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econ21
11-09-2004, 10:07
I've reached the point in my first imperial campaign (Julii, medium/medium) where I am thinking of starting a civil war. Has anyone got any tips on battlefield tactics?

As Julii, I am used to fighting barbarians and have relied on Rumsfeld-type lean armies of 4-5 heavy infantry, 3 archers, 2 cav, 2 dogs. The superiority of Roman infantry over unarmoured barbarians and the relatively modest size of AI barbarian stacks means that battles are rather unchallenging with friendly fire often the worst threat (shades of Rumsfeldesque combat here too!).

However, the other Roman factions have amassed some very large stacks and have heavy infantry to match mine, so I have been wondering about how to go about this.

To some extent, I can rely on the greater command skills of my generals and the higher tech nature of my most modern troops (e.g. Praetorians) but that still sounds too much like attrition for the Donald Rumsfeld in me. So I wondering what to do. Two ideas suggest themselves:

(1) Lead with mass archery, sort of traditional US overwhelming bombardment tactics: say 6 units of archers per army rather than 3. RTW AI on the defence is sometimes rather passive in the face of archery. This tactic sounds pretty safe and low cost, although whether the AI will allow me to pull it off...

(2) Use more cavalry: say 4 units of legionnary cavalry going for the flanks and rear. This sounds more risky and costly, although it was very effective in MTW (although, contrary to the developers claims, my impression is that flanking may be was more devastating in MTW than RTW).

What have other people tried that works?

Octavius Julius
11-09-2004, 10:31
Build some big stacks. Use them as bait. Let the other Roman factions attack you. This way you have an advantage on the battlefield getting the most from archers and pila throwing legionaires.

I found that cavalry is not that effective against massive armies of legionaires, therefore I only suggest fielding the same number as cavalry as the enemy just to make a balance.

Onagers work well against legionaires as they are normally tightly massed and never march fast until close.

Undoubtedly, all the enemy Roman factions will have excellent generals. Focus on these before the battle by trying to assassinate them. (Historically, this happened very often). If that fails, use cavalry sorties to primarily focus on killing the enemy general. Light Auxilia Cavalry are good here with one or two heavy Praetorian Cavalry units to give substance against the Roman General's unit. If this doesn't work, then you must go to battle on the big scale.

As I said above, let them attack you because you can defend a hilltop and they will try to fight you there.

If you have any hastati or pricepes left, use them to lay siege so that their income will fall. This way you are not worried about them sallying out and killing loads of these obsolete troops.

If you are using Town Watch, Civilians or Auxilia units and hoping to win, forget it. You will be crushed.

eeyoredragon
11-09-2004, 10:44
Cavalry is always useful. Single charge and break. Just smash into the rear of the unit and they're basically gone and you can mop them up with infantry.

:charge: CHAAARGE!

Sinner
11-09-2004, 10:51
I went for option 1. I tend to be archer heavy anyway, the combination of long range killing power plus low cost and upkeep of the Archer Auxilia is just too seductive. Plus I knew when the war was coming and could prepare to eliminate the other factions by taking their cities in the first couple of turns, but that's my strategic plan rather than battlefield tactics.

At battle start I would look first for the enemy archer units and target each in turn with all mine at once, this quickly gutted them with the minimal number of return volleys. In the meantime my own infantry would form a blocking line far enough forward that my arrows would arc over them, and my cavalry would deal with any flanking attempts, reinforced by the infantry at the ends of the line if necessary.

Depending upon time and boredom, sometimes when the AI just sat & waited for me I'd just let the archers rip them up while I ran the battle on high speed, other times I'd provoke the fight by dashing a unit forward enough and then back into formation. In the latter case, or when the AI was more aggressive, I'd generally leave my infantry to fight their own battle and keep an eye on my cavalry so that they didn't get isolated or chase a routed unit halfway across the map. I'd concentrate most of my attention on the archers, targetting enemy units not yet in melee with my own, especially dealing with any flankers that were likely to or had bypassed my cavalry.

With teched up and experienced archers I could even use them to help fill the gaps in the line after they'd used up their arrows or when the risk of friendly fire was too great. Sending 2 or 3 archers after a single unit or 1 or 2 to reinforce one of my infantry kept losses fairly low, but since they're cheap to replace and normally took few losses anyway, I didn't worry about the occasional battle where my archers got mangled.

