Maltz
12-01-2004, 00:28
Recently, I came back to play the old Romans. Although they enjoy a similar degree of success on the battlefield, I found my family was filled with "realistic people" - none of them were as perfect as the Eastern/Barbarian/Phoenician clans. Somebody suddenly falls into sickness, -3 influence. Ops. Somebody suddenly gets "mad" and kicks the slaves around, -2 influence... all right.
In non-Roman clans I always see "the typical hero", that is the victor & conquering hero (+6 influence -2 personal security) line, plus the good commander line. They are always useless tax assessors because for new territories tax rate has to be at "low" to prevent rebellion. So it ended up that I just get tons of "ethnical hero icons" around. They only have different names. Lacking different kinds of vices also make non-Roman factors a little too easy - simply too many high-influence figures around.
I don't see any reason why some traits do not appear in the other cultures's generals. It can't be true that Armenians can't get sick or Numidians can't get mad. Is this some kind of Roman-centric stereotypicall complex...? ;)
(I am not sure about the Greeks, sorry.)
In non-Roman clans I always see "the typical hero", that is the victor & conquering hero (+6 influence -2 personal security) line, plus the good commander line. They are always useless tax assessors because for new territories tax rate has to be at "low" to prevent rebellion. So it ended up that I just get tons of "ethnical hero icons" around. They only have different names. Lacking different kinds of vices also make non-Roman factors a little too easy - simply too many high-influence figures around.
I don't see any reason why some traits do not appear in the other cultures's generals. It can't be true that Armenians can't get sick or Numidians can't get mad. Is this some kind of Roman-centric stereotypicall complex...? ;)
(I am not sure about the Greeks, sorry.)