Hobotus
10-31-2004, 22:56
AI seems to be saying " :help: :help: :help: me move!!!"
Hehe, Oaty posted saying that when the AI attacks weak rebel stacks, they retreat, and the AI doesn't follow up, thereby wasting armies on dumb chases. Well this is a very general problem for the AI. Unless engaged in a siege type situation, the AI only uses enough movement to attack once, after that, its army stack doesn't move, no matter how much alotted movement it has left :dizzy2: :embarassed: Well this generally really sucks, because this means that when faction A is twice as powerful militarily as its neighbour faction B, it will take it forever to conquer faction B because all that happens for years on end is armies poking each other out of the way, as the weak stacks of faction B retreat away from the strong stacks of faction A. Meanwhile if faction A were controlled using the full movement of stacks, and multiple attacks when possible, faction B would be conquered in a matter of a dozen turns or so. Bah, this really makes the AI very very very slow to use its power base to expand, and thereby makes it that much weaker an opponent, which in IMHO is a major bad thing.
In conclusion, patch please ~D
Hehe, Oaty posted saying that when the AI attacks weak rebel stacks, they retreat, and the AI doesn't follow up, thereby wasting armies on dumb chases. Well this is a very general problem for the AI. Unless engaged in a siege type situation, the AI only uses enough movement to attack once, after that, its army stack doesn't move, no matter how much alotted movement it has left :dizzy2: :embarassed: Well this generally really sucks, because this means that when faction A is twice as powerful militarily as its neighbour faction B, it will take it forever to conquer faction B because all that happens for years on end is armies poking each other out of the way, as the weak stacks of faction B retreat away from the strong stacks of faction A. Meanwhile if faction A were controlled using the full movement of stacks, and multiple attacks when possible, faction B would be conquered in a matter of a dozen turns or so. Bah, this really makes the AI very very very slow to use its power base to expand, and thereby makes it that much weaker an opponent, which in IMHO is a major bad thing.
In conclusion, patch please ~D