Doug-Thompson
10-14-2004, 02:14
I should read "Read Me" files more often.
When a Roman faction or a faction allied to a Roman faction enslaves the population of captured city, 25 percent of the slaves go to the capital of the Roman Senate faction.
Other little tidbits:
Population and Unit Training
The minimum population size in any settlement is 400. Units cannot be trained if the population drops below 400.
(Note: Apparently, whether you use "small" or "huge" or whatever unit size makes no difference -- D.Th.)
Auto Resolve Battle Difficulty
"The battle difficulty is solely used to determine the level of difficulty when the player is playing on the 3d battle map."
Bribing Armies
"Also, players must have at least 2000 Denarii in their treasury to be able to bribe a rebel army. Otherwise no options will appear when attempting to bribe the rebel army."
Unit Disappearance After a Battle
"When a foot unit goes into battle, and is victorious, and if that very same unit has only 6 soldiers remaining after the battle, that unit will disappear from the Campaign Map. This applies to both auto-resolving and manually fighting a battle, but this does not occur with Cavalry or Generals units. Also, please note that heavily damaged unit cards will not survive returning to the campaign map."
Time Remaining
"During battle, the 'time remaining' will appear when hovering your mouse cursor over the hourglass indicator on the HUD. This is not real time remaining, but game time remaining."
Movement of Grouped Units
"Grouped units must form up before moving through confined areas like gates, fords, bridges, and broken down walls. These units will not move unless they are able to move as a group. As an option players can un-group units and order them through one unit at a time."
(Note: This might explain some of the problems reported in siege battles.)
When a Roman faction or a faction allied to a Roman faction enslaves the population of captured city, 25 percent of the slaves go to the capital of the Roman Senate faction.
Other little tidbits:
Population and Unit Training
The minimum population size in any settlement is 400. Units cannot be trained if the population drops below 400.
(Note: Apparently, whether you use "small" or "huge" or whatever unit size makes no difference -- D.Th.)
Auto Resolve Battle Difficulty
"The battle difficulty is solely used to determine the level of difficulty when the player is playing on the 3d battle map."
Bribing Armies
"Also, players must have at least 2000 Denarii in their treasury to be able to bribe a rebel army. Otherwise no options will appear when attempting to bribe the rebel army."
Unit Disappearance After a Battle
"When a foot unit goes into battle, and is victorious, and if that very same unit has only 6 soldiers remaining after the battle, that unit will disappear from the Campaign Map. This applies to both auto-resolving and manually fighting a battle, but this does not occur with Cavalry or Generals units. Also, please note that heavily damaged unit cards will not survive returning to the campaign map."
Time Remaining
"During battle, the 'time remaining' will appear when hovering your mouse cursor over the hourglass indicator on the HUD. This is not real time remaining, but game time remaining."
Movement of Grouped Units
"Grouped units must form up before moving through confined areas like gates, fords, bridges, and broken down walls. These units will not move unless they are able to move as a group. As an option players can un-group units and order them through one unit at a time."
(Note: This might explain some of the problems reported in siege battles.)