Voigtkampf
11-07-2004, 14:38
I have even written one in this gaming magazine I write for - not my nr. 1 business occupation, but its fun as a side job from time to time. I gave the game a bashing 94 % and the editor has, on his own discretion, raised it to 95 %. Silly sod. I moaned the lacks of AI, the abysses of the MP part and much more, basically everything that is being complained about here at the Org… I left nothing out.

I still believe that the Rome has, compared to every other RTS currently on market, gotten a very well deserved review grade.

But for me personally, Medieval and Shogun were far better games. I liked them more, they had more atmosphere, they were more interesting… I hope that the Rome will at least improve only a little bit with the expansion and patches. And I regret I haven’t played M:TW and S:TW online before.

TW fans are simply gotten used and expect more, or at least the same quality as the parts that were released before.

Puzz3D
11-07-2004, 15:56
I regret I haven’t played M:TW and S:TW online before. TW fans are simply gotten used and expect more, or at least the same quality as the parts that were released before.
Don't regret because improved versions barocca's STWmod for MTW/VI and CBR's Community mod for MTW/VI are on the way, and we will be promoting these by being available to play them online as much as possible. If they catch on it will be great and if not then too bad, but that's the wayt it goes. If players want take control of their multiplayer experience, they should take advantage of the mods for MTW which are possible because Creative Assembly built that capability into the game.



What it comes down to, I guess, is that RTW is a very good game, but it doesn't seem to be the one you were looking for. That's unfortunate, but, in the grand scheme of things, it is not CA's responsibility to make the game you want.
Creative Assembly made the game that brought this multiplayer community together. It's not the player community that gave up on it. Creative Assembly gave up on it when they made Rome Total War.

Bhruic
11-07-2004, 16:41
CA makes single player games, first and foremost. All of the TW games have been single player games. They included a MP component to those games for people to enjoy. But the focus of their efforts has always been in making a superior SP game. With RTW, it would appear that they decided to focus even more on the SP side of things and less on the MP side. You may be personally unhappy with that decision, but in no way is that CA "giving up" on anything.

This melodrama acting as if CA personally went around and stabbed each and every MP player in the back is silly. If you think that MP RTW is inferior to MTW/STW, then keep playing them. If enough people agree with you, you won't be lacking for opponents. Maybe the forthcoming patch will resolve some of your RTW issues - maybe it won't. Regardless, CA put out a great game (albeit with flaws) that they can be proud of. If it's not the game for you, well, that's unfortunate, best of luck finding something better.

Bh

hellenes
11-07-2004, 17:22
CA makes single player games, first and foremost. All of the TW games have been single player games. They included a MP component to those games for people to enjoy. But the focus of their efforts has always been in making a superior SP game. With RTW, it would appear that they decided to focus even more on the SP side of things and less on the MP side. You may be personally unhappy with that decision, but in no way is that CA "giving up" on anything.

This melodrama acting as if CA personally went around and stabbed each and every MP player in the back is silly. If you think that MP RTW is inferior to MTW/STW, then keep playing them. If enough people agree with you, you won't be lacking for opponents. Maybe the forthcoming patch will resolve some of your RTW issues - maybe it won't. Regardless, CA put out a great game (albeit with flaws) that they can be proud of. If it's not the game for you, well, that's unfortunate, best of luck finding something better.

Bh

Although i agree with you on the SP focus there is also another aspect that needs to be clarified:
The bugs aside the rest of the games "problems" are DESIGN desitions and are UNLIKELY to change!!!
Many of MTW and STW players (including myself) have heard statements like:
"TW maps are too big!!!The soldiers walk too slow!!!I cant rush!!!The game needs brain!!!" from the Starcrap/Age of Retard, 10 years old junkies...
Now since the above retarded morons are MORE than the TW tactical players and CA wanted to make money out of them we ended with tiny maps in SP the speed/kill speed on insane levels...With screaming bitches,dogs,pigs head head hurlers...wait and the MUMMY trannies....
Now the OBVIOUS problem that CA has is the "AI"...IMHO the ONLY SP solution to this is A TIME MACHINE!!!Yes youve read right if CA invents a time machine and gets a copy of Aritificial Intelligence from the year 2999 then the MP wont be necessary!!!
Now i just want to see how someone can distract a Warcrap3 junkie off the battlenet to play RTW SP!!!! ~D ~D ~D ~D ~D

Hellenes

AMP
11-07-2004, 17:22
TW is mainly sp yet it still takes them a long time to get a patch for sp. there a few easy bugs in sp that could be spotted just by playing the game once or twice. still to this day the ai puts up no challange in the battles without boosting ai stats. it's like the only challange would be auto resolve.. zzz

we all know TW has always be mainly for sp. some of the old vets of mp like me been playing since stw times. but with each new edition it keeps getting worse and worse. now it's to the point where mp is unplayable.

anyway if the next patch dosn't do any good i will be joining the others that have already stopped playing. it's been fun ...

