chunkynut
11-02-2004, 15:02
I couldn't find a thread that mentioned this, (pretty damn sure there must be though!)
Picture a breached wall of the mightly city of Rome to the left of the gatehouse, sapped by peoni infantry, the assualt through the breach headed by sacred band infantry whilst another sacred band infantry unit enters through the gate.
The wall breachers come through with little fighting and turn to reinforce the gate assualt thats not doing so well, followed by a cavalry unit (long shield i think that with at least 5 experience) they march towards the gate.
Now the gate assualt is in a quagmire because of principles coming down from the walls and my phalanx can't change direction in the confined area. So I tell my cav charge at the enemy units rear.
Guess what happens, of about 50 men in the cav unit that made it through the wall about 30 survive the charge through the rear of my own phalanx. Not that i told them to go through it, the city routeing did that all on its own (the infantry was not on the road beyond the walls so there was a fair sized gap between it and a building). Absolutely mauled by rear ending a phalanx - if that had been an enemy unit i would have been only slightly less pi**ed off as the cav should have wiped them out!
Even with the massive slaughter of my own men by my own men the 30 cav charge on and turn the battle over the 100% damaged gatehouse but there are still units coming down from the walls. About half of one unit is down and i try attacking it, the cav doesn't budge and the infantry start wandering off somewhere.
From the start i had sapped 2 walls, spies had breached the gates and onagers had taken out the gatehouse and the towers on either side. Even though the defenders numbered near equally i had more units because i had about half in cavalry. This well planned assault was soon a shambles that lost me an incredable amount of men through city movement and friendly fire.
A) I lost many cavalry when it should have been the phalanx that took the hits as the horses ran into the back of them.
B) City routeing caused more deaths.
C) Not being able to attack units half way off the walls creates not only a game problem but a tactical one, you want to attack them when they are split.
All in all it felt like i had been sexually abused by a large roman and left with a slanderous minion trait - and we all hate those. I was attacking Rome and my victory feels tainted. Patch anyone?
Picture a breached wall of the mightly city of Rome to the left of the gatehouse, sapped by peoni infantry, the assualt through the breach headed by sacred band infantry whilst another sacred band infantry unit enters through the gate.
The wall breachers come through with little fighting and turn to reinforce the gate assualt thats not doing so well, followed by a cavalry unit (long shield i think that with at least 5 experience) they march towards the gate.
Now the gate assualt is in a quagmire because of principles coming down from the walls and my phalanx can't change direction in the confined area. So I tell my cav charge at the enemy units rear.
Guess what happens, of about 50 men in the cav unit that made it through the wall about 30 survive the charge through the rear of my own phalanx. Not that i told them to go through it, the city routeing did that all on its own (the infantry was not on the road beyond the walls so there was a fair sized gap between it and a building). Absolutely mauled by rear ending a phalanx - if that had been an enemy unit i would have been only slightly less pi**ed off as the cav should have wiped them out!
Even with the massive slaughter of my own men by my own men the 30 cav charge on and turn the battle over the 100% damaged gatehouse but there are still units coming down from the walls. About half of one unit is down and i try attacking it, the cav doesn't budge and the infantry start wandering off somewhere.
From the start i had sapped 2 walls, spies had breached the gates and onagers had taken out the gatehouse and the towers on either side. Even though the defenders numbered near equally i had more units because i had about half in cavalry. This well planned assault was soon a shambles that lost me an incredable amount of men through city movement and friendly fire.
A) I lost many cavalry when it should have been the phalanx that took the hits as the horses ran into the back of them.
B) City routeing caused more deaths.
C) Not being able to attack units half way off the walls creates not only a game problem but a tactical one, you want to attack them when they are split.
All in all it felt like i had been sexually abused by a large roman and left with a slanderous minion trait - and we all hate those. I was attacking Rome and my victory feels tainted. Patch anyone?