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View Full Version : A More Thorough Study of Vice and Virtue



MidnitePiper
11-01-2004, 21:08
A post here a few days ago got together with my sleeplessness and gave birth to a couple new Vice and Virtue pages.

I've never found a thorough VnV list - the ones available for download and posted on the net include only the originals, none of the 'changes' traits. This new list has about 100 more VnV's than the standard download lists, pretty close to complete.

Vice and Virtue - Categorized by group with notes about activating the trait.

http://www.mithyk.com/councilchambers/vnv.htm

Vice and Virtue - Alphabetized list, with group organization noted - look it up, figure out what group it belongs to, then go study the group.

http://www.mithyk.com/councilchambers/vnval.htm

I've been getting some good corrections and additions for the list from folks on the totalwar.com forums, was hoping to get the same from members here. I'm interested in any corrections or additions I can get, especially on activators for the traits - how the VnV's are commonly activated or farmed...

Edit: Here's the alphebatized list, as it exists 11/11/04

• Able Lieutenant - With a lieutenant to carry out many of his duties extremely well, this man inspires confidence just through his choice of servants! +2 Acumen, +20 Happiness. Right-Hand Man Group.
• Able Scholar - This man's abilities as a learned man have few equals, but his time to study the practical arts of war has been severely limited. +2 Acumen, -2 Valour. Scholar Group.
• Absentee Landlord - He pays no attention whatsoever to his estates, leaving corrupt and incompetent lackeys to do his duty. It is causing widespread hunger and much discontent. -20 Happiness, -30% agricultural output. Bad Farmer Group.
• Administratively Greedy - When he is involved in any activity, money usually changes hands and often ends up in his purse. -10% agricultural output, -10% trade income. Corruption Group.
• Adultery - Rumours have spread about his adulterous affair with another noble's wife. -2 piety. Adultery Group.
• Affable - This man's abilities to put everyone at ease in his presence inspire loyalty and hard work in all who know him. +3 Acumen, +30 Happiness. Affable Group.
• Alcoholic - He engages in epic bouts of drinking lasting days at a time, punctuated by deep depressions and sudden violence. -3 command, -2 acumen, +1 dread. Drunk Group.
• Always Drunk - He drinks constantly and is very often drunk. Needless to say, this affects his ability to command. -2 command, -1 acumen. Drunk Group.
• Ambitious - He seeks power and glory, and focuses much effort on political intrigue to achieve this. +1 dread, -1 loyalty. Envy Group.
• Approachable Manner - This man's demeanour naturally puts underlings at their ease and aids him in managing state affairs. +1 Acumen, +10 Happiness. Affable Group.
• Argumentative - He argues fiercely, often shouting wildly. His anger is swift, simmers briefly, and then pours out in a torrent of violence. This can be useful on the battlefield. +1 dread, +2 valour.
• Art Lover - He believes that Great Art is worthy of support and encouragement wherever it is found. He has the confidence to spend money well, on the work of the very best artists. -10% agricultural output, -10% trade income. Art Lover Group.
• Artistic Leanings - While he recognizes that art is worthwhile, his tastes are not yet fully defined. He is confident when commissioning new works for his enjoyment. -5% agricultural output, -5% trade income. Art Lover Group.
• Artistic Temperament - While he would never publicly admit to it, his tastes in art are refined and precise. This interest is an expensive obsession. -20% agricultural output, -20% trade income. Art Lover Group.
• Assassinator - His network of assassins has been penetrated and exposed. The families of his victims clamour for vengeance. He is not a popular man. +2 valour vs spies, -5 loyalty, -40 happiness. CounterSpy Group.
• Assault Specialist - He is a specialist in organising and leading castle assaults. +3 Command when assaulting castles. Assaulter Group.
• Assured Loyalty - His acquital on charges of treason have made this man keen to show his faithfulness to his faction. +1 loyalty. Superloyal Group.
• Atheist - He has been exposed as a non-believer in a world ruled by the devout and faithful. It will be hard for him to survive. -8 piety. Atheist Group.
• Authoritarian - He is quick to use his power to enforce his commands, and brooks no disobedience. +1 Dread. Tyrant Group.
• Autocrat - He is firmly in control, and takes measures to ensure his commands are obeyed without question or dissent. +2 Dread. Tyrant Group.
• Avarice - His various dubious enterprises to make money at the expense of his subordinates have been exposed. +2 acumen, -40 Happiness. Avarice Group.
• Awful Risky Attacks - Attacking against the odds is always difficult, but he manages to make it a disaster almost every time. -3 Command in this situation. Bad Attack Against the Odds Group.
• Bad Assault Defender - He really isn't cut out to defend castles. He should let someone else do it. -3 Command when defending castles. Bad Assault Defender Group.
• Bad Assaulter - He really isn't cut out to lead castle assaults. He should let someone else do it. -3 Command when assaulting castles. Bad Assaulter Group.
• Bad Attacker - When attacking, all reason seems to escape him. His enemies are often confused by his tactics, regularly talking of them during their victory celebrations. -3 to Command when attacking. Bad Attacker Group.
• Bad Defender - He is incapable of sitting and waiting for the enemy to come to him. Attack is not always the best form of defence. -3 Command when defending. Bad Defender Group.
• Bad Last Stand - He makes hideous errors when defending against a superior force. -3 Command in this situation. Bad Defend Against the Odds Group.
• Bad Risky Attacks - He is particularly bad at attacking stronger foes. -2 Command in this situation. Bad Attack Against the Odds Group.
• Bad Siege Defender - He is very bad at organising effective resistance to sieges. -3 years to siege duration. Bad Siege Defender Group.
• Bad Sieger - He is not cut out for sitting around sieging castles. +3 years to siege length. Bad Sieger Group.
• Bad Steward - He neglects his duty to manage his estates well, causing poverty and discontent. -10 Happiness, -10% agricultural output. Bad Farmer Group.
• Believer - He is a true believer. +1 piety. Pious Group.
• Blackmailer - He has been caught blackmailing a senior official, and fined a large sum. He is most unhappy about this and seeks revenge. -3 loyalty. Blackmailer Group.
• Blood Lover - It has become known that he kills prisoners for his own pleasure, denying his men their share of any ransom money. +3 Dread, -3 Morale, -2 Piety. Prisoner Killer Group.
• Born Again - He has repented his sins and claims to be washed in the blood of the Lamb of God. He has taken a vow of personal poverty and donated his wealth to the Church. The Inquisition will find him hard to fault now. -6 dread, +6 piety. Paranoid Group D.
• Brave Beyond Belief - Fear is a unknown to this man. On the battlefield, he has no thought of danger or death and his example leads others to perform great deeds! +3 Valour, +3 Morale. Courageous Group.
• Brigand and Thief - His position is a hollow sham to protect the widespread thievery he controls and encourages. Little is safe from his thievery, and his subjects know it. -10% agricultural output, -10% trade income, and -20 Happiness. Brigand Group.
• Builder - His extensive program of building has brought prosperity to the people in his province. +10 Happiness. Builder Group.
• Builder - His extensive program of building has brought prosperity to the people. +10 Happiness in all provinces. Builder-King Group.
• Butcher - He is famous for the massacre of thousands of prisoners in a single battle. Few can match the horror of this deed. +2 Dread. Butcher Group.
• Captivating Nature - This man's winning ways with the masses have caused many to see him as a natural leader, and to do their best to please him. +20 Happiness, +2 Morale. Charismatic Group.
• Captured - He did not enjoy the process of being captured and ransomed, and instills a fear of being captured in all his men. This makes them less likely to rout, but makes them harder to command. +3 morale, -1 command. Captured Group.
