Log in

View Full Version : * The Next Official Total War Game *



Pericles
12-12-2004, 01:20
I was just wondering what you would like to see as the next Official Total War game in the series?

Has there been any announcement as to what era the next game will cover?

My personal preference would be for:

1) Napoleonic Wars

2) Greek/Persian Wars

3) American Civil War

Cheers!

BGerman
12-12-2004, 02:12
For the Greek/Persian stuff, have you seen Alexander (the PC game based on the movie)? I saw it in the store today, and thought it looked pretty good. Wondering if anyone has played it.

~BRAD~

Saracen_Warrior
12-12-2004, 02:29
A civil war total war game wouldnt be anything like the other total war games. Play Sid Meiers gettysburg or antietam for a good civil war game. they're old now, but still fun.

Louis VI the Fat
12-12-2004, 02:32
A civil war total war game wouldnt be anything like the other total war games. Play Sid Meiers gettysburg or antietam for a good civil war game. they're old now, but still fun.
That's right. The civil war makes for some nice war games. But firearms and Total War don't mix well...

Martok
12-12-2004, 08:03
That's right. The civil war makes for some nice war games. But firearms and Total War don't mix well...



Not to mention which, replay value would be severely limited by only having 2 different factions to play.

ElmarkOFear
12-12-2004, 08:05
As closely related to Sid Meier's Gettysburg! game is to Total War, it would not be a good subject matter for TW, and the current engine. There would have to be great modifications to make the real time battles interesting.

Ash
12-12-2004, 14:26
Hmmm well the next challange for CA would be to get gunpowder units right.

There was a lot happening in the 16th and 17th century, CA could easily make a game in the timeperiod between the fall of Constantinopel and the French revolution. Very interesting and bloody time.

The American civil war could also be made into a TW game (as it is fascinating), but it would probably be less interesting for Euros then for Americans.

Well other then the Napoleontic war, perhaps a change of pace would be to make a game of WWI. Instead of years we'd go through time by in weeks.
Although WWI wouldn't be fitting for the TW line...

Pericles
12-12-2004, 18:28
For the Greek/Persian stuff, have you seen Alexander (the PC game based on the movie)? I saw it in the store today, and thought it looked pretty good. Wondering if anyone has played it.

~BRAD~

I've seen the game, but haven't heard anything about it. Best to wait to see what reviewers/gamers think about it.

I'm always leery of games that pop up when a movie comes out.

Cheers!

Pericles
12-12-2004, 18:31
A civil war total war game wouldnt be anything like the other total war games. Play Sid Meiers gettysburg or antietam for a good civil war game. they're old now, but still fun.

True.

Perhaps some European nation intervention, such as France or Britain. . .

But, yes it would be limited (but great fun).

I'm surprised that no one has created a Civil War mod for MTW.

Saracen_Warrior
12-12-2004, 18:58
One time me and my friend had a gunpowder only battle. We played it just like gettysburg. My friend bought all arbeqeusers, but i had some hand gunners, so i just watied till he was worn down a little then charged. He cheated though and bought 2 mounted seargents without telling me, so he won. Only because he cheated though. It was actutally pretty fun. People died a lot slower than in gettysburg though(until his horsies came in from the side and slaughtered my general then the rest of my army.

Sensei Warrior
12-13-2004, 10:57
LOL Saracen.

Hey buddy are those mounted sarges in your pocket or are you just happy to see me.

Sorry it just struck me funny that's all.

Mithrandir
12-13-2004, 20:05
Moved to Arena.

Nelson
12-13-2004, 21:44
Once you get to the mid 19th century mounted cavalry charges are obsolete and melee is something you might do after surviving a storm of shot and shell. Neither of these situations lend themselves to a Total War type of game.

Leet Eriksson
12-13-2004, 22:06
how about an original fantasy theme for a change? ~;p

I know to some it may sound bad, but i think it would be good, i doubt anyone would be pissed about historical accuracy any more ~;p

But anyways its highly likely we'll have an expansion for RTW first, and hopefully the next total war will be a dark-ages to medieval ages spanning asia, europe and africa. It would be awesome, but probably too ambitious..

frogbeastegg
12-13-2004, 23:28
Arena is no-TW. Moved to entrance hall.

Jacque Schtrapp
12-14-2004, 00:21
Redo Shogun. Remain true to the original concept yet introduce the new gfx engine and make a diplomacy model that really truly works ala Civ. I'd worship at that alter any day. :bow:

Nelson
12-14-2004, 00:53
Oi! Such an orphan this thread is!

