View Full Version : Napoleonic Total War 2 (for RTW)
Lord Adherbal
02-12-2006, 21:08
indestructable buildings in a world full of cannons would be blasphemy
I love non-blasphemy (eg. destructable buildings).
KiberMax
02-16-2006, 09:03
This house is not so similar to old Russian houses... You can show the prototype?
Lord Zimoa of Flanders
02-16-2006, 09:28
From:
Franz Alekseevitch Rubo (1856-1928)
The Fragments of «The Battle of Borodino» Panorama
http://www.museum.ru/museum/1812/Painting/Rubo/pic/pic01b.jpg
http://www.museum.ru/museum/1812/Painting/Rubo/pic/pic09b.jpg[url]
LZoF
KiberMax
02-16-2006, 09:43
https://img114.imageshack.us/img114/9112/1118yd.jpg (https://imageshack.us)
Whis is very important element of Russian architecture. With it will be more real.
Here the link where it is possible to look Russian houses
http://rus-izba.narod.ru/vvedenie.htm
Lord Zimoa of Flanders
02-16-2006, 09:59
Thanks Kibermax, I read the site with a translator program, good info.
Cheers,
LZoF
Lord Zimoa of Flanders
02-17-2006, 00:28
French Young Guard Tirailleurs
http://forum.thelordz.co.uk/files/french_young_guard_tirailleurs_151.jpg
http://forum.thelordz.co.uk/files/french_young_guard_tirailleurs3_172.jpg
http://forum.thelordz.co.uk/files/french_young_guard_tirailleurs2_171.jpg
Cheers,
LZoF
Bar Kochba
02-17-2006, 00:59
just one question been waiting for this mod since i got rtw and started reading sharpe books when the heck is this game comming out you have a limted time before mtw2
Cesare diBorja
02-17-2006, 03:20
In the words of Merlin................'Always where(when) you never expect it, never...............'
diBorgia
I really don't think I can wait for this much longer. If I don't have this mod and play it within the next week or so, I might just hang myself.
It's all on your head Lordz. All on your head.
Lord Zimoa of Flanders
02-17-2006, 12:33
French Light Chasseurs
http://forum.thelordz.co.uk/files/french_light_chasseurs_162.jpg
http://forum.thelordz.co.uk/files/french_light_chasseurs2_237.jpg
Cheers,
LZoF
Spiffy outfits.
Think you could post some more action shots? I'd love to see those uniforms bloodied and ripped with bullets.
Lord Zimoa of Flanders
02-17-2006, 22:11
Loading and splash Screen style.
http://forum.thelordz.co.uk/files/loading_screen_268.jpg
http://forum.thelordz.co.uk/files/splash_164.jpg
Cheers,
LZoF
GiantMonkeyMan
02-17-2006, 22:30
nice looking screens... are you also going to include new quotes as well?
Lord Zimoa of Flanders
02-17-2006, 22:38
Yes we will, they are ready just not in the test Beta`s we make now for unit stat testing, I made the pictures above from that.
Cheers,
LZoF
Sundjata Keita
02-18-2006, 20:18
A question to you wonderful modders. How have you got the sash running only in one direction. I can see for some models such as the French Light Chasseurs that it has been modelled on but for others it appears you have completely changed the UV map to cancel any symmetry. If so are the textures any bigger now ie. 512x512?
Lord Zimoa of Flanders
02-18-2006, 20:46
Ok if you want to see some Napoleonic action screenshots and enjoy a battlereport taken from one of our NTW2 test Beta`s have a look here:
http://forum.thelordz.co.uk/viewtopic.php?t=2770&start=1025
Cheers,
LZoF
Lord Adherbal
02-18-2006, 21:39
If so are the textures any bigger now ie. 512x512?
yes, all models use 512x512 textures.
Oh my goodness, that MP game was amazing. I can't wait another second.
One thing I've been meaning to ask. There won't be the first lines firing, back lines reloading, as in NTW1? Does the entire unit fire at the same time? I'm assuming it's because of the RTW engine as opposed to the MTW engine.
Lord Adherbal
02-19-2006, 11:12
There won't be the first lines firing, back lines reloading, as in NTW1? Does the entire unit fire at the same time? I'm assuming it's because of the RTW engine as opposed to the MTW engine.
yes, we're hoping MTW2 will reintroduce this feature
Adherbal']yes, we're hoping MTW2 will reintroduce this feature
Ah, well, I assume MTW2 will for sure as they'll be using gunpowder units like MTW. Having played the current versions and everything, in your opinion does it detract at all from the fun? I know it's not a big deal, but I'm a bit obsessive compulsive :embarassed: .
Lord Adherbal
02-19-2006, 19:21
experimental russian village
https://img140.imageshack.us/img140/9379/borodino4to.jpg (https://imageshack.us)
https://img140.imageshack.us/img140/184/borodino27ak.jpg (https://imageshack.us)
Having played the current versions and everything, in your opinion does it detract at all from the fun? I know it's not a big deal, but I'm a bit obsessive compulsive
well it takes away part of the strategy that was quite important in Nap warfare: how deep or wide you make your lines. But deep formations tend to be more fragile to gun and artillery fire.
Alexanderofmacedon
02-19-2006, 19:30
So, if you have villages on the map like this, is it possible to use the city like to bunker in?
Maybe in the pre-battle set up put a unit in the buildings. (such as click a unit and "use" with a building, which distributes men equally throughout the villages buildings). I think it would be really neat to use a small village such as this to defend with.
Nice screens BTW and this mod may just get me back into playing RTW games and mods.:2thumbsup:
Lord Adherbal
02-19-2006, 19:33
whether it will be possible to hide inside the building I do not know yet (it appears CA planned to have buildings with that possibility), but you will certainly be able to use the buildings as cover against incoming cannon balls. For as long as the buildings last anyway !
Alexanderofmacedon
02-19-2006, 19:40
So this is a mod for RTW right?
Excuse me for being lazy, but approx. what is the release date?:sweatdrop:
Also, what are the requirements?
LordBlood
02-20-2006, 09:31
No release date yet. It will be compatible with RTW 1.5 and or RTW+BI
LBG ~:cool:
Even though you don't have a release date, do you know approximately how much you have left to do?
Lord Adherbal
02-20-2006, 17:41
low poly models for all units, a good borodino battlemap (hopefully created with a new tool), and much more battlemap (building) models.
Alexanderofmacedon
02-21-2006, 02:44
Sweet...
I'm REALLY looking foreward to this mod. :2thumbsup:
Lord Zimoa of Flanders
02-25-2006, 17:03
Some forest battle screenshots.
https://img514.imageshack.us/img514/8513/forest8ie.jpg (https://imageshack.us)
https://img514.imageshack.us/img514/8208/forest21hv.jpg (https://imageshack.us)
https://img514.imageshack.us/img514/7491/forest33id.jpg (https://imageshack.us)
https://img113.imageshack.us/img113/2057/forest43lf.jpg (https://imageshack.us)
https://img109.imageshack.us/img109/7271/forest53jq.jpg (https://imageshack.us)
Cheers,
LZoF
I repeat all positive comments that have been said about this mod.
Corpses in the forest,
oh, corpses in the forest.
Standard bearers, drummer boys,
corpses in the forest.
I love you guys.
The forests are beautiful. A lot of pure aesthetics have gone into this mod. The little sapling amongst the larger trees? Just wonderful!
Plus I like the smoke and the bayonet charge. I'm into ancient primarily, but I appreciate the chance to play around with stuff from Clausewitz. Will the mod work best in multiplayer? I have a hard time imagining the AI handling this combat system very well.
Lord Zimoa of Flanders
02-26-2006, 10:41
Well MP is of course the easiest way to enjoy the battles as the Napoleonic units will play very differently, I like the progress made on the unit stats and balance.
For the SP player we are working on a surprise so we hope you will have fun playing both.
Cheers,
LZoF
Duke Malcolm
02-26-2006, 12:25
A surprise...? Ooh, you have a tantalising way with words, m'lord...
Lord Zimoa of Flanders
02-26-2006, 13:09
Some wallpaper for your desktops, based on some NTW2 work in progress.
French Carabiniers Cavalry in 1024 by 768.
http://hellenictotalwar.com/NTW2Screens/NTW2_FrenchCarabiniers_Wallpaper.jpg
French Cuirassiers Cavalry in 1024 by 768.
http://hellenictotalwar.com/NTW2Screens/NTW2_FrenchCuirassiers_Wallpaper.jpg
Cheers,
LZoF
wow...very very nice...i must play :thumbsup:
Black Prince
02-26-2006, 16:33
I did have a go at NTW 1 a year or so ago and I thought it looked great, but didn't really give the feel of a Napoleonic battle - I guess because of the AI and how the units behave - that must be the hardest part to get around. Is that any easier in NTW 2? The graphics look great and a lot better than Imperial Glory which I have played as well. The problem with Imperial Glory is that again the units and AI don't behave themselves in the right way.
The only game I've played that seems to play in the right way is Napoleon's Last Battle, but of course the graphics are rubbish!
Lord Zimoa of Flanders
02-28-2006, 18:46
And to celebrate finishing the bayonet attack animations:
http://files.upl.silentwhisper.net/upload7/melee_3.jpg
http://files.upl.silentwhisper.net/upload7/melee_4.jpg
http://files.upl.silentwhisper.net/upload7/melee_1.jpg
http://files.upl.silentwhisper.net/upload7/melee_2.jpg
Cheers,
LZoF
AquaLurker
02-28-2006, 19:30
I am very interested in the MP feature of this mod! Given that 'if' there are enough people who will be interested. When will it be released?
Lord Zimoa of Flanders
02-28-2006, 19:46
For the RTW engine we will release a MP and SP Battle Pack concentrated around the French invasion into Russia in 1812 and more specific the Borodino battle.
So only France and Russia will be represented at first, after that will concentrate on a 100 days Campaign Pack around the Waterloo battle.
So British, Prussian and Dutch-Belgian factions will be added.
As it looks now we will make of course MP historical battles and maps and an SP scripted mini campaign that will be totally different from any other mod.
However all will depend on the MTW2 release as we decided to do a full conversion using that engine.
As soon as possible we intend to switch to the new TW game, but for now we hope you will enjoy our work for RTW.
We intend to release our first public Battle Pack around the Summer of 2006, sooner if we are happy enough of the quality, stability and playability of our work.
Cheers,
LZoF
AquaLurker
02-28-2006, 22:05
Wow! MP Histortical battles, really looking forward for it.