• Careful with Money - This man finds it hard to say goodbye to any money, ever, even to the point of not rewarding those in his service. +2 Acumen, -20 Happiness. Parsimonious Series.
• Charismatic - This man's personal aura inspires great efforts from, and the confidence of, everyone he commands. +10 Happiness, +1 Morale. Charismatic Group.
• Charismatic Leader - This man's impact on a crowd is such that he inspires respect - even love - and great deeds just by his presence. +30 Happiness, +3 Morale. Charismatic Group.
• Charitable - He believes it is his duty to make some effort to help the poor. +10 Happiness. Charity Group.
• Charming - This man's behaviour not only puts people at their ease, but gets them to go just that little bit further in carrying out their duties. -2 Dread, +1 Acumen. Charming Group.
• Chinless Wonder - Perhaps one or two of this man's close ancestors were a little too close, resulting in an unconventional family tree. -1 Acumen, -1 Command. Inbred Group.
• Chivalrous - Chivalry and honour are meat and drink to this man. He is incapable of taking advantage of an enemy in a fair fight. +2 Morale, -2 Dread. Chivalrous Group.
• Clever Assistants - This man is aided in his day to day work by able servants, who carry out many of his duties very well. +1 Acumen, +10 Happiness. Right-Hand Man Group.
• Clever with Words - This man's ready wit and repartee is indicative of a clever mind and clear thinking. +1 Acumen. Witty Group.
• Compulsive Gambler - Although he manages to keep it quiet, his gambling is completely out of hand. Any money to which he has access will be rashly gambled away. -20% agricultural output, -20% trade income. Gambler Group.
• Compulsively Charitable - He has a deep need to do good works. Often this need overrides financial reality, and causes problems. -10% agricultural output, -10% trade income, +10 happiness. Philanthropist Group.
• Connoisseur - He enjoys life's little luxuries, and if these cost money, that's just too bad - regardless of whose money is actually being spent! -10% agricultural output, -10% trade income. Sybarite Group.
• Connoisseur of Art - He has a finely developed taste in artwork, sculpture and architecture, and this helps encourage artists and artisans achieve truly great works. -20% agricultural output, -20% trade income. Art Lover Group.
• Corrupt - He has a certain flexibility, and often accepts small bribes to speed up the carrying out of his duties. -10% agricultural output, -10% trade income. Corruption Group.
• Coward - He is considered by all to be a coward in battle, and men who serve him on the battlefield are just waiting for him to turn and run. It makes it hard for him to keep his army on the field. -9 morale. Run Away Group.
• Cowardly - His deliberate avoidance of combat in the past has become a source of ridicule. No efforts on his part are likely to change this now. His men are reluctant to risk their lives when he will not. -6 morale, -2 valour. Reluctant Series.
• Crack-Brained - This man's habits of dancing in moonbeams, painting his servants blue and sucking horseshoes has lead some to suspect he may be unbalanced. -2 Morale, -20 Happiness. Barking Group.
• Dead Drunk - He is mostly bedridden, but occasionally his retainers strap him to a horse and lead him out. His retainers are fairly competent now at making decisions for him. -20 health. Drunk Group.
• Deep Religious Urges - His religious leanings are central to his character, and his faith leads him to support (financially and practically) religious authorities at all times. -15% agricultural output, -15% trade income. Church Lover Group.
• Deep Thinker - His is a more than passing acquaintance with the works of classical scholars, making him a properly educated, if sometimes impractical man. -10% agricultural output, -10% trade income. Philosopher Group.
• Deep Thinker - This man's ability to think clearly about any problem gives him insight denied to ordinary men, but perhaps at the cost of unquestioning faith. -3 Piety, +3 Acumen. Man of Reason Group.
• Degenerate Gambler - He will wager on anything. Winning is secondary to the thrill of betting, although there is always the chance that this time he will win... -20% agricultural output, -20% trade income. Gambler Group.
• Delegates Authority - This man has a rare gift to find good men and get them to work hard in his service, aiding him in much that he does. +2 Acumen, +2 Command. Charming Group.
• Despot - He treats his advisors and opponents alike with brutal force. All who oppose him and many who he just doesn't like are arrested, imprisoned or assassinated. He is not popular. +4 Dread, -40 Happiness. Tyrant Group.
• Devout - After a recent interview with the Inquisition he has taken to spending long hours in prayer, and is vociferous in his support for the Church. -2 dread, +2 piety. Paranoid Group D.
• Devout - He is a devout believer, and acts in accordance with his beliefs. +2 piety. Pious Group.
• Dominant Trader - He has a desire to be the sole trading power in his domain. No competitors can be allowed to flourish. -30% trade income. Monopolist Group.
• Doubtful Courage - There are serious doubts about his courage in the face of the enemy. Reports of him screaming like a girl as he departed the field are not too exaggerated. His men are not inspired. -6 morale. Run Away Group.
• Drinker - He enjoys drinking slightly more than is prudent. Most things can wait until he sobers up, but battles cannot... -1 command. Drunk Group.
• Dubious Accounting - It is widely known that he misappropriates a small portion of local taxes for his own use. -10% agricultural output, -10% trade income, -10 Happiness. Embezzler Group.
• Eager to Retreat - He has a reputation for being very quick to decide retreat is the best strategy, perhaps because he is always put in difficult positions. -1 Loyalty, -2 Morale. Retreater Group.
• Educated - He has a good education, having a basic understanding of philosophy, theology, and the classics. +1 acumen. Educated Group.
• Eloquent - He has a gift for being able to talk himself out of any difficulty, making it hard to fault his religious views, and making him a persuasive administrator. +1 piety, +1 acumen. Smart Talker Group.
• Embezzler - It is widely known that when governing he misappropriates a large portion of the funds under his control, to the detriment of the local economy. -20% agricultural output, -20% trade income, -20 Happiness. Embezzler Group.
• Envy - He so passionately wants power and glory, he cannot stand to see others enjoying it. He has been caught engaging spies and assassins to plot against them. +2 dread, -3 loyalty. Envy Group.
• Exclusive Trader - He has a desire to be the best, if not only with mercantile power where he holds authority. Others wishing to trade are discouraged by whatever means necessary. -20% trade income. Monopolist Group.
• Expert Assault Defender - He is an expert at defending castles against assaults. +2 Command when in this situation. Assault Defender Group.
• Expert Assaulter - He is an expert in assaulting castles. +2 Command when assaulting castles. Assaulter Group.
• Expert Attacker - He is an expert in the art of attacking defensive positions. +2 Command when attacking. Attacker Group.
• Expert Defender - He is an expert in defence, well known for his ability to exploit terrain, lay ambushes, and force attackers in to unwise decisions. +2 Command when defending. Defender Group.
• Expert Last Stand - He is a specialist in defending when outnumbered more than 2 to 1. +2 to Command in this situation. Defend Against the Odds Group.
• Expert Risky Attacks - He is expert at attacking when outnumbered. +2 to Command in this situation. Attack Against the Odds Group.
• Expert Siege Defender - He is an expert at organising men and supplies, penetrating enemy lines and maintaining a disciplined garrison. +3 years to siege duration. Siege Defender Group.
• Expert Sieger - He is an expert in the art of sieging castles into submission without resorting to battle. -2 years to siege duration. Sieger Group.
• Extreme Loyalty - Accusations of treason have left this man with the desire to prove himself more loyal than anyone else. +3 loyalty. Superloyal Group.
• Faithful Servants - This man has a talent spotting the right people and giving them granting authority and responsibility to carry out some of his duties. +1 Acumen, +1 Command. Charming Group.
