Ktonos
10-19-2004, 12:31
A thread for anyone who would like to post some ideas, for the patch, expansion or just for sharing them.
Mine are:
1. Bribed units: No unit disbands. They all become now mercenaries for the bribing faction. Bribing costs remains the same (now any good army would have to be extremely gold demands), but if the unit is on its own terittory the cost should be doubled, or affected by the influence of the local governor. I think its easy, as CA should just add every units "green skinned" version.
eg. If a Greek diplomat bribes a Roman army of 3 Hastati and 2 Triarii, those would just become mercenaries, with the apropriate support cost and their colours would turn to dark green.
2. Attrition: A Europa Universalis feature. Campaigning units take constant minor losses depending on how many years an army travels outside homeland, how many battles they lost, the command stars of the general, the terrain (especially during winters on snowing territories) and how much the territory is pillaged. Better quality units are less affected than lower quality units.
This could make it harder for invaders, and mostly the human player, to maintain a huge army on enemy territory. Its historicaly true and would give a new dimension on the winter/snow effect of the campaign map.
3. Trade resources: Just like civ. Factions with trade rights can buy/sell/exchange or bargain for other diplomatic issues recourses. Incoming Elephants from Carhago to Rome would enable the commision of mercenary elephant units there. Iron would enable every unit producted in the recieving state to have +1 armor quality. Apropriate effects for other resources should take place.
4. Naval warfare. Ships stationed on enemy naval trade routes pilage them the same way armies pillage land trade routs.
Mine are:
1. Bribed units: No unit disbands. They all become now mercenaries for the bribing faction. Bribing costs remains the same (now any good army would have to be extremely gold demands), but if the unit is on its own terittory the cost should be doubled, or affected by the influence of the local governor. I think its easy, as CA should just add every units "green skinned" version.
eg. If a Greek diplomat bribes a Roman army of 3 Hastati and 2 Triarii, those would just become mercenaries, with the apropriate support cost and their colours would turn to dark green.
2. Attrition: A Europa Universalis feature. Campaigning units take constant minor losses depending on how many years an army travels outside homeland, how many battles they lost, the command stars of the general, the terrain (especially during winters on snowing territories) and how much the territory is pillaged. Better quality units are less affected than lower quality units.
This could make it harder for invaders, and mostly the human player, to maintain a huge army on enemy territory. Its historicaly true and would give a new dimension on the winter/snow effect of the campaign map.
3. Trade resources: Just like civ. Factions with trade rights can buy/sell/exchange or bargain for other diplomatic issues recourses. Incoming Elephants from Carhago to Rome would enable the commision of mercenary elephant units there. Iron would enable every unit producted in the recieving state to have +1 armor quality. Apropriate effects for other resources should take place.
4. Naval warfare. Ships stationed on enemy naval trade routes pilage them the same way armies pillage land trade routs.