Kagemusha
02-28-2006, 22:13
Those loading screens look marvellous!:bow:
That sounds like a really good idea Lord Zimoa. I'm intrigued by these 'scripted mini-campaigns' you speak of. Should be fun.
Lord Zimoa of Flanders
03-01-2006, 15:05
We now have a brand new "settlement plan" which is a first in RTW modding I think.
The village shown here is still work in progress we are working on other buildings like a windmill, church etc.
Russians are deployed around the village of Borodino...
https://img498.imageshack.us/img498/5199/siege14xu.jpg (https://imageshack.us)
...but decide to attack instead of being bombarded by French artillery.
https://img498.imageshack.us/img498/6893/siege25sa.jpg (https://imageshack.us)
Which might be a smart move because the French have a Howitzer.
https://img493.imageshack.us/img493/9929/siege30cw.jpg (https://imageshack.us)
Russian Opolchenie fighting French Chasseurs.
https://img493.imageshack.us/img493/302/siege44gg.jpg (https://imageshack.us)
The French counter attack.
https://img498.imageshack.us/img498/5036/siege56sf.jpg (https://imageshack.us)
Howitzers can be dangerous when aimed near friendly troops...
https://img498.imageshack.us/img498/4232/siege62oc.jpg (https://imageshack.us)
...but they have their uses.
https://img498.imageshack.us/img498/8593/siege76wm.jpg (https://imageshack.us)
The last Russian resistance is being overrun.
https://img498.imageshack.us/img498/4250/siege84vj.jpg (https://imageshack.us)
Cheers,
LZoF
Wow, that's pretty impressive. The new settlement looks good. Are you planning to add your new trees instead of the current ones? The unit cards are also looking nice. The screen with the howitzer in the foreground is just plain beautiful I think.
Now, about the howitzer: I am not really up on my Napoleonic military history, but a howitzer was that devastating? How are you going to balance that in the game? Inaccurate fire? Expense? Low ammo?
PS--Adherbal had said those buildings would be destroyable--any chance we could see that?
Lord Adherbal
03-01-2006, 16:55
Now, about the howitzer: I am not really up on my Napoleonic military history, but a howitzer was that devastating? How are you going to balance that in the game? Inaccurate fire? Expense? Low ammo?
first of all shorter range (about half of a 12 pounder), next to that they're very inaccurate. They're only effective against dense concentrations of troops, and against defensive positions were they can shoot over walls. A normal 12 pounder is much more efficient for targetting single units, but watching the enemy bringing a howitzer unit in range can be a scary thing, if you realise the effect it can have if you aren't carefull. Targetting it with you 12p's before it can do any damage is always an option.
PS--Adherbal had said those buildings would be destroyable--any chance we could see that?
as soon as I made "destroyed" versions of the house models, yes
AquaLurker
03-03-2006, 01:48
Simply Impressive.
Lord Zimoa of Flanders
03-04-2006, 12:00
https://img471.imageshack.us/img471/5378/siege14tf.jpg (https://imageshack.us) https://img450.imageshack.us/img450/696/siege46de.jpg (https://imageshack.us) Cheers, LZoF
Lord Zimoa of Flanders
03-04-2006, 12:18
As we are not able to make seperate units form a descent square, we are however looking at a solution by modding the grouping formations, where you can group four units together to form square and so e.g. protect your flanks against cavalry attacks.
Here is an example of the testing we are doing and we do like the result so far.
http://forum.thelordz.co.uk/files/squares_defence_129.jpg
Cheers,
LZoF
GiantMonkeyMan
03-04-2006, 18:13
wow... keep it up! that looks like it is gonna be so fun to play :2thumbsup:
AquaLurker
03-05-2006, 02:38
Quick question,
Will all the man in the same unit fire at the same time or only the front rows guys? Not sure if it is even possible to create firing sequence with the RTW engine think.
Quick question,
Will all the man in the same unit fire at the same time or only the front rows guys? Not sure if it is even possible to create firing sequence with the RTW engine think.
That one was answered on the previous pages and unfortunately there's no seperate volleys with the RTW engine. When they port over to MTW2 however, that'll be a different story.
Alexanderofmacedon
03-05-2006, 21:47
If you can make squares that would be awsome.
Think of 5 huge squares all firing at you with cannons in the middle...
:skull:
AquaLurker
03-06-2006, 03:09
That one was answered on the previous pages and unfortunately there's no seperate volleys with the RTW engine. When they port over to MTW2 however, that'll be a different story.
Thanks for the info,
Another question will be, can a unit on the back row fire their muskets while a friendly unit is infront? Will this kill the friendlies in front?
How best can this game be played to avoid friendly fire kills while maintaining a constant volley against your oponents?
AquaLurker
03-06-2006, 03:36
If you can make squares that would be awsome.
Think of 5 huge squares all firing at you with cannons in the middle...
:skull:
This reminds me of the four feathers.
Lord Adherbal
03-06-2006, 17:32
Another question will be, can a unit on the back row fire their muskets while a friendly unit is infront? Will this kill the friendlies in front?
soldiers can fire through other soldiers from their own unit, but not other units. So a unit that is placed behind another unit will not fire at the enemy.
Alexanderofmacedon
03-07-2006, 02:32
I want to see someone who doesn't know that play for the first time!
What a site to see: a whole unit anialated without the enemy doing a thing!:laugh4:
AquaLurker
03-08-2006, 00:09
Adherbal']soldiers can fire through other soldiers from their own unit, but not other units. So a unit that is placed behind another unit will not fire at the enemy.
Thanks for the info, I think I am going to do some reading won tactics during napoleanic wars.
But I guess that the AI doesn't know this (or am I wrong?) and since It's not unusual that enemy use archers behind it's other troops and fire arrows over them they might do this often- and well, it won't be fun to play if the enemy keeps killing It owns troops all the time.
AquaLurker
03-09-2006, 00:58
I think this game is better enjoyed in MP mode or scripted battles, I have my doubts about the AI putting up a decent game in campaigns. Even RTR can't save the AI from its stupidity in terms of tactics.
Cesare diBorja
03-09-2006, 01:59
I found that the MC(mark camil) formations with the Extended Greek mod work fine wth the exception of the fact that generals when they get onery traits like sanguinary tend to commit 'Dufuside'. I have faith that a solution will be found. Not a 'hater' here. My feelings on Nap mod firing solution is that maybe the firing orders can be scripted, much like the formations are. Try it.
diBorgia
By the way, I play campaign map hard/ battle map normal............so that no bonuses are given in battle save what generals earn. I have seen some amazing things from the AI. Some stupid things as well. Such is life. My biggest complaint is the fact that CA tries to please the lesser inclined. We need longer annual turns. Rome wasn't built in a day.
So how come this mod doesn't have its own dedicated forum in the Hosted Mods section? I know it has its own site actually and forums there, but still would be nice for forums here....... or maybe that'd just be arbitrary and I'm stupid. : )
Lord Shand
03-09-2006, 03:02
Because we have our own site!
http://forum.thelordz.co.uk/
Because we have our own site!
http://forum.thelordz.co.uk/
I know it has its own site actually and forums there, but still would be nice for forums here.......
Yes... yes indeed. Perhaps I should just go away :)
Cesare diBorja
03-09-2006, 06:32
Hahahahahahahahahahahahahahahahahahahahahahahahahahah:laugh4:
Duke John
03-09-2006, 07:01
AquaLurker and Pewe
We will probably only leave custom battles playable to let people test units. The real fun is indeed while playing scripted or MP battles. We have a new programmer on board, Lord General Store, who will take care off writing scripts and hopefully we will get a little miniprogram that can write scripts for armies that the player chooses.
Wonderland
The reason we do not ask for a subforum here or other sites is that it would need to be taken care off. We have our hands full with modding and we are already moderating our own forum. Extra forums would just mean extra work, especially to crush false rumours.
Cesare diBorja
03-09-2006, 07:29
Sounds cool. So there is much being developed asfar as scripting goes here at the Forum. I think it is great. So with every Ca emanation there will be new generations of modders to make it better. Awesome!
I rest my Conch of Disputatio
diBorgia
Thanks Duke John.
*swipes Cesare's conch*
Yoink!:burnout:
Lord Zimoa of Flanders
03-09-2006, 16:32
Work in progress on the the redoubts of Borodino, also notice we are working on new lighting and shade settings to create a darker atmosphere and the Napoleonic uniform come out better.
The redoubts will provide cover making your artillery a smaller target:
http://forum.thelordz.co.uk/files/redoubt_4_114.jpg
A bit lower, almost completely hidden from enemy view you can place supporting infantry:
http://forum.thelordz.co.uk/files/redoubt_2_201.jpg
http://forum.thelordz.co.uk/files/redoubt_1_360.jpg
A clever cavarly commander will try to attack the redoubt from the flanks:
http://forum.thelordz.co.uk/files/redoubt_3_198.jpg
Cheers,
LZoF
Cesare diBorja
03-09-2006, 21:11
Awesome, LZOF!
GiantMonkeyMan
03-09-2006, 21:27
you never cease to amaze guys... keep up the good work
and in the download that you are making what factions will be available in custom battles? will it just be the french and the russians or others?
GMM
Cesare diBorja
03-09-2006, 22:06
I would also like to request that the download be in the 'mod switch' mode
diBorgia
Lord Zimoa of Flanders
03-10-2006, 02:07
I have put up another battle report on our forum of an SP battle played with one of our internal Beta`s, warning a lot of pictures are in there.
I hope you will enjoy them.
http://forum.thelordz.co.uk/viewtopic.php?t=2770&start=1150
Cheers,
LZoF
Jumpin Jahosafats, that's awesome! I didn't think a higher level of anxiousness was possible of waiting for this mod. Congrats Lordz.
Duke John
03-10-2006, 07:44
I would also like to request that the download be in the 'mod switch' mode
We, or mostly Lord Adherbal, are taking great care that NTW2 does not modify the standard R:TW installation. Everything (apart from the sky textures) is currently in a seperate mod folder. As long as you have a unmodded original R:TW installation it will work fine. Since other modders can also easily use a mod folder it is not our responsibility if they take the easy way and mod the original installation.
al'Callaendor
03-10-2006, 23:46
Very nice!
Alexanderofmacedon
03-15-2006, 06:02
*Drools*
More!:2thumbsup:
Lord Zimoa of Flanders
03-18-2006, 00:06
Just for the weekend some pictures taken during another test game.
Here you see a French 12-pounder battery being overrun by a Russian Cuirassier squadron right on the full charge.
