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View Full Version : taking POWs



mattep74
12-11-2004, 21:36
didnt the romans take any pows during a battle and use them as slaves or am i just mistaken?

IN mtw you could take pows but here you cant. Would prefere that to kill every enemy soldier i could lay my hands upon

Daevyll
12-11-2004, 22:12
didnt the romans take any pows during a battle and use them as slaves or am i just mistaken?

IN mtw you could take pows but here you cant. Would prefere that to kill every enemy soldier i could lay my hands upon

And then end up with a stack of prisoners on the strategic map, that you had to attach a number of your soldiers to, and escort them to the nearest settlement?

Just more micromanagement that adds nothing to the game in my opinion.

Sin Qua Non
12-12-2004, 00:36
A good solution might be to implement the prisoner taking routine of MTW, meaning that the routers in the mopping up phase are captured instead of killed. After the battle, you would get a pop up window of the nearest cities that you could send the captives to, or even send them to the capital as bargaining chips in a peace deal. The only problem? Do I really need more people? My citizens are promiscuous as it is!

Somebody Else
12-12-2004, 02:21
Would make fighting all those battles a bit better if there were a reward such as that - being able to sell prisoners as slaves, or get money from plundering the baggage train or something.

Daevyll
12-12-2004, 11:48
What would be the point? Money is no problem, and as stated before neither is population.
I'd prefer it if CA would focus there efforts on things that actually need fixing instead of add-on functionality that doesnt add anything to the gameplay.

KiOwA
12-12-2004, 12:23
Money is a problem, at least in the early stages of the campaign. I like the MTW's system of how you dealt with captives affecting your faction leader's VnVs, and perhaps if you can capture a family member you could ransom him off for some big cash.

Sin Qua Non
12-12-2004, 17:31
Well, both money and population are a problem for many factions in the early stages of the game, but it is also widely agreed that this early "uncertain" phase of the game is short enough already. I would be concerned that the only effect this kind of addition would have is to make the pre-empire phase of the game that much easier. In the end, a POW function would just be used as another tool to dominate the AI, rather than a historical/roleplaying tool.