afrit
10-07-2004, 02:04
I'm sure these have been noted before, but I'd like to know if you think of them as features or bugs.
Mercenary travel: I found that I could sometimes send reinforcements to a garrison or army even if my general cannot reach them in one turn. Just move the general as far along as possible. Then buy some mercs. They start at full movement points. Then send them over to the destination.
If you hire them at the beginnig of the general's travel, they won't go that far.
Although this is a tip, I think more of it as a bug. The mercs should start with the same percentage of movement as the general's when he hired them.
Recruitment queue and population: every unit you add to the queue decreases the population IMMEDIATELY, not when it is really trained. I use this to temporarily control newly acquired cities by filling all the queue with peasants. This drops the population enough for loyalty to get out of the red zone until reinforecemnts arrive. Then I cancel the peasants from the queue and retrieve the money.
I tend to think of this as a feature: you are distracting people by promising to hire them into your army, and therefore you remove them from the restive population (kind of like the US paying Iraqi fighters to enroll in the new army, although they may never fight!).
Afrit
Mercenary travel: I found that I could sometimes send reinforcements to a garrison or army even if my general cannot reach them in one turn. Just move the general as far along as possible. Then buy some mercs. They start at full movement points. Then send them over to the destination.
If you hire them at the beginnig of the general's travel, they won't go that far.
Although this is a tip, I think more of it as a bug. The mercs should start with the same percentage of movement as the general's when he hired them.
Recruitment queue and population: every unit you add to the queue decreases the population IMMEDIATELY, not when it is really trained. I use this to temporarily control newly acquired cities by filling all the queue with peasants. This drops the population enough for loyalty to get out of the red zone until reinforecemnts arrive. Then I cancel the peasants from the queue and retrieve the money.
I tend to think of this as a feature: you are distracting people by promising to hire them into your army, and therefore you remove them from the restive population (kind of like the US paying Iraqi fighters to enroll in the new army, although they may never fight!).
Afrit