Log in

View Full Version : [RTW story III] Armenia



Maltz
11-25-2004, 03:16
http://protein.biochem.queensu.ca/~dlee/others/rtw/armenia/arm_02.jpg

* argh... Armenian cavalry, not Arm"a"nian... sorry. ~;) *

Hello, dear friends:

This time I will attempt a much shorter story, focusing on a single battle and cover it in more details. I am into an interesting Armenia Vh/Vh campaign these days. There were many hard-fought battles in Parthia, Scythia, Egypt, Macedonia and Italia... and fun time flies.

http://protein.biochem.queensu.ca/~dlee/others/rtw/armenia/arm_01.jpg

Territory count reached about 60 in winter, 250BC, turn 42. A few months ago Capua Scipii entirely failed their sally, and was forced to erect a new flag -- mighty horse of Armenia.

Rome and the Senate army is now within one season of march. Armenian faction heir, Aramu the Butcher, was afraid that all his available infantry will crumble before the hardened triarii, so he left them behind. Instead, he gathered every horsemen he could find around. The showdown has come.

http://protein.biochem.queensu.ca/~dlee/others/rtw/armenia/arm_03.jpg

I must introduce a bit of Aramu first. Aramu is the 2nd son of the starting faction leader, who died too early to make any grand children to remember his name. Aramu has no interests in watching crops gorw, so he was sent out to lead army. He developed some drinking problem through his military years, but that doesn't impede his judgement on the bettlefield... yet.

Actually, Aramu has been the core, and the earliest commander of the Armenian expansion army over the past twenty years. At the age of 32, Aramu jumped onto the internatonal stage when he defeated Parthia's mass horse archers/cataphract/bodyguards with his own kind, under some overwhelmingly-disfavorable odds. (I described more details of that battle in the "Armenia guide" reply in the RTW guide forum.) There he started to gain a title as the "cavalryman".

While his older brother succeeded the throne and laid flat due to a terrible plague in Alexandria, Aramu the cavalryman ran the horse archer mob across Tigris and Eupharates, shooting the slow Selucid Empire phalanx for leisure. He chased the fleeing Greeks to the west end of Asia minor, where he launched his surprise attack on the declining Macedonia, and conquered the entire Balkan pennisula with the help of his nephews. There, he defeated mass Macedon cavalry rush with intelligence and... math (I don't know how, just making up the story based on his traits), and again shot the phalanx to pieces, no doubt. Over his conquest he exterminated town after town, burned city after city. He became known as "the butcher" and later on "the exterminator".

Age left wrinkles on Aramu's face. He has entered his old age, with all his glory and memory. Before he retires, we shall give him the ultimate honor - Rome.

***

Note: I must first apologize for the graphics quality. Due to my problematic black screenshots, I had to "alt-tab" and paste the screeshot in Windows' accesory "paint" and save as .bmp to ensure everything really shows up. This means I had to lower my video options to almost all-minimum to avoid quit to desktop when I go back to the game.

http://protein.biochem.queensu.ca/~dlee/others/rtw/armenia/arm_04.jpg

After a few years of naval frustration and urgent training, three stacks of Armenia army has landed Italia by winter, 250BC. Over the years of conquer many cavalry have become hard vetarans. Aramu requested a grand gathering of all horse archers, and in 1 year he had about exactly 1 full stack, plus the good old cataphracts that has followed him since the beginning. Also present were some mercenary cavalry and camel that have also followed Aramu for more than a decade. Their number reached almost 1000 men.

The Senate army consisted of 7 Roman generals, divided into two groups. The garrison was led by 7-star Marcus Maxentius, possibly the best Roman general at the time. The stack outside Rome is led by 5-star Servius Maxentius, also a capable leader. Their combined number topped 1500.

http://protein.biochem.queensu.ca/~dlee/others/rtw/armenia/arm_05.jpg

All right, what a nice morning for the great clash. Camp bearing the huge purple banner of SPQR is now visible. Roman soldiers under Servius Maxentius is coming this way. Aramu estimated that the reinforcement from Rome shall arrive roughly the same time as the engagement, so the Romans could flank the Armenian army.

http://protein.biochem.queensu.ca/~dlee/others/rtw/armenia/arm_06.jpg

Not that easily. Aramu decides to face Marcus Maxentius's reinforcement first, before Servius's bigger army started to engage. Aramu made 3 quarter-cricles, the first circle consists of the tough melee cavalry of cataphract, cataphract archers, Sarmatian mercenaries, and camel riders. The 2nd and 3rd circle were largely horse archers. When the reinforcement arrives, they will be shot to pieces!

http://protein.biochem.queensu.ca/~dlee/others/rtw/armenia/arm_07.jpg

"Hum..." Aramu scratches his head as he stares at the peaceful wilderness. Nobody is coming this way. Has the Romans detected Armenian's intention and decided something else? Or they were just not fast enough to arrive on time. Luck is also an important factor on battlefield...

http://protein.biochem.queensu.ca/~dlee/others/rtw/armenia/arm_08.jpg

Without the reinforcement coming, Servius Maxentius's army is roughly of the same strength as Aramu's. Once again you see the familiar Roman Republc formation - velite, hastati, pricipe and triarii. All the cavalry, consisted of various Senate members and their bodyguards, were in the back. Ready for some flanking action, huh?

http://protein.biochem.queensu.ca/~dlee/others/rtw/armenia/arm_09.jpg

All right, Aramu finally admitted his original plan has failed. Now he has to spend some extra time to march his troops to face the Senate army. He didn't want to just march foward, but instead turned to the right. This way, when more Romans come, they won't appear in the back, but rather on the side. They won't post too much threat this way.

The existing Senate army also turned their formation to face the Armenians.

Aramu roughly spread the cavalry out evenly, with his melee-heavy units at the center. Is he going to have a good plan, or he will just react to whatever the Romans do? After a short period of stalemate, Aramu sent out his most-right horse archers forward to harrass the Roman velite. The Romans were helpless in this regard because they can't counter the arrow fires. 2 units of Velite was reduced to half-strength. A few moments later, an angry young general rushed out to chase the horse archers.

The horse archers backed off a bit to lure him deep, and he took the bait. Everybody knows what happens next - the melee cavalry rushed up, killed the entire bodyguard bunch within blink of eyes. A good start!

http://protein.biochem.queensu.ca/~dlee/others/rtw/armenia/arm_10.jpg

That good start lasted quite a while, and gradually turned into a no-progress. Despite the loss of one general and a few velite, the Roman army remains unsracched. This is not a good sign for Aramu, because daytime is short during winter. Just as Aramu trying to lure more Roman army to come to the right, the Roman reinforcement finally came from the left!

Aramu has marched too far away to intercept this army. If they do it now, the main body of Senate army might as well go forward to sandwitch Armenians at the center - too dangerous. So Aramu again decides to stay put, but instead he turned the entire left flank horse archers to face them, see what the Romans want.

http://protein.biochem.queensu.ca/~dlee/others/rtw/armenia/arm_11.jpg

Marcus Maxentius's 7 stars certainly means something. All the reinforcement promptly ignored the approaching skirmishing horse archers, and kept marching to meet the rest, leaving a fine trace of corpse on the ground, though. Now united as one, the Romans has 6 generals and 200+ hard cavalry. They now pose a greater threat!

http://protein.biochem.queensu.ca/~dlee/others/rtw/armenia/arm_12.jpg

Aramu's attempt to lure the enemy to the right has not stopped. The AI Romans couldn't learn from their mistakes, and again dispatched a few infantry and yet another general to chase the horse archers... same fate for them, then.

The horse archers drew their dagger and hid their bows, mobbed quantity to maul the quality. Aramu with his melee cavalry flanked these careless Romans, turning them into lumps of corpses.

http://protein.biochem.queensu.ca/~dlee/others/rtw/armenia/arm_13.jpg

*Sniff* Hum... Something smells different here. The Romans started their agreesive advance to the left, with simultaneous cavalry charge on the right. Oh-oh. Were they attempting to lure away Aramu's melee cavalry, so they could decimate Aramu's left flank easily? That will work if Aramu has his left flank as spearmen...

However, there was no time for pulling back Aramu's melee cavalry to the left. The entire left flank of Armenian soon divided into 2 groups, L-shaped, to surround the concentrated purple branched force, and switched to the skirmish mode, ready to back off when needed.

http://protein.biochem.queensu.ca/~dlee/others/rtw/armenia/arm_14.jpg

Aramu also ordered a HAULT on the right (Roman's left), turning back to the fire at will mode and scatter their forces. The Romans soon called off their march on the left, possibly fearing it was a nother trap (it was, of course).

Oh well, one general listening to Rock during battle, huh? He didn't hear the retreat horn. He and his bodyguard were outnumbered so badly... Oh a missed cut scene - this time we brought down a commanding general! At least a 5-star, great!

http://protein.biochem.queensu.ca/~dlee/others/rtw/armenia/arm_15.jpg

Just before further clash on the right occurs, the left flank horse archer's fire power has significantly thin down the purple uniforms. Another Roman general advances took the bait... so it is the time to turn back and wrap from two directions. Fire at will off, just charge!

One more Roman general trapped - he and his bodyguards even didn't make it to the cataphrac archer's ultimate crush. 3 down, 4 to go!

http://protein.biochem.queensu.ca/~dlee/others/rtw/armenia/arm_16.jpg

Actually, Albertus and Bobbus made it to the cataphract archer's ultimate crush. Beautiful posture of Albertus, thanks CA.

The entire Roman's left flank attempt ended in pain. With the tide turning gradually to the eastern horse, it's now the time for the final wrap up! Left flank, resume fire at will, and march forward!

http://protein.biochem.queensu.ca/~dlee/others/rtw/armenia/arm_17.jpg

3 out of the 4 remaining Roman generals made their last rush attemp to break through the Armenian horse horde. However, Aramu isn't that kind of "charge at will" person. Over 20 years of hard war he knows what is most valuable for his horse archers - distance. Distance buys time, and time buys damage. Facing 3 Roman generals at the same time, backed by their infantry does not feature good odds.

Aramu haulted the advancing horde and quickly separated them, telling them to fire at will. Let the shower resume!

http://protein.biochem.queensu.ca/~dlee/others/rtw/armenia/arm_18.jpg

Another Senate general discouraged by the arrows, so did the infantry - but 2 generals did not stop! Is it deja vu all over; they charged into the space between the horse archers - only to step on the corpse of hundreds. Let the gap close up - arrows stopped, replaced by the horn of charge from all direction, and the continuous pounds of the earth...

Yet another 2 Roman noble leaders surrounded, outnumbered and killed. Things now look really bad for thye Romans. 5 down, 2 to go!

http://protein.biochem.queensu.ca/~dlee/others/rtw/armenia/arm_19.jpg

The "right" time has come. The right flank of the mass cavalry, where all the melee troops are, lead the fatal march towards Romans' left, totally surround them. One of the two remaining Roman general finally decided to face his heroic end... guess he now regrets to have stopped in the first place!

There is no hope for the Romans now. Aramu held his sword high, "Entire right flank, charge!~~~"

http://protein.biochem.queensu.ca/~dlee/others/rtw/armenia/arm_20.jpg

The green wave crushed the entire left flank of Romans. Nontheless, the death of the last Roman general didn't banish the hope of brave triarii holding their last possible line. They fought bravely until heavily outnumbered from three directions.

No human runs faster than the horse and flying arrows. 7 Roman generals, 1500 soldiers were killed in this battle. The crushing result marked the end of the Armenian campaign, permenantly to be remembered on the ground.

http://protein.biochem.queensu.ca/~dlee/others/rtw/armenia/arm_21.jpg

In short, Aramu succeeded with horse archers by his patience. The Senate army had the superior strength and quality, but they were lured to be chewed up bits by bits. The Armenians didn't spread its horse archers across the map to do skirmish, because that simply cannot contribute much. Yet they were waiting for melee mop-up each advancing Roman unit, routing them fast to avoid large casaulties.

An horse archer horde is indeed very difficult to deal with. If I were the Romans, I might make a wall of triarii at front, and march the entire infantry forward (under the arrow rains), pushing them to one corner. I would also concentrate all cavalry generals together, prevent any large-scale escape, or to gang up any long units of enemy. I wouldn't respond to any HA fire and pretent they don't exist - there is nothing to catch them up anyways.

The horse archers will have to run around to avoid getting caught into a corner, so they will probably get tired (and run slowly first). Then I would use my generals' cavalry to seal in from one end, trying to catch some units there. If all that fails, no cavalry rush can pass Roman infantry on the street of Rome, so defending against a siege would be a last, but safe resort.

I am not really good at commanding. I am sure you have a better way to deal with an all-HA army. ~:)

http://protein.biochem.queensu.ca/~dlee/others/rtw/armenia/arm_22.jpg

The conquest of Armenia is not over yet. The Julii has entered its exponential growth stage, with plenty of hardened warrior eager to fight. Iberian is said to have prospered in the west, again with its insane diplomatic team performing the "hiyo hiyo hololo" ritual.

http://protein.biochem.queensu.ca/~dlee/others/rtw/armenia/spanish_diplomats.jpg

On the north, the Germany barbarians are reported to be gathering full stacks, ready to encounter the mercenary-heavy Armanian invasion. The Brits have also taken advantage of the weakened Gauls. The little discovery channel team has finally crossed the dead marches into Mordor... I mean the lost kingdom of Amazon. In how many more years can the mighty horse sweep the continent? All yeah, the first large reinforcement of cataphracts are about to land Italia, and the entire high-tech Italia is going to be a mass-production center of quality infantry - that will be another story.

Thanks for reading. :bow:

(The End)

Siris
11-25-2004, 03:41
You have too much time on your hands.

Ashen
11-25-2004, 04:11
Impressive and humerous; I liked it and hope to see more :)

Shadow
11-25-2004, 18:45
I like your story keep them coming ~:cheers:
& keep up the good work. ~D

m4rt14n
11-25-2004, 19:45
Tell me again why u prefer Armenia rather than Parthia? They have almost the same unit roster, except that Parthia has the awesome Persian HA's and pretty much no infantry. Not that you need nor infantry anyways (judging from this thread).

Cat Camels rocks!!! (jk)

*Ringo*
11-25-2004, 20:37
Good stuff, one of these days i'm gonna have to do a horse archer based faction. Until then i will drink to Roman Victor.

*Ringo*

Maltz
11-25-2004, 20:42
First thanks for the encouragement. I just found a lot of typo, such as "Armania" - should be "Armenia", sorry.

I did a little research of Armenia on the internet the other day, and found that actually Armenia in history has never touched black sea even in its most glorious century - so one of the starting cities should be rebel. ~;) Also Armenia is heavily influenced by Greek culture, and at the time of this campaign Armenia is actually under the control of the Selucid Empire... ops. The game already shows that Armenians can use phalanx and later on, Roman legions, so I guess that covers the cultural influence aspect.

To answer m4rt14n's question (I don't remember I answered you before though), I played as Armenia simply because I haven't played it before. I tried Parthia earlier and yes - it is very similar to Armenia except the Armenian infantry / Parthian elephant you mentioned. I once thought I could make a good use of the phalanx & legiongs but:

(1) I already tried Armenian phalanx and phalanx in VH difficulty are not generally "defensive" enough;

(2) None of my cities allow me to build legions yet. That requires 12,000 city level barrack. The only city with legion barrack is Rome, and I am already producing legiongs from there. Last night, my only unit of legion just helped me to take the Julii settlement later - although all they did was running on the wall to make one key principe chasing them... ;) And magically all 22 dead legions were healed after the battle.

For combat purpose I would say all HA army is more desired to face the Senate army on the field. Yet I would definitely bring more legions in a difficult castle assault (such as 10 units of garrison).

R'as al Ghul
11-26-2004, 14:37
I am not really good at commanding.
Yeaaaah, right! What an understatement. ~;)
Come on Maltz, you're an inspiration to many of us and, as can clearly be seen, you dominate the battlefield even on veryhard. You have my full respect for your swift progress in this campaign and the two other stories.
I have to say, though, that I would've used a slightly different tactic. I try to envelop the enemy as soon as possible with my HA-only army. In this particular case I would have tried to get your flanks more into the back of the senate army. But I don't know where the red line is and those 5 Roman Generals would probably have countered it.
Anyway, I can't wait to read about your next campaign adventure.
You are writing more, don't you?

R'as

zhuge
11-26-2004, 15:59
Yeaaaah, right! What an understatement. ~;)
Come on Maltz, you're an inspiration to many of us and, as can clearly be seen, you dominate the battlefield even on veryhard. You have my full respect for your swift progress in this campaign and the two other stories.


I'll heartily second that. ~:)
For a no reload campaign to make this manner of progress, every fight would have to be handled with utmost care.

But what's really invaluable are the comments. ~;)
Maybe it's just me but that 'Archery legend restored' thread had me up in stitches even with that "popopopopo..." ~D ~D ~D

Maltz
11-26-2004, 17:45
Ops. Sorry I didn't make it clear but I did have a few reloads in this campaign. I don't need to expose everything out in the daylight as in the previous stories, so actually I did quite a few evil things... ~;) I didn't reload with this particular battle, though.

I remember one recent reload was about the pathfinding problem. My general was defending a just-captured town center with his entire army, while the Germany phalanx slowly marches up trying to reclaim it. There are 3 routes to the town center and the enemy came from 2 of them. I want my general to go to a safe place in case some spears reach the town center, so I sent him to the free alley on the left. To my surprise, the program's pathfinding demands him to run forward then turn left. All of his bodyguard got killed in the spears because he actually charged into the coming phalanx. I was very pissed by this, thinking this isn't my fault (well, I don't know pathfinding is this bad at barb. town center so it is still part of my responsibility), so I reloaded anyways.

The 2nd fight of the same siege was done more or less the same. I improved on some places but screwed up in some new places. So it again all came down to defending the town center against phalanx. This time I actually finished off one direction first, so I could concentrate on the other. I set my general far behind so he is safe. There was only one warband left, so I charged everybody up to mob them, including one group of horse archers charging from behind, hoping they would rout right away. (I sent two groups of cavalry actually, but Sarmatians were slow, and pathfinding makes them to turn back charge head-on into the spears...)

The time counter was down to 1 minute in my favor - but suddenly it shifts back to Germania's ugly axe while the phalanx were about 10 yards away from the town center! (Lesson learned: the barb. town center is larger than the area defined by flags.) Now I still have 30 seconds left in this battle then I will lose. Ok, no panic, rout them fast. Their number is already dropping fast.

No! They didn't rout but my entire army, about 600 men routed in front of ~60! ARGHH~~ This is the ultimate frustration. So there were still 10 seconds left, and I am about to lose it again. No way, I charged my Rhodian slingers and my general to the spears... Suddenly, a pop-up comes - hey! I routed them, of course I opted to end the battle when the timer is 5 seconds left. I had a heroic win, killing 1200 & losing 600. The final 100(?) death was unecessary, though.

There are also times that I forgot a diplomat or an reinforcement, and after I hit the end turn bottom I see them moving to crap positions, then I reload to correct them. I personally think reload isn't that bad as long as they are not purposely omitted in the report... ~;) Also I have almost never played MP in TW series so I should be pretty bad at commanding really. I had one MP experience in STW only and my opponent picked a lot of guns and wait me coming on that flat ground - I thought that was kind of dry and unfair... :p

Silver Rusher
11-26-2004, 18:40
To be honest I greatly prefer Armenia to all others. Their starting position is just so fun, pretty much anything can happen. They are stuck bang in the middle of huge international conflict, and usually make the descisions themselves as to who they go to war with, meaning that Armenia has probably the most free-form gameplay of them all. Except possibly the Seleucids... but they are always getting hemmed by everybody anyway so I guess it doesn't matter.

Basileus
11-26-2004, 19:14
Even if that kind of rushing iis not what i like to use my self i find your stories amusing and fun, keep them coming ;)

Mikeus Caesar
11-27-2004, 14:13
Wow, another great short story by maltz!!! This makes me think of my greek cities game, were armenia own the entire east of the map.

Maltz
11-28-2004, 06:40
Finally done! Inspired by Oaty's achievement, I tried to reproduce the complete game with my current Armenian campaign (Vh/Vh, no mod, no cheat, did apply feature like bribing, sally, did saveload if seriously screwed up ~;) ). It was a lot of patience to go from 50 to 103 (total number of settlements)... :dizzy2:

http://protein.biochem.queensu.ca/~dlee/others/rtw/armenia/arm_23.jpg

Also you might find a save game file useful for researching unrest level, etc.

arm_complete.sav (~1Mb) (http://protein.biochem.queensu.ca/~dlee/others/rtw/armenia/arm_complete.sav )

Maltz
11-28-2004, 07:56
Here are some other screenshots I picked up these days... ~:)

http://protein.biochem.queensu.ca/~dlee/others/rtw/armenia/weird_01.jpg

The rapid decline of Iberia & Britania was truly mysterious... until we figured out what went wrong.

http://protein.biochem.queensu.ca/~dlee/others/rtw/armenia/weird_03.jpg

http://protein.biochem.queensu.ca/~dlee/others/rtw/armenia/weird_04.jpg

I sent out tons of garbage family members to build watch towers. Some had the luck to see the edge of the world.

http://protein.biochem.queensu.ca/~dlee/others/rtw/armenia/weird_05.jpg

I immediately saved my game after this, afraid the game will crash. It didn't.

http://protein.biochem.queensu.ca/~dlee/others/rtw/armenia/weird_06.jpg

The ultimate satisfaction ~D

http://protein.biochem.queensu.ca/~dlee/others/rtw/armenia/weird_02.jpg

Silver Rusher
11-28-2004, 09:38
OMG! Look how many watchtowers you have!

Was this on VH? 'Cos if it was, you're a genius mate... (and you actually did it in 28 years- that's just inspiring). In fact, even on Easy you would still have to be an expert for this.

Mikeus Caesar
11-28-2004, 12:22
Holy cow man, i knew you were good, but not that good. On that screenshot of dead iberia soldiers, are you addressing the problem with the shields? Because that problem makes it look like they tried to cut themselves in half with their own shields.

bones58
01-09-2005, 20:52
yo maltz is most of ur provinces unhappy or do you keep them all generally happy?