A reminder to always protect your artillery and have support close by.
http://hellenictotalwar.com/NTW2Screens/Attack.jpg
Russian Light Infantry Jaegers move in column and start to deploy in skirmish mode trying to immediately harass the French artillery.
http://hellenictotalwar.com/NTW2Screens/Attack1.jpg
You see here a Russian Officer and his Jaeger Cornet or Bugler commanding his unit forward.
http://hellenictotalwar.com/NTW2Screens/Attack2.jpg
Meanwhile a regiment of French Young Guard have repulsed the Russian Cuirassier attack by the bayonet, the Russian cavalry is retreating to reform closer to friendly lines.The silenced succesfully the French battery.
http://hellenictotalwar.com/NTW2Screens/Attack3.jpg
For the smoke effect lovers here you see a French Light Infantry Chasseurs regiment in the thick of their own created musket smoke after a long firefight to keep the Russian Jaegers at bay.
http://hellenictotalwar.com/NTW2Screens/Attack4.jpg
Protecting the nearby Russian vilage a Russian Grenadiers regiment in reserve column of waiting and as a close support to the 6-pounder Russian battery in front of the village.
http://hellenictotalwar.com/NTW2Screens/Attack5.jpg
Cheers,
LZoF
Is it just me or do the units look a bit sharper than perviously? Maybe just the settings this time or something... Anyhoo, seems like you fine folks are spending more time playing this fine mod youreslves than trying to get it out to us eager peasants! You don't want a general revolt now do you? Hmmm? We all saw what happened in France. That's why those damn Jaegers are routing those damn guns in the first place!..... Ehhh *grumble grumble*
(I jest of course. Lordz know best!)
Lord Zimoa of Flanders
03-18-2006, 09:01
You are absolutely right, we did not change the textures, but we changed the RTW lightning so the units come out better.
The original RTW light settings was far to bright.
Cheers,
LZoF
Duke John
03-18-2006, 09:18
Some of the Lordz have the pleasant task of testing the stats in MP games, while others are still modelling and coding... I picked the wrong task, damnit!
Lord Adherbal
03-18-2006, 11:09
pleasant task ? these balance tests are damn hard work :P
Cesare diBorja
03-19-2006, 02:59
But seeing the units in action must certainly counterbalance the hardship. I am speaking from personal experience.
and download :dizzy2: (at least demo :) )
Lord Zimoa of Flanders
03-19-2006, 22:07
For a little NTW2 teaser video, visit the Lordz forum here:
http://forum.thelordz.co.uk/viewtopic.php?t=2770&start=1200
As a reminder all is WORK IN PROGRESS.
Cheers,
LZoF
THe teaser looks AWESOME :2thumbsup:
btw. where can you change the lightining in battles?
Lord Adherbal
03-22-2006, 15:11
some action packed battle screenshots:
http://forum.thelordz.co.uk/files/battlefield1_414.jpg
http://forum.thelordz.co.uk/files/battlefield2_550.jpg
Rodion Romanovich
03-22-2006, 16:14
Wow! Really great-looking screenies! After seeing these screenies and at the same time having improved my knowledge about this historical period I'm getting more and more excited about this great-looking mod!
Lord Zimoa of Flanders
03-24-2006, 20:44
Here some more screens.
http://forum.thelordz.co.uk/files/highcam_343.jpg
http://forum.thelordz.co.uk/files/highcam2_626.jpg
http://forum.thelordz.co.uk/files/highcam3_170.jpg
http://forum.thelordz.co.uk/files/eagle_545.jpg
Cheers,
LZoF
GiantMonkeyMan
03-24-2006, 22:09
you almost made me have a heart attack with that video Adherbal... this is looking really good Lordz... keep it up
New buildings in the background there? Look nice. Any news on how the AI is handling the change in tactics?
Lord Zimoa of Flanders
03-25-2006, 21:09
We are heavily looking at and working on AI scripts, unit statistics and formations.
To early to tell where we will be able to take this game, but it already plays very differently and we have a lot of things still to try and test.
And indeed we are working on custom buildings and battlefield features.
LZoF
AquaLurker
03-26-2006, 11:59
We are heavily looking at and working on AI scripts, unit statistics and formations.
To early to tell where we will be able to take this game, but it already plays very differently and we have a lot of things still to try and test.
And indeed we are working on custom buildings and battlefield features.
LZoF
Well when its done, just post the download site for the mod, I will definately support the Multiplayer feature of this game.
Lord Zimoa of Flanders
04-01-2006, 20:20
Just a nice fight.
https://img489.imageshack.us/img489/2605/fields1kw.jpg
For your most trivial questions first read our new NTW2 FAQ at our own Lordz forum.
http://forum.thelordz.co.uk/viewforum.php?f=78
Cheers,
LZoF
Iron-Chef
04-02-2006, 19:45
Ah great to see things are still going strong here, good luck on getting the whole thing fnished off, Im getting sick of having to play Imperial Glory to get my Napoleonic fix! :help: :laugh4:
Lord Adherbal
04-04-2006, 19:29
some more screenshots
the russian general leads the charge, breaking the french line
https://img402.imageshack.us/img402/9922/leading6zi.jpg (https://imageshack.us)
charge of the gods (aka grenadiers à cheval)
https://img402.imageshack.us/img402/9600/gods9bo.jpg (https://imageshack.us)
the french have taken the field
https://img101.imageshack.us/img101/2449/fields7xv.jpg (https://imageshack.us)
french grenadiers trying to hold the cemetery
https://img101.imageshack.us/img101/5075/fields24cu.jpg (https://imageshack.us)
This mod just keeps getting better and better... :2thumbsup:
Thanks to all the team! It's always a pleasure to come over and discover your updates!
I like the new buildings, especially the destroyed models and that windmill. That charge in the first pic looks awesome, but should a horse charge really be able to do that (namely, send guys flying 15 feet in the air and 15-20 feet back). I haven't ever seen a cavalry charge, so maybe they can...but I rather doubt it. Looks great, though. I also like the Russians getting hit at the cemetary. Looking great guys.
Lord Zimoa of Flanders
04-05-2006, 18:04
That is caused by the original fantasy RTW engine, not our doing, and one of the things we will try to kill before the public release.
LZoF
Duke John
04-07-2006, 16:23
We are currently looking at the stats again to see wether we can improve gameplay. I have made a little battle report of one test.
Lord Adherbal (French) and me (Russians) picked equal armies:
1 General, 4 Line infantry, 2 Light Infantry and Cavalry and 2 6 pounders.
My tactic was to start firing at the French with my Lights and artillery while the Line infantry and cavalry were divided evenly among the flanks to quickly adjust to LAd's deployment. Next I would hold with my right flank and envelop the centre with my left flank. Crazy enough it also went that way.
Notice the many features on the map that play a big role in how armies deploy and move. I used the road to move my artillery more quickly and the reverse slopes to save my infantry from the enemy artillery.
Phase 1: Opening moves
http://forum.thelordz.co.uk/files/battle_lad_lfb_1_964.jpg
Phase 2: Skirmishing
http://forum.thelordz.co.uk/files/battle_lad_lfb_2_801.jpg
Phase 3: The first French attack
http://forum.thelordz.co.uk/files/battle_lad_lfb_3_209.jpg
Phase 4: The second French attack and the defeat
http://forum.thelordz.co.uk/files/battle_lad_lfb_4_418.jpg
I hope you enjoyed it despite not being real screenshots :D
Cheers,
LFB
Alexanderofmacedon
04-08-2006, 21:04
I'm getting ready for this awsome game! :2thumbsup:
Lord Zimoa of Flanders
04-09-2006, 00:04
Here a little report of a night battle.
I deploy my men taking advantage of the terrain, here hiding my main reserve my Russian Life Guards in a high corn field next to a mill.
http://hellenictotalwar.com/NTW2Screens/Night1.jpg
I rush my troops forward to position myself quickly on the higher grounds and find some cover on the reverse slopes as well as repositioning my artillery.
http://hellenictotalwar.com/NTW2Screens/Night2.jpg
Meanwhile the French enemy already starts pounding my position with his heavier artillery 12-pounders.
http://hellenictotalwar.com/NTW2Screens/Night3.jpg
On my right flank I was not finished deploying my Russian Jaegers in skirmish yet, or some French Guard Lancers are taking them on in a surprise attack.
http://hellenictotalwar.com/NTW2Screens/Night4.jpg
Luckily I sort of anticipated this and have hidden two squadrons of Guard Cuirassiers in the woods nearby.
Here you see them launching their countercharge.
http://hellenictotalwar.com/NTW2Screens/Night5.jpg
http://hellenictotalwar.com/NTW2Screens/Night6.jpg
The French are trying to force a big push in the middle of my line and immediately even deploy their best unit the Grenadiers of the Old Guard.
http://hellenictotalwar.com/NTW2Screens/Night7.jpg
Luckily I managed just on time to deploy some Musketeers on top of a slope and I start firing upon the advancing French.
http://hellenictotalwar.com/NTW2Screens/Night8.jpg
On my left flank French Guard Chasseurs surprised my only heavy artillery battery and almost whipe it out.
http://hellenictotalwar.com/NTW2Screens/Night9.jpg
The French keep on coming wave after wave trying to break my fragile center.
http://hellenictotalwar.com/NTW2Screens/Night10.jpg
I move in my Guard as a reverse just behind my wavering line, in the background French Howitzers set some farm houses on fire.
http://hellenictotalwar.com/NTW2Screens/Night11.jpg
My guards are protected by the reverse slope but my front line Musketeers is taking a lot of roundshot from the French artillery.
http://hellenictotalwar.com/NTW2Screens/Night12.jpg
Firing at will at the advancing French, in the back you see I sneaked some cavalry behind his lines, routed the cavalry that protected his batteries and charge headon to silence his guns.
http://hellenictotalwar.com/NTW2Screens/Night13.jpg
On my left French Grenadiers are skirmishing my line using the cover of a nearby wood.
http://hellenictotalwar.com/NTW2Screens/Night14.jpg
Because of the continuous fire my units are covered in a thick fog.
http://hellenictotalwar.com/NTW2Screens/Night15.jpg
A view from the French side, his Legere units skirmishing in front and a batallion of Young Guard calmly marching up the hill.
http://hellenictotalwar.com/NTW2Screens/Night16.jpg
On the left flank I`m about to crash his Grenadiers in a two angled cavalry assault with some Cossack squadrons.
http://hellenictotalwar.com/NTW2Screens/Night17.jpg
A French howitzer grenade shell exploded and killed some NCO's and a drummer of my Guards who are preparing for an all out bajonet charge.
http://hellenictotalwar.com/NTW2Screens/Night19.jpg
They storm off the hill in good order, but get seriously pounded by the French artillery, that I was unable to destroy completely.
http://hellenictotalwar.com/NTW2Screens/Night18.jpg
It was a bloody massacre and the French have to give up in the end, their Old Guard standing till the last man, covering the retreat of their routing brothers in arms.
http://hellenictotalwar.com/NTW2Screens/Night20.jpg
They will try another day...or night.
http://hellenictotalwar.com/NTW2Screens/Night21.jpg
Visit us and register on the Lordz forum and join the only true Napoleonic Total War community.
http://forum.thelordz.co.uk/index.php
Cheers,
LZoF
GiantMonkeyMan
04-09-2006, 11:05
wow! looking good as per usual... so is this converted to BI now then? or is it 1.5
and i like the title page as well... looking good guys :thumbsup:
Lord Zimoa of Flanders
04-09-2006, 11:58
It is for RTW 1.5, so you do not need BI to play NTW2, of course it will also work on RTW: BI v1.6.