• Family Above All - He shows loyalty to his family at all times. He gives them employment even when it is obvious that they are without talent and actually harmful. -20% agricultural output, -10% trade income. Nepotism Group.
• Family Favourites - While pretending that he chooses servants and aides by merit, he favours relatives on every possible occasion. Their poor abilities are less important to him than kinship. -20% agricultural output, -10% trade income. Nepotism Group.
• Famous Warrior - He is famous for his skill on the battlefield and few can hope to match him in single combat. +20 health, +3 valour. Mighty Warrior Group.
• Famously Brave - This man's courage naturally raises the fighting spirit of anyone who fights at his side. +1 Valour, +1 Morale. Courageous Group.
• Fanatic - He follows religious doctrine to the letter, arresting and executing any he judges to be heretics. +40% zeal when governing, +1 dread. Zealot Group.
• Fast Talker - Court Jesters come to this man for lessons in how to turn a pithy phrase. His mind is as sharp as his conversation. +2 Acumen. Witty Group.
• Fervent - He applies religious doctrine to the way he lives his life and the way he governs. +1 piety, +10% zeal when governing. Zealot Group.
• Field Defence Specialist - He specialises in defending in the field. +3 Command when defending. Defender Group.
• Fine Leader - He leads from the front, taking risks but gaining much respect and inspiring his men by example. +4 morale, +2 loyalty. Fearsome Group.
• Foully Corrupt - He sees corruption as a necessary evil, and forces himself to accept bribes when carrying out duties he should be doing anyway. He does little without an extra payment from somebody. -15% agricultural output, -15% trade income. Corruption Group.
• Frequent Mercy - He is known for showing mercy to captured rebels. +20 Happiness, -1 Dread. Merciful Group.
• Friendly - This man's natural ability to put others at their ease inspires confidence in his leadership on many levels. +2 Acumen, +20 Happiness. Affable Group.
• Frugal - This man is careful when spending money, even to the point of not rewarding faithful service. +1 Acumen, -10 Happiness. Parsimonious Series.
• Gambler - He enjoys gambling, and will wager on the outcome of almost any chance event. For him, the money at stake is less important than the thrill. -10% agricultural output, -10% trade income. Gambler Group.
• Generous To A Fault - His generosity towards his fellow human beings has few bounds, and his natural nobility of spirit further encourages his charity. -10% agricultural output, -10% trade income, +20 happiness. Philanthropist Group.
• Gentle Knight -This man's adherence to the code of chivalry is the very stuff of legend, an inspiration to troubadours and storytellers! +3 Morale, -3 Dread. Chivalrous Group.
• Gives Away Power - This man has the ability to give his followers powers, but lacks the wisdom to see that some powers should not be given away. +1 Acumen, +1 Command. Charming Group.
• Gluttony - He binges on luxury foods, spending vast fortunes on rare delicacies and huge feasts, while his peasants starve. They resent this greatly. He is so overweight he can hardly mount his horse. -4 valour, -10 Happiness. Gluttony Group.
• God Fearing - He has attracted much interest from the Inquisition, despite spending most of his time praying and much of the rest engaged in good works. -4 dread, +4 piety. Paranoid Group D.
• Good Assault Defender - He has a talent for defending castles against assaults. +1 Command when in this situation. Assault Defender Group.
• Good Runner - He is remembered for the way he ran from the battlefield on more than one occasion. Perhaps he had no choice, but whispers among his men say otherwise. -3 morale. Run Away Group.
• Great Builder - His extensive program of building has brought prosperity to the people, and also to himself. +10 Happiness, +1 Loyalty. Builder Group.
• Great Builder - His extensive program of building has brought prosperity to the people, and to the nobility. +10 Happiness in all provinces, +1 Loyalty to all generals. Builder-King Group.
• Great Leader - He leads from the front with great courage, and all who follow him love him for it and are inspired to great deeds. +6 morale, +3 loyalty. Fearsome Group.
• Great Steward - His extensive program of developing farmlands and his constant attention to farming matters has greatly increased agricultural output across the realm. +10 Happiness in all provinces, +20% to all agricultural production. Farmer-King Group.
• Great Steward - His extensive program of developing local farmlands and his constant attention to farming matters has greatly increased local agricultural output. +10 Happiness, +20% to agricultural production. Farmer Group.
• Great Trader - His policies have greatly encouraged local trade in the province, bringing prosperity to the townsfolk and increasing trade income. +10 Happiness, +20% to trade income. Trader Group.
• Great Trader - His policies have greatly encouraged trade in all provinces, bringing prosperity to the townsfolk and increasing trade income across the realm. +10 Happiness in all provinces, +20% to all trade income. Trader-King Group.
• Great Warrior - He has a natural talent for personal combat, making him less likely to die in battle. +5 health. Mighty Warrior Group.
• Greed - His desire for wealth makes him an unpopular master, as he squeezes every last florin out of his lands. +1 acumen, -10 Happiness. Avarice Group.
• Guaranteed Loyalty - Perhaps it was a flirtation with treason that has made this man realise that his true worth lies in fidelity. +2 loyalty. Superloyal Group.
• Hard Sums - This man's ability to add up and get the same result every time gives him an envied monetary ability. +1 Acumen. Numerate Group.
• Hard to Kill - His constitution is strong and his vigilance relentless, making him a very difficult man to assassinate. +4 valour vs assassins. Hard to Kill Group.
• Head In The Clouds - His abiding and excessive interest in classical scholarship leads him to neglect his day-to-day duties. -20% agricultural output, -20% trade income. Philosopher Group.
• Heavy Gambler - Gambling is an obsession for this man. He enjoys staking large sums of money - from whatever source - in games of chance. Winning is an occasional pleasure for him. -15% agricultural output, -15% trade income. Gambler Group.
• Hedonist - He devotes much of his time to good food and other pleasures of the flesh. He is a little overweight. -1 valour. Gluttony Group.
• Heretic - It has become widely know that he is a heretic. -5 piety. Heretic Group.
• Hesitant - He has been known to call off attacks at the last minute, perhaps because ordered to. His men do not like this habit. -1 Loyalty, -2 Morale. Vacilator Group.
• Hideous Scars - His hideous scars make him terrible to behold, and have given him a matching temperament. He also is almost crippled by several old wounds, making combat difficult. -5 health, +3 dread, -3 valour. Scarred Group.
• High Security - He spends much of his time devising ingenious new security measures to defend against assassins. He has made himself a master of self defence. +3 valour -3 acumen. Paranoid Group B.
• Highly Educated - His excellent education makes him a good administrator and a fine leader, but he questions things just a little too much. +1 acumen, +1 command, -1 piety. Educated Group.
• Highly Learned - Learning has given this man a taste for the intellectual, but at the cost of his physical prowess. +3 Acumen, -3 Valour. Scholar Group.
• Highly Organised - This man has a talent for organisation and getting the best from his servants and underlings. +2 Acumen, +20 Happiness. Good Manager Group.
• Honest - He is basically an honest man. +1 loyalty. Honest Group.
• Honourable Warrior - This man's chivalrous conduct has been noted with approval by his friends and enemies. +1 Morale, -1 Dread. Chivalrous Group.
• Humanist - This man's ability to think clearly makes him worldly-wise, but his knowledge also leads him to set up Reason in the place of Faith. -4 Piety, +4 Acumen. Man of Reason Group.
• Impressive Scars - His habit of putting himself in harm's way has given him some gruesome scars, and one or two war wounds that trouble him from time to time. -5 health, +2 dread. Scarred Group.