A Shogun redo would be fine by me.

m4rt14n
12-14-2004, 02:13
The Movie "Alexander" was crap beyond reason. Sorry bout all yall fans out there, but I'd rather watch the History Channel Special on Alexander, or the Discovery Channel ones, rather than succumbing to the all mighty turd of a mumbled, disorganized, scenes without plot that Hollywood called a movie.

I'm guessing the game would prolly be the same thing, heh. I'm sticking with RTW even with all them bugs for now... sadly

Pericles
12-14-2004, 02:27
Maybe a "Greek: Total War" might be able to use the current RTW engine.

With tweaks to the engine there could be the "Age of Revolution: Total War" spanning time period of 1700-1900.

Then there is always "Age of Empires: Total War" - giving us a world map with discovery of the new world, being able to play Asian countries as well as European. . .

A "Lord of the Rings: Total War" - look how well the movies and books did ~:)

Personally, I think the possibilitie are endless.

m4rt14n
12-14-2004, 02:46
Civilization: Total War :drools:

Oaty
12-14-2004, 03:32
The U.S. civil war would never be a totalwar game in itself ........... well I'd at least be willing to bet on it.They'd go with a Napoleonic era with the civil war being an expansion pack.

Of course for me I want a ChinaTotalWar. And why not, they believe 1 fifth of the world is an indirect descendant of Ghengis Khan. This way 1 fith of the world could relive the days of there great great great great great great great great great great great great great great great great great great grandfathers glory days.

Noone ever talks about Africa. Never hear about the wars there except at the height of world colonization. Anything interesting ever happen there. I'm talking about south of the Sahara here. Or was it all tribal warfare on a small scale.

Saracen_Warrior
12-14-2004, 03:35
Or maybe a stoneage total war. You could either be grizzly underwears, the nakeds, or the loin cloths. Huge battles between 10 person tribes. You could train guys with sticks, guys with bones, guys with rocks, or guys that jsut punch, biters, kicking people, or even wooly mamoth riders, which might be a little unbalanced compared to the other untis but hey its game. the trading system would work. "hey grog give I bone or i smash your face in"

Master Zen
12-14-2004, 04:19
I think a Totalwar series based on China would be awesome. Has anyone here ever read Romance of the Three Kingdoms or played the games based on this wonderful Chinese epic, like Dynasty Warriors and the other KOEI ROTK series? For those who are not familiar, China experienced a civil war on a massive scale after the fall of the Han dynasty in the second to third century AD. The whole empire split into various factions under feudal warlords. Gradually, three men established supremacy in three parts of the country (hence Three Kingdoms); they were Cao Cao in the north, Sun Quan in the south, and Liu Bei in the west. Not only is the story compelling and epic, but the Totalwar people could make the battles REALLY interesting. For instance, the strategy of the various generals in the Three Kingdoms is detailed throughout the epic and is quite brilliant. There are ambushes, fire attacks, city assaults, the cutting off of supplies, the use of naval and marine forces, the use of floods to drown enemies, and myriads of ruses. One particular stratagem is famous and I shall account for it here to give you a sense of what I mean: Zhuge Liang, the adviser to Liu Bei, was given the task of delivering 100,000 arrows in three days time to the armies of Sun Quan. If he failed, he would suffer the death penalty. Obviously, he was not going to be able to make 100,000 arrows in three days. Instead, on the third day, when the weather was extremely foggy, he borrowed twenty ships and attached many bundles of straw to them, to give the impression of a huge landing force. He used these twenty ships and took them close to the enemy's naval base. Since it was foggy, and the ships gave the impression of a large force waiting in ambush, the enemy commander ordered his soldiers to oppose Zhuge Liang's force by shooting arrows. The discharge of arrows was immense, and the twenty ships, with their bundles of straw, managed each to catch over 5000 to 6000 arrows. Thus, by a small effort, he had managed to steal 100,000 arrows from the enemy which could then be shot back at the enemy. Besides exciting battles and subtle strategy, the diplomacy could be quite intricate as it was during the Three Kingdoms period. The warlords had to carefully balance alliances in order to succeed. I would say more, but I want to know what others think. I have thought long about such a Totalwar game based on Romance of the Three Kingdoms, and each time I imagine it I feel like buying it (haha). Another great possibility, with China as the map, would be Totalwar in the time of the Warring States. This period is earlier than the Three Kingdoms era, and was again a civil war following the collapse of the Zhou dynasty.