Puzz3D
11-07-2004, 17:22
With RTW, it would appear that they decided to focus even more on the SP side of things and less on the MP side. You may be personally unhappy with that decision, but in no way is that CA "giving up" on anything.
I would say they gave up or else had someone working on it who didn't know how to do it because MP doesn't even work! It's not up to the standard of the previous games. Out of sync 50% of the battles, no stat checking, fps performance 1/3 of the previous game, lacking controls, no info on the game you are joining. Just have fun in spite of those things? I place a value on my time, and RTW MP is a waste of time.

The SP AI is so bad they might as well drop that too and just make it a turnbased strategy game with all battles auto-resolved. That's how I play it, and it's more challenging. At least the strategy guys at CA got their part mosly right instead of the tactical guys who got their part mostly wrong.

MP was gutted, but included anyway to sell a few more games. I wish CA would stop jerking me and other multiplayers around to get our $50. It still says 8 player multiplayer on the official website. The price of the game has already dropped to $40 one month after release.

Cheetah
11-07-2004, 18:16
CA makes single player games, first and foremost. All of the TW games have been single player games. They included a MP component to those games for people to enjoy. But the focus of their efforts has always been in making a superior SP game. With RTW, it would appear that they decided to focus even more on the SP side of things and less on the MP side. You may be personally unhappy with that decision, but in no way is that CA "giving up" on anything.

This melodrama acting as if CA personally went around and stabbed each and every MP player in the back is silly. ... If it's not the game for you, well, that's unfortunate, best of luck finding something better.

Bh

It is not a matter of taste, MP in it is current state is a half finished product. I have friends trying to play on MP but they cannot because of connection failures. MP is an advertised feature of RTW, all we ask is to make it work properly, nothing more nothing less. If it does not work then does not advertise it, if you advertise it then make sure it works.

As for my taste, I am sure that RTW MP has a lot greater poitential than MTW had as far as gameplay concerned!!!

Archers are stronger than in MTW, horse archers work as they always should have, spear type units are match for swords, cavs are not overpowered, elephants are not overpowering either (!!!!), chariots add an interesting spin to the game, factions have markedly different strenght and weaknesses, overall IMHO a much greater potential for an enjoyable MP.

Given this potential it is crying shame how CA/Activision handled the MP part of RTW. All that they should have done is to put in a minimal investment to make sure that the basic functions/features work smoothly. IMHO CA/Activison missed a golden opportunity to increase MP share, I am sure that with a minimal amount of care they could have easily doubled or tripled (or even got higher) the size of MP community, firts because all the hype RTW got, second because RTW does have the potential to be a good MP game.

tootee
11-08-2004, 04:35
agree with Cheetah .. and i think RTW combat resolution engine may be much more complex and realistic in a sense.

anyhow i'll give rtw mp a chance.. i think the sync isnt a problem now? except for the lousy lobby/chat design, some real bugs during battle.. i can still bear with the new control mechanism and get up to speed with it.

Louis de la Ferte Ste Colombe
11-08-2004, 09:38
There are still synch problems.

I find RTW enjoyable... when I play with people I know. Otherwise the crowd out there is a bit rougher than in MTW (and ignore is badly missed... when I think I did not need that command for a loooooong time)

Louis,

Marshall Louis-Nicolas Davout
05-04-2011, 13:13
Gil,

Piping dreamers? Come now, you have stooped to our level, at best--calling names like that. That's just offensive and it does nothing to advance the arguments on either side.

I don't want to start a flamewar here as it is unproductive, but I have to respond to your comments. Let me say I respect you more than anyone in the entire CA corporation because you have the cajones to come here and listen to us, talk with us, and from time to time to stand up to us--from what I understand on your own time off the clock which is quite commendable and I've always thought well of you for it. You are the only person at CA that I can count on to listen to me, and only because you personally want to hear--so I really do appreciate that and I appreciate your opinions to.

