PorT_Lobo
10-21-2004, 22:28
Hi, i don´t know why i can´t write in Colesseum Forum, i would like to contribute with some bugs to ROME TW.
First, my main complain is because AI in Campaign Map!
This screen shot is on very hard/very hard campaign in 198 BC.
http://www.portclan.com/imagens/lobo/romesux.JPG
I have more than 50 citys, but green (Bruttii) have more army than me (always had all game), all concentrated in Macedonia since beggining of game and NO EXPAND!!!! AI SUCKS!!!! This very hard is a joke!
Second the most important bugs imo:
MAJOR BUGS - Affects all game evolution.
- Bribe Army's to cheap! We can win the game only doing simcity and diplomats! It should be 4/5 x expensive and an act of war against that faction.
- AI is to slow to expand in campaign map!
Even with great army's and surrounding weak enemy's AI take a lot of time to attack and expand. See other Roman army's behavior with great army's and staying in same place for ages and aborting a lot of siege attempts just to start again in next turn!
- AI don´t chase and force battles like human do.
When AI attack with a greater force, we can retreat and they never pursuit us and force battle as we do when we fight AI army's.
- Troops disappear!
Many times after a battle the surviving troops disappear in Campaign map, this happens to human and computer. After failed sieges several times huge army's are missing.
- AI ships work badly.
AI don´t block our ports, AI don´t defend they're ports of being blocked, AI don´t free blocked ports!! This has a major impact in economics.... with that huge fleets if AI block ports game would be a lot harder!
MINOR BUGS - Affect only small part of game.
- AI always suicide our other general!
When we have 2 army's in field and AI controls one, the other general always suicide him self charging alone vs the entire enemy army.
- AI don´t use saps and onagers (most effective siege weapons) in sieges!
- Rams and Siege Towers to weak.
All Rams are destroyed by towers before gets a stone wall and a lot of siege towers don´t get it also. Like AI ONLY use this siege engines it is to easy to stop a siege attempt.
- AI´s army stay under fire in siege after ram is destroyed.
When we destroy the rams, the army instead run to out range, stay in place being killed by our army's and towers.
- AI rarely do landings and when do it takes few and weak army´s.
- Orders to groups in battle map work badly!
If grouped, units not react to run order and many times is difficult to maintain formation.
- Wonder´s bonus work bad and after 2 rounds disappear.
- AI´s army in city's central square don´t react to missile fire.
Is dumb see Heavy Cavalry being slaughtered by missile units like that.
- AI rarely use diplomats to bribe (besides it be so cheap!!) and don´t use assassins ans spies either.
DETAILS:
- We can´t join several admirals in same fleet.
- AI attack very bad rebel city's.
It seems that against rebel, AI works even slower.... they take a lot of turns to conquer simple towns with low army's... and many times they abort siege just to retake in next turn.
- Carthage start to weak in game!
Carthage was the only nation that in the game time period attack Rome in Italy! Was a great nation with a very strong army and in game is the easy faction to conquer and we get a large city by bonus! Carthage should have a great implement of strength in RTW.
- Amazon warriors general is a MAN lol!!
Maybe this is not a bug lol! Maybe to CA an army of women must have a man to coordinate them lol!!!
- Spain should ed call Iberia.
Spain didn´t exist at that time under that name.
I hope this helps and that RTW creators see this and try fix in next patch.
First, my main complain is because AI in Campaign Map!
This screen shot is on very hard/very hard campaign in 198 BC.
http://www.portclan.com/imagens/lobo/romesux.JPG
I have more than 50 citys, but green (Bruttii) have more army than me (always had all game), all concentrated in Macedonia since beggining of game and NO EXPAND!!!! AI SUCKS!!!! This very hard is a joke!
Second the most important bugs imo:
MAJOR BUGS - Affects all game evolution.
- Bribe Army's to cheap! We can win the game only doing simcity and diplomats! It should be 4/5 x expensive and an act of war against that faction.
- AI is to slow to expand in campaign map!
Even with great army's and surrounding weak enemy's AI take a lot of time to attack and expand. See other Roman army's behavior with great army's and staying in same place for ages and aborting a lot of siege attempts just to start again in next turn!
- AI don´t chase and force battles like human do.
When AI attack with a greater force, we can retreat and they never pursuit us and force battle as we do when we fight AI army's.
- Troops disappear!
Many times after a battle the surviving troops disappear in Campaign map, this happens to human and computer. After failed sieges several times huge army's are missing.
- AI ships work badly.
AI don´t block our ports, AI don´t defend they're ports of being blocked, AI don´t free blocked ports!! This has a major impact in economics.... with that huge fleets if AI block ports game would be a lot harder!
MINOR BUGS - Affect only small part of game.
- AI always suicide our other general!
When we have 2 army's in field and AI controls one, the other general always suicide him self charging alone vs the entire enemy army.
- AI don´t use saps and onagers (most effective siege weapons) in sieges!
- Rams and Siege Towers to weak.
All Rams are destroyed by towers before gets a stone wall and a lot of siege towers don´t get it also. Like AI ONLY use this siege engines it is to easy to stop a siege attempt.
- AI´s army stay under fire in siege after ram is destroyed.
When we destroy the rams, the army instead run to out range, stay in place being killed by our army's and towers.
- AI rarely do landings and when do it takes few and weak army´s.
- Orders to groups in battle map work badly!
If grouped, units not react to run order and many times is difficult to maintain formation.
- Wonder´s bonus work bad and after 2 rounds disappear.
- AI´s army in city's central square don´t react to missile fire.
Is dumb see Heavy Cavalry being slaughtered by missile units like that.
- AI rarely use diplomats to bribe (besides it be so cheap!!) and don´t use assassins ans spies either.
DETAILS:
- We can´t join several admirals in same fleet.
- AI attack very bad rebel city's.
It seems that against rebel, AI works even slower.... they take a lot of turns to conquer simple towns with low army's... and many times they abort siege just to retake in next turn.
- Carthage start to weak in game!
Carthage was the only nation that in the game time period attack Rome in Italy! Was a great nation with a very strong army and in game is the easy faction to conquer and we get a large city by bonus! Carthage should have a great implement of strength in RTW.
- Amazon warriors general is a MAN lol!!
Maybe this is not a bug lol! Maybe to CA an army of women must have a man to coordinate them lol!!!
- Spain should ed call Iberia.
Spain didn´t exist at that time under that name.
I hope this helps and that RTW creators see this and try fix in next patch.