• Inbred - Most men manage to have eight great-grandparents, but this man has been badly short-changed! -3 Acumen, -3 Command. Inbred Group.
• Incest - He has an incestuous relationship with his daughter and this has become public knowledge. The pious are outraged with this and have demanded that action be taken. -5 piety. Incest Group A.
• Incest - He has an incestuous relationship with his sister and this has become public knowledge. The pious are outraged with this and have demanded that action be taken. -5 piety. Incest Group B.
• Indecisive - He often calls off attacks at the last minute, perhaps because of orders. His men hate this tendency. -2 Loyalty, -4 Morale. Vacilator Group.
• Informal' Merchant - He sees nothing wrong with indulging in trade that does not pay the necessary duties and taxes, always assuming that he is enriched in the process! -10% agricultural output, -20% trade income. Smuggler Group.
• Informant Network - His network of informants stretches far and wide, often giving advanced warning of plots against him. +4 valour vs spies, -1 loyalty. CounterSpy Group.
• Informants - He has built up a local group of informants giving him some warning of plots against him. +2 valour vs spies. CounterSpy Group.
• Invulnerable - He regularly takes small doses of poison, building up considerable resistance, and his security measures are second to none. This makes him almost impossible to assassinate. +6 valour vs assassins. Hard to Kill Group.
• Irredeemably Witty - This man's quips, epigrams and well-turned phrases show an ability to rapidly grasp the essentials of many subjects. +3 Acumen. Witty Group.
• Irritable - He is quick to anger, and slow to forget a grudge. +1 dread. Anger Group.
• Killer Instinct - He has a talent for killing, making him quite effective on the battlefield, and discomfiting those who stand against him. +2 Valour, +1 Dread. Killer Group.
• Kleptocracy - When governing his whole administration is geared towards misappropriating as much cash as possible. It ruins the local economy. Everyone is aware of this. -30% agricultural output, -30% trade income, -30 Happiness. Embezzler Group.
• Law Maker - He has a talent for making and enforcing laws, making his territory an unsafe place for bandits or thieves to operate. +2 Dread. Lawman Group.
• Lawman - He has shown himself to be adept at dealing with bandits and other lawbreakers. +1 Dread. Lawman Group.
• Lazy - He suffers from sloth, finding it difficult to attend to his duties. -1 command, -1 acumen. Sloth Group.
• Legendary Leader - He leads from the front magnificently, inspiring awe in his troops and pride in his people. +6 morale, +3 loyalty, +10 happiness. Fearsome Group.
• Literate - While this man's love of books is exceptional, it has also left him with a distaste for more manly pursuits. +1 Acumen, -1 Valour. Bookworm Group.
• Lover of Books - This man's love of books has few equals, but his literary pursuits have left him with little time for warlike activity. +2 Acumen, -1 Valour. Bookworm Group.
• Loyal - His natural instinct is to be loyal. +1 loyalty. Loyal Group.
• Magnificent Builder - His long and extensive program of building has caused a huge advance in the quality of life of the people and the prosperity of the nobility. +10 Happiness in all provinces, +2 Loyalty to all generals. Builder-King Group.
• Magnificent Builder - His long and extensive program of building has caused a huge advance in the quality of life of the people and to his own prosperity. +10 Happiness, +2 Loyalty. Builder Group.
• Magnificent Steward - His extraordinary program of developing farmlands and his farming policies have vastly increased agricultural output across the realm. +10 Happiness in all provinces, +30% to all agricultural production. Farmer-King Group.
• Magnificent Steward - His extraordinary program of developing local farmlands and his agricultural policies have vastly increased local agricultural output. +10 Happiness, +30% to agricultural production. Farmer Group.
• Magnificent Trader - His policies have created a local trading boom, bringing wealth to the towns and greatly increasing trade income. +10 Happiness, +30% to trade income. Trader Group.
• Magnificent Trader - His policies have created a trading boom, bringing wealth to many towns and greatly increasing trade income across the realm. +10 Happiness in all provinces, +30% to all trade income. Trader-King Group.
• Man of Abiding Belief - Faith in God is a central feature of his life, and this informs his every choice. All other matters are secondary to his proper desire to help and support religious authorities. -15% agricultural output, -15% trade income. Church Lover Group.
• Man of Deep Devotion - His deep faith in the rightness of religious authority has no boundaries. Quite rightly, it guides and moulds his every action, making him regard secular matters with proper disdain. -20% agricultural output, -20% trade income. Church Lover Group.
• Man of Heartfelt Faith - His religion is important to him, perhaps more important than any secular duty, and properly takes precedence over other matters. -10% agricultural output, -10% trade income. Church Lover Group.
• Man of Honour - He believes in loyalty and honour, and is very unlikely to accept any but the most outrageous of bribes. +100% to cost of bribe. Unbribable Group.
• Man of Principle - He is not easily tempted to betray his principles for money. But everyone has their price. +50% to cost of bribe. Unbribable Group.
• Man of the Law - He follows the law to the letter, meeting out just but harsh punishment to any lawbreakers. He is especially adept at dealing with banditry. +3 Dread. Lawman Group.
• Mass Murderer - It has become widely known that he believes all men with bald heads and brown beards to be assassins, and has tortured and executed many men of that appearance, possibly unjustly. +4 dread -5 piety. Paranoid Group C.
• Master of Numbers - Numbers hold no mystery for this man, making him a paragon with account books and monetary matters. +3 Acumen. Numerate Group.
• Materialist - He is motivated by material wealth, spending much of his efforts on acquiring more of it. +1 acumen. Avarice Group.
• Mean - Daylight has never fallen on the contents of this man's purse. His few servants have given up any expectations of consideration or payment. +3 Acumen, -30 Happiness. Parsimonious Series.
• Merciful - He is indeed merciful when dealing with captured rebels. +20 Happiness, -2 Dread. Merciful Group.
• Merciless - He has a reputation for killing prisoners even when there is no danger of losing the battle. His men hate this as a great deal of ransom money has been lost. +2 Dread, -2 Morale. Prisoner Killer Group.
• Mighty Warrior - His reputation for skill at arms is spreading as his fighting skills improve. +10 health, +2 valour. Mighty Warrior Group.
• Monopoly Trader - His need to completely dominate and control all trade is absolute. As far as he is concerned, no one else can be allowed to succeed in a trading enterprise. -40% trade income. Monopolist Group.
• Moral Flexibility - He believes loyalty is a relative concept. Relative to the amount of money being offered. -30% to Bribery cost. MoneyGrabber Group.
• Most Charitable - He devotes a large portion of his wealth to good works, and encourages others to do similarly. +20 Happiness, +1 piety. Charity Group.
• Most Eloquent - He has a gift for being able to talk himself out of any difficulty, making it almost impossible to fault his religious views, and making him a most persuasive administrator. +2 piety, +2 acumen. Smart Talker Group.
• Most Honest - He values honesty above all else, making him a popular leader, but he has scruples when it comes to business matters. +2 loyalty, +1 morale, -1 acumen. Honest Group.
• Most Loyal - He values loyalty above all else, but can be violently intolerant of lack of loyalty in others. +3 loyalty, +1 dread. Loyal Group.
• Most Merciful - He is famous for showing mercy to captured rebels. +20 Happiness, -3 Dread. Merciful Group.
• Murderer - His habit of torturing and killing has become public knowledge. He is feared and hated because of it. +5 Valour, +4 Dread, -5 Piety. Killer Group.
• Murderer - The confession of a visiting nobleman recently tortured and killed has been proved to be false, after the man's son successfully underwent a gruelling ordeal. +3 dread, -3 piety. Paranoid Group C.
• Murderous Temper - His murderous temper has been exposed. He could not cover up the death of an unarmed holy man who disagreed with his choice of wine with the cheese course. +2 dread, -2 piety. Anger Group.
• Natural Born Killer - He is so adept at killing in hand to hand combat that few can match him, and those that are wise fear him. +3 Valour, +2 Dread. Killer Group.
• Natural Leader - He leads his men from the front, gaining much respect and inspiring his men to greater efforts. +2 morale, +1 loyalty. Fearsome Group.
• Natural Philosopher - His understanding of classical scholarship and current philosophical discussions is superb. His learning is exceptional, if sometimes impractical to his less erudite contemporaries! -20% agricultural output, -20% trade income. Philosopher Group.
• Nervous - He is constantly worried about being assassinated, causing sleepless nights and troubled days. It is not good for his health. - 5 health. Paranoid Group A.
• No Mercy - He shows no mercy and has killed many prisoners, but is possibly too eager to do so, which deprives his men of their share of the ransom. +2 Dread, -1 Morale. Prisoner Killer Group.
• No Principles - He is entirely motivated by money, as his Grandmother's new owner will attest! -50% to Bribery cost. MoneyGrabber Group.
• Not So Bold - His reluctance to get directly involved in hand to hand combat has not gone unnoticed, and undermines the morale of his men. This reputation, however undeserved, is difficult to shake. -2 morale. Reluctant Series.
• Numerate - This man's mastery of the arts of addition and subtraction give him a sound grasp of fiscal affairs. +2 Acumen. Numerate Group.
• Occasional Mercy - He has shown mercy to captured rebels which has made him popular. +10 Happiness. Merciful Group.
• Odd Number of Toes - Prohibitions on the inter-marriage of cousins have rarely been obeyed in this man's family. -2 Acumen, -2 Command. Inbred Group.
• Often Drunk - He drinks too much and is often incoherent with drink, thus neglecting his duties. -1 command, -1 acumen. Drunk Group.
• Oozes Charm - This man's manner naturally puts people at their ease. -1 Dread. Charming Group.
• Order out of Chaos - This man's abilities are such that he could bring order to the chaotic depths of Hell itself! +3 Acumen, +30 Happiness. Good Manager Group.
• Organised - This man's organisational talents inspire his followers to work harder, knowing that their efforts are truly purposeful. +1 Acumen, +10 Happiness. Good Manager Group.
• Outlaw - He abuses his position to rob and cheat honest traders and merchants, taking goods and money with menaces. He has so far managed to hide his involvement in this thievery. -10% agricultural output and -10% trade income. Brigand Group.
• Paranoid - After poisoning several guests including a holy man, he is now infamous as a scheming poisoner with little faith. In fact he is just paranoid about being poisoned himself. -5 health -4 piety +2 dread. Paranoid Group A.
• Paranoid Security - The accidental death of a famous entertainer who was his guest has caused a public outcry. Claims that he fell down a spiked pit are not widely believed. +3 valour, -20 happiness, -3 acumen. Paranoid Group B.
• Perversion - His preference for young boys rather than young women has been exposed. -4 piety. Lust Group.
• Philosophical Bent - His interests in philosophy go beyond the merely casual. He has studied, and now applies the fruits of his abstract thinking to his practical duties. -10% agricultural output, -10% trade income. Philosopher Group.
• Philosophically Inclined - He has an interest in matters of philosophy, and a desire to apply classical, rational ideas to all things. -5% agricultural output, -5% trade income. Philosopher Group.
• Pious - He applies his strong religious principles to everything he does. +3 piety. Pious Group.
• Pleasure Seeker - Life's more expensive luxuries - the best of everything - are important to him, and if these are expensive, that's hardly his problem! -15% agricultural output, -15% trade income. Sybarite Group.
• Poor Assault Defender - He lacks the skills and patience required to defend against castle assaults. -2 Command when defending castles. Bad Assault Defender Group.
• Poor Assaulter - He lacks the skills and discipline required to conduct castle assaults. -2 Command when assaulting castles. Bad Assaulter Group.
• Poor Attacker - He hates taking risks, and is right to do so as when he does it does not often go well. -2 Command when attacking. Bad Attacker Group.
• Poor Defender - He is impetuous and impatient, often throwing away the advantage and taking the battle to the enemy. -2 Command when defending. Bad Defender Group.
• Poor Last Stand - He seems to always make mistakes when defending against a superior force. -2 Command in this situation. Bad Defend Against the Odds Group.
• Poor Risky Attacks - He is not at his best when attacking numerically superior foes. -1 Command in this situation. Bad Attack Against the Odds Group.
• Poor Siege Defender - He is poor at organising effective resistance to sieges. -2 years to siege duration. Bad Siege Defender Group.
• Poor Sieger - He lacks the skills and discipline required to make sieges come to a swift conclusion. +2 years to siege length. Bad Sieger Group.
• Poor Steward - He finds agricultural and estate management matters dull and pays them little attention. It is causing poverty in his estates. -10 Happiness, -10% agricultural output. Bad Farmer Group.
• Possessor of Books - Many years of reading have given this man superior intellectual abilities, but sapped his taste for action. +3 Acumen, -1 Valour. Bookworm Group.
• Pride - His habit of killing staff members who prove him wrong is now widely known, and so he finds it impossible to get anyone to serve him. However, his legendary pride does make him formidable in combat. -2 command, -2 acumen, +3 valour. Pride Group.
• Properly Greased Palms - His attitude to his duties is simple: little will happen without the proper payments to grease the wheels of administration. -15% agricultural output, -15% trade income. Corruption Group.
• Publicly Generous - He has the occasional desire to help his fellow man, always providing that his fellow man is worthy of the help! -5% agricultural output, -5% trade income, +10 happiness. Philanthropist Group.
• Quick Learner - Few areas of expertise baffle this man, once he applies his keen intellect to understanding a new concept. +2 Acumen. Fast Learner Group.
• Random Justice - Everyone now knows there is no justice in his rule. His methods for selecting who is accused of treason and executed seem entirely random. The people hate him. +3 Dread, -50 Happiness. Rebel Killer Group.
• Rapid Understanding - No subject is beyond this man's grasp, and he quickly learns the principles of any activity he chooses to study. +3 Acumen. Fast Learner Group.
• Recluse - His deep and constant fear of assassins has made him a recluse. He eats and sleeps little, and is rarely seen in public. The lack of exercise is affecting his combat ability. -5 health, +2 acumen, -1 valour. Paranoid Group A.
• Religious Compulsions - His Faith is the overwhelming centre of his life. He has a driven need to support his beliefs in financial and practical ways, no matter what the cost. -20% agricultural output, -20% trade income. Church Lover Group.
• Religious Leanings - He has deep religious feelings that inform his every decision, regardless of whether or not the matter in hand is one of faith. -10% agricultural output, -10% trade income. Church Lover Group.
• Remarkably Generous - His good works are legendary and his charitable nature makes him carry all such projects to a conclusion, regardless of petty matters like cost! -20% agricultural output, -20% trade income, +30 happiness. Philanthropist Group.
• Resilient - His constitution is robust and his vigilance constant making him a difficult man to assassinate. +2 valour vs assassins. Hard to Kill Group.
• Retreats often - He seems to always be retreating, perhaps because he's always given impossible positions to defend. -1 Loyalty, -4 Morale. Retreater Group.
• Retreats Very Often - He retreats very regularly, perhaps because it's the only thing to do, but his men don't think so. -3 Loyalty, -6 Morale. Retreater Group.
• Right Hand Man - This man's appointment of an able right-hand man was the best day's work he ever did. His lieutenant is an administrative genius! +3 Acumen, +30 Happiness. Right-Hand Man Group.
