Red Harvest
10-22-2004, 20:58
This one is mainly for CA consideration...but I thought it might make for some interesting discussion. Folks might hate the concept but I thought I would throw it out there.
The good: fog of war is nice on the strat map since we don't know who is on our borders...
Problem: However, once you learn the starting positions, subsequent campaigns with a given faction become almost scripted.
Idea for Enhancement: Have a toggle for allowing some semi random changes to the strategy map starting positions. The capitols should probably stay put, and the structures/army strength/# of territories should not change dramatically, but it would be interesting to have some of the satellite regions occasionally be in different hands (sometimes rebel, sometimes my faction, or perhaps even another faction might get some of them.) It might also be best to somewhat randomize the army unit distribution. Sometimes the results would be easy, sometimes quite hard.
This would restore some fog of war to the campaign and give the AI back a little parity. If you blindly go charging at a province in the initial "rush" you might find yourself pointed in the wrong direction.
Implementation: Have the game generate a new campaign strat map file for the first move of a new campaign when the toggle is on. (Yeah, I know that is easier said than done... ~D )
The good: fog of war is nice on the strat map since we don't know who is on our borders...
Problem: However, once you learn the starting positions, subsequent campaigns with a given faction become almost scripted.
Idea for Enhancement: Have a toggle for allowing some semi random changes to the strategy map starting positions. The capitols should probably stay put, and the structures/army strength/# of territories should not change dramatically, but it would be interesting to have some of the satellite regions occasionally be in different hands (sometimes rebel, sometimes my faction, or perhaps even another faction might get some of them.) It might also be best to somewhat randomize the army unit distribution. Sometimes the results would be easy, sometimes quite hard.
This would restore some fog of war to the campaign and give the AI back a little parity. If you blindly go charging at a province in the initial "rush" you might find yourself pointed in the wrong direction.
Implementation: Have the game generate a new campaign strat map file for the first move of a new campaign when the toggle is on. (Yeah, I know that is easier said than done... ~D )