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View Full Version : Re: A Quick Strategic Map Guide & Primer to RTW



Zetto
10-07-2004, 02:02
Can one of the mods add this to the above thread in Guide section?

I'd add one more thing to the sea travel - any ship with troops on board (possbly, with agents too) will move slower than the rest of the fleet. Eg, if u move the fleet with troops on board until it runs out of steam, u can check if individual ships in it still have movement points in it. In my experience, empty ships will be able to move some more. I dunno why, I guess troops weight factors in or something ;)

I think it's something u might want to keep in mind when planning next sea trip :D

bigredlemon
10-07-2004, 07:36
it's all a matter of time. They have one year to move. If a unit takes up half a year to get from land to the coast and onto the ship, then the ship only has half a year left to move. (The first half is wasted, waiting there.)

A ship with troops vs a ship without, if starting from the same place at the same time, will travel the same distance.

This is perfect, and kudos to CA. In other games with fixed movement points, you can get weird things happening.