troymclure
10-11-2004, 12:14
Couple o' things.
Family member numbers and regions gained seemed to be linked, the two numbers tend to be hovering around the same number, regions gained climbs when i go on a big expansion, shortly after my family will start giving birth again.
Seiges are fun but sometimes if i destroy a seige engine the units that were "associated" with that engine don't take part in the battle again. ie if i get beseiged and they come to the battle with 3 towers and a ram and i destroy two towers before they get too the walls then the units pushing the towers and the ones it seems the ai had designated to run up said towers simply stop and become arrow fodder.
In regards to diplomacy i seem to be having some success with giving allies a low tribute over many turns, ie playing as pontus right now i'm allied with egypt, armenia and parthia and i give them all 100 denari every turn, i just renew the deal after a set amount of turns. So far they are extremely courteous and the alliance we have seems quite solid (after 15 or so years).
ps:- I'm also going to buck the trend and say i think the battles are actually more historically accurate now that they're faster than in mtw. I know the kill rate of cavalry is over the top but from all accounts of battles i've read (not that i'm that well read), there is alot of make the plan order the units in and that was it, obviously you have your flankng manavoures and reserve units and what not but that hasn't changed. Once your men are commited to the fight it's just who's battle plan wins out, i think the game only really becomes a clickfest once units start routing or the battle gets messy, this was also traditionally one of the more dangerous times for either army so it's not such a bad thing IMO.
Anyways also a thank you to CA because i've been playing this game pretty much non-stop since it came out and it's definately game of the year IMHO.
Family member numbers and regions gained seemed to be linked, the two numbers tend to be hovering around the same number, regions gained climbs when i go on a big expansion, shortly after my family will start giving birth again.
Seiges are fun but sometimes if i destroy a seige engine the units that were "associated" with that engine don't take part in the battle again. ie if i get beseiged and they come to the battle with 3 towers and a ram and i destroy two towers before they get too the walls then the units pushing the towers and the ones it seems the ai had designated to run up said towers simply stop and become arrow fodder.
In regards to diplomacy i seem to be having some success with giving allies a low tribute over many turns, ie playing as pontus right now i'm allied with egypt, armenia and parthia and i give them all 100 denari every turn, i just renew the deal after a set amount of turns. So far they are extremely courteous and the alliance we have seems quite solid (after 15 or so years).
ps:- I'm also going to buck the trend and say i think the battles are actually more historically accurate now that they're faster than in mtw. I know the kill rate of cavalry is over the top but from all accounts of battles i've read (not that i'm that well read), there is alot of make the plan order the units in and that was it, obviously you have your flankng manavoures and reserve units and what not but that hasn't changed. Once your men are commited to the fight it's just who's battle plan wins out, i think the game only really becomes a clickfest once units start routing or the battle gets messy, this was also traditionally one of the more dangerous times for either army so it's not such a bad thing IMO.
Anyways also a thank you to CA because i've been playing this game pretty much non-stop since it came out and it's definately game of the year IMHO.