RedKnight
10-20-2004, 21:21
On my second game, I've been using exterminate (and some enslave) in order to 'simplify empire management' a bit (cough). Others had written that it's very good for this.
But it has a very long term drawback... when you've decimated the town, it will take a LONG time to build back up to a new city level, where you can upgrade the governor's building and other things. So you'll suffer from Culture Penalty and the city will probably be stuck at Low income a very long time, esp. if it's very far from your capitol.
So it seems almost like it's more of a choice of a shorter but definitely higher hassle to Occupy, vs. a much smaller pain to Exterminate - but the 'smaller' lasts a far longer time. (Enslave being in between.) So I wonder which is worse?
An alternate might be to Occupy enemy cities and, as soon as you make your OWN next governor building, let them Revolt, then take it again, then slaughter them. Because now you'll have it a long time, with your culture's guv building and of course all the other buildings/upgrades you'll make will be yours. However, I have yet to try letting my cities revolt - is it possible that during the short time they are rebels, they might upgrade some buildings and short circuit what I'm trying to do? (Can they replace the governor's building if the population is not up to the next level yet??)
Related to all this: I've seen in other threads where all pre-existing buildings (even roads!) contribute to the culture penalty to some extent. Governor buildings are the biggest (a 20% hit IIRC) but I'm not sure how much other buildings are. Anyone know just how much each type contributes? And/or does it wear off over time? Also, "moved" people (through enslaving or disbanding) seems to be a way to increase or decrease it. Comments??
Thanks!! ~:cheers:
But it has a very long term drawback... when you've decimated the town, it will take a LONG time to build back up to a new city level, where you can upgrade the governor's building and other things. So you'll suffer from Culture Penalty and the city will probably be stuck at Low income a very long time, esp. if it's very far from your capitol.
So it seems almost like it's more of a choice of a shorter but definitely higher hassle to Occupy, vs. a much smaller pain to Exterminate - but the 'smaller' lasts a far longer time. (Enslave being in between.) So I wonder which is worse?
An alternate might be to Occupy enemy cities and, as soon as you make your OWN next governor building, let them Revolt, then take it again, then slaughter them. Because now you'll have it a long time, with your culture's guv building and of course all the other buildings/upgrades you'll make will be yours. However, I have yet to try letting my cities revolt - is it possible that during the short time they are rebels, they might upgrade some buildings and short circuit what I'm trying to do? (Can they replace the governor's building if the population is not up to the next level yet??)
Related to all this: I've seen in other threads where all pre-existing buildings (even roads!) contribute to the culture penalty to some extent. Governor buildings are the biggest (a 20% hit IIRC) but I'm not sure how much other buildings are. Anyone know just how much each type contributes? And/or does it wear off over time? Also, "moved" people (through enslaving or disbanding) seems to be a way to increase or decrease it. Comments??
Thanks!! ~:cheers: