Red Harvest
10-21-2004, 16:41
Is there a way to move armies on the map without the mouse? I ask because the current view system will not allow me to move in reinforcements from the North adjacent to a besieged settlement. I can do it from the East, West, and South, but the tile(s) to the North are non-selectable. So what happens is I move as close as I can, but when I sally, the army is out of range--ARRRRGGGGGGGGG!!!
Alternately, is there a way to rotate the view on the strategy map? Zoomed is not zoomed enough for some movement (like the above.)
God, reinforcements SUCK in RTW. I really like (?!?) it when you bring a small captain led army alongside your besieged city and the AI turns to attack *the reinforcements.* You have both your city garrison, and the reinforcement army (with faction leader in my case) on the field, but you get control of the reinforcements :furious3: There is so much joy in watching helplessly as the AI charges individual units into the enemy formation. :charge: First it sends the defenseless screaming women (wouldn't want them standing behind the lines doing their job.) Then it sends the faction leader and light cav into the main line frontally. It follows up with the phalanx units of course...who the AI then withdraws quickly because of all the disruption in front and routing friends. Of course, the AI leaves them in phalanx, so none of them can actually escape, they are all cut down without killing a soul.
The "friendly" AI control is by far the worst tactical AI of the entire TW series. Actually, it might be the worst example of tactical AI I have ever seen. (Remember, I'm talking about friendly AI control--not normal enemy AI control.)
Alternately, is there a way to rotate the view on the strategy map? Zoomed is not zoomed enough for some movement (like the above.)
God, reinforcements SUCK in RTW. I really like (?!?) it when you bring a small captain led army alongside your besieged city and the AI turns to attack *the reinforcements.* You have both your city garrison, and the reinforcement army (with faction leader in my case) on the field, but you get control of the reinforcements :furious3: There is so much joy in watching helplessly as the AI charges individual units into the enemy formation. :charge: First it sends the defenseless screaming women (wouldn't want them standing behind the lines doing their job.) Then it sends the faction leader and light cav into the main line frontally. It follows up with the phalanx units of course...who the AI then withdraws quickly because of all the disruption in front and routing friends. Of course, the AI leaves them in phalanx, so none of them can actually escape, they are all cut down without killing a soul.
The "friendly" AI control is by far the worst tactical AI of the entire TW series. Actually, it might be the worst example of tactical AI I have ever seen. (Remember, I'm talking about friendly AI control--not normal enemy AI control.)