• Rough Justice - After surviving more than one assassination attempt his deeply suspicious nature often manifests as harsh and summary justice. +2 dread. Paranoid Group C.
• Rough Justice - When suppressing rebellions, he includes otherwise innocent victims of his own petty vendettas in the list of those to be executed. No one dares speak out against this practice. +2 Dread, -10 Happiness. Rebel Killer Group.
• Scant Mercy - He has killed prisoners without hesitation when it looked like the battle might go against him. +1 Dread. Prisoner Killer Group.
• Scarred - He has been in the thick of things in battle and has some ugly scars as result, making him look quite intimidating. +1 dread. Scarred Group.
• Scholastic - Although this man's love of learning is exceptional, it is not matched by a love of the manly skills of a warrior! +1 Acumen, -1 Valour. Scholar Group.
• Secret Adultery - He has been having an adulterous affair with another noble's wife. They have been fortunate to keep this secret so far. Adultery Group.
• Secret Assassinator - His spy network includes assassins ready and able to pre-empt any plots against him. He has quietly removed a number of officials and local worthies. +6 valour vs spies, -4 loyalty, -20 happiness. CounterSpy Group.
• Secret Atheist - He just does not believe. He has succeeded in hiding it so far, but his passion for rational debate puts him in danger. Atheist Group.
• Secret Avarice - In his endless quest for riches, he secretly engages in complex plots to divest his subordinates of some of their wealth. Some would call what he does fraud. +2 acumen, -10 Happiness. Avarice Group.
• Secret Bad Temper - He cannot control his temper. More than once a minor argument has ended with the red mist descending and his opponent lying on the floor in a pool blood. So far such incidents have been hushed up. +1 dread, +2 valour. Anger Group.
• Secret Blackmailer - He has a habit of using blackmail against his political enemies. Only the victims are aware of this, and they're not talking. Blackmailer Group.
• Secret Blood Lover - He kills prisoners even when it is not necessary, which causes discontent amongst his men. He indulges his secret passion for blood, personally executing many captives. +3 Dread. Prisoner Killer Group.
• Secret Dubious Accounting - He secretly misappropriates a small portion of local taxes for his own use. -10% agricultural output, -10% trade income. Embezzler Group.
• Secret Embezzler - Given the opportunity he embezzles a significant portion of local taxes. The full extent of his activities is not widely known. -20% agricultural output, -20% trade Income, -10 Happiness. Embezzler Group.
• Secret Envy - He so passionately wants power and glory, he cannot stand to see others enjoying it. He secretly engages spies and assassins to plot against them. +1 dread, -2 loyalty. Envy Group.
• Secret Fanatic - He follows religious doctrine to the letter, and when governing secretly misuses his position to eliminate heretics. +30% zeal when governing. Zealot Group.
• Secret Gambler - His gambling is getting out of hand, although so far he has managed to hide this from others. Few wagers are too trivial or stakes too large for him to resist. -15% agricultural output, -15% trade income. Gambler Group.
• Secret Gluttony - He secretly binges on luxury foods, spending vast fortunes on rare delicacies while his peasants starve. He is becoming vastly overweight, which seriously affects his combat ability. -3 valour. Gluttony Group.
• Secret Heretic - He is a committed heretic, but has managed to conceal this so far. Heretic Group.
• Secret Incest - He has an incestuous relationship with his daughter. If this were to become known the pious would be outraged. Incest Group A.
• Secret Incest - He has an incestuous relationship with his sister. If this were to become known the pious would be outraged. Incest Group B.
• Secret Killer - He enjoys killing too much. He deliberately kills in practice tourneys, and tortures and kills any who offend him. So far he has managed to keep this vice secret. +4 Valour, +3 Dread. Killer Group.
• Secret Kleptocracy - When governing his whole administration is geared towards misappropriating as much cash as possible. Everyone is aware of this, but no-one realises its full extent. -30% agricultural output, -30% trade income, -20 Happiness. Embezzler Group.
• Secret Murderer - His irrational fear of assassins has lead him to torture and execute a completely innocent visiting nobleman. Fortunately he has a signed confession of the man's misdeeds. +2 dread. Paranoid Group C.
• Secret Murderer - His paranoid fantasies about lurking assassins have caused him to torture and execute many men, including one nobleman, for little or no discernable cause. +3 dread -3 piety. Paranoid Group C.
• Secret Paranoia - His efforts to test his own defences against potential assassins have caused the deaths of several food tasters and one or two guests. Fortunately he has managed to keep this quiet so far. -5 health, +2 acumen, -1 valour. Paranoid Group A.
• Secret Perversion - His preference is for young boys rather than young women. He has managed to keep this a secret so far. Lust Group.
• Secret Pride - He cannot admit being wrong, and has killed members of his staff who had the talent to prove him wrong. This trait does, however, give him great confidence in personal combat. -1 command, +3 valour. Pride Group.
• Secret Random Justice - He has given up any pretence of justice when dealing with rebels, executing all those captured and randomly selecting other victims by rolling dice. So far no-one has noticed. +3 Dread, -20 Happiness. Rebel Killer Group.
• Secret Rough Justice - When suppressing rebellions, he secretly includes otherwise innocent petty enemies in the list of those to be arrested and executed. +1 Dread. Rebel Killer Group.
• Secret Tyrant - He values obedience and his own opinions above all else, and will not tolerate any dissenters, sometimes resorting to assassination to remove them. +2 Dread. Tyrant Group.
• Secretly Paranoid - His efforts to defend against potential assassins go to insane lengths - an important guest was killed by a pit trap while looking for the privy (he has not yet been missed). +3 valour -3 acumen. Paranoid Group B.
• Severe Alcoholic - He is a legendary drunk, and his retainers now perform the majority of his duties. -2 command, -2 acumen, -10 health. Drunk Group.
• Sharp Mind - This man's quick wits and sharp thinking make this a naturally quick study in any subject. +1 Acumen. Fast Learner Group.
• Silver Tongued - This man can charm the birds from the trees, and nothing he asks is too much trouble for others to do for such a very, very nice man. -3 Dread, +2 Acumen. Charming Group.
• Skilled Assaulter - He has a talent for assaulting castles. +1 Command when assaulting castles. Assaulter Group.
• Skilled Attacker - He is particularly skilled in directing attacks in the field. +1 Command when attacking. Attacker Group.
• Skilled Defender - He has a talent for selecting strong defensive positions and exploiting them well. +1 Command when defending. Defender Group.
• Skilled Last Stand - He is a specialist in defending when outnumbered more than 2 to 1. +1 to Command in this situation. Defend Against the Odds Group.
• Skilled Risky Attacks - He is skilled at attacking when outnumbered. +1 to Command in this situation. Attack Against the Odds Group.
• Skilled Siege Defender - He is skilled in siege defence, organising supplies, maintaining morale, and harrying the enemy. +2 years to siege duration. Siege Defender Group.
• Skilled Sieger - He is skilled in the art of taking castles by siege without resorting to an assault. -1 year to siege duration. Sieger Group.
• Smuggler - He has little regard for the need to formally control trade, preferring instead to fill his own purse with the taxes that would be paid by more honest merchants. -10% agricultural output, -20% trade income. Smuggler Group.
• Specialist Attacker - He specialises in conducting attacks against defensive positions. +3 Command when attacking. Attacker Group.
• Specialist Siege Defender - He is a specialist in defending against a prolonged siege, bribing, deceiving and outsmarting his enemy to get supplies in. +4 years to siege duration. Siege Defender Group.