TinCow
11-09-2004, 16:32
Superior armor/weapons. Superior commanders. Superior numbers.

I find that the Romans work best with the infantry steamroller, with a few cavalry for emergency flanking and cleaning. If you use masses of cohorts, you will be fine if you can get the above three factors in your favor.

Parmenio
11-09-2004, 21:54
I found the Roman AI on defensive tends to be vulnerable to massed infantry rushes. Doesn't seem able to react in time.

Somebody Else
11-09-2004, 22:10
In the strategy map, bribe everyone left right and centre. Then use their bribed soldiers to conquere their own cities.

Aries
11-10-2004, 05:07
dont just bribe the armies on map bribe the citys to easy win i know but you need all the easy ones you can

lars573
11-10-2004, 05:27
One phrase comes to mind, go big or go home. That is full stacks of legionaries and auxilia troops

discovery1
11-10-2004, 05:41
Cavalry is the way to go. Mass on the flanks and they are devistating when they charge into the enemy rear. As long as your infantry hold long enough for this, you have won the day. And a cav heavy army will help ensure that the enemy army doesn't escape.

Oaty
11-10-2004, 09:27
Keep your army together and put them in guard mode. I've noticed the A.I. with the Romans will send 1 unit at a time to try to open up gaps in your line. And whats the sense in countercharging a unit that is suicidaly charging your front line. Plus the A.I. strings out there units and I box mine so when they do there suicidal charge they are attacking 3 units at once causing a quick route do to morale penalties. If you counter charge though that will open gaps in your lines and they will start rushing there army at you.

econ21
11-10-2004, 11:07
Interesting to see such varying advice - depending variously on heavy inf, cav or archers etc are all clearly viable.

I had my first couple of battles last night. In one, I had a maxed out top-notch army stack under my faction leader defending a hill against a full Brutii stack. For some reason, the Brutii had a lot of auxilia - light and spear. It was a turky shoot - 3 onagers and 3 or 4 auxilia archers went to town on the poor Brutii. It really seems to me that archers in RTW are more like longbowmen in MTW in terms of there raw killing power (but they don't run out of arrows so quick). The Brutii did not really make contact with my front line in that battle, although the velites brought down a few dozen Praetorians.

The other battle was attacking the main Senate army - interestingly, they seemed to deploy in a historical pre-Marian way, velites, then hastati, then principes and then triarii. Again 3 units of archers were devastating but the front line of 4 legionnaries did a lot of work - especially halting their several units of heavy cav (bodyguards). Taking Rome after that was surprisingly easy - much easier than attacking large castles in MTW; using siege towers to secure the walls, the towers did virtually no damage unlike MTWs lethal invisible archers.

A more interesting challenge awaits - two full post-Marian Brutii stacks are now besieging a Greek city I hold with a mediocre general.

EDIT: bottomline so far is that it does not seem necessary to deviate from my standard army of 4 heavy inf, 3 archers, 2 cav, 2 dogs - at least on medium/medium. Onagers and more archers might be good though, especially if the enemy has multiple stacks (ie as a reserve for when ammo runs out).

chunkynut
11-10-2004, 13:57
EDIT: bottomline so far is that it does not seem necessary to deviate from my standard army of 4 heavy inf, 3 archers, 2 cav, 2 dogs - at least on medium/medium. Onagers and more archers might be good though, especially if the enemy has multiple stacks (ie as a reverse for when ammo runs out).

I have found this also, even with armies of other nations against the romans. Once you kill their general even the best of roman troops will rout when between hammer and anvil. Other than that it is a war of attrition.

I rarely remember archers in a stack (prefering them in city defence) and generally use a couple of onagers and more cav. Legionary cav can take many losses and still fight on with a resonable commander and there flanking charges cause even the staunchest troops to lose many man and run.

The senate army must have been there since the begining (i had a similar senate stack good experience but bad against high end troops) fighting only the odd rebel army that must appear, makes taking rome easy though.

