View Full Version : Two hundred cities not enough
I think I hit the city limits! And I'm barely done with Britannia.
Any chance that they will up the number of cities to like 300 (or more?) in the patch? It's really limiting particularly for later eras where there is more urbanization and industrialization. I mean one city per province is kind of limiting particularly when you have like key fortress cities or powerful cities that aren't provincial capitals.
Hoping for more urban areas!
Clare
master of the puppets
12-10-2004, 13:14
well if your fighting the julii they tend to have a lot of forts? otherwise irt would be cool the have siege battles in plces other than cities but i can't help ya srry
You could make the forts more permanent, so you get fortresses.
was just thinking has anyone tried fighting in the port area of a region? If a port could be built up into a real city size area that grows along with the major city of the province we could have two cities per region instead of one. One problem I think is sometimes I have to include a city because it's a major port city - ie. Boulogne in Picardy - rather than having like Arras as the capital of the Picardy region and Boulogne as the (unnamed) port city.
Clare
ChaosDrake
12-11-2004, 14:27
hehe or expand the map!!! add the eastern region(the huns, the chinese, the japanese and the maharadscha empires in india and so on) more empire more units more too conquer!!!
@dclare4 I'm fairly certain the 200 province limit comes from the fact that a TGA can only have up to about 200 colours in it's palette, something about which nothing can be done. Even if that's not the reason, the 200 limit is still hardcoded and unmoddable.
@ChaosDrake That'd be great...if we could have more than 21 factions...
Oh I didn't know about the 200 limit for TGA files - but I fear mods of later, more urbanized eras are in for a spot of trouble. There's barely enough to go around for any single area - the best solution might be to just focus on one area or campaign but if you want a Europe-wide campaign... I don't know. I've cut out the area east of the Caucausus and Palestine, all of Parthia, reduced most of the east and south (Africa) to large single provinces and I'm still hurting for cities.
Clare
Simetrical
12-13-2004, 00:07
It's not like every city is supposed to be represented, you know. The capitals of the provinces represent the productivity of the province as a whole.
-Simetrical
I'm using these cities less as province markers and more as... well, cities - or fortress cities. Strategically important towns as well as major ports and fortress towns are included in my listing.
I actually got to 'testing' how a fight in a port area would go - the two armies fight in a square with a port - disappointingly there were no buildings anywhere not even a small fishing village. Can this be modded? Anyone know? I would like - if possible - to use ports as a 'second city' to represent major ports (so I don't have to use up a whole province for a port) and to have that city receive AT THE VERY LEAST the walls that the provincial capital is getting - or heck at least walls for pity's sake, something to indicate that there is a port CITY in the area.
For example - The province of WALCHEREN (Netherlands) has as its 'provincial capital' the key fortress of Bergen-Op-Zoom and as its 'port city' the important fortified port of Antwerp. When someone blockade's Antwerp from the land I'd hope that the port can at least be assaulted and when assaulted there will be a city to assault.
Thanks,
Clare
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