You hit a raw nerve with the 1% reference, and you are still poking at it. If there is one thing that makes me mad its this much-touted "less than 1%" justification for all the problems in MP. I've been around for long enough to have heard it every time we voice our valid concerns (e.g. with the release of MTW v1.0). In fact, maybe I should just stop complaining about it and accept that whenever CA rolls out the "less than 1%" remark they are really on the defensive for a change and maybe it means stuff will get fixed.

I spend good money on your games and my opinion should be worth as much as any other customer, no matter what "segment" I'm in. If you want to justify poor service to one segment or another, I'd prefer you keep it to yourself or tell us up-front what your position is (preferably before we spend our money).

With all due respect-- what is your personal opinion on this issue 1%? You've asked us what ours is, and we've answered. Now how about yours?

Do you come here just to jab us in the ribs by reminding us that not only CA but the industry at large considers us (and everything we value as MP afficianados) to be of less value than other paying customers? I think not, but with the piping dreamers reference it almost feels like it. This is a sensitive topic for me--the most sensitive topic related to the TW series of games, actually (for me at least).

Let me get to the point-- I knew you would neither embrace nor reject the 1% position based on the way you raised it-- pointing to another unrelated thread somewhere, by someone else, involving some other game. But you see, that position has been advanced time and time again by CA in response to our valid concerns over bugs. In your response (above), you talk out of both sides of your mouth--on one hand you say that it is not CA's position and then you immediately offer the much-touted statistical evidence which CA "has" that justifies that same position.

Which is it? What is your personal opinion? What is CA's official position?

Is it or is it not CA's position that less than 1% of TW sales are driven by MP players?

Are you here just to ask questions without offering your own opinion? Is this a crashcourse in the Socratic method? lol. I'm sorry I went for the cheap laughs-- you got me there. And frankly, I don't know squat about the stardock game or its executives, or the reasons why it failed. I don't know if the MP side of that game was great or not.

Yes, we have the luxury of dreaming about how great R:TW could be-- you have the unenviable task of trying to get us there. But when we are told (directly or indirectly) that our opinions as a community can essentially be ignored--that is going to make us defensive.



Actually thats all we ever asked for was some care, attention, and investigation (like beta testing). But I'm taking another semantic cheap shoap shot--so I won't go further down that road.

I suppose your "statistics" don't include the hundreds upon hundreds (if not thousands) of people who crashed to desktop when they first tried to logon to MP and either gave up or returned the game? I suppose your stats dont include people who couldn't get their CD Key to work? Or what about all the people that were alienated by the lack of MP support (and the plethora of bugs) in the STW and MTW releases-- good solid players who swore never to purchase another EA or CA game again. (Do you remember the massive server crashes and downtime of STW, and all the veterans who left over that? I do). And of course you admit they arent including the LAN players (who in many countries outnumber the online players).

But even so, lets take this 1% stat as the gospel truth--and also assume that no amount of MP support or development will ever increase that percentage to beyond 2%. Is that fair enough? is that too much of an assumption?

If that is true, then why would CA continue to offer an MP side? Just for that 1% bump in sales? Does that make sense? Maybe. If it does make fiscal sense to spend money on MP to gain a 1% bump in sales, then doesn't it also make sense to spend twice as much and hope to gain a 2% bump in sales?

But we never see the increased effort, and so you will never see the increase sales. And then you offer the same old stats to us as justification for not making the effort to begin with? I suggest that the fact that you STILL have 1% MP participation after all the bugs in every release of TW indicates you could have easily grown the MP portion to 2% or 3%.

So maybe you can help us understand why it makes sense for CA to half-ass MP in order to get a 1% increase in sales, while it does not make sense to double your effort to see double the increase in sales?

By the way--these games you suggest were great and that had great MP content that failed, I've not played any of them except Stronghold. I bought Stronghold at the same time I bought STW (I think I bought them both the same day) and I played it for 10 minutes and its sat in my computer desk for 3 years since then. I think I paid $39.95 for stronghold and $19.95 for STW.

Compared to TW, Stronghold is a pathetic excuse for a tactical game. I'm surprised you could even put it in the same class its so bad. I kid you not, I haven't put it into my computer since I bought it over 3 years ago. Really it was just Lemmings on crack with no tactical elements--just puzzle solving and fast clicking.

I've been playing nothing but TW and online poker since I purchased STW. In fact, I haven't purchased a single non-CA game since then. Now that is brand loyalty for you.

and what do we get in return? we get another buggy release and the hoary old justification (direct or indirect) that we are "less than 1%" so we might as well just accept what we are given and be happy about it.

