Bob the Insane
10-12-2004, 14:23
Started an H/H Scipii full campaign for a bit of Roman seagoing action…
A few occurrences that I found interesting:
The Greeks are daft at negotiation, after I kicked them off Sicily them first offered a ceasefire if I gave them back Syracuse but back down to just a ceasefire and then offered me Trade Rights if I gave them back Syracuse but again back down to just Trade Rights…
The Carthaginians are weak as anything… Booted them of Sicily in the 2nd year of the game and had their North African holdings by the 10th year of the game. I think they was a lot of their budget building elephants where then should be building loads of archers and heavy infantry to hold the cities…
Which leads me to the assaulting of a city defended by elephants; it gave me pause for thought that’s for sure. The city had stone walls and 2 elephant unit and 2 cavalry units defending. I took the walls, gates and nearest towers practically unopposed but the elephants where waiting on the inside of the gate and I was not sure what to do. Fortunately I also use the Historical Battles trick to disable the battle timer for my campaigns so time was not an issue. I got some Hastati, Velites, mercenary peltists and mercenary slingers up on the walls (didn’t have any archers) and set them on fire at will and left them for a while showering the elephants with missile fire. The elephants ran about a bit and would even rampage a little, but never went far from the gates. So then a put my mercenary hoplites (2 full units with the first level of weapon upgrades) through the gates ensuring they were in guard and phalanx modes. I tried to keep them in good order and placed them inside the gates back to back and in pretty formations. It worked beautifully the elephant died on mass when they tried to run through the phalanx from the front, I had more difficulty with the cavalry units but they died quick enough too…. Hoplite Mercenaries, the best investment a Roman can make…
Final piece of oddness in the campaign, the Senate asked me to take one of the Gaul settlements and I was one turn too late in taking it (arrgghhh we are camped outside the walls building rams!?!?). Anyway I took the town and trashed it, then sold it to the Senate faction for 1000d and walked away smiling expecting it to revolt or be conquered by the Gaul… But not only did it refuse to revolt despite having no garrison for about 4 turns, but the Gaul’s left it well alone too… Over the course of the next 10 years the Senate transported troops out there and have taken a second Gaul city!?!?! They are doing better than the Julii!!!
Anyway it’s all too much fun… ~D
Now back to dealing with the backstabbing Egyptian who has just attacked despite our alliance!!! :help:
A few occurrences that I found interesting:
The Greeks are daft at negotiation, after I kicked them off Sicily them first offered a ceasefire if I gave them back Syracuse but back down to just a ceasefire and then offered me Trade Rights if I gave them back Syracuse but again back down to just Trade Rights…
The Carthaginians are weak as anything… Booted them of Sicily in the 2nd year of the game and had their North African holdings by the 10th year of the game. I think they was a lot of their budget building elephants where then should be building loads of archers and heavy infantry to hold the cities…
Which leads me to the assaulting of a city defended by elephants; it gave me pause for thought that’s for sure. The city had stone walls and 2 elephant unit and 2 cavalry units defending. I took the walls, gates and nearest towers practically unopposed but the elephants where waiting on the inside of the gate and I was not sure what to do. Fortunately I also use the Historical Battles trick to disable the battle timer for my campaigns so time was not an issue. I got some Hastati, Velites, mercenary peltists and mercenary slingers up on the walls (didn’t have any archers) and set them on fire at will and left them for a while showering the elephants with missile fire. The elephants ran about a bit and would even rampage a little, but never went far from the gates. So then a put my mercenary hoplites (2 full units with the first level of weapon upgrades) through the gates ensuring they were in guard and phalanx modes. I tried to keep them in good order and placed them inside the gates back to back and in pretty formations. It worked beautifully the elephant died on mass when they tried to run through the phalanx from the front, I had more difficulty with the cavalry units but they died quick enough too…. Hoplite Mercenaries, the best investment a Roman can make…
Final piece of oddness in the campaign, the Senate asked me to take one of the Gaul settlements and I was one turn too late in taking it (arrgghhh we are camped outside the walls building rams!?!?). Anyway I took the town and trashed it, then sold it to the Senate faction for 1000d and walked away smiling expecting it to revolt or be conquered by the Gaul… But not only did it refuse to revolt despite having no garrison for about 4 turns, but the Gaul’s left it well alone too… Over the course of the next 10 years the Senate transported troops out there and have taken a second Gaul city!?!?! They are doing better than the Julii!!!
Anyway it’s all too much fun… ~D
Now back to dealing with the backstabbing Egyptian who has just attacked despite our alliance!!! :help: