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View Full Version : Comp needs to pusue



Oaty
10-19-2004, 22:32
I've noticed that the A.I. has a plan to attack such and such city. So it marches it's army to such and such city but if it runs into a scout army( I use 1 unit ahead of my towns as a scout). They attack the scout of course 1 unit will get slaughtered so I withdraw. The only thing is the A.I. will not do a follow up attack slaugther the scout and continue on. So effectively you can hold off an advancing army forever with 1 lone scout. I only use them where watcher towers do'nt give an effective enough line of site and only want the early warning that they are coming.

What the comp needs to do is if it wants to take a city it needs to attack everything in it's path until it arrives there unless it runs into an army it does not think it can win against.

RedKnight
10-19-2004, 22:43
now there's an idea - especially if you got caught with yer pants down. you could even rush a peasant tax collector unit out there to distract them, eh?

Basileus
10-19-2004, 22:54
not proud to say but ive used that cheesy tactic my self ones heh, keepts the british full stack busy untill i finished training som units.

Oaty
10-20-2004, 05:36
not proud to say but ive used that cheesy tactic my self ones heh, keepts the british full stack busy untill i finished training som units.


It's your game but to be on the nice side I either retreat to the closest city or I put them in an army. To me I feel to cheesy letting 1 town watch holding off 2000 men