Log in

View Full Version : Roman enslavement: Senate gets 25%



Doug-Thompson
10-14-2004, 02:14
I should read "Read Me" files more often.

When a Roman faction or a faction allied to a Roman faction enslaves the population of captured city, 25 percent of the slaves go to the capital of the Roman Senate faction.

Other little tidbits:

Population and Unit Training
The minimum population size in any settlement is 400. Units cannot be trained if the population drops below 400.

(Note: Apparently, whether you use "small" or "huge" or whatever unit size makes no difference -- D.Th.)

Auto Resolve Battle Difficulty
"The battle difficulty is solely used to determine the level of difficulty when the player is playing on the 3d battle map."

Bribing Armies
"Also, players must have at least 2000 Denarii in their treasury to be able to bribe a rebel army. Otherwise no options will appear when attempting to bribe the rebel army."


Unit Disappearance After a Battle
"When a foot unit goes into battle, and is victorious, and if that very same unit has only 6 soldiers remaining after the battle, that unit will disappear from the Campaign Map. This applies to both auto-resolving and manually fighting a battle, but this does not occur with Cavalry or Generals units. Also, please note that heavily damaged unit cards will not survive returning to the campaign map."

Time Remaining
"During battle, the 'time remaining' will appear when hovering your mouse cursor over the hourglass indicator on the HUD. This is not real time remaining, but game time remaining."

Movement of Grouped Units
"Grouped units must form up before moving through confined areas like gates, fords, bridges, and broken down walls. These units will not move unless they are able to move as a group. As an option players can un-group units and order them through one unit at a time."

(Note: This might explain some of the problems reported in siege battles.)

Bhruic
10-14-2004, 12:12
Hmm, nice list, but:


Bribing Armies
"Also, players must have at least 2000 Denarii in their treasury to be able to bribe a rebel army. Otherwise no options will appear when attempting to bribe the rebel army."

is patently false. The option was available to me with less than 100 Denarii. Of course, they won't accept unless you have enough to meet their price (ie, you can't go into debt with a bribe). But I have successfully bribed rebel stacks with just over 1000 Denarii (asking price was ~800).

Bh

Ken
10-14-2004, 14:57
Bhruic is right about the bribe amounts. I have successfully bought off rebel scum with only aout 700 denari in my treasury, and it only cost me about 600.

The badly damaged units not making it back is interesting and explains a few things that I was wondering about. I wonder if those troops are used to top up other units or if they just dissapear?

smoothiemaker
10-14-2004, 16:37
i have bribed a army 200 and i had only 250. but once i figgered out that you only get the bribed toops that are from your tech tree i stoped

smoothiemaker
10-14-2004, 16:55
i played the game and figured iut that you need at least 2000 to bribe a enemy family member

Belenus
10-14-2004, 21:32
I should read "Read Me" files more often.

When a Roman faction or a faction allied to a Roman faction enslaves the population of captured city, 25 percent of the slaves go to the capital of the Roman Senate faction.



25%?! Now that just isn't right, the senate gives me missions, tries to force my generals to suicide if I fail, and now takes some of my slaves?! I knew something was going on behind my back.....

The manual never said anything about slaves going to the senate faction, they should of put it in there so people would know what was going on.

Doug-Thompson
10-14-2004, 21:38
As the previous discussions about bribes shows: Just because the "read me" says it doesn't make it so. I've not tested any of these statements in the game.

If that particular thing about slaves is true, though, that's quite a cut.

Darth Binky
10-14-2004, 22:03
I've frequently run into the population 400 issue, especially in my latest game as the Julii. I'm not going to rehash the bribe issue, since that's already been covered (I agree with Bhruic and the rest).

You do need to have the people in the province to be able to raise units. The population can't go below 400, period; even if you massacre the population and bring in a plague.

But you cannot raise new units unless the population can "cover" the unit size. So to raise an 80 man unit of Hastati, you need to have 480 men in the province. If you've got 482, then you will be able to raise exactly one unit of Hastati. It does appear that raising units in this manner will in fact drop the population. This also affects retraining damaged units similarly.

It's only noticeable towards the beginning of the game, especially if you are the Julii attacking the puny Gallic villages, for example. Wipe them out and you'll have to wait a bit before replenshing your lost troops (if any ~;)). Bigger cities will have hundreds of survivors of your purges, so you won't have trouble raising units, or at least I haven't yet (now that I'm attacking the Greeks/Macedonians, who have large, well-established cities).

I haven't really bothered trying to see if the slave thing is true. That'd be difficult to prove, methinks. Or more time-demanding than I'm willing to spend on it. ~:)

Upward Mobility
10-15-2004, 00:10
I haven't really bothered trying to see if the slave thing is true. That'd be difficult to prove, methinks. Or more time-demanding than I'm willing to spend on it. ~:)

The slave thing would actually, IMO, be pretty easy to confirm. I usually have a spy and a diplomat in the Senate's province (never know when a decent stack is going to be sitting there without a family member leading it, just begging to be included in your forces at a discount, since it costs less to bribe than it does to actually recruit, in my experience).

Double-click on Rome, check the population. (your spy should allow you to see this, right? Correct me if I am remembering this wrong). Do your attack on a city, note the number of slaves from enslavement, then check Rome's pop. This is of course assuming that you haven't gifted an annoying border province to Rome to have the barbarians attack THEM instead of you. ~;)

Total extra time: about a minute. ~:) In fact, I think I will try this tonight after I get home from work.

Unless I am forgetting some other factor?