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SRMacPherson
12-09-2004, 09:33
The year was 193 BC. I had just finished going over the senate's mad request to erradicate the Brutii family and blockade Scipii ports when I completed my moves and ended the turn.

Much to my dismay, the screen flickered and my desktop took the place of my beautiful empire.

WHAT THE BUGGERING HELL?! I cried.

Every time I reload the game it crashes at that point.
someone please tell me there is a way around this as I think my last proper save game was 208 BC.

There was a battle during this save game which slowed my computer down to roughly 2 or 3 fps. No increase in CPU use, a strange increase in mem use however, leaving me with a paltry 80MB but no trail to say where it all went (to the pub for a pint perhaps?). Could this be related I wonder.
:help:

Maltz
12-09-2004, 16:37
Is the crash happening during some other faction's move? One possibility is some unit is moving towards an abandoned fort that is going to be demolished at the beginning of the next turn. The game will CTD. The solution is get somebody into the fort before your turn ends, or make that unit not able to get into the fort (such as deleting the unit or the fort itself).

nokhor
12-09-2004, 16:45
i noticed you said that the brutii were destroyed. i used to get a lot of CTDs when i clicked on the faction destoryed image and/or when i got the moving images in the senate options. i lowered my video specs under options and that solved it.

SRMacPherson
12-09-2004, 18:35
No, the Brutii are not yet destroyed. I only just recently recieved the order to take them out.
I searched the map for empy forts, and found none. The crash happens as SOON as I press the end turn button.

I've moved all my available armies in different patterns, trying to figure out if theres some way to avoid this CTD, but to no avail. It may be something I can't see. If there is a for thtere its enshrouded in the fog of war. How do I remove the fog of war and once this fort is found, how do I do something about it?

Maltz
12-09-2004, 18:46
To remove the fog of war, first type:

" ~ " on the left of Number 1 on the top left of a standard keyboard

Then "toggle_fow". I havne't used it for a while so I don't quite remember whether you need the underline or not. You can find such info. on any cheat list.

What I do not know is how to remove a fort that's not in your reach, but I am sure there are capable players in this very forum that knows how. If you can provide your save game file then maybe they can mod it for you.
~;)

There might be other reasons. I used to get CTD when my direct X was broken by unknown reasons. The game CTD as I call up anything that contains an animated clip such as Senate, the Wonder, etc.. After reinstalling direct X (from Windows page) problems were solved.

Red Harvest
12-10-2004, 07:14
Welcome back to 208 B.C. Hope you can fix it, but the chance of corruptions increases with complexity later in the game. Late turn saves are bad about producing corruptions. Frequent saves, but only at the beginning of each turn are the answer. It's a rule I learned the hardway in earlier TW games. I found I could either spit curses at the CTD's :wall: or conform :angel: As much as it goes against my nature I conformed.

SRMacPherson
12-11-2004, 22:57
Well isn't that a ripe piece of filthy news? So this is what I have to look forward to later on in my campaign? A string of disastrous save games?
How the hell am I supposed to conquer the globe with everyone working against me?
Cooperate people! Things will go smoother for you when you are under my command!

So when can we expect the latest patch to correct this abomination?

Red Harvest
12-12-2004, 02:07
No, if you use beginning of turn saves you are unlikely to have this happen again. RTW has been more stable than MTW in this regard. MTW could and did crash my machine at times on the strategic map, RTW doesn't. I doubt you will see a patch that would resolve it, since it has been this way for several TW releases. At worst if you get an occasional corruption, going back a year is not too horrible. Going back several years or over a decade? Now that bites. Try what I suggest and I doubt you will see this sort of corruption in the future (if at all.) What is most likely to cause corruptions is waiting 10 turns or so to do a save after playing for several hours, and doing it late in the turn rather than the beginning.

Grumfoss
12-13-2004, 13:28
I had the same problem with the game crashing when the end turn button was clicked.

It happened to me about three times, in a row at the same point. The game was creating the 'Autosave' and I ws reloading that. It contunued to happen so I did a quick save and it worked fine and I have had no other problems. I have heard that the quicksave doesn't work correctly but its the only thing I did differently which made the game work, So I don't know ~:confused:

In my game i'm playing as the Julli, Bruti and Senate are dead Also I do not have any unmanned forts. J

Just thought i'd put my 2p's worth in ~:)

Red Harvest
12-13-2004, 15:08
I had the same problem with the game crashing when the end turn button was clicked.

It happened to me about three times, in a row at the same point. The game was creating the 'Autosave' and I ws reloading that. It contunued to happen so I did a quick save and it worked fine and I have had no other problems. I have heard that the quicksave doesn't work correctly but its the only thing I did differently which made the game work, So I don't know ~:confused:

In my game i'm playing as the Julli, Bruti and Senate are dead Also I do not have any unmanned forts. J

Just thought i'd put my 2p's worth in ~:)

It's good to hear of work arounds like this. I'm sure it will help others. Interesting that a quicksave would fix a corruption at least in some instances, nice trick.