ToranagaSama
10-12-2004, 16:23
In MTW and STW a "withdrawal" is a defeat, and as such it negatively impacted your General's Command, Influence and Moral (possibly more), but the General and the Army lived to fight another day.
I fully expected the same to be carried over into RTW.
I attempted a siege with a (if I recall) a 5 Star Command General, also with a couple of Influence wreaths and 4 Administrative Scrolls. Obviously, a very valuable potential Govenor. Very Valuable!!
I attempted to break a Siege with this General and roughly a half stack of troops, a third of which were Town Watch. This was at an early stage of a Campaign.
Now, knowing how delicate Generals are(, and will die, if an enemey troop even looks funnay at them ;) . I had absolutely NO intention of actually allowing my General to *risk* himself in combat.
Breaking the seige was going to be a bit of a chance with all the Town Watch units, but I was pressed to get this Siege over with. I intended to use up the Town Watch units, sending them first and then my Hasti behind. I planned to make a quick assessment of the TW and then make a decision as to whether it would be prudent to continue and press the attack.
This was a mistake in a couple of ways. First, when attempting such an attack, its better to send the Hasti first, and then the Town Watch. I knew after a short engagement that the TW would get chewed up and then start to Flee, but I thought that with the Hasti at their back pressing the attack the TW would have little choice but to continue fighting. Wrong! (This worked in MTW.)
Instead, the TW turned to Flee and jammed themselves right into the Hasti, putting their backs to the enemey, and encumbering the attack of the Hasti. The Hasti weren't able maintain formation, fighting individually rather than as a Unit, and, so, took serious loses.
It was a small but intense battle for the Gates of the City, ebbing back forth a few times. Ultimately, my General's troops were able to rally and take the Gate, reducing the Enemey troops defending the Gate to mere remnants of their former Units.
At one tipping point, I thought to have my General charge into the Battle, knowing he and his Bodyguard would shift the battle, I resisted the temptation as the General was more valuable, than the outcome of this SINGLE Siege attack. They would be victorious, but the General himself would probably be dead.
Yet, once there was a gap in the Gate, I charged my General through the Gap and into the City, at which point the the remnants of the Gate defenders turned and fled running through the City.
Here's where things get really interesting. After taking the Gate, and having my General enter *safely* into the City, I began to quickly organize the remains of my Hasti troops, and to gather the remants of my previously Fleeing and now Rallying Town Watch units, who seemed to be recovering from their fear. In all total, they may have had the numbers equivalent to two and half full units, but weren't full units, but bits and pieces of former units.
While I and My general were waiting for these troops to get it together, I decided to do a fly over of the City Center, where I expected to find a few scragglers waiting to be slaughtered. Rather, what I found was a full unit of Light Infrantry and a full unit of Light CAVALRY! Fully Rested and Waiting, having never taken part in the Gate battle.
~:eek:
I quickly determined it was time to BUG OUT! before they decided to Charge my General. I quietly eased my General through the Gate and outside the City Walls, and summarily issued the *Withdrawal* order to all my remaining troops----RUNNNNN!!!!
My General and his Body Guard, turned and never looked back, making it off the field of battle with nary a scratch.
Poof! End Battle. I lose. Snap Back to Reality (Eminem)...ahh...I mean back to the Campaign Map: General, General, where are you General?? Has anyone seen my General?
Have any of YOU seen my General? Please tell him to come back to his troops!
WTF??!!
Maybe *Scotty* beamed him up?
:furious3:
All my effort to perserve my General, bringing him close to shore up my waivering troops, while managing to keep safe, all for naught!!
---
Is this a bug or what? Does this happen only with Sieges, or will this also happen far from any City?
I fully expected the same to be carried over into RTW.
I attempted a siege with a (if I recall) a 5 Star Command General, also with a couple of Influence wreaths and 4 Administrative Scrolls. Obviously, a very valuable potential Govenor. Very Valuable!!
I attempted to break a Siege with this General and roughly a half stack of troops, a third of which were Town Watch. This was at an early stage of a Campaign.
Now, knowing how delicate Generals are(, and will die, if an enemey troop even looks funnay at them ;) . I had absolutely NO intention of actually allowing my General to *risk* himself in combat.
Breaking the seige was going to be a bit of a chance with all the Town Watch units, but I was pressed to get this Siege over with. I intended to use up the Town Watch units, sending them first and then my Hasti behind. I planned to make a quick assessment of the TW and then make a decision as to whether it would be prudent to continue and press the attack.
This was a mistake in a couple of ways. First, when attempting such an attack, its better to send the Hasti first, and then the Town Watch. I knew after a short engagement that the TW would get chewed up and then start to Flee, but I thought that with the Hasti at their back pressing the attack the TW would have little choice but to continue fighting. Wrong! (This worked in MTW.)
Instead, the TW turned to Flee and jammed themselves right into the Hasti, putting their backs to the enemey, and encumbering the attack of the Hasti. The Hasti weren't able maintain formation, fighting individually rather than as a Unit, and, so, took serious loses.
It was a small but intense battle for the Gates of the City, ebbing back forth a few times. Ultimately, my General's troops were able to rally and take the Gate, reducing the Enemey troops defending the Gate to mere remnants of their former Units.
At one tipping point, I thought to have my General charge into the Battle, knowing he and his Bodyguard would shift the battle, I resisted the temptation as the General was more valuable, than the outcome of this SINGLE Siege attack. They would be victorious, but the General himself would probably be dead.
Yet, once there was a gap in the Gate, I charged my General through the Gap and into the City, at which point the the remnants of the Gate defenders turned and fled running through the City.
Here's where things get really interesting. After taking the Gate, and having my General enter *safely* into the City, I began to quickly organize the remains of my Hasti troops, and to gather the remants of my previously Fleeing and now Rallying Town Watch units, who seemed to be recovering from their fear. In all total, they may have had the numbers equivalent to two and half full units, but weren't full units, but bits and pieces of former units.
While I and My general were waiting for these troops to get it together, I decided to do a fly over of the City Center, where I expected to find a few scragglers waiting to be slaughtered. Rather, what I found was a full unit of Light Infrantry and a full unit of Light CAVALRY! Fully Rested and Waiting, having never taken part in the Gate battle.
~:eek:
I quickly determined it was time to BUG OUT! before they decided to Charge my General. I quietly eased my General through the Gate and outside the City Walls, and summarily issued the *Withdrawal* order to all my remaining troops----RUNNNNN!!!!
My General and his Body Guard, turned and never looked back, making it off the field of battle with nary a scratch.
Poof! End Battle. I lose. Snap Back to Reality (Eminem)...ahh...I mean back to the Campaign Map: General, General, where are you General?? Has anyone seen my General?
Have any of YOU seen my General? Please tell him to come back to his troops!
WTF??!!
Maybe *Scotty* beamed him up?
:furious3:
All my effort to perserve my General, bringing him close to shore up my waivering troops, while managing to keep safe, all for naught!!
---
Is this a bug or what? Does this happen only with Sieges, or will this also happen far from any City?