Log in

View Full Version : ROME TOTAL WAR Bugs!!!



PorT_Lobo
10-21-2004, 22:28
Hi, i don´t know why i can´t write in Colesseum Forum, i would like to contribute with some bugs to ROME TW.

First, my main complain is because AI in Campaign Map!

This screen shot is on very hard/very hard campaign in 198 BC.

http://www.portclan.com/imagens/lobo/romesux.JPG

I have more than 50 citys, but green (Bruttii) have more army than me (always had all game), all concentrated in Macedonia since beggining of game and NO EXPAND!!!! AI SUCKS!!!! This very hard is a joke!

Second the most important bugs imo:

MAJOR BUGS - Affects all game evolution.

- Bribe Army's to cheap! We can win the game only doing simcity and diplomats! It should be 4/5 x expensive and an act of war against that faction.

- AI is to slow to expand in campaign map!
Even with great army's and surrounding weak enemy's AI take a lot of time to attack and expand. See other Roman army's behavior with great army's and staying in same place for ages and aborting a lot of siege attempts just to start again in next turn!

- AI don´t chase and force battles like human do.
When AI attack with a greater force, we can retreat and they never pursuit us and force battle as we do when we fight AI army's.

- Troops disappear!
Many times after a battle the surviving troops disappear in Campaign map, this happens to human and computer. After failed sieges several times huge army's are missing.

- AI ships work badly.
AI don´t block our ports, AI don´t defend they're ports of being blocked, AI don´t free blocked ports!! This has a major impact in economics.... with that huge fleets if AI block ports game would be a lot harder!

MINOR BUGS - Affect only small part of game.

- AI always suicide our other general!
When we have 2 army's in field and AI controls one, the other general always suicide him self charging alone vs the entire enemy army.

- AI don´t use saps and onagers (most effective siege weapons) in sieges!

- Rams and Siege Towers to weak.
All Rams are destroyed by towers before gets a stone wall and a lot of siege towers don´t get it also. Like AI ONLY use this siege engines it is to easy to stop a siege attempt.

- AI´s army stay under fire in siege after ram is destroyed.
When we destroy the rams, the army instead run to out range, stay in place being killed by our army's and towers.

- AI rarely do landings and when do it takes few and weak army´s.

- Orders to groups in battle map work badly!
If grouped, units not react to run order and many times is difficult to maintain formation.

- Wonder´s bonus work bad and after 2 rounds disappear.

- AI´s army in city's central square don´t react to missile fire.
Is dumb see Heavy Cavalry being slaughtered by missile units like that.

- AI rarely use diplomats to bribe (besides it be so cheap!!) and don´t use assassins ans spies either.

DETAILS:

- We can´t join several admirals in same fleet.

- AI attack very bad rebel city's.
It seems that against rebel, AI works even slower.... they take a lot of turns to conquer simple towns with low army's... and many times they abort siege just to retake in next turn.

- Carthage start to weak in game!
Carthage was the only nation that in the game time period attack Rome in Italy! Was a great nation with a very strong army and in game is the easy faction to conquer and we get a large city by bonus! Carthage should have a great implement of strength in RTW.

- Amazon warriors general is a MAN lol!!
Maybe this is not a bug lol! Maybe to CA an army of women must have a man to coordinate them lol!!!

- Spain should ed call Iberia.
Spain didn´t exist at that time under that name.

I hope this helps and that RTW creators see this and try fix in next patch.

Oswald
10-21-2004, 22:37
K thx
I am glad to say I think we have all ur bugs. I read this over quickly, so an SPer would give u a better answer I think.
Erado has a list of SP bugs over at .com btw, u might like to check that list.

PorT_Lobo
10-21-2004, 23:54
Nice,

Can a moderator please move this topic to Colosseum Forum? And explain me why i can´t post there? ~:confused:

BobTheTerrible
10-22-2004, 00:47
Comments:

IIRC, armies who lose the battle, and half less than 1/4 their starting men, get completely disbanded, and their population goes to nearby settlements.

AI have blocked my port once or twice, so they DO block ports, just not often at all.

I would like to see a "climb siege tower" ability, where units climb the tower, but NOT disembark onto the walls, even when the drawbrigde thing is down. The reason I think siege towers are (slightly) underpowered is that after the initial charge down, the men trickle up 1 by 1.

And finally, I readily agree; rebels need to be more aggressive (but not suicidally so) and AI needs to be much more aggressive to them.

btw-- You gotta have a certain number of posts and show a certain maturity level before being "promoted" to being able to post on the other fora (or is that forums?) As a side note, my old account (Clownmite) had that status, but unfortunately I took a break, forgot my password, and don't remember my email address I used for that account. If the mods can grant me regular patron status, it would be much appreciated, but I have no way of proving myself, so its understandable if you don't believe me.

CBR
10-22-2004, 01:03
You should be able to login on the old forum (now acting as support forum) https://forums.totalwar.org/cgi-bin/forum/ikonboard.cgi send a PM to TosaInu about your new email and he can fix it.


CBR

sapi
10-22-2004, 08:30
Move the suicidal general to MAJOR!!!
I mean, it's a joke!

Attalus
10-23-2004, 03:25
Bugs,bugs and bugs.

Strange that forums with anything to do with RTW sound like a Starshiptroopers script...'BUGS!!'

I thing RTW is an awesome game, with a fantastic premise and has obviously had vast amounts of personal effort (and all the emotions that entails) put in to its creation.

I am of the opinion that RTW was release in accordance with an extremely oppressive dead-line...think about it.

If you had worked so hard on a project like this...made a supreme effort to create an engine, new diplomacy system and the rest...released it before you felt it was ready and were slammed by your target audience for it...would you reply? Could you reply?

"Yes, we at CA understand your concerns...we knew it was buggy, but Activision made us do it.." Not likely huh?

I'll bet all my sesterses that a massive address of all these issues is well in hand. Patience...it IS a virtue...

Even with the bugs...can you tell me anywhere else I can command beautifully
rendered troops in a manner such as RTW? Nowhere.

As far as the bugs go...I treat them as the chaos factor.
Some battles...you just can't win. Some bargains just cannot be struck...and some people will just not listen to reason.

Frightened men wearing 100 pounds of armour and weapronry will do crazy things in order to live. Horses were the kings of the battlefield and elephants, well, they scare the crap outta me...
Arrows are pointy and actually hit things, and most importantly..the best laid plans of mice and men go oft astray...OFT.

60 year old men should probably not charge formations in battle...even routing ones.

I think that about covers it.

I await your flames...

-Attalus-
Fool me once...shame on you
Fool me twice...prepare to die

Zild
10-23-2004, 05:36
Given that MTW is my favourite game of all time, I admit I have a bit of a soft spot for TCA.

I'm okay with a few minor bugs here and there - and even the occasional major one, so long as it doesn't happen too often. I'm pretty confident that the vast majority of the bugs will be worked out in time, via patches. I am certain that TCA will respond, and that the response will be in the form of further patches - the best response, in my opinion. People often miss deadlines, or have to rush things out to meet them. Perhaps TCA could have planned better and got a few more people onboard to work on Rome. Or perhaps there was some major foul-up near the end, which they had no way of preparing for.

What annoys me is the "evolution" in graphics, which makes this game effectively unplayable on my poor laptop :'(