Slon
12-14-2004, 04:23
Will there even be another Total War game? I thought they were just going for a trilogy. However, I'd love to see the previous two Total War games remade with the Rome: TW engine. Perhaps it will be done and then released as a bundle, meaning: Shogun, Medieval and Rome together in one package remade into the new engine with all the bugs fixed.

discovery1
12-14-2004, 04:26
I agree, China Total war would be great(after expansion)

Zen, It's a good idea to break up your posts into paragraphs. Easier to read.

lars573
12-14-2004, 05:50
For the Greek/Persian stuff, have you seen Alexander (the PC game based on the movie)? I saw it in the store today, and thought it looked pretty good. Wondering if anyone has played it.

~BRAD~

I have played the demo of Alexander. It's a good RTS, but it has some explaining needed. It's developed for UBIsorft by CDV a ukrainian devloper (they are also doing stalker shadow of Chernobyl) who's philosophy of RTS games was when they started back in 2001. Take AOK graphics and multiply the number of units on screen by about 40. The result was cossack european wars and it's 2 x-packs art of war and back to war (back to war being a stand alone release) which was set from 1500 to 1765 in terms of units and combat. It had every nation of europe and north africa that existed between those dates, by the time back to war came out the number of nations was about 20. The next game they did was American conquest which was set between 1492 and 1812 and reflected the colonization of north america by europeans and the american revolution and wars against the natives it had, by the time it's x-pack fight back came along, 9 native peoples and all the european nations that ever colonized america. Plus Russia and the USA. Alexander uses the cossacks engine which is also being used for Cossacks 2 napoleonic wars. Basically it works like this CDV RTS games all have huge opulation caps Cossacks 1 had a max of 8000 units in total American conquest 16,000 Cossacks 2 (if it ever comes out) 32,000. You build individual units and then when you have enough form them in to units. The formation sizes are 36 64 and 100 for infantry, and 20 30 and 42 for cavalry. The way the actual combat works is a lot like RTW minus a full 3D camera, but there are 2 view levels like in RON 1 for micromanaging and 1 grand strategy. In this demo you can play as the Macedonians and the Persians the full game has them plus Indians and Egyptians. The all for sides have 3 basic units in common, slingers, clubmen, and hasturoi IIRC(a guy with a short sword and shield as tall as he is). The unique units start a level up with Macodonia having peltasts, hypaspists, and sarisofors (phalanx pikemen) for their infantry. And Thessalian riders (militia cav), dimah (greek cav but with a sword), and cataphratus (companions) for mounted forces. The persians have Immortals (think huscarles from MTW VI but no where near as powerful), kardakes (spearman), and archers. For cav the persians have camel archers, dartmen (think numidian cav), and horse archers (think persian cav). Also you can train mercenaries. They cost only gold (and lots of it), instead of a combination of gold, food, metal, and maybe stone. They are sythian light and heavy cav and sythian axmen, plus the greeks can get merc archers to stick on walls. You also have hero units like Alexander himself, Ptolomy, Darius, Dariuses son (who's name escapses me), basically every side gets 3 heroes. The heroes all have an area of influence that gives any formation in it an offensive, defense, morale, or hp buff. The defensive walls you can build can be stocked with units to defed them. Archers are best as peltasts range is very short. There are also siege units balistas and catapults. There is full naval combat with Macodon having the larger selection of ships. With a full macedonian army of some 2000 units plus the 3 heroes I got some frame rate dips. But only when facing a persian force of about equal size. Yes the AI will build bigger and bigger armies if you give them half a chance. To sum up Alexander is an RTS game but it's more along the lines of Rise of nations of even TW in terms of scope., as opposed to warcraft or age of empires. Good 2D/3D graphic engine wihich has been polished up a lot from American conquest. Ai is good for enemies, your peasants however have a very short idle time before they go and start gathering from the nearest harvest site. When your trying to get 46 peasants together to build an gold and metal mine and they wander off to start limber jacking it's fucking annoying. If you enjoyed RTW at all you might like Alexander go try the demo on fileplanet it's about 278 megs.

PS my PC specs are;
1.18 Ghz P4
512 MB system ram
GeForce4 Ti 4200 128 MB of vram
windows XP

el_slapper
12-14-2004, 13:54
Star Wars : Total war.

Ahem, sorry.