• Specialist Sieger - His reputation for relentlessly reducing castles by siege is so great than many castles bow to the inevitable and surrender after token resistance. -3 years to siege duration. Sieger Group.
• Spy Network - Despite the obvious disapproval this causes, he still maintains a comprehensive spy network which occasionally gets out of hand . +4 valour vs spies, -3 loyalty. CounterSpy Group.
• Spy Network - He has placed his agents in positions of power, giving him advanced warning of plots against him, even if they are sponsored by the state. +4 valour vs spies, -2 loyalty. CounterSpy Group.
• Steward - His extensive program of developing farmlands and his regular attention to farming matters has increased agricultural output across the realm. +10 Happiness in all provinces, +10% to all agricultural production. Farmer-King Group.
• Steward - His program of developing local farmlands and his regular attention to farming matters has increased local agricultural output. +10 Happiness, +10% to agricultural production. Farmer Group.
• Strange - This man's strange habits of talking to invisible servants are not normal, but they are certainly disturbing to those around him. -1 Morale, -10 Happiness. Barking Group.
• Strong Security - Repeated assassination attempts have led him to make personal security a high priority, with extra guards, constant training and incessant drills. It leaves little time for administration. +2 valour -2 acumen. Paranoid Group B.
• Stupidly Charitable - His need to do good works is a compulsion, and one that allows scant attention to fiscal reality! -20% agricultural output, -20% trade income, +20 happiness. Philanthropist Group.
• Superb Assault Defender - He superb at defending castles against assaults. +3 Command when in this situation. Assault Defender Group.
• Superb Last Stand - He is a specialist in defending when outnumbered more than 2 to 1. +3 to Command in this situation. Defend Against the Odds Group.
• Superb Risky Attacks - He is a specialist in attacking when outnumbered. +3 to Command in this situation.
• Survivor - Having survived an assassination attempt by killing the assassin with a cooking spit, he is very keen to practice combat with a wide variety of weapons and kitchen implements, to the detriment of his other duties. +1 valour -1 acumen. Paranoid Group B.
• Suspicious - After surviving an assassination attempt he is suspicious of all around him, and his justice is swifter and harsher than most. +1 dread. Paranoid Group C.
• Swift Justice - He has been known to execute every last rebel captured as an example to others. +1 Dread. Rebel Killer Group.
• Sybarite - He enjoys luxury. Good food, fine wine, and fairly outrageous displays of wealth take their toll on his fitness. -2 valour. Gluttony Group.
• Thinker - While his love of abstract thought has made this man clever, it has also made him question matters of faith. -2 Piety, +2 Acumen. Man of Reason Group.
• Timorous - He has fought many battles but seldom gets into combat himself. His men joke about this, but it also lurks in their minds as they are placed in harm's way. -4 morale, -1 valour. Reluctant Series.
• Tortured - Having been captured and tortured, he is obsessed with avoiding capture. This makes his army harder to break, but seriously affects his judgement on the battlefield. +6 morale, -2 command. Captured Group.
• Tough Justice - He is draconian in his measures when suppressing rebellions, executing everyone involved and many innocents around him. No one is safe. +3 Dread, -10 Happiness. Rebel Killer Group.
• Trader - His policies have encouraged local trade, bringing prosperity to the townsfolk and increasing trade income. +10 Happiness, +10% to trade income. Trader Group.
• Trader - His policies have encouraged trade, bringing prosperity to the townsfolk and increasing trade income across the realm. +10 Happiness in all provinces, +10% to all trade income. Trader-King Group.
• Traumatised - His experiences as a prisoner have left this man traumatised. He will kill anyone who even considers surrender, and he avoids danger in battle. Paradoxically this makes his capture more likely. +9 morale, -3 command. Captured Group.
• True Zealot - He follows religious doctrine to the letter, and uses his position to force others to do likewise. +30% zeal when governing. Zealot Group.
• Truly Pious - He applies his strong religious principles to everything he does, and surrounds himself with like-minded people. +4 piety. Pious Group.
• Tyrant - He insists on complete obedience and has been known to have people who oppose him killed. Not a man to be argued with. +3 Dread -20 Happiness. Tyrant Group.
• Unbribable - He is that rarest of things, an honest man. He cannot be bribed for less than a king's ransom. +200% to cost of bribe. Unbribable Group.
• Unhinged Loon - Convinced that he has been made pregnant by an elephant, this man inspires nothing except pity and contempt in equal measures among his followers. -3 Morale, -30 Happiness. Barking Group.
• Utter Sybarite - His quest for luxury, pleasure and sensual gratification drives his entire being. Only the very best, at whatever price, will do for his refined - or jaded - tastes. -25% agricultural output, -25% trade income. Sybarite Group.
• Utterly Corrupt - He sees extra payments for doing his duties as his proper right and due for the responsibility he carries. He will do nothing without money going into his purse. -20% agricultural output, -20% trade income. Corruption Group.
• Utterly Fearless - This man wouldn't even know how to spell 'fear', let alone feel any when confronting his enemies. +2 Valour, +2 Morale. Courageous Group.
• Vacillator - He often finds himself ordered to abort attacks at the last minute. He hates this, but his men hate it more. -3 Loyalty, -6 Morale. Vacilator Group.
• Venal - He sees money, especially other people's money, as the essential lubricant in getting things done. Wealth rightly flows into his purse merely for carrying out his duties. -20% agricultural output, -20% trade income. Corruption Group.
• Very Charitable - He devotes some of his wealth to helping the poor. +10 Happiness, +1 piety. Charity Group.
• Very Honest - He is an honest man, and this makes him a popular leader. +1 loyalty, +1 morale. Honest Group.
• Very Lazy - He is a master of sloth and procrastination, being most creative in devising excuses for putting off hard work. -2 command, -2 acumen. Sloth Group.
• Very Loyal - He is very loyal, putting duty before personal gain. +2 loyalty. Loyal Group.
• Very Nervous - His fear of assassins is so great he does not eat well, sleeps little, and rarely goes out in public. This does give him plenty of time for administrative duties. -5 health, +1 acumen. Paranoid Group A.
• Voluptuary - His existence is largely given over to the pursuit of his personal pleasures. There are few limits on the amount of money he will spend in this pursuit. -20% agricultural output, -20% trade income. Sybarite Group.
• Weak Assault Defender - He lacks the patience required to defend against castle assaults. -1 Command when defending castles. Bad Assault Defender Group.
• Weak Assaulter - He lacks the discipline required to conduct castle assaults. -1 Command when assaulting castles. Bad Assaulter Group.
• Weak Attacker - He does not like taking risks, which make his attacks predictable. -1 Command when attacking. Bad Attacker Group.
• Weak Defender - The rigid discipline and attention to detail required to effectively defend on the battlefield are not his strong points. -1 Command when defending. Bad Defender Group.
• Weak Last Stand - He does not perform well when defending against a superior force. -1 Command in this situation. Bad Defend Against the Odds Group.
• Weak Principles - He is not a man of strong principles and is easy to tempt. -20% to Bribery cost. MoneyGrabber Group.
• Weak Siege Defender - He is not good at organising effective resistance to sieges. -1 year to siege duration. Bad Siege Defender Group.
• Weak Sieger - He lacks the discipline required to conduct a siege well. +1 year to siege length. Bad Sieger Group.
• Well Educated - His good education makes him open-minded and adaptable. +1 acumen, +1 command. Educated Group.
• Zealot - He follows religious doctrine to the letter, and encourages those under his control to do likewise. +20% zeal when governing. Zealot Group.