Didz
11-11-2004, 02:08
I use a standard army composition which consists of:

3 x Cohorts of Heavy Infantry
1 x Urban Cohort
1 x Archer
1 x Javelin
1 x Heavy Cavalry
1 x Onager

Two of these corps forms an army led by a General.

In battle against a Roman enemy I tend to favour the three line deep formation with missile troops in front essentially giving me a front line of two archer units and two auxilary units.

All my heavy infantry are ordered to use their pilums at will and the two onagers to fire fireballs at will.

Deploy this formation on high ground if possible and try to bait the Romans to attack your position first. Normally they try and rush the skirmish line with cavalry or light troops when they do let your missile troops do their stuff and retire drawing the enemy into you main heavy infantry line.

Let the heavies do their stuff but stop them pursuing any routing enemies using your cavalry to make limited counter-attacks and pursuits.

Be prepared to lose a lot of men to Freindly Fire, for some reason CA didn't get the missile fire control right on this game despite the fact that it worked in STW and MTW.

As soon as the enemy falls back to regroup redeploy your missile line and repeat the process until the enemy are beginning to waver. When you are happy you have the upper hand order and steady advance on the enemy line peppering it with missile fire until it give way. If you run out of missiles select your heavy infantry and move them forward in a units 4 deep and finish the job with the sword. Using your cavalry to sweep in from the enemies flanks and pursue the survivors.

Zharakov
11-11-2004, 02:42
Or you could simply reaenact Stalingrad...

"OK COMRADES CHARGE!!! FOR MOTHER RUSSIA... ROME... WHAT EVER FACTION WE ARE. ~D

econ21
11-11-2004, 10:46
Just a further update - I really came unstuck last night with my concept of a Rumsfeldesque lean army (4 heavy, 3 archers, 2 cav, 2 dogs, 1 general). I was sieging Capua when the Scipii came up with 2 full stacks. Nothing in MTW had prepared me for battling 40 units, mainly of heavy infantry, all deployed on the map at the same time. My elite force did brilliantly, driving most of them away but there were too many and my men died virtually to a man - including the high command general. First hard lesson - bring a full stack when invading Roman heartlands!

I still think the lean army can probably survive in the field against single stacks twice its size. But besieging increases the greater likelihood of being attacked simultaneously by two stacks (one reinforcing) and thus outnumbered 4:1 which is too much. This makes besieging rather risky unless you have driven away nearby field armies. Rather nice - it seems fairly realistic (Alesia, anyone?).

Other learning points - legionary cav are rather good. Elsewhere, I was forced to reluctantly charge one head first into a unit of auxilia spearmen in a city forum and did not lose a man! Although on reflection, maybe the learning point is that auxilia are rather bad...

Dark_Magician
11-11-2004, 12:17
Place your mighty amries with onagers outside of the gates of Rome and few their cities just a couple of turns before civil war breakout. Then take them, adding perhaps even some more powerful units, this will weaken your enemies so you will outproduce them.

NB: Take Rome in same 1st turn. This way their remnats which include lots of fleets will become "rebels" and this considerably shifts balance of power.

Dark_Magician
11-11-2004, 12:24
Cavalry is the way to go. Mass on the flanks and they are devistating when they charge into the enemy rear. As long as your infantry hold long enough for this, you have won the day. And a cav heavy army will help ensure that the enemy army doesn't escape.

this pretty much sums up everything

Somebody Else
11-11-2004, 12:34
As you're playing against armies that will closely resemble your own, apart from bringing the best in each category of unit to the field, the main onus is on your own generalship. If you bring the same army as what the AI brings, outmanoeuvre them on the field, and that should be that. As far as I can say, there's no such thing as an ideal 20 unit army - as a different composition would be better suited to each different occasion. Just make sure you know what you're up against, and kit yourself out appropiately.

*edit*

Oh yeah, almost forgot. Just bribe them, then you have not only removed their army, but increased your own.

drwangchung
11-11-2004, 22:50
In my experience, archers don't work well against post-Marius legionaries--not even Pharoah's Bowmen. They just have too much total armor, plus the giant shield. I usually just forgo archery completely when fighting other Romans and just beef up with more infantry--you can never have too many urban cohorts. I normally have at least 1/4 of my stack being archers against other factions, though.