Scorpion
10-05-2004, 22:03
Boy, these issues just keep cropping up, don´t they...
JeromeGrasdyke was kind enough to explain to us the effects of command stars on the general forum. The gist of it is that in addition to the morale, responsiveness and other such boni the stars give straight bonuses to the units´attack values.
Now, I think many of us here agree that it is not fun to play on Hard or Very Hard (battles) because all it means is that the AI gets huge combat bonuses for its units, throwing unit balance to the winds.
These stars, unfortunately, do the very same thing - a 7 star general means +7 attack, basically.
This is why the Julii cut through seemingly similar Gaul units like they weren´t there - the player generally has good quality generals to start with, and then goes from victory to victory, increasing the stars as he goes for his chosen commanders. And this means that the battles in the future will be more and more skewed.
The AI simply can´t do the same.
Now, as for me, I´d like the units on the battlefield as balanced as possible - I don´t want to give the AI unfair bonuses due to difficulty, but nor do I want to use unfair general bonuses.
The question is, can anything be done about it?
Are these things hard-coded, and if yes, is there a workaround? I wonder if the battle mechanics are relative or not....Is attack 120 vs. defence 70 the same as attack 12 vs def 7....or is 132 vs 127 the same thing?
JeromeGrasdyke was kind enough to explain to us the effects of command stars on the general forum. The gist of it is that in addition to the morale, responsiveness and other such boni the stars give straight bonuses to the units´attack values.
Now, I think many of us here agree that it is not fun to play on Hard or Very Hard (battles) because all it means is that the AI gets huge combat bonuses for its units, throwing unit balance to the winds.
These stars, unfortunately, do the very same thing - a 7 star general means +7 attack, basically.
This is why the Julii cut through seemingly similar Gaul units like they weren´t there - the player generally has good quality generals to start with, and then goes from victory to victory, increasing the stars as he goes for his chosen commanders. And this means that the battles in the future will be more and more skewed.
The AI simply can´t do the same.
Now, as for me, I´d like the units on the battlefield as balanced as possible - I don´t want to give the AI unfair bonuses due to difficulty, but nor do I want to use unfair general bonuses.
The question is, can anything be done about it?
Are these things hard-coded, and if yes, is there a workaround? I wonder if the battle mechanics are relative or not....Is attack 120 vs. defence 70 the same as attack 12 vs def 7....or is 132 vs 127 the same thing?