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View Full Version : On prisoners and ransoms.



SwordsMaster
11-09-2004, 12:28
Yeah, correct, they dont exist in RTW. And thats a pity. Because they should.

IMO it is historically correct if I say that in the Classical world prisoners WERE taken and some were kept for ransom. (Remember Caesar's episode with the pirates?). So why not to include prisoners in the game?

Following the MTW tradition you would capture fleeing men and after the battle you would have these options:
-Release (for some good traits, ot increment in available mercs in that area)
-Enslave (num of prisoners distributed among your cities)
-Kill (Other traits, less rebellions in the area for some time)
-Ransom (try raising money for the prisoners)

This would make sense in the historical context, as per example roman "punitive" campaigns would make sense as they really help reducing revolt risks.

Say if you captured an important enemy genereal (Heir or faction leader) you could include him in your negotiation (I mean as an option in the diplomats menu) and give him good weight.

And also the "captured" line of traits should be of course included.

These are just suggestions, but I think they are doable, if not in a patch but for the expansion pack.

What do ye all guys think?

Shaitan
11-09-2004, 12:31
Good idea. Always liked it to try to capture a enemy faction heir or leader to get a good ransom.

Shaitan

Aries
11-09-2004, 21:42
i lke the idea but you should be able o have 3 choises when your about to make the hand over.

1. Hand the prisoner over
2. Kill the prisoner
3. altermatium(sp)

regarding 3

you should be able to say ''give me the money and forget about the prisoner'' and which point the computer accpets but the computer could have an army of men out side your town waiting to ambush you when you come out for the money that was left.

if the computer says no to your demand you have one last chance to trade before they send and armie to your gates.

just my idea