View Full Version : Fighting lemmings in bridge battles
Blimey. I've just fought my first bridge battle as attacker; didn't mean to, but I wasn't paying attention to the campaign map.
I read the bugs-so-far list at the .com site, and realised there were some issues with people falling off precipices. I didn't realise how big those issues were.
With his first charge against my exploratory probe across the bridge, the enemy general and half his heavy cavalry galloped from the middle of the bridge into the water and died. The rest of the unit routed immediately, obviously scared of the bridge.
With the second enemy charge, half a warband missed the bridge entirely and ran down the riverbank. A good quarter of them ended up dead in the water. The rest of the battle was easy, but I took lots of care crossing the bridge with my troops.
Anyone heard rumours of a patch? This is ridiculous.
Colovion
10-06-2004, 19:59
I've heard rumours, yes.
They wouldn't give up on the community - we'll get a patch - but the 'when' factor.... that's the real question.
Marius Maxentius
10-06-2004, 21:49
I've never had any issues with bridge battles. Why do I seem to be the only person who ISN'T experiencing bugs in Rome: Total War?
Why do I seem to be the only person who ISN'T experiencing bugs in Rome: Total War?
To change the subject entirely: How's the camera control in your game? I've just been fighting some bandits at the top of a hill, and the + and - keys don't serve their advertised function. Rather than tilting the camera, they move it forwards and backwards. This is in RTS-style camera control, as specified on page 54 of my manual. It makes fighting people at the top of a hill a trying experience. Of course, I can change back to MTW camera, but I'm used to RTS now. Gah.
Edit: Typo
oh geez did'nt even know we had the option of using the MTW style camera that makes my day
I personally like the new "controls" (when the unit actually obeys ~:handball: ) one real problem here is during pause, and I double click a unit on the field, I get the unit description parchment. It really ruins the flow.
When I have to pause the progression is this:
Pause>find unit in the field>double left click>order>unpause. Instead, I have to find the unit card which is highlighted in white ~:eek:
With the speed and units easily scattering all over, the double-left click during pause ought to put the player behind the unit, so the battle has some continuity.
bmolsson
10-07-2004, 05:15
Blimey. I've just fought my first bridge battle as attacker; didn't mean to, but I wasn't paying attention to the campaign map.
I read the bugs-so-far list at the .com site, and realised there were some issues with people falling off precipices. I didn't realise how big those issues were.
With his first charge against my exploratory probe across the bridge, the enemy general and half his heavy cavalry galloped from the middle of the bridge into the water and died. The rest of the unit routed immediately, obviously scared of the bridge.
With the second enemy charge, half a warband missed the bridge entirely and ran down the riverbank. A good quarter of them ended up dead in the water. The rest of the battle was easy, but I took lots of care crossing the bridge with my troops.
Anyone heard rumours of a patch? This is ridiculous.
Sounds hilarious. Do you by chance have any screen shots ? ;)
I like it when they fall off a wall. They scream all the way down hehehe
bmolsson
10-07-2004, 06:28
I like it when they fall off a wall. They scream all the way down hehehe
That's cruel !!! They might get hurt. Maybe we can put some pillows or something below in the next patch...... ;-)
Sounds hilarious. Do you by chance have any screen shots ? ;)
Sadly not :embarassed: While this was happening, and while it showed the "enemy general is dead" cutscene - a horse running off the side of the bridge - I was frantically trying to remember how to take screen shots.
Sociopsychoactive
10-07-2004, 10:19
I've not had people charge into the water, but then again I've not fought many bridge battles, I have however had lemmings on my walls.
Not an enemy in sight, barely within bow range. I'm sallying out against a superior force (in both numbers and strength of units) and the bulk of my troops are in the form of re-inforcements, so under AI control (grrrrr).
So, I decide to play it safe and bung everything ranged up on the walls. The archers have a merry old time raining death down on the foe's, but I had accidently ordered my principals up there aswell. In the ensuing confusion of archers, javlinners and principals all trying to go up the same tower, the principals promply bunch up and start pushing each other off the walls.
At forst I thought it was enemy fire, and wasn't worried, then more died and my archers were finally out of the way and I saw them steadily pushing their mates off the wall, while not going in or out of a tower and not even attempting to man the walls. All in all they pushed nearly half the unit off to fall screaming to their death before they actually started obeying my frantic commands and came down by the much safer rout of the stairs.
I like this little feature, I'd seen units pushed off when fighting for control of the walls (Ladders are great) but this was the first time I'd had people pushing their mates off, the good old freidnly stab I see....
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