LZoF
Alexanderofmacedon
04-09-2006, 23:22
LZoF, I love you.
:laugh4:
Master of the Military Arts
04-09-2006, 23:29
Excellent work! It truly is a work of art!
Lord Zimoa of Flanders
04-10-2006, 20:54
To give you an example of the limitations we encouter with the RTW engine.
Here are some animations we made for the drummer and officer they would look great in the game.
Now as there is a bug in the animation exporter/importer(so gallantly made by Vercingetorix, without we couldn`t make anything really outside textures and text mods, so we as a community owe him a lot!)
If we change movement animations the units in RTW start to act strange in game, so we have the animations but cannot use them. :(
Because of these kind of things we do hope that the next CA game will have tools provided like a good exporter/importer by CA so we can make better quality mods.
http://forum.thelordz.co.uk/files/drummer_march_588.gif
http://forum.thelordz.co.uk/files/drummer_reload_122.gif
http://forum.thelordz.co.uk/files/officer_run2standa-c_107.gif
Cheers,
LZoF
SwordsMaster
04-10-2006, 21:26
Great animations LZOF!
One thing: I'm not expert (or amateur for that matter) but I think your animations might be using too many frames. They look too smooth compared to the standard RTW ones...
GiantMonkeyMan
04-10-2006, 21:27
looking good! it is a real shame about the exporter problem.. i think we of Zulu Tw are gonna find the same problem sooner rather than later... annoying CA community help/information protocols :wall:
Master of the Military Arts
04-10-2006, 21:30
Great animations! One question: With the complications and all, can you still include these units or the game just won't allow it?
Lord Zimoa of Flanders
04-10-2006, 21:44
The units are in m8 don't worry, just not as animated as we would like them to be.
It was just to show you how frustrating it can be, in theory they could work fine, but we have to implement less looking options not because we cannot make them, but because of the RTW modding limitations.
The hours some team members spend is finding solutions around these kind of limitations to still produce something acceptable is time consuming and unnecessary if only CA would help us and give us with some very basic tools, they can easily provide.
LZoF
Alexanderofmacedon
04-10-2006, 22:35
The units are in m8 don't worry, just not as animated as we would like them to be.
It was just to show you how frustrating it can be, in theory they could work fine, but we have to implement less looking options not because we cannot make them, but because of the RTW modding limitations.
The hours some team members spend is finding solutions around these kind of limitations to still produce something acceptable is time consuming and unnecessary if only CA would help us and give us with some very basic tools, they can easily provide.
LZoF
Well, I hope you find a solution and fast too!:2thumbsup:
Don't work too hard though, it's just a mod:sweatdrop:
hellenes
04-11-2006, 01:32
The units are in m8 don't worry, just not as animated as we would like them to be.
It was just to show you how frustrating it can be, in theory they could work fine, but we have to implement less looking options not because we cannot make them, but because of the RTW modding limitations.
The hours some team members spend is finding solutions around these kind of limitations to still produce something acceptable is time consuming and unnecessary if only CA would help us and give us with some very basic tools, they can easily provide.
LZoF
In my opinion CA is doing the most finansially sound thing:
Keeping mods on leashe so they dont provide a competing alternative to future titles...
Just imagine if Chivalry TW could have Crusades and a Pope...for FREE, who would have bought M2TW?
Proffesorspatula nailed the matter perfectly:
"I don't think there's much need for CA to support modders so heavily. They do provide a fair bit of feedback and modding opportunities though, hence there are dozens of mods out there, many of high quality. But the fact is, the Total War series has little competition. Other games may provide much better strategy options and more realistic empire building or whatever, but they don't have TW's massive 3D battles too. Until there are many high quality games similar in scope to TW, CA can do things as they like. The FPS market, especially the online part, is highly competitive and lucrative, hence developers are keen for others to mod their games, provide feedback etc to keep users interested in their title and not someone else's. If EA brought out a direct rival to TW, and it was actually bloody good, I wager modding would be a lot more open in the future. Whether they'd ask the modders to help out with their games though and provide further content, I don't know."
https://forums.totalwar.org/vb/showthread.php?t=57302
Hellenes
Duke John
04-11-2006, 06:31
I disagree. The mods have given CA plenty of extra free advertising in the form of articles on websites and many magazines. Mods mean extra content so more games are sold especially when a Napoleonic fanatic buys a medieval game which he hates but the NTW mod makes it worth the purchase.
Just imagine if Chivalry TW could have Crusades and a Pope...for FREE, who would have bought M2TW?
That has nothing to do with our problem. Features like that need extra code. We do not ask for an even more moddable engine (although that would be fine), we only ask for a proper model/animation importer/exporter. And if it weren't for Vercingetorix we would have gotten one from CA according to, I believe JeromeGrasDyke. CA thought that Verc's tool was decent enough and let it go. So I really hope that CA releases a importer/exporter for MTW2 soon enough before a coder does so and the same thing happens.
So I don't believe it is a loss of profit that keeps CA from releasing the tool. They just can't be bothered anymore since we have something already, that it is bugged is not their problem.
Master of the Military Arts
04-11-2006, 19:25
On the contrary, CA does not want the modding of its games because if you have a beautiful mod like this, who would want to buy their games when you can download a free and pretty awesome mod? I would like to give the modders in this group a standing ovation on how well they keep the public in contact and the magnificent work they do. Bravo!
Duke John
04-11-2006, 19:55
Thanks, MotMA, but there is one flaw in your theory. People must buy TW games if they want to play the mods. So CA gets the cash from both regular players and players who buy the game for the extra free content.
Lord Adherbal
04-11-2006, 19:59
they could even sell a special mod pack the way Valve sold all sorts of popular Halflife mods. If that would mean proper mod support I surely wouldn't mind if they make extra money from our free work (after all they already do).
Master of the Military Arts
04-11-2006, 21:16
On estimate, how much does it cost to make a mod of this proportion?
Alexanderofmacedon
04-11-2006, 22:26
It doesn't cost any money. Well, unless you count time, which is money...:inquisitive:
Anyway, it doesn't really cost anything, just hard work. The reward is the satisfaction of making an awsome mod for everyone to enjoy!:2thumbsup:
Master of the Military Arts
04-11-2006, 23:35
Any idea of a completion date?
hellenes
04-12-2006, 02:39
Thanks, MotMA, but there is one flaw in your theory. People must buy TW games if they want to play the mods. So CA gets the cash from both regular players and players who buy the game for the extra free content.
I have to note that if CA sees the mods as competition to future products they wont dig their own grave...
CA will make much more money from M2TW than from RTW gold thats needed for the CTW mod....
Master of the Military Arts
04-12-2006, 14:01
What different types of artillery pieces are you packing?
Duke John
04-12-2006, 14:02
Indeed, if. But there is no sign that they see modding as a threat for their sales. JeromeGrasDyke has done his best to help the modders. Totalwar.com has a link to Vercingetorix's tool. The official forums have modding subforums.
CA will make much more money from M2TW than from RTW gold thats needed for the CTW mod.
Why would a mod require R:TW gold? I thought it was just R:TW with patch 1.3 and 1.5 automatically installed.
Master of the Military Arts
04-12-2006, 15:08
Indeed, if. But there is no sign that they see modding as a threat for their sales. JeromeGrasDyke has done his best to help the modders. Totalwar.com has a link to Vercingetorix's tool. The official forums have modding subforums.
Why would a mod require R:TW gold? I thought it was just R:TW with patch 1.3 and 1.5 automatically installed.
Modding will never really be a "monitary competition." On the other hand, if CA does not come up with a game for a while, extensive modding can be a threat. You would be shocked to see how deep this subject goes.
hellenes
04-12-2006, 23:07
Indeed, if. But there is no sign that they see modding as a threat for their sales. JeromeGrasDyke has done his best to help the modders. Totalwar.com has a link to Vercingetorix's tool. The official forums have modding subforums.
Why would a mod require R:TW gold? I thought it was just R:TW with patch 1.3 and 1.5 automatically installed.
There are quite few copies of plain RTW to buy...
And CTW is based on BI 1.6 RTW Gold is RTW 1.5 and BI 1.6 preinstalled...
Modding will never really be a "monitary competition." On the other hand, if CA does not come up with a game for a while, extensive modding can be a threat. You would be shocked to see how deep this subject goes.
Ditto
LotRTW made by Wlesmana has made people buy RTW that would NEVER even touched it...Now if he doesnt port to BI or M2TW for that matted the said people will NOT buy the new games...
And his mod had http://files.filefront.com/SEARCH/;4338340;;/fileinfo.html 2,860 downloads for the initial release not to mention RTR 7.0 that will make people buy BI...
Hellenes
Master of the Military Arts
04-13-2006, 00:40
I think we can all see the truths in everyone's point of view. This was a very interesting discussion. Now I believe it is once again crunch time and we must get back to the matter at hand, Napoleonic Total War II
Master of the Military Arts
04-13-2006, 18:24
Have you guys decided on a soundtrack, or are you just leaving the original one? If you are creating a new one, I think the title headline song should be "The Big Gate of Kiev- by Mussorgsky: Pictures at an Exhibition."
