professorspatula
11-09-2004, 02:03
I was just going to make a post about me finding strange mercenaries popping up in my game in odd places, as well as Judean Zealots being available to hire and if anyone had found strange things happening to their mercenary hire lists in campaigns. Then I discovered why my campaign had suddenly gone 'odd'.
I added a new unit to the game for custom battles after my campaign had started. Adding a new unit has confused my campaign so the mercs available to hire are wrong - the unit available to hire is now the one above the actual one that should be hired in the export_descr_unit.txt file, despite the actual mercenary txt file being unchanged.
So instead of Mercenary Peltasts for hire, I'm getting Judean Zealots. Instead of Eastern Infantry I'm getting Spanish Mercenaries, and instead of Greek Hoplites I'm getting Cretan archers etc. This has lead to me getting very odd mercenary armies all over the place. Which is amusing but not really what I want.
So the point of this post is: Don't add any new units to your game mid-way through a campaign even if they're not used in the campaign game. It will mess up the mercenaries - or perhaps more correctly, any you add, add them to the bottom of the units file.
Sorry if this is already common knowledge.
I added a new unit to the game for custom battles after my campaign had started. Adding a new unit has confused my campaign so the mercs available to hire are wrong - the unit available to hire is now the one above the actual one that should be hired in the export_descr_unit.txt file, despite the actual mercenary txt file being unchanged.
So instead of Mercenary Peltasts for hire, I'm getting Judean Zealots. Instead of Eastern Infantry I'm getting Spanish Mercenaries, and instead of Greek Hoplites I'm getting Cretan archers etc. This has lead to me getting very odd mercenary armies all over the place. Which is amusing but not really what I want.
So the point of this post is: Don't add any new units to your game mid-way through a campaign even if they're not used in the campaign game. It will mess up the mercenaries - or perhaps more correctly, any you add, add them to the bottom of the units file.
Sorry if this is already common knowledge.