You name plenty of successful MP games yourself--more than I can come up with--more than I knew existed. I just know the market for them exists because everyone I know prefers to play MP, and the vast majority of forum goers I bump into prefer MP. I had no idea there really was such a precedent out there for MP oriented profit. In any case, I think it is safe to say that from a player's perspective those games don't hold a CANDLE to Total War's potential.

"Tell me why we should take any risks without a great deal of care and attention and investigation *and some numbers to back it up*."

Because we are the players and we say so. That's about all we have that we can tell you. If you would share some of your figures or even your opinion maybe we would have something to work off--but you are asking us to persuade you without even knowing where you stand.

Take a look at your numbers from STW and MTW. I'll bet you see a pattern. Immediately after the initial release you see some really good MP numbers online (or trying to logon but getting crashed). Maybe even up to about 1.5% or 2%. Then after a few months the numbers dwindle back down to 1% (dissatisfaction). After the patch you get another small bump, and then dwindle again down to probably about .5% or .75% before the next release.

Here's another guess. Your online numbers went up a little bit after each major release, but not in between (expansions). No matter what happens, there is always a base of maybe .5% that is always around.

That .5% is us, your hardcore loyal MP players. The expansions dont effect MP play that much because they don't bring in any new players and by that time the folks who are fed-up have left and its just us hardcore folks left. Maybe a few come back to try the expansion, but not many.

My guess is that you lose about 1% of MP players PER full-release to frustration and alienation at the numerous MP bugs and poor support (EA was the worst! I still have nightmares about loggin on to the Shoggy server), and that those players never return. Look at the active registered members here at the .org compared to the inactive members. Lots of people have gone the way of the do-do over the years.

One thing is for sure--the unpolished, unfinished, buggy MP aspect of TW full releases drives people away. After the patch your numbers stabilize.

If your "care and attention and investigation and numbers" show that MP is a waste of time, then just cut it already. If not, then take the damn risk and see what happens. Rather than allocating 1% of your budget to MP, try allocating 3% and see what happens. It's not going to bankrupt CA but it will pay off, trust us. Thats all we can say. We are done here in the trenches every day. We see the MP afficianados leave in droves after ever full release. Its been like that after EVERY release for YEARS at a time-- and yet your numbers hover around 1%? Thats because you get new hard-core MP players who are willing to accept the bugs to play this wonderful game of TW--but you can never replace the paying customers that have given up, you can never replace the players who try MP but get errors and quit to play another game.

The vast marketing bonanza that is MP word of mouth has never been tapped into by the Total War series. MP word of mouth has worked AGAINST you. And it always will until you allocate more resources to fixing the problems BEFORE you go to press. No amount of thought and consideration is going to change that fundamental problem-- if you sell me a crappy tasting burger the first time I come to your restaurant, I wont come again. If your response to my complaint is that most of your customers buy your steaks and arent interested in your burgers, so you really don't mind that your burgers suck, then you can also expect I wont return to your establishment to buy a burger.

Then when your burger sales are flat you say, ahh well, nobody wants burgers?

This has got to be the circular logic of the century--can't you guys see that?


I think you should have a look at CA again,you say you respect them?Yet you say the games are crap,shogun's no good!

Well,I'm not on the side of you people who hate CA and then say you like them,I'm on CA's side for this and they're not in my opininon corrupt.Thats why we dont hav e the CA people coming on any total war wensite to talk,becuase as soon he talks..he gets bombarded!

yeah.....I'm gonna sleep....

Ibn-Khaldun
05-04-2011, 14:58
Did you noticed that this was 7 years old thread?

Brave Brave Sir Robin
05-04-2011, 21:04
Did you noticed that this was 7 years old thread?
:laugh4:

Risasi
05-04-2011, 21:58
I think the funniest part is that Takeda appears to be very emotional and passionate about his position on the subject. I'm guessing he was up waaay past his bedtime when he posted this and didn't even see how old this thread had become. Been there, done that. ;-)

vartan
05-04-2011, 22:21
Although I don't find much wrong with recycling threads instead of spamming via a new one, I must say that this may potentially be a record necro in the history of this website: almost exactly 6 years and 6 months.

Lazy O
05-05-2011, 16:29
Just saw the date......


*epic facepalm*

Ludens
05-05-2011, 19:31
The point has been made, guys. Lay off of Takeda, please.