View Full Version : Where to find the movement & kill speed patches?
Where can these be found?
Where can these be found?
They are in the download section of www.twcenter.net
Colovion
10-08-2004, 19:46
personally I didn't like either of them
the movement one was nice - but it threw things out of wack and it wasn't worth what was gained/lost
the killing one deffinately made the game last longer and I easily had some big battles take 2 or 3 times longer - which was good. The problem was that I found that I also lost many more men than I really should have. Playing against 2 Warbands and 1 Swordsman in teh campaign I lost wat more men than I should have - 2 whole units of Princepes. This is even after totally surrounding them. It's as if there isn't any moral anymore in some of the killing speed ones. I'd like to see a better one -I'm not using them as of now.
personally I didn't like either of them
the movement one was nice - but it threw things out of wack and it wasn't worth what was gained/lost
the killing one deffinately made the game last longer and I easily had some big battles take 2 or 3 times longer - which was good. The problem was that I found that I also lost many more men than I really should have. Playing against 2 Warbands and 1 Swordsman in teh campaign I lost wat more men than I should have - 2 whole units of Princepes. This is even after totally surrounding them. It's as if there isn't any moral anymore in some of the killing speed ones. I'd like to see a better one -I'm not using them as of now.
Ahh, thanks for the information. I was also worried about the mods also canceling each other out if I tried to install both.
What about the bloody green arrows?
Colovion
10-08-2004, 20:14
You can still take the Green Arrows out by going into teh Preferences.txt in the main RTW folder - just scroll down and change teh "FALSE" next to "Disable Arrow Markers" to "TRUE" and you're golden.
I wouldn't say that the mods cancel eachother out - some people are loving them, I just don't. I'm used to the new killing speed I guess and think that if I played with a mod it would be like 1/3 slower instead of 5x slower.
This is even after totally surrounding them. It's as if there isn't any moral anymore in some of the killing speed ones. I'd like to see a better one -I'm not using them as of now.
Units that are totally surrounded and without way of escaping, don't rout, and fight to the death.
It's said several times by your advisors.
This has nothing to do with the mod, it's built in the game :)
DisruptorX
10-08-2004, 20:47
Units that are totally surrounded and without way of escaping, don't rout, and fight to the death.
It's said several times by your advisors.
This has nothing to do with the mod, it's built in the game :)
I have never seen that happen outside of units pinned on a wall during a seige.
You can easily tell if a unit is fighting to the death, its flag will be a white routing flag, and if you put the mouse over it, a caption will read "fighting to the death". Units did the same thing in Medieval, if fleeing units were stuck, they would fight. However, you had to actually watch them to notice this, as the game didn't have a caption or anything.
Colovion
10-08-2004, 22:17
well think about how quickly you'd think an enemy would die if they have 3 sides covered - the 4th side wasn't covered until later in the battle - and each consecutive side was sent in on a charge - which is unfortunately highly deminished in some of those mods
Well, reducing the speed by 25% (as in the mod) is too much. The game graphic engine is after all structured on speed and adrenalin. But this, although fun to look at leaves nothing for tactics. So I found that just decreasing the speed by 5-10% for most normal terain types and down to 20% for the most difficult to move (dence forest and snow) is just perfect. The cavalry charge still has the "feel" of flying and I can react pretty fast.
Now the same with kill ratio. The 50% of originall is waaay to much. I can see soldiers to swing their swords and then thing about their wife back home... their nice conversations with their friends and philosophers in the market...
then again oh...swing their swords.
75 or 80 % is the perfect for me.
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Metron ariston
Greek proverb
DisruptorX
10-09-2004, 04:00
I tried the speed mod, and didn't keep it. The reason? The walk speeds in RTW are just right, so slowing everything down makes units walk too slowly.
I did install the kill rate mod, and I will never play a game without it, unless they come out with an improved version.
Colovion
10-09-2004, 04:10
Yeah the kill rate mod is the only thing needed IMO - the running and all that is fine for me. The Cav are insane-fast and the charging is rather quick as well but the units tend to get tired out really quickly if you just run them around like that.
As it is I'm lucky if I don't press the "Three TImes Faster" button. I like the vast expanse of the land and I've gotten fully used to the running speed. I'm still getting used to the killing speed though.
Orda Khan
10-09-2004, 11:59
Well I have to disagree here, the 0.5 speed mod is excellent IMO. I have both this and the killrate mod installed and would never dream of going back to the insane speeds of the vanilla game. My advice to anyone would be try them for yourself first
.....Orda
Colovion
10-09-2004, 19:32
Well I have to disagree here, the 0.5 speed mod is excellent IMO. I have both this and the killrate mod installed and would never dream of going back to the insane speeds of the vanilla game. My advice to anyone would be try them for yourself first
.....Orda
I agree. I also think that anyone who doesn't like the kill-speed mod which modifies the HP or the rate of attack to try the one that gives buffs to the defense of units - it won't messup the animations and the after battle reports won't be wacked.
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