Pantsalot
04-19-2006, 21:55
what's with the big halt?
it's right now summer &
it would be annoying if
this wasn't released before
the end of the summer
:wall:
Lord Adherbal
04-20-2006, 17:06
it's summer already ? I must've missed that
Pantsalot
04-20-2006, 17:29
lol "everybody makes mistakes" as they say I thought that summer started
on May when I was 4-11 years old :laugh4:
Master of the Military Arts
04-20-2006, 19:52
Summer starts at the very end of May.
Duke John
04-20-2006, 19:56
Well, that depends on where you live. We are aiming at an August release.
Ditto
LotRTW made by Wlesmana has made people buy RTW that would NEVER even touched it...Now if he doesnt port to BI or M2TW for that matted the said people will NOT buy the new games...
And his mod had http://files.filefront.com/SEARCH/;4.../fileinfo.html 2,860 downloads for the initial release not to mention RTR 7.0 that will make people buy BI...
Hellenes
Hes making his next version 2.0 for BI, and there are quite a few people who didnt buy BI. Theyll be forced to do so if they wanna play the mod.
This is with expansions the same thing, if people for instace dont like the period of the original but like the expansion they still have to buy the original.
Which is always more expansive than the expansion
Pantsalot
04-20-2006, 21:34
Summer starts at the very end of May.
where I come from it starts at middle of March:gah:
Alexanderofmacedon
04-21-2006, 04:08
Where I come from it's always summer :help: :gah2:
Cesare diBorja
04-21-2006, 09:56
Might as well just hold off and save it until MTW2 comes out. Its Due in August right. Then use its platform to make significant changes. Right!
No sense in releasing it yet!
diBorgia
GiantMonkeyMan
04-21-2006, 13:20
NO! release it now :2thumbsup: it looks great and don't keep it from us :laugh4:
Lord Adherbal
04-21-2006, 15:17
MTW2 won't be out till somewere in 2007, but it is currently sceduled for "the winter" (that's december - january - februari)
Master of the Military Arts
04-21-2006, 15:28
How much more do you have to go? I've seen the previews and screenshots. It looks like your done to me.
Alexanderofmacedon
04-21-2006, 15:55
How much more do you have to go? I've seen the previews and screenshots. It looks like your done to me.
Yeah, I wish it would hurry up and come out! It's looks like the best mod to come out rivaling Blue Lotus.
Lord Adherbal
04-21-2006, 18:18
all high LOD models are done, but (almost) none of the low poly versions, so we still have to do like 70% of the unit models. And they're coming along very slowly. So it's not as done as it looks.
Alexanderofmacedon
04-22-2006, 02:53
Adherbal']all high LOD models are done, but (almost) none of the low poly versions, so we still have to do like 70% of the unit models. And they're coming along very slowly. So it's not as done as it looks.
Ok. Well, it looks awsome!
Master of the Military Arts
04-22-2006, 19:10
We must soldier on and wait for a finished masterpiece. I wish you could include Austria, Prussia, and Russia.
Lord Adherbal
04-22-2006, 20:20
we will probably include Prussia in the next pack, featuring the battle of Dresden
Master of the Military Arts
04-23-2006, 00:08
No Austria? I think the mod should be based on something like a Leipzig theme. You know, three allied empires destroying Napoleon's German kingdoms.
Pantsalot
04-23-2006, 08:44
Adherbal']we will probably include Prussia in the next pack, featuring the battle of Dresden
The Prussians should be in the same team as the Russians because
at the time it was called the Russian & the Prussian alliance
Lord Adherbal
04-23-2006, 11:51
we're trying to take small steps, adding one faction at a time. So dresden is an obvious choice. Leipzig would require 2 new factions, Waterloo 3.
Master of the Military Arts
04-23-2006, 14:47
What Russian campaign battles can we expect? Borodino, Smolensk,etc?
Lord Adherbal
04-23-2006, 16:22
only Borodino for now, but perhaps others will be added later on (if they don't require too much extra work).
Lord Adherbal
04-23-2006, 20:16
not much new on these screenshots, but this 1v1 MP gamemade for some nice action packed screenshots none the less:
Russian General and Cuirassiers protected from artillery fire
https://img104.imageshack.us/img104/9837/battle10zg.jpg (https://imageshack.us)
French Fusiliers take a russian village
https://img197.imageshack.us/img197/1376/battle29jw.jpg (https://imageshack.us)
French National Guard taking heavy artillery fire
https://img197.imageshack.us/img197/754/battle31qm.jpg (https://imageshack.us)
The Grognards charge a unit of Russian Jaegers
https://img197.imageshack.us/img197/9996/battle41nn.jpg (https://imageshack.us)
Russian Hussars charge the french skirmishers
https://img104.imageshack.us/img104/762/battle54io.jpg (https://imageshack.us)
But "les Dieux" counterattack and rout the russian cavalry
https://img197.imageshack.us/img197/5012/battle68fg.jpg (https://imageshack.us)
The French regroup in a small russian settlement
https://img197.imageshack.us/img197/7974/battle79to.jpg (https://imageshack.us)
But the russians do not intend to let them keep it
https://img197.imageshack.us/img197/5577/battle89op.jpg (https://imageshack.us)
Old Guard and Pavlov Grenadiers fight for control of the village...
https://img197.imageshack.us/img197/5816/battle94ev.jpg (https://imageshack.us)
But a battalion of russian Fusiliers decides the outcome by shooting the Grognards in the flank
https://img197.imageshack.us/img197/8233/battle104va.jpg (https://imageshack.us)
Russian Cuirassiers charging french Chasseurs
https://img104.imageshack.us/img104/6781/battle115sq.jpg (https://imageshack.us)
And again, the Grenadiers à Cheval respond
https://img104.imageshack.us/img104/9594/battle125ar.jpg (https://imageshack.us)
But the remaining Russian Hussars come to their brothers' aid
https://img197.imageshack.us/img197/3123/battle134ju.jpg (https://imageshack.us)
Russian 12 Pounders turn to find a new target
https://img197.imageshack.us/img197/7384/battle147hl.jpg (https://imageshack.us)
And cause severe casualties in the french lines
https://img104.imageshack.us/img104/7731/battle152ph.jpg (https://imageshack.us)
All russian forces have gathered for a final charge against the remaining french defenders
https://img104.imageshack.us/img104/6785/battle163jc.jpg (https://imageshack.us)
And while the french waver under the pressure of hundreds of russian soldiers, their general awaits a nasty surprise
https://img197.imageshack.us/img197/451/battle173as.jpg (https://imageshack.us)
Master of the Military Arts
04-23-2006, 21:25
Well done! I'm absolutely dying for this mod to come out.
Cesare diBorja
04-23-2006, 22:22
Is the general Hiding or Just in the woods? Have you been able to make generals Hide or is it hardcoded?
diBorgia
Alexanderofmacedon
04-23-2006, 23:05
The end to those screenshots was very nice indeed! It's almost like a story. Tell me more!:2thumbsup:
Master of the Military Arts
04-24-2006, 00:20
One question: The national gaurd doesn't look like they have the correct uniforms. Are they temps. or the final result?
wow, the volley into the flank appears to have been devastating! wonderful!
and is it just because the close combat shots are more interesting screens that there are so many in these battle reports, or do the game mechanics tend toward short skirmishes before going hand to hand, or is it just your playing styles?
Duke John
04-24-2006, 06:48
We are currently looking into a second type of gameplay. Which type we will pick depends on the amount of fun and number of exploits.
Starting melees is like balancing on a knife's edge. The morale is relatively low (currently we disabled upgrades) so the player who can stack the most morale modifiers will win the melee. Sometimes the charging unit routs before impact or the defending unit routs when charged. If the 2 units do stay then the melee can last for a while as the rate of casualities isn't that high.
Long range volley fire is not very effective, but you can understand that a long lasting firefight will eventually reduce the amount of men enough to have a disadvantage when charging the enemy. Short range volleys are a different story; they are devasting and a clever general will use it to fire at the flanks of an engaged enemy unit (which seems to have happened in the battle report above).
The low morale means that units rout quicker but this is not always a bad thing as it also means that your units will have more men left. Unless your opponent does not chase with cavalry you will have a good chance that you have still a reasonable effective unit when rallied. We are also introducing officer units which give a morale bonus to nearby units (effect of first cohorts) and correct use of them could tip the battle in your favour despite using an unit slot.
The result is that the player needs to think more about how he uses his forces. If he engages in a firefight along the whole line then his units will be weakened and a charge by fresh enemy units can spell defeat. Charging fresh units is not wise as the close range volley can rout your unit. So delivering a short range volley before charging with another unit is better as it could instantly break the enemy. Since combat can be decided so quickly manouevring and positioning your army becomes much more important as you need the tools at hand before comitting your troops.
Lord Adherbal
04-24-2006, 09:05
the skirmisher units (chasseurs, voltigeurs & jaegers) do a lot of shooting, and can deal some damage from maximum range (which is bigger then the line units). Line or Heavy (grenadiers, guards) units deal almost no damage at max range, so they have to be brought closer if they are to kill the enemy by shooting. But move to close and you might take a lot of casualties before getting a shot off yourself.
Charging is the best way to end a fight between multiple unis quickly and with minimal casualties. Once the enemy unit is engaged in h2h combat they are pinned down and can be destroyed by a flanking maneuvre. But getting there is not as simple as it seems. If you charge them head on, you'll take a lot of casualties from the close range volley. As you will notice in the screenshots, none of the bayonet charges or fights happens on open ground, there are always terrain features that allowed the attacker to get close.
The trick is to use the terrain features to get close to the enemy, and find a way to exploit weaknesses in his defence. As you probably noticed we're investing a lot of time in custom battlemaps (which is quite unique in the RTW modding scene). These maps have lots of small terrain features such as hills, slopes, creeks, villages and forests. This has a profound effect on the gameplay, and makes optimal use of terrain (for cover, combat and movement bonuses) vital. Using roads makes units move faster while forests and difficult terrain slows them down a lot and causes combat penalties.
Is the general Hiding or Just in the woods? Have you been able to make generals Hide or is it hardcoded?
he's supporting his men in the forest, not hiding. Generals can't hide. And that's a good thing, or else you might have to search the entire map to find the location of (some of) the enemy army ~:)
Cesare diBorja
04-25-2006, 10:15
I agree it is a good thing, but i would also like to say that rebel generals of the period(Spain, Italy and Slavic) would definitely make use of cover. Partisans. Not all generals were 'honorable'.
