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View Full Version : Devastation Q



Ziu
11-13-2004, 11:54
Often after being sieged I leave breaches in the walls unrepaired. I know the AI will drop all seige equipment and charge all units willy nilly in the openings. Two phalanxes at each opening is more than often enough to repel a 1500+ army.

But... I have noticed 10 turns after a few particularly long and consecutive sieges the devastation around the city has not cleared up. Is the repair to the walls linked to the repair of devastation? Can anyone enlighten me on this?

motorhead
11-13-2004, 11:58
I'm not certain, but in my observations, devastation removal appears to be linked to larger population (i guess more people leads to quicker fixing).

Large Armies == more/quicker devastation
Large Population == more/quicker un-devastation

Ziu
11-13-2004, 12:09
Ahh... That may just be the case.
I'm still fairly early into the campaign playing Germania. The city pop is still, I think, under 2000.

Jeanne d'arc
11-13-2004, 19:06
I am guessing devastation repairs itself when time passes by, eventually mother nature will do its work i think.

sunsmountain
11-14-2004, 14:00
Yes the only thing that causes devastation, always visible on the campaign map (black spots), are rebel/enemy armies. The only thing that fixes it, after removing the armies, is time.

(oh, and exterminate population of course causes it as well - around the city). But that gets cleared up pretty quickly, even for small towns.

Oaty
11-15-2004, 06:56
There's no way to reverse the damage as far as I know. If you right click on terrain you'll notice that most of the farmland is right next to the city. So when you are besieged they are destroying the best farmland in that province. I've noticed that rebels you find in the woods quite often do less than 100 damage to income even if it takes you 3-4 turns to get an army there. A road is the next highest on the devastation category. It takes about 20 turns to let mother nature reverse the course of devastation

lancer63
11-17-2004, 07:14
I have noticed that devastation disapears faster around cities and high trafic roads and it's slower to go away in far away regions. Guess it has to do with growt and development too. Makes sense to me.