Khorak
10-07-2004, 16:19
I understand some people get a great big knot in their knickers when historical accuracy :book: is thrown out the window. I know many people complain about RTW being about as historically accurate as a Hollywood WWII film about an event that involved no Americans.
So why the hell did we get lumbered with the ohhhh so wonderful 'feature' of phalaxes moving to the right during battle, in most cases faster than you can get the morons to move in formation normally? We've got Egyptians about a thousand years out of time, why the doody are my hoplites 'accurately' moving about the place when they should be standing there, poking to death anything that comes near them!? You can't defend a chokepoint ~:grouphug: like this. After 45 seconds you're not defending a gate anymore, you're looking at the stockade wall wondering where all the Hastati went. Hint; they're behind you! How many Greek cities were lost because the Romans walked through the gate as the Hoplites carried on fighting :duel: a few confused guys thirty meters down the road? I'll let you in on a secret. Thermopylae was never lost because of treachery. No. The Spartans actually did a fine job defending the pass until their entire formation mashed itself into the right side cliff face and was surrounded. This was a little embarassing so even the Persians allowed some revisionism to take place.
Is there any way to rid myself of this lunacy? With all due respect, I'd rather play in a world where it's faster to move Hoplites by issuing a move command rather than getting into a fight. :help:
I could cope with cavalry :charge: mowing down phalanx formations with frontal charges if I could just... make... them... actually... stop... moving... like... I... ORDERED!
So why the hell did we get lumbered with the ohhhh so wonderful 'feature' of phalaxes moving to the right during battle, in most cases faster than you can get the morons to move in formation normally? We've got Egyptians about a thousand years out of time, why the doody are my hoplites 'accurately' moving about the place when they should be standing there, poking to death anything that comes near them!? You can't defend a chokepoint ~:grouphug: like this. After 45 seconds you're not defending a gate anymore, you're looking at the stockade wall wondering where all the Hastati went. Hint; they're behind you! How many Greek cities were lost because the Romans walked through the gate as the Hoplites carried on fighting :duel: a few confused guys thirty meters down the road? I'll let you in on a secret. Thermopylae was never lost because of treachery. No. The Spartans actually did a fine job defending the pass until their entire formation mashed itself into the right side cliff face and was surrounded. This was a little embarassing so even the Persians allowed some revisionism to take place.
Is there any way to rid myself of this lunacy? With all due respect, I'd rather play in a world where it's faster to move Hoplites by issuing a move command rather than getting into a fight. :help:
I could cope with cavalry :charge: mowing down phalanx formations with frontal charges if I could just... make... them... actually... stop... moving... like... I... ORDERED!