The last two explanations are great.........it is a long way to Early Modern Warfare and you are the closest to the real thing.
diBorgia
Lord Adherbal
04-27-2006, 11:45
one of our new custom maps
https://img83.imageshack.us/img83/2537/greatcrossing5ch.jpg (https://imageshack.us)
Lord Adherbal
04-27-2006, 16:07
some screenshots from a battle on this new map. The AI was stupid as always and doesn't know how to cross the river. My ally did nothing all game but the 2 AI opponents joined their forces and attacked me as soon as I tried to cross the river.
Cossacks moving too close to the river and taking fire
https://img183.imageshack.us/img183/9845/river14ov.jpg (https://imageshack.us)
Voltigeurs cover the french columns as they cross the river
https://img281.imageshack.us/img281/7435/river20cs.jpg (https://imageshack.us)
My Fusiliers try to establish a bridgehead and rout some russian units
https://img281.imageshack.us/img281/6767/river38jm.jpg (https://imageshack.us)
My troops take a village near the crossing
https://img281.imageshack.us/img281/7856/river48ye.jpg (https://imageshack.us)
The bridgehead is overran but my cavalry crosses over and routs the russian attackers
https://img281.imageshack.us/img281/9384/river57cl.jpg (https://imageshack.us)
The french barely manage to hold the village
https://img281.imageshack.us/img281/4269/river69jr.jpg (https://imageshack.us)
All or nothing cavalry charge (turned out to be nothing but most of them managed to get out alive)
https://img281.imageshack.us/img281/8380/river72ag.jpg (https://imageshack.us)
In the end it were the voltigeurs and tirailleurs that decided the battle. They crossed over and shot the massed russians from long range. My cavalry and a unit of fusiliers rallied in the back of the enemy army, and a final charge routed all remaining russians.
Ianofsmeg16
04-27-2006, 16:15
yet another grand pile of screens from this wonderful mod, cannot wait till it comes out!
edyzmedieval
04-27-2006, 18:03
Wow.
A wonderful modding team making a wonderful mod. ~:)
Pantsalot
04-27-2006, 19:08
just a small question
when the beta comes out, then will it only be MP?
Lord Adherbal
04-27-2006, 20:00
there will be a scripted Historical Battle of Borodino for singleplayer. There will not be a campaignmap though, and custom battles aren't very enjoyable either (AI doesnt understand the different way of warfare)
Alexanderofmacedon
04-28-2006, 14:42
I love all those "bridges". :2thumbsup:
Lord Zimoa of Flanders
04-28-2006, 15:50
Some more insight in our Work in progress.
Already preparing for the next expansions that will follow our first Borodino release.
British Line:
http://forum.thelordz.co.uk/files/britrender02_125.jpg
http://forum.thelordz.co.uk/files/britrender01_195.jpg
http://www.awrate.com/chrishogg/images/British_Line.jpg
British Light:
http://www.awrate.com/chrishogg/images/British_Light.jpg
Artillery animations:
http://forum.thelordz.co.uk/files/comp_2_470.gif
http://forum.thelordz.co.uk/files/howitzer_reload_113.gif
http://forum.thelordz.co.uk/files/cannon_reload_880.gif
Custom Battle maps:
https://img136.imageshack.us/img136/303/topdown4ly.jpg
Some Battle test on the new maps:
https://img231.imageshack.us/img231/8669/attempt18vf.jpg
https://img57.imageshack.us/img57/510/attempt27ur.jpg
Work on the giant main Borodino map:
http://forum.thelordz.co.uk/files/wip_map_195.jpg
Redoubts on the Borodino map:
http://forum.thelordz.co.uk/files/redoubt_2_201.jpg
http://forum.thelordz.co.uk/files/redoubt_1_360.jpg
Cheers,
LZoF
Geoffrey S
04-28-2006, 17:30
Hugely impressive. I love the detail and absolutely massive scale of the new battlemaps; are they going to get fictional "historical battles" at some point so non-MP players can enjoy them to the fullest extent, or is that too much work? And are historical battles going to have multiple AI armies (allied and hostile) to get more appropriatly scaled armies to fit the massive battlemaps?
And those animations look great; are animations actually working ingame properly nowadays or are they still acting up?
Lord Adherbal
04-28-2006, 17:36
not sure about more historical battles, depends on how time consuming it is. But if the lordz don't do it, no one will prevent the fans from doing it ~:)
The battle of borodino is still in a very early stage, but it's most likely that there will be a large number of armies in the field, and the player will probably control a rather small force, certainly not enough to win the battle on your own.
The animations are ingame, but I haven't seen them yet. Only the movement animations cause problems AFAIK.
Master of the Military Arts
04-28-2006, 22:46
I absolutely love the British infantry. Highly detailed!
Aaaaargh...! Those Brits are so sweet!!!
Thanks to the whole team, you guys simply rock :2thumbsup:
shifty157
04-29-2006, 01:13
That is really really impressive.
Lord Winter
04-29-2006, 07:23
:jawdrop:
Rodion Romanovich
04-29-2006, 08:20
nice screenies, it's looking more and more impressive for every screen, and that doesn't mean the first screenies weren't impressive as ****! :2thumbsup:
Master of the Military Arts
04-29-2006, 12:48
Are you guys going to combine both mod packs one day?
Geoffrey S
04-29-2006, 14:26
Adherbal']not sure about more historical battles, depends on how time consuming it is. But if the lordz don't do it, no one will prevent the fans from doing it ~:)
The battle of borodino is still in a very early stage, but it's most likely that there will be a large number of armies in the field, and the player will probably control a rather small force, certainly not enough to win the battle on your own.
The animations are ingame, but I haven't seen them yet. Only the movement animations cause problems AFAIK.
Thanks! So the historical battles are played out more as a (crucial) part of an army, where the player maneuvers with the scripted AI, and less as the total control battles of RTW? Could be very interesting and really add to that scale of RTW.
How is fatigue handled with the large new battlemaps?
Lord Adherbal
04-29-2006, 15:01
as long as you don't run to much, fatigue isn't really a problem. If you do, then it's obvious that your men will be tired.
If you need to travel large distances you should use the roads, they make units move about twice as fast.
GiantMonkeyMan
04-29-2006, 15:10
looking really good guys, i'm loving all the work you're putting into this and i can't wait to get playing! (hint hint :laugh4: )
Alexanderofmacedon
04-29-2006, 15:48
More great stuff guys!:2thumbsup:
Geoffrey S
04-29-2006, 18:31
Adherbal']If you need to travel large distances you should use the roads, they make units move about twice as fast.
That kind of thing makes me look forward to the mod even more.
Lord Zimoa of Flanders
04-30-2006, 17:16
A lot of people will like this one: British Highlanders
http://www.awrate.com/chrishogg/images/British_Highlander.jpg
And work in progress on the User Interface, we are looking at different ideas at the moment:
https://img91.imageshack.us/img91/1244/gui3ha.jpg
Cheers,
LZoF
Pantsalot
04-30-2006, 17:42
:D
the Highlanders should cost a'lot of points/gold since there ment to be the
strongest troops in the British army (says historians)
Lord Zimoa of Flanders
04-30-2006, 20:13
British Foot Guard, we have given them white pants, blond hair and a cleaner look as with only the different collar, cockade/plume position and epaulettes would have made them hard to distinguish from the British Line on the field of Battle.
http://www.awrate.com/chrishogg/images/British_Foot.jpg
Cheers,
LZoF
what? i don't like them!!!!!
(giggles away ! with sarcasm )
OMFG!!!!!!!!!
I think I just shit my pants...
Awsome guys :2thumbsup:
Things are looking great. I'm really excited at the prospect of the multiple armies on the Borodino map. Sounds fascinating. I'm guessing some good sprites will be in order to deal with the large numbers?
And have you figured out how to get the AI to behave reasonably well, at least well enough to perform under script for Borodino?
Lord Adherbal
05-01-2006, 08:44
the AI will be defending on Borodino so I think it'll do ok, no complicated offensive maneuvers are needed.
SwordsMaster
05-01-2006, 12:42
Will it not be possible then to fight Borodino as the russians? I've always wanted to :help:
Lord Adherbal
05-01-2006, 13:07
time will tell
Duke Malcolm
05-01-2006, 14:30
:D
the Highlanders should cost a'lot of points/gold since there ment to be the
strongest troops in the British army (says historians)
Historically, Highland regiments were paid no more than regular regiments. It was not the designation that mattered, but whence the soldiers came. They should cost the same, and just be recruitable from north of the river Forth...
Anyhoo, they look fantastic, although, I thought the guards had bearskin hats and red tunics? or perhaps that was later than the starting time...
Lord Adherbal
05-01-2006, 14:49
They should cost the same, and just be recruitable from north of the river Forth...
there won't be a SP campaign, and they will obviously cost quite a lot more then line regiments in MP/custom battle.
Anyhoo, they look fantastic, although, I thought the guards had bearskin hats and red tunics? or perhaps that was later than the starting time...
they got bearskins after waterloo, which is out of our timeframe.
Duke Malcolm
05-01-2006, 15:26
Ah, okay.
No SP campaign? Jings, Crivvens and Help ma Boab...
How tragic... I must have missed that earlier... Ho-hum...
Duke John
05-01-2006, 16:23
No SP campaign and custom battles are discouraged. Please send any angry letters to CA.
Lord Zimoa of Flanders
05-01-2006, 22:34
British Royal Foot Artillery
http://www.awrate.com/chrishogg/images/British_ArtCrew.jpg
Some more work on the User Interface and a nice Screen of a French Line Fusiliers Square being charged by Russian Guard Cuirassiers
https://img464.imageshack.us/img464/2536/gui0fl.jpg
Cheers,
LZoF
GiantMonkeyMan
05-02-2006, 19:08
looking great guys! i am really looking forward to this... especially the british troops with french flags! :laugh4: just kidding... i'm sure you'll amaze us with wonderful british officers sooner or later (we all hope sooner) :2thumbsup:
GMM
Pantsalot
05-02-2006, 21:23
r u guys gonna make 1 of the historic battles as waterloo
if so then if u don't have the video or a really accurate book
that shows how the battle was won then I can tell how it went.
Lord Adherbal
05-02-2006, 22:08
rest assured we have enough historical details and information :) that crazy Lord Zimoa even sent me a package with 3 big books about Napoleonic works. It sure made me a bit more educated on the subject.
Geoffrey S
05-02-2006, 22:34
May I ask which books those were? I'd like to learn more about the period, but thus far I've only borrowed a German book on Napoleon from a friend, which was a bit confusing. Any good reading would be appreciated.
PSYCHO V
05-03-2006, 05:01
Highlanders !! ~:)
Bloody amazing!! :2thumbsup:
Who is doing the model and texture work? They are absolutely stunning!
my2bob
nikolai1962
05-03-2006, 06:27
Ultra impressive.
Duke John
05-03-2006, 06:34
The English units are done by Lord Hoggy.
oohhhh, very nice.. and download :laugh4: :sweatdrop:
Lord Zimoa of Flanders
05-03-2006, 17:41
Updated French Light Voltigeur.
https://img343.imageshack.us/img343/7408/volts9ii.jpg
LZoF
beauchamp
05-05-2006, 02:48
Salaam Aleikum, Lords! I played the MTW version a year ago and had a ton of fun and am impressed by your current work. Will their be egyptian and turkish factions? how about Barbary states?
GiantMonkeyMan
05-05-2006, 20:29
looking good guys! keep it up that interface is really coming on :thumbsup:
Lord Adherbal
05-10-2006, 12:16
we played our first succesfull 2v2 MP games yesterday, and it was most enjoyable. I took a ton of screenshots but I figured I better stick to the interesting ones and use them to explain some of the new gameplay elements. If you are hoping for a gameplay simular to NTW1, were both both armies march to shooting distance and then fire at eachother until one side breaks, you'll be disappointed. The new gameplay is all about maneuvering, and short intensive fights to take important positions on the battlefield.
a strong russian center, but few or no cover from artillery fire
https://img86.imageshack.us/img86/8770/battle17kh.th.jpg (https://img86.imageshack.us/my.php?image=battle17kh.jpg)
russian cavalry advances on the french left flank. Cavalry is deadly when used in brute force, but only against disorganised or weakened units.
https://img86.imageshack.us/img86/83/battle25wa.th.jpg (https://img86.imageshack.us/my.php?image=battle25wa.jpg)
a big cavalry battle. The presence of the french general, combined with a unit of Old Guards shooting in the russian flanks made the french cavalry rout a much larger number of russian cavalry.
https://img86.imageshack.us/img86/3999/battle37vq.th.jpg (https://img86.imageshack.us/my.php?image=battle37vq.jpg)
good use of terrain is a necessity. Marshal Crow's troops are save from russian artillery fire.
https://img156.imageshack.us/img156/4639/battle43tx.th.jpg (https://img156.imageshack.us/my.php?image=battle43tx.jpg)
if you charge, do it properly and in force. Preferably with an officer unit nearby to bolster the morale.
https://img65.imageshack.us/img65/4518/battle58el.th.jpg (https://img65.imageshack.us/my.php?image=battle58el.jpg)
light infantry are the only units capable of forming loose formation, making them very good to open the battle, even under artillery fire
https://img156.imageshack.us/img156/8815/battle67rt.th.jpg (https://img156.imageshack.us/my.php?image=battle67rt.jpg)
(game 2 starts here)
artillery can be used in the front line, but make sure they are protected from a quick cavalry charge.
https://img156.imageshack.us/img156/4972/battle74hn.th.jpg (https://img156.imageshack.us/my.php?image=battle74hn.jpg)
and never leave them unprotected
https://img156.imageshack.us/img156/9149/battle89jg.th.jpg (https://img156.imageshack.us/my.php?image=battle89jg.jpg)
without cover, units will be decimated by artillery fire
https://img156.imageshack.us/img156/5598/battle94bp.th.jpg (https://img156.imageshack.us/my.php?image=battle94bp.jpg)
Marchal Lukasz brings up his grand battery...
https://img156.imageshack.us/img156/4828/battle116xl.th.jpg (https://img156.imageshack.us/my.php?image=battle116xl.jpg)
...while his voltigeurs keep pushing against Fishbone's army
https://img65.imageshack.us/img65/9158/battle125dv.th.jpg (https://img65.imageshack.us/my.php?image=battle125dv.jpg)
But Fishbone's patience has it's limits, and his cuirassiers cause serious damage to the french army
https://img156.imageshack.us/img156/5126/battle136md.th.jpg (https://img156.imageshack.us/my.php?image=battle136md.jpg)
The french skirmishers force the russians to leave some of their guns behind.
https://img65.imageshack.us/img65/7241/battle149rz.th.jpg (https://img65.imageshack.us/my.php?image=battle149rz.jpg)
the grand battery bombards the russian lines
https://img156.imageshack.us/img156/7905/battle151re.th.jpg (https://img156.imageshack.us/my.php?image=battle151re.jpg)
so the russians prepare for a counter attack
https://img156.imageshack.us/img156/8268/battle161pm.th.jpg (https://img156.imageshack.us/my.php?image=battle161pm.jpg)
the tired french troops cannot stop the russian charge
https://img156.imageshack.us/img156/9933/battle174xj.th.jpg (https://img156.imageshack.us/my.php?image=battle174xj.jpg)
and the grand battery is silenced
https://img65.imageshack.us/img65/8047/battle189dt.th.jpg (https://img65.imageshack.us/my.php?image=battle189dt.jpg)
the french guard still holds for a while, but a charge from the russian cuirassiers breaks the last resistance
https://img156.imageshack.us/img156/3746/battle199kx.th.jpg (https://img156.imageshack.us/my.php?image=battle199kx.jpg)
Thanks for the update! Beautiful stuff.
R'as al Ghul
05-10-2006, 13:35
Amazing!
Every time I see sth like this I'd like to have an "applause" smilie.
Looking forward to the release.
:bow:
Looking foward to NAP 2 coming out, I still have NAP 6.0 for MTW on my PC, and played it last, 2 months ago.
:2thumbsup: :2thumbsup: :2thumbsup: :2thumbsup:
Lord Zimoa of Flanders
05-11-2006, 09:33
Just wanted to show you why the making of NTW2 is a time consuming project.
The team is progressing well.
We do work on a lot of things at the moment and slowly
progress towards a first release.
We try to change basically the core of the game to recreate a Napoleonic environment.
Buildings, animations, vegetation, maps, skies, and the models and textures, are all new work.
I will show you some WIP this time:
-Designing and testing new wide bridge crossings that will have a funcional strategic importance on the battle maps.
http://forum.thelordz.co.uk/files/test_wooden_bridge_362.jpg
http://forum.thelordz.co.uk/files/test_stone_bridge_217.jpg
-WIP on the units battle flags.
http://forum.thelordz.co.uk/files/flagge_939.gif
https://img58.imageshack.us/img58/527/flag15oj.jpg
-Improving building structures, settlements and making them destructable and strategic strongpoints were your troops can defend and take cover.
https://img91.imageshack.us/img91/1236/mill0gp.jpg
https://img112.imageshack.us/img112/1444/housemed0ni.jpg
http://forum.thelordz.co.uk/files/burning_119.jpg
http://forum.thelordz.co.uk/files/burningvillage_181.jpg
-Improving and building new animations for infantry, artillery and cavalry.
http://forum.thelordz.co.uk/files/komp_4_186.gif
http://forum.thelordz.co.uk/files/swordcav_charge_132.jpg
-Designing battle map sructures like redoubts and fletches.
http://forum.thelordz.co.uk/files/redoubt_01_191.jpg
-Research of entering and shooting from inside buildings on the battle maps, so they can be used as strongpoints.
https://img69.imageshack.us/img69/7129/woot6gu.jpg
-Vegetation building like here birch trees.
http://forum.thelordz.co.uk/files/birch_trees_234.jpg
http://forum.thelordz.co.uk/files/weird_121.jpg
-Work on the huge Borodino map.
http://forum.thelordz.co.uk/files/wip_map2_199.jpg
http://forum.thelordz.co.uk/files/fleches_181.jpg
http://forum.thelordz.co.uk/files/pic04b_155.jpg
Cheers,
LZoF
Great job with that last comparison shot. Cool. Is it looking like it might really be possible to make actual use of interior space in buildings? That would be an amazing advance. Congrats on all the hard work. Even if it was all just for the birch trees I'd say its well worth the wait.
Any chance you're working on some new ground textures? Muddier, or at least dirtier-looking stuff?
Lord Zimoa of Flanders
05-11-2006, 16:09
This time something completely different.
Here some WIP on the newly custom composed NTW2 music:
New NTW2 composed music themes: sample ( http://morgancasey.com/NTW/Main_Menu.mp3)
Cheers,
LZoF
Duke John
05-11-2006, 16:24
I'm adding a whole load of new groundtextures for the Borodino map. You'll be seeing around 14 textures instead of 6 or 7 on R:TW maps. There are swamp, dirt, sand, agricultural, mud, grass, gravel textures and with variations in colour.
And to explain this odd picture:
http://forum.thelordz.co.uk/files/weird_121.jpg
It shows that the minimap is placed over the texture of the birch tree. No, that is not a feature but a weird consequence of modding R:TW.
Lord Zimoa of Flanders
05-12-2006, 08:38
Another nice feature we are now working on, are different animations and loading times for the infantry.
This to represent the fact that green untrained units like militia can reload not as fast as battle hardened veterans.
As this will have serious consequences for unit behaviour on the battlefield we are reevaluating and balancing the infantry statistics and costs again.
http://forum.thelordz.co.uk/files/reloadinglight_157.gif
http://forum.thelordz.co.uk/files/reloadingline_934.gif
Cheers,
LZoF
Rodion Romanovich
05-12-2006, 08:44
Amazing! :2thumbsup:
R'as al Ghul
05-12-2006, 09:27
What happens when a solid organized group of Line Infantry is charged
in the flank or back by Hussars or Lancers?
I'm interested in how the advantage of Line vs Cav (when charged from the front) and the advantage Cav vs Line (when charging from flank/back) is implemented.
CrownOfSwords
05-12-2006, 09:32
wow great work you guys, its great to see such progress cheers
Duke John
05-12-2006, 09:54
A frontal cavalry charge against organized unit is futile. We've reduced the mass of mounts to below that of infantry. So while there might be an initial shock there won't be a constant push back afterwards. This is more real as cavalry had a very hard time getting past the rows of bayonets.
Cavalry can rout disorganized units (happens when turning alot) that has been under fire fairly easily. The real power of cavalry is however to use its mobility to charge in the flanks and rears when the infantry is already engaged.
Cavalry is certainly not overpowered but it is not useless either. I usually take 4 units of them of varying quality. Taking less means that it is hard to win a cavalry battle. Using more means that my firepower is reduced and I'd rather have a line unit firing on the flank of the enemy than an extra cavalry unit.
R'as al Ghul
05-12-2006, 10:04
The real power of cavalry is however to use its mobility to charge in the flanks and rears when the infantry is already engaged.
