View Full Version : Changing weapons for units.
How do I do this?
Here's what I want - I would like to change a unit's weapon. For example, have the Roman Heavy Cavalry unit use swords instead of spears. And when I say swords, I don't mean those short ones. I'm talking about those that are similar to the ones used in Medieval times.
Please point me to the right link(s) for the tutorials as most of the tutorials are for skinning units. I'm not interested in doing that - yet. Right now, I would like to just change the weapons.
Thanks in advance.
Hans Kloss
12-05-2004, 17:33
I'm not an expert but I can't see possibility of doing that without using 3d max.I have replaced swords in some of cavalry units (picture below) but you would probabaly need to edit CAS file.Switching weapons by editing tex RTW files is not a problem but it would be short sword
http://img64.exs.cx/img64/3449/j2cuntitled2.jpg
I'm not an expert but I can't see possibility of doing that without using 3d max.I have replaced swords in some of cavalry units (picture below) but you would probabaly need to edit CAS file.Switching weapons by editing tex RTW files is not a problem but it would be short sword
http://img64.exs.cx/img64/3449/j2cuntitled2.jpg
Maly Jacek, that's EXACTLY what I want to do! How did you do it? Do you mind writing a tutorial? Like, what file do I open... what to edit... how to edit it... etc.
I really want to do this. I just spent over 580 bucks for both 3D Studio Max 7.0 and Photoshop 7.0!
Thanks for showing me that it can be done!
Nevermind, I found the tutorials. :)
OK, let's say I edited the weapons... I made those with knife-like swords have REAL swords, how about the effectiveness of that newly-created weapon? Can you edit that too? I don't want to have, like, a 15 ft. long sword (exaggeration) with the effectiveness of a 6 inch knife in battle.
GodsPetMonkey
12-06-2004, 05:09
Nevermind, I found the tutorials. :)
OK, let's say I edited the weapons... I made those with knife-like swords have REAL swords, how about the effectiveness of that newly-created weapon? Can you edit that too? I don't want to have, like, a 15 ft. long sword (exaggeration) with the effectiveness of a 6 inch knife in battle.
Thats the easy part, also, the much cheaper one ~;)
Once your model is working all fine, just alter the export_descr_unit.txt entry for that unit. The attribute your looking for is (I presume) the primary weapon's, alter as you see fit.
So let's say I want my Princepes to use long swords, in the export_descr_unit, what do I need to change there? I'm guessing it's this line:
stat_pri 13, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
How do I make them use swords (assuming my model is working fine)? In fact, is there any unit in the game that uses swords? Perhaps I can just cut/paste... hmm, time for a ctrl+f in that file...
One more question, in this next line, what does "prec" and "ap" mean? The attribute "thrown" in there is pretty explanatory but what about the other two?
stat_pri_attr prec, thrown, ap
Thanks.
Hans Kloss
12-09-2004, 20:00
I guess the whole problem is even if you switch weapons and make Principes swordmen you will still end up with knives-like swords.CAS file still need to be edited in max.
Since you have got MAX studio already just follow tutorial and replace weapons in choosen units.
Good Luck - and please make sure you back up files before you start editing
Simetrical
12-10-2004, 01:00
You don't want to edit the line you quoted—those are the stats for the princepes' pila, their javelins. Note the "thrown" attribute. You want their secondary weapon. As for what the numbers and tags mean, you can find all that info at the top of the file, commented out. Most importantly, the first number is base attack value, and the second is charge bonus.
-Simetrical
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