View Full Version : Build farms!
i've noticed alot of people telling everyone to stop building farms.
why?!!?
Squalor, there is a way around it.
step 1
Build a farm.
This increases your income as well as your population growth. More people = more money.
step 2
Pull the garison out.
When the city becomes expensive to control (population about 25,000), pull the garrison out.
step 3
Sell the city.
In the same turn sell the city to your enemy, or someone you plan to attack. Get good money for it too.
step 4
Take the city back.
In the same turn put the garrison back into the city. The new owners have not had a chance to do anything.
step 5
Exterminate.
Exterminate the population brings it down to about 8,000-10,000. and give you about 20,000-40,000
Now you have to rebuild some demaged buildings, but the price you got for extermination, is way more than this cost. The farms and other advanced building in this city will bring the population back up quickly.
step 6
Repeat.
do this again ang again when the city population reaches 25,000. usually every 30-40 years.
Alternitive.
Don't have any enemies?
Step 1
Build farms
Step 2
Train a diplomat.
Step 3
Move the army out.
Step 4
Let the city revolt.
Step 5
a) if the rioters have a good army let them leave the city to attack you.
run away from the battle (because you peassant garrison will get killed)
bribe the army (usually costs 1000-2000), besiege the city
b) If the rioters have a bad army, besiege the city.
Step 6
exterminate
Step 7
rebuild and repeat
Man, why do you even play this game? :rolleyes: ~D
The_Emperor
10-15-2004, 11:13
You cannot do this with a rebellious city because when it revolts you get a rebel army turn up.
I did it once in carthage and a new Carthaginian army appeared in the city complete with War Elephants (and walls cannot be removed from a city to make it easier to take)... It was a nightmare retaking the place in order to exterminate again and reduce squalor and unrest.
Also often such an army cannot be bribed.
Dark_Magician
10-15-2004, 11:20
can we sell their hair as well?
You cannot do this with a rebellious city because when it revolts you get a rebel army turn up.
I did it once in carthage and a new Carthaginian army appeared in the city complete with War Elephants (and walls cannot be removed from a city to make it easier to take)... It was a nightmare retaking the place in order to exterminate again and reduce squalor and unrest.
Also often such an army cannot be bribed.
but you can still sell it and take it back, you don't have to hold a siege, there's no one in there.
Vlad Tzepes
10-15-2004, 11:43
Man... this is so... :embarassed: nazi effectiveness... I'm not sure that should be the spirit of the game.
Patricius
10-15-2004, 13:29
Peasant garrisons and monthly games, if needed, solved all problems. Deliberately provoking revolts is silly.
The city information contains two squalor meaurements: one related to health and the other sentiment? Which is the related to the squalor so much complained about?
The_Emperor
10-15-2004, 13:31
When you go into your city details screen, have a look at how many rats you can see... If theres a lot then you have one Squalid slum of a city!
When you go into your city details screen, have a look at how many rats you can see... If theres a lot then you have one Squalid slum of a city!
You must be a slumlord as I have yet to see rats on that screen.
Also selling a city that rebels looks bad on you
Not so easy to give a province away. in most of my games, factions refuse to take provinces -- they say i'll take them back in a round anyways, or that they don't trust me.
I've even tried offering tens of thousands of denari to get them to take the city, but no go.
Empedocles
10-15-2004, 17:52
Just a quicknote:
I know I may be repeating opinions but I don't believe in all those tactis many players use to win the game.
I will not kill 8000 people (NOTE: I understand it's a game) just because I will have less squalor or more money.
I still didn't play RTW, but I will try no to eliminate civilians just because I conquered a city and need money (unless my situation is critic).
In MTW I nearly never killed prisioners and tried to mantain a historical way of playing the game (I will never attacked the Aragonese and ally with the Almohads as the Spanish).
It's just my way to play a game, I'm not sayins is the right one.
Bye
PS: I also believe that if building farms have such an inmese counter effect in squalor as everyone says then CA should fix it, because it's the first time I hear improving farmland can give big problems to a nation.
Nero did it, to Rome, to make room for his phat pad.
But who wants to be Nero. I want to be like Augustus.
Another, slightly more realistic option, settlers. Back in the day, when cities became overcrowded, many city-states would send out settlers to found a new city. This increased total revenue (because now you had two city's worth of farm revenue), solidified your people's hold on a chunk of land, and relieved squallor problems. In RTW you can't found new cities (at least not to my knowledge) but you can "redistribute" your population.
Step 1 - Jack up the tax rate in the over-populated city to bring down growth rate
Step 2 - Click on the over-populated city
Step 3 - Alt-Right click on the under-populated city
Step 4 - Cue up a bunch of Peasants (this will often increase happiness, allowing an even higher tax rate)
Step 5 - Disband the Peasants in the under-populated city when they arrive.
Meneldil
10-15-2004, 18:01
The most stupid thing is not that players exterminate their population, but that the game works in a way that exterminating your cities regularly is the best thing to do
chemchok
10-15-2004, 18:08
The most stupid thing is not that players exterminate their population, but that the game works in a way that exterminating your cities regularly is the best thing to do
Yeah. It doesn't make any sense that population has no influence on income. Changing that would completely alter how players deal with hostile populations.
Yeah. It doesn't make any sense that population has no influence on income. Changing that would completely alter how players deal with hostile populations.
population does effect income and someone did a chart to show how it worked
Vlad Tzepes
10-15-2004, 18:51
The most stupid thing is not that players exterminate their population, but that the game works in a way that exterminating your cities regularly is the best thing to do
Yeah... imagine the guys at CA now realising how their concept of making the game a challenging experience turns into a "genocide is fun AND profitable" discovery among the teen-agers... AFAIK, it's the first game I play where exterminating whole cities is a great way of solving the economical problem. Romans completely destroyed Carthage, yes, but never assasinated whole populations. Gengis Khan is the one famous for that way of chasing boredom away...
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