Thanks DJ, very interesting.
Engaged in firefight or melee?
I think if I'm able to move the cavalry unit into the back of his line and charge,
the line should break and have difficulties to repell the charge. They should not
just turn around and fight them.
Duke John
05-12-2006, 10:25
We cannot edit the bonus a cavalry unit receives when flank or rear charging. However I believe that infantry only gets to use his anti-cav bonus when organized and when the attack comes from the front. So we can tweak things a bit.
A tactic with infantry is to gain local superioty so that while 1 unit is engaged in a long range firefight you go with another unit nearer, preferable on the flank of the enemy. Then 1 or 2 close range volleys and the enemy will probably rout.
Gun and cannonfire is a very interesting and challenging aspect of NTW2. You'll have short versus long range volleyfire. Lights being more effective at long range. Then you have cannonballs which are more effective at flat terrain. And short range canister that will blast holes in deep infantry units.
Another nice feature we are now working on, are different animations and loading times for the infantry.
This to represent the fact that green untrained units like militia can reload not as fast as battle hardened veterans.
As this will have serious consequences for unit behaviour on the battlefield we are reevaluating and balancing the infantry statistics and costs again.
http://forum.thelordz.co.uk/files/reloadinglight_157.gif
http://forum.thelordz.co.uk/files/reloadingline_934.gif
Cheers,
LZoF
This is great, I think I soldier was able to get off 3 shots per a minute, have the green jackets been done yet? Can't wait til this comes out:2thumbsup: :2thumbsup: :2thumbsup: :2thumbsup: :2thumbsup:
Lord Adherbal
05-12-2006, 19:56
no, only french and russian units for the Borodino pack.
A frontal cavalry charge against organized unit is futile. We've reduced the mass of mounts to below that of infantry. So while there might be an initial shock there won't be a constant push back afterwards. This is more real as cavalry had a very hard time getting past the rows of bayonets.
Cavalry can rout disorganized units (happens when turning alot) that has been under fire fairly easily. The real power of cavalry is however to use its mobility to charge in the flanks and rears when the infantry is already engaged.
Cavalry is certainly not overpowered but it is not useless either. I usually take 4 units of them of varying quality. Taking less means that it is hard to win a cavalry battle. Using more means that my firepower is reduced and I'd rather have a line unit firing on the flank of the enemy than an extra cavalry unit.
Wasn’t box (square) formation at least preferred if not only way for infantry to repel cavalry charge? At least that’s what Wellington used in battle of Waterloo against Ney`s cavalry (source: Discovery channel- Great battles and http://www.napoleonguide.com/battle_waterloo.htm). I don’t know about Russian campaign but my opinion is that all armies of that time had same tactic.
Lord Zimoa of Flanders
05-12-2006, 22:39
We know Napoleonic military doctrines , but we have to deal with the RTW engine limitations, that is what Duke John was referring to, no historical gameplay discussion here.
We can make squares with four units now, but the engine does not allow to form square with one unit, furthermore the RTW AI in no way responds to this formation with a defensive bonus against a cavalry charge.
So we are finding other ways to alter the RTW AI and gameplay in such a way we can still come close to a Napoleonic wargame.
LZoF
GiantMonkeyMan
05-13-2006, 11:04
some of those screens are absolutely amazing, Lordz! i like the new anims especially... keep it up :2thumbsup:
Pantsalot
05-13-2006, 12:16
r u guys gonna be planning on making a napoleonic theme
castle or city, as it seems there is only little destructable
huts
Lord Zimoa of Flanders
05-13-2006, 12:24
For the Borodino release we concentrate on Eastern/Russian architecture only, like huts, houses, church, mills, graveyards...
Mainly small village and rural buildings.
Another scoop:
It's mass of fire power vs individual aiming, one of the major differences between light and line infantry.
Notice the the shooting delays within the chasseurs unit in the left pic.
The right pic shows the latest volley animation of standard line infantry represented by French fusiliers.
http://gonzo.uni-weimar.de/~sturm/LightvsLine.gif
Don't forget this is all work in progress and we are aware that there is still a lot to be improved.
Cheers,
LZoF
oh my god !!
very very nice
and release ??
or demo/beta ??? :idea2:
Master of the Military Arts
05-13-2006, 14:46
This is ridiculous. Now they are coming out with a Alexander Total War. Enough is enough!
Lord Zimoa of Flanders
05-14-2006, 10:43
French "En Avant" animations.
http://forum.thelordz.co.uk/files/ntw2_en_avant_187.gif
Cheers,
LZoF :wink:
Pantsalot
05-14-2006, 12:27
This is ridiculous. Now they are coming out with a Alexander Total War. Enough is enough!
just to make it more simple
it's estamated to come out on August this year
GiantMonkeyMan
05-14-2006, 14:58
man you guys keep churning out some great stuff! keep it up
In the reloading animation comparisons post (several up from bottom of previous page), in the leftmost video on the bottom row, its awesome how several guys go down around the character reloading. And with line v light inf, is it really possible to effect accuracy? Or do you just have to alter attack values? Or is the only difference b/w them (as regards firepower) the difference in their volleys?
Duke John
05-15-2006, 07:08
We are introducing effective and long range for firearms. The effective range means that 100% of the projectiles reach that range. For Line we have placed that at 60% and for Lights at 70% of the maximum range. For Line only 20% reach the 100% maximum range and for Lights that is 40%. On top of that Lights also have a slighter larger maximum range; 70 for Line and 80 for Light.
So if you engage your 120 Fusiliers in a firefight on maximum range against 80 Jaegers only 24 musketballs will reach the enemy, which doesn't mean a hit at all. The Jaegers on the other hand, despite having less men, have 65 bullets reaching the enemy. The result is that players will need to have a skirmish line in front of their Line infantry to avoid having the latter being shot to pieces. Line vs Light firefights are unwise as it was historically.
Lord Zimoa of Flanders
05-20-2006, 11:48
Some Work in progress:
http://hellenictotalwar.com/NTW2Screens/Brit_Officer.jpg
http://hellenictotalwar.com/NTW2Screens/houg24zq.jpg
Cheers,
LZoF
Lord Zimoa of Flanders
05-20-2006, 18:10
Now I bet a lot of you have been waiting for these:
British Rifles, yes, yes "Sharpe`s boys".
This is WIP for our second or third release as after the Borodino Pack, we want to cruise towards a Waterloo SP/MP Pack and introduce the Prussians, British and Dutch-Belgians.
http://hellenictotalwar.com/NTW2Screens/Brit_Rifle.jpg
To follow us from up close visit and register at the Lordz forum at:
http://forum.thelordz.co.uk
Cheers,
LZoF
Lord Zimoa of Flanders
05-20-2006, 18:11
Double post
Rodion Romanovich
05-20-2006, 18:18
Really nice! :2thumbsup:
Geoffrey S
05-20-2006, 18:37
So good they posted it twice! ~;)
Lord Winter
05-20-2006, 18:43
How effective are artillery in NTW2? What are you doing to make sure they are not over powered?
Keep up the good work, it everything looks amazing.
Now I bet a lot of you have been waiting for these:
British Rifles, yes, yes "Sharpe`s boys".
This is WIP for our second or third release as after the Borodino Pack, we want to cruise towards a Waterloo SP/MP Pack and inroduce the Prussians, British and Dutch-Belgians.
http://hellenictotalwar.com/NTW2Screens/Brit_Rifle.jpg
To follow us from up close visit and register at the Lordz forum at:
http://forum.thelordz.co.uk
Cheers,
LZoF
This is just getting better and better, love the Green Jackets and the British Officer from an earlier post, Keep up with the Great work:2thumbsup: :2thumbsup: :2thumbsup:
Lord Adherbal
05-20-2006, 19:37
How effective are artillery in NTW2? What are you doing to make sure they are not over powered?
they're still being tuned, but they will be powerfull. Leaving units exposed under artillery fire is a bad idea. The terrain offers enough posibilities to reduce artillery damage.
Cesare diBorja
05-21-2006, 00:13
True of the real thing in any case. Artillery was particularly deadly and had the same effect as machine guns when either grapeshot, cannister, spherical case or caseshot were used. It was the reason that the Old Guard broke at Waterloo. These were men who had hardly taken a step back since the battle of Marengo.
diBorgia
p.s. Why do the British Rifles have grey uniforms and/or bayonets, LZoF?
Lord Zimoa of Flanders
05-21-2006, 02:23
p.s. Why do the British Rifles have grey uniforms and/or bayonets, LZoF?
You must be colourblind they are in dark green m8.:laugh4:
And they handle the Baker rifle with attached sword here, not a bajonet.
A common mistake the Old Guard was not repulsed at Waterloo, the second and third regiments of Guard Chasseurs, belonging to the Middle Guard were.
LZoF
Cesare diBorja
05-21-2006, 09:30
I disagree LZoF. The last four battalions were formed by Napoleon himself as a means to secure his escape. One of these was shattered in an assault by Ney to break the English resolve. The last three formed into a square and held off the Brits until Napoleon was well away. By 8pm these troops were in full retreat.-'One Hundred Days..Napoleon's Road to Waterloo' Alan Schom. pp.290-291.
I have a photo copy of the 60th Rifles and pics of Sharpe and his crew. Looks like you went a little too dark. Oh well, splitting hairs is not my game.
diBorgia
Lord Zimoa of Flanders
05-21-2006, 10:32
That is something else m8, I thought you were referring to the last French charge that was repulsed when the French front fell apart, a lot of times this is mixed up.
If you are talking about the the OG that formed square and protected the other fleeing French, you are 100% correct.
Just on a side note, the 95th Rifles were used here as a base not the 60th, so that is why they are a bit darker green.
Cheers,
LZoF
Lord Zimoa of Flanders
05-21-2006, 20:32
Here a British drummer and officer.
http://www.awrate.com/chrishogg/images/brit_drummer.jpg
British KGL(King`s German Legion) Line infantry.
http://www.awrate.com/chrishogg/images/British_KGL_Line.jpg
Cheers,
LZoF
Cesare diBorja
05-22-2006, 02:26
Awesome. we agree!
Damn fine work, man!
The Lordz are an inspiration to all modders.
diBorgia
Lord Zimoa of Flanders
05-23-2006, 20:22
Here some British KGL(King`s German Legion) Light Infantry.
http://www.awrate.com/chrishogg/images/British_KGL_Light.jpg
Work in progress on the horse breeds here the Percheron breed:
https://img458.imageshack.us/img458/7144/horserear0xr.gif
LZoF
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