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bretwalda
11-05-2004, 14:08
Actually two very different questions:

A simple one: Crusade GA points are satisfied by capturing the obejctive province (both land and castle), is that right? And these can only be scored once, on the other hand you need not keep the provinces?

A complex one: I would like to know a little bit more about trade modell. If I have a resource how much do I gain and from which provinces? All that don't have that or those belonging to such faction that doesn't have that? Is it worth to establish a monopoly? How do I do that? E.g. getting Africa will do? Or if I have all provinces that have trade goods, that would be the ideal trade-wise?
Please enlighten me! ;)

:idea2:

Procrustes
11-05-2004, 20:01
Actually two very different questions:

I'll give it a shot...


A simple one: Crusade GA points are satisfied by capturing the obejctive province (both land and castle), is that right? And these can only be scored once, on the other hand you need not keep the provinces?

I believe you are correct, sir!


A complex one: I would like to know a little bit more about trade modell. If I have a resource how much do I gain and from which provinces? All that don't have that or those belonging to such faction that doesn't have that? Is it worth to establish a monopoly? How do I do that? E.g. getting Africa will do? Or if I have all provinces that have trade goods, that would be the ideal trade-wise?
Please enlighten me! ;)

:idea2:

You might want to look through the "mtw economics 101" thread in the "guides" section. Basically, each trade item has a base value as such:

glassware 40
wood 20
furs 40
wine 40
wool 30
silk 40
cotton 30
linen 30
wax 20
honey 40
salt 20
hides 30
butter 20
pottery 30
fish 20
spices 50
gems 50
sugar 40
dyes 50
ivory 40
olive oil 30
grain 30

If you build the base merchant building, this is how much you will get for that trade item each year (plus/minus any effects your governor may have.) If you upgrade the merchant you gain more money each year. But the real way to make money off of trade is to have coastal provinces with trade item. Build a merchant, a port, and a fleet of ships. Now every foriegn province that you can build an unbroken line of ships to and that isn't at war with you also trades with you. Your trade route can not include seas where enemy navies are afloat. A province with multiple trade items (e.g. Flanders, Sweden, or Khazar) and a sea link to many other provinces can easily earn you 3500 florins each year.

And the catch is... ships are expensive to build and easy to sink. Once you end up at war with another faction that has a navy you will find that most of your trade routes are broken and your income has suddenly plummeted. That's why it is very important to plan - make sure you are investing some of that trade income in farms and mines because you may have to depend on them later. (The other catch is that once you own the world you don't have any trading partners left - trade isn't really a world-domination way of playing the game.)

"Resources" are usually taken to mean iron, gold, salt, copper and silver, and they can't be traded. Iron isn't for making money, but you can build weaponsmiths in provinces that have iron so that any troops you build get a boost to their attack values. Salt, copper, silver and gold can be mined. You can build two levels of mine, a mine and a mine complex. Each mine /complex guarantees you a certain annual income from mining for that province, with salt making the least and gold making the most. The cost of each mine is commensurate with the value of what is being mined. (I mean, gold mines cost the most to build, salt mines the least.) You can see how much a mine is apt to bring you each year by left-clicking on it in the build screen.

Hope this helps some. Really, though - check out the guides. They say it much better than I can.

Best,

EDIT: I just noticed I didn't answer one of your questions. A province won't trade an item it also produces. So if I own wool-producing province X and Spain owns wool producing province Y, X and Y won't trade wool (although they will trade any other items they don't have in common.) You can see who is trading what with whom and for how much by clicking on the "coins" icon in the lower-left and then right-clicking on each province named.

bretwalda
11-05-2004, 23:56
You might want to look through the "mtw economics 101" thread in the "guides" section.
I did that, all my questions are following from what I have read (probably not carefully enough ~;) )




Basically, each trade item has a base value as such:

glassware 40
wood 20
furs 40
wine 40
wool 30
silk 40
cotton 30
linen 30
wax 20
honey 40
salt 20
hides 30
butter 20
pottery 30
fish 20
spices 50
gems 50
sugar 40
dyes 50
ivory 40
olive oil 30
grain 30

If you build the base merchant building, this is how much you will get for that trade item each year (plus/minus any effects your governor may have.)

Yes, but how does it corelates with how many provices are being traded to? I get 30 for grain for each trade partner? If so, how does a trade partner qualify? Every connected province that does not have the given good? Or enough if one province has it in a faction?



(...)

Hope this helps some. Really, though - check out the guides. They say it much better than I can.


Yes, you did help a lot, thanks! I also read the guides but they were kind of overall in this aspect.




EDIT: I just noticed I didn't answer one of your questions. A province won't trade an item it also produces. So if I own wool-producing province X and Spain owns wool producing province Y, X and Y won't trade wool (although they will trade any other items they don't have in common.) You can see who is trading what with whom and for how much by clicking on the "coins" icon in the lower-left and then right-clicking on each province named.
Thats it! I did not know that screen, now I see the trading partners! That rules! Thank you!

Procrustes
11-06-2004, 00:14
Thats it! I did not know that screen, now I see the trading partners! That rules! Thank you!

You're welcome! Glad it helped. I've been surpised how many times I've overlooked some button, knob or switch in this game - it took me a while to notice that one, too.

Ironside
11-06-2004, 10:00
A simple one: Crusade GA points are satisfied by capturing the obejctive province (both land and castle), is that right? And these can only be scored once, on the other hand you need not keep the provinces?

You'll need to keep the province until 1204.


Yes, but how does it corelates with how many provices are being traded to? I get 30 for grain for each trade partner? If so, how does a trade partner qualify? Every connected province that does not have the given good? Or enough if one province has it in a faction?

You'll get it for every neutral/allied port that don't have grain itself. Plus the local trade.

bretwalda
11-15-2004, 20:56
Thanks! It's all clear to me now :wink: