Dark_Magician
11-30-2004, 09:53
Speaking on experience of scythe chariots, that is rough non missile chariots
First, chariots should be forced running through the enemies and then turned back after they exited current enemy position. This should be done with as many clicks dragging them in desired fashion, as necessary. If they charge as in usual mode, they are much less effective. Of course, one chariot unit should be used against a line of, say, no more than 3 infantry units, so it is necessary to wait for a moment allowing for such odds. A stack of 6 scythe chariots coming from a forest (ambush :) has potential of easily routing about 1000 roman infantry with average loss of 1 chariot driver in each unit.
Second, cavalry or elephants could add value to chariot charge, following chariots close behind. In such fashion I had an elephant unit receiving two instant levelups, killing 486 different enemy troops - the enemy was crowded in a city main street through which chariots and elephants promenaded.
Chariots do not kill the enemies, just create a mess and turn them fleeing. Chariots are slower at turning and some hardened units which usually stay after chariots run through them could be quickly helped change their mind by a cavalry strike.
Third, firing equipment should be switched off. Chariots do go crazy and a unlucky onager ball does it to them. If chariots go crazy when enemy isn't routed yet they get killed quickly.
Fourth. If you have left, say, less than 2/3 chariots in one unit (losses in previous battle), consider removing it. Or put far away. It has a potential of going crazy in a proximity of the enemy. A unit of 1/3 in strength would probably go crazy when you hit "start battle". And kills in your troops line.
First, chariots should be forced running through the enemies and then turned back after they exited current enemy position. This should be done with as many clicks dragging them in desired fashion, as necessary. If they charge as in usual mode, they are much less effective. Of course, one chariot unit should be used against a line of, say, no more than 3 infantry units, so it is necessary to wait for a moment allowing for such odds. A stack of 6 scythe chariots coming from a forest (ambush :) has potential of easily routing about 1000 roman infantry with average loss of 1 chariot driver in each unit.
Second, cavalry or elephants could add value to chariot charge, following chariots close behind. In such fashion I had an elephant unit receiving two instant levelups, killing 486 different enemy troops - the enemy was crowded in a city main street through which chariots and elephants promenaded.
Chariots do not kill the enemies, just create a mess and turn them fleeing. Chariots are slower at turning and some hardened units which usually stay after chariots run through them could be quickly helped change their mind by a cavalry strike.
Third, firing equipment should be switched off. Chariots do go crazy and a unlucky onager ball does it to them. If chariots go crazy when enemy isn't routed yet they get killed quickly.
Fourth. If you have left, say, less than 2/3 chariots in one unit (losses in previous battle), consider removing it. Or put far away. It has a potential of going crazy in a proximity of the enemy. A unit of 1/3 in strength would probably go crazy when you hit "start battle". And kills in your troops line.