Slaists
10-13-2004, 16:19
i had 6 units of principes storm the walls of a greek city. they took the walls and then lost the battle to city pathing stupidity... the units would climb off the walls, and fight off the defenders all fine.
the problem started when i ordered the principes to the town square... either they would not listen at all (they would just stand, the unit icon displaying "idle") or would walk forward a few yards along my waypoints towards the squre and then turn around and march back to the wall...
in the end, i managed to get the grand total of ONE principe unit to the square where they seemed to be successful in gaining an edge over the lone hoplite unit there. nonetheless, not in time before the battle timer ran out...
i replayed the battle (don't tell anyone!) and the pathing was fine... seems, this problem is unpredictable...
p.s. i was playing on large unit size.
the problem started when i ordered the principes to the town square... either they would not listen at all (they would just stand, the unit icon displaying "idle") or would walk forward a few yards along my waypoints towards the squre and then turn around and march back to the wall...
in the end, i managed to get the grand total of ONE principe unit to the square where they seemed to be successful in gaining an edge over the lone hoplite unit there. nonetheless, not in time before the battle timer ran out...
i replayed the battle (don't tell anyone!) and the pathing was fine... seems, this problem is unpredictable...
p.s. i was playing on large unit size.