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View Full Version : a big siege disappointment...



Slaists
10-13-2004, 16:19
i had 6 units of principes storm the walls of a greek city. they took the walls and then lost the battle to city pathing stupidity... the units would climb off the walls, and fight off the defenders all fine.

the problem started when i ordered the principes to the town square... either they would not listen at all (they would just stand, the unit icon displaying "idle") or would walk forward a few yards along my waypoints towards the squre and then turn around and march back to the wall...

in the end, i managed to get the grand total of ONE principe unit to the square where they seemed to be successful in gaining an edge over the lone hoplite unit there. nonetheless, not in time before the battle timer ran out...

i replayed the battle (don't tell anyone!) and the pathing was fine... seems, this problem is unpredictable...

p.s. i was playing on large unit size.

Bob the Insane
10-13-2004, 16:34
I have seen this when the unit is split with some soldiers still on the walls, the main unit will not respond...

It gets worse if you have not waited for the whole unit to climb the seige equipment before telling to go down into the street...

Personally I divide my troops to to those i am putting on the wall and a seperate group I bring in through the gates, after they are captured, for taking the square...

I also ensure the battle timer is off so I can wait around for the mincers to sort their (virtual) lives out...

Jambo
10-13-2004, 17:02
I think some of the dodgy pathfinding in cities happens when you have units grouped, especially in their starting group which may be fairly well spread. I've been experimenting quite a bit with this and it seems that when you ungroup the units and then simply select a bunch of them (without shift + grouping them) they then have no problem moving around the streets.

Operating with grouped units is not a good idea for city battles. It sometimes also has problems in forested maps, particularly when siege equipment is involved as they're unable to move in the trees.

Try it and see.

Cheers

Slaists
10-13-2004, 19:47
I think some of the dodgy pathfinding in cities happens when you have units grouped, especially in their starting group which may be fairly well spread. I've been experimenting quite a bit with this and it seems that when you ungroup the units and then simply select a bunch of them (without shift + grouping them) they then have no problem moving around the streets.

Operating with grouped units is not a good idea for city battles. It sometimes also has problems in forested maps, particularly when siege equipment is involved as they're unable to move in the trees.

Try it and see.

Cheers

probably this was the case: i.e., i had the units grouped in the first try. i had them ungrouped in the second, when they actually started to listen to me.