metatron
11-01-2004, 22:54
Great! There was a list for vanilla 1.0 MTW in the strategy guide, but this is great, thanks.

Ludens
11-03-2004, 14:32
Excellent work ~:thumb: .

Ironside
11-03-2004, 15:42
Exellent list. ~:thumb:

Two things, the gambler line is to the bad governor lines (those V&V you get when you're "too" big).

The other is that the Fearsome Group (natural leader line) is somehow linked to your general leading the battle (= first into the fray or something simular) in several battles (3 or 4).

Only seen it once (v2.1) so I don't have investigated throughly, but I've never seen a natural leader advance to a fine leader except that one time so it isn't random.


Too bad that they didn't include many of the V&V in normal play. :sad:

MidnitePiper
11-03-2004, 15:56
Correction and additional note made - good info, thanks.

MidnitePiper
11-09-2004, 05:45
While working on this list and trying to remember all the tips I once knew for managing traits, I've been watching the V&Vs in my games closely. A few oddities have left me with some questions, thought I'd see if anyone could shed some light:

1. I haven't seen the 'mercy' or the 'rebel killer' traits (Occasional mercy, swift justice, etc) since I started playing - no matter how many rebels I set free or kill, or in what numbers, no sign of either trait. I'm playing VI, 2.01 patch, campaigning once as Egypt and a couple times as Turks. Were these traits done away with in VI or the patch, or are they not available to Islamic nations?

2. I noticed something I've never seen before - a general losing his faith. He started out Devout, dropped to Believer, then lost the virtue altogether. Simultaniously, he developed the 'drinker' vice. What the... :eek

3. Along similar lines: I had a good governor develop one of the 'Sprawling Empire' vices - Family Favourites. Irritated, I sent him to my ruler, threw him under the rulers stack, with the intent of sending an emissary to strip him of his titles - then forgot about him for several turns. When I did remember and went to pull the governor from my Sultan's stack - the vice was gone! Does quality time with a monarch cure those sprawling empire vices?

Tomcat
11-09-2004, 11:23
Thanks for the list Midnite.

I don't know about spending time with the ruler removing vices but I have several times likewise earmarked a Governor for "title stripping" without him being under the influence of a ruler. A couple of turns later when I had an emissary available, the vice has suddenly disappeared from the governor. I have no idea why.

Tomcat

MidnitePiper
11-09-2004, 18:53
Last night I tested #3 - had a governor develop the "Philosophically Inclined" vice. Moved him to my sultan's stack (just him and the Sultan), checked back two turns later to discover the vice had vanished... hoping someone else will test this in one of their late games.

ichi
11-10-2004, 07:37
Last night I tested #3 - had a governor develop the "Philosophically Inclined" vice. Moved him to my sultan's stack (just him and the Sultan), checked back two turns later to discover the vice had vanished... hoping someone else will test this in one of their late games.


Well done Midnite

:bow:

ichi

MidnitePiper
11-11-2004, 22:22
Update: Added the alphabetized list to the first post of this thread.

Ludens
11-13-2004, 13:34
1. I haven't seen the 'mercy' or the 'rebel killer' traits (Occasional mercy, swift justice, etc) since I started playing - no matter how many rebels I set free or kill, or in what numbers, no sign of either trait. I'm playing VI, 2.01 patch, campaigning once as Egypt and a couple times as Turks. Were these traits done away with in VI or the patch, or are they not available to Islamic nations?
The vices only appear when the rebels are actually rebelling against you. Killing the soldiers or ordinary rebel-occupied territory or of rebellions against other rules doesn't gain you these vices.

MidnitePiper
11-13-2004, 18:13
I keep most border provinces in a state of constant rebellion - I get to free or enslave 'uprising rebels' pretty much every year.

I just did a third reinstall to test out where the V&V problem appears - Mercy/Rough Justice appears fine during the M:TW 1.0 and 1.1 test games, but vanished the moment I install VI, and does not reappear with the 2.01 patch. ~:confused:

Ironside
11-14-2004, 09:39
I keep most border provinces in a state of constant rebellion - I get to free or enslave 'uprising rebels' pretty much every year.

I just did a third reinstall to test out where the V&V problem appears - Mercy/Rough Justice appears fine during the M:TW 1.0 and 1.1 test games, but vanished the moment I install VI, and does not reappear with the 2.01 patch. ~:confused:

The governour seems to get them instead, when it's rebels in your own provinces. Although, I usually don't rebel my provinces so I can remember wrong.

And I suspect that only christians get it, in my Egyptian campaign I never got swift justice, wich I usually get after killing rebels two times.

Mablung
11-15-2004, 09:27
Midnite, have you checked the V&V problems with the Christians?
Edit: Forgot to say, great work Midnite, comprehensive list which could help with working out how to farm more V&Vs.

MidnitePiper
11-15-2004, 10:37
I tried as the Danes, but that was 1.1, not VI. The fact that those traits showed up in my Turkish Sultan in 1.0 and 1.1 left me thinking it couldn't be a Christianity/Islam difference.

Still tweaking the list and finding notes for it. I've noticed lately that traits of one 'Group' can actually transition into traits of another 'group' when complete. For example, the Pride group transitions into the Sloth group:

Pride Group:
• Secret Pride - He cannot admit being wrong, and has killed members of his staff who had the talent to prove him wrong. This trait does, however, give him great confidence in personal combat. -1 command, +3 valour. Pride Group. Becomes:
• Pride - His habit of killing staff members who prove him wrong is now widely known, and so he finds it impossible to get anyone to serve him. However, his legendary pride does make him formidable in combat. -2 command, -2 acumen, +3 valour. Pride Group. Becomes:
• Lazy - He suffers from sloth, finding it difficult to attend to his duties. -1 command, -1 acumen. Sloth Group. Becomes:
• Very Lazy - He is a master of sloth and procrastination, being most creative in devising excuses for putting off hard work. -2 command, -2 acumen. Sloth group.

A logical transition, from a variant that gives you both benefit and problem to one that gives you only problems. It seems to need a trigger - appears to happen only when a general with pride is inactive for a period of time or when I autocalc him too many times; never seems to appear as long as I have the general actively battling in player-controlled mode. Haven't had the chance to track it beyond Very Lazy - not sure if it transitions into another of the Seven Deadly Sins or not... :dizzy2:

Now I'll have to take a look at all the other '2 trait' groups and start keeping an eye on them to see if any transition into others.

Ludens
11-16-2004, 15:17
Strange, I've been getting odd results for rebellions as well. But it did work right in a campaign I played some time ago.

BTW, the pride vice is bugged: the effects of pride and secret pride are switched. So if your governor goes from secret pride to pride he will gain acumen and command. Silly, isn't it?

Mablung
11-22-2004, 09:16
I have seen generals with pride lose the said command and acumen, I have seen them only lose the 1 command. It is seriously buggy and a real pain in the @ss.
Midnite - tested the "incest with his daughter" (questioned over at .com), married kings cannot do this - at least the Danes can't. Of course it is catch 22, has to be married to have a daughter, won't let me drop the princess on the king so...eh. Perhaps it was one of the thing the Devs left out like Early VG but left in the files - there is even a reference somewhere to Mamluk Camel Gunners IIRC.

henoch
11-22-2004, 20:12
VI. 2.01

i got secret rough justice in an accident. my general had "+1 dread" already. in battle, i killed the first rebel- prisoners, then caught a few more, which where excecuted right after. - i worried if i now get an even worse V&V, but when i took a look "secret rough justice". this was with HRE, in friesland (freisland)-high

Gimli
07-11-2007, 20:31
THANKS!!!!! :grin: :2thumbsup: :rtwyes:

scowie
07-11-2007, 21:05
THANKS!!!!! :grin: :2thumbsup: :rtwyes:
You brought a two and a half year thread back from the dead just to say that?!? :wall:

Martok
07-12-2007, 00:04
I wouldn't be too hard on him -- some people simply aren't as familiar with posting etiquette. I sent him a PM, though, in the interests of educating him. ~;)

Closing the thread to avoid further controversy.