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View Full Version : unit size and game speed



Weirwood
11-06-2004, 19:02
I used to play with normal (40 men) unit size, and just started a new game on huge, and it seems to me like the game speed during battles has significantly increased. Can anyone confirm this, or am I just imagining things?

Medieval Assassin
11-06-2004, 22:11
Seems the same here, its odd.

mercian billman
11-07-2004, 01:13
Maybe it's because there's less room to manuever it seems like units move faster?

You should also remember larger unit sizes place a heavier drain on population.

Sin Qua Non
11-07-2004, 04:03
The RTW engine does do a fantastic job on framerates & autoadjusting for specific computers. That's one aspect of this game I've been impressed with. In large/huge sizes it actualy runs better than MTW!

Weirwood
11-07-2004, 23:06
The point is. there've been complaints by some that the game plays too fast and there've even been mods to remedy this, though none of them are quite perfect, from what I read. If unit size selection really does impact game speed, that would open up lots of new opportunities to modders, e. g. Increase all units' base sizes and select lower unit size in-game, or something like that.

Khorak
11-07-2004, 23:54
I greatly prefer huge unit sizes, but the game starts crashing for me in battles with them on. Runs perfectly smooth, just crashes. A shame, the phalanx is a more satisfying unit on huge sizes. Especially Greek ones with their abnormally small unit sizes.

Oaty
11-08-2004, 17:02
Large units move faster when making a turn, becasuse 1 side turns normally but the other side speeds up to adjust and catch up so the ranks are even