Anyways, can't be later than napoleonic wars(unless it no more is a Total War). Colonization Total war would rock. Have the swedes, Dutch, Portugueses, French, English & Spanish disembark & explore against local realms! :charge:

Herakleitos
12-14-2004, 14:12
How about China, Korea, Mongol and Japan total war?! Massive Game I would think...

Paul Peru
12-14-2004, 14:33
how about an original fantasy theme for a change? ~;p

I know to some it may sound bad, but i think it would be good, i doubt anyone would be pissed about historical accuracy any more ~;p

Sacrileguous as it is, I agree. Fantasy material is great to take break from the realism of RL, and you don't need a "big franchise" to have an interesting setting. (+If you go Tolkien, someone will still complain about lacking "realism"/authenticity)
I hope Hoggy manages to finish his Blue Lotus mod for RTW... I'm not convinced that the moddability allows for the mod to be "total" enough, though....

ICantSpellDawg
12-14-2004, 17:56
i say that the revolutionary game will be napoleonic total war and the expansion to that will be civil war total war

the next one though is anyones guess - something based on china would be cool though

HopAlongBunny
12-14-2004, 19:08
I think ChinaTotalWar would be incredible ~:)

Napoleonic period would be my first choice though. My limited knowledge is more complete for this period. The interaction of infantry/cavalry/artillery is just made for the TW engine; the diplomacy and naval model would completely tank though.

Clips
12-14-2004, 21:11
I say bring on world war 2 and 1 ^^ that would be awesome...... planes included lol.

mfberg
12-14-2004, 21:29
I say bring on world war 2 and 1 ^^ that would be awesome...... planes included lol.

Sorry, but the planes couldn't be included, we shall have to autoresolve the Battle of Britain, and the entire naval war in the Pacific.

Lechev
12-15-2004, 17:07
An idea of China:Totalwar is good. But in ancient China, it is not unusual for individual opposing generals to duke it out in 1v1 melee combat before the real clashes of the armie starts.

If that sort of duel can be included ( maybe in kinda 1st person combat style ) would really add a new dimension in playing totalwar series. Juz my 2 cents. :bow:

Rurik the Chieftain
12-15-2004, 21:42
Three words: America:Total War. It could go all the way from the revolution to the Civil War. I can picture a general giving the famous battle phrase "Don't fire 'till you see the whites of their eyes!" and the men all going "YES SIR!" and patriots marching against the redcoats in that silly line formation so they can stand 20 feet apart and mow each other down. I just think it's a really cool idea. "In my game, I had Robert E. Lee bribed to fight for the union!"
:biker: vs :policeman:

Watchman
12-16-2004, 00:37
"...but then the damn injuns pillaged Washington behind my back !"
:charge:

IMHO the basic military paradigm (ie. get mown down in close order...) was too utterly stupid to for make good TW game, but whatever.

China sounds good, especially as it has such an enormous depth of military history. And just about every dynasty used different methods and equipement than its precessadors... Plus then there's all the odd stuff they had, like those paddleship river fleets or the big polearms that were all the rage among heavy cavalry at one point, or the chariots they used before they caught up with the stirrup...

King Yngvar
12-16-2004, 02:43
1) Start in year 900/911

2) Start in year 793

3) Start in year 493

4) Start in year 430

Jacque Schtrapp
12-16-2004, 04:54
Three words: America:Total War.


Half the fun of the total war series is dealing with the strengths and weaknesses of the various cultures in the game. There simply aren't enough factions to justify a TW game based around either the Revolutionary of Civil wars in US history. If it becomes necessary to do a TW game in the gunpowder era (and I seriously question the viability) then it would once again be necessary to turn to europe this time to the Napoleonic era. Hmm... seems there has almost always been lots of different people in europe eager and willing to slaughter each other.
~;)

Slon
12-16-2004, 05:47
It would be interesting to see early America. For example, start with America being a weak (a few permanently allied factions like the Roman factions) country fighting against different Native American factions (some were allied while others were not). Then, once all of America is counquered by the new American settlers, start a Civil war!

Sir Toma of Spain
12-16-2004, 08:11
I think a Totalwar series based on China would be awesome. Has anyone here ever read Romance of the Three Kingdoms or played the games based on this wonderful Chinese epic, like Dynasty Warriors and the other KOEI ROTK series? For those who are not familiar, China experienced a civil war on a massive scale after the fall of the Han dynasty in the second to third century AD. The whole empire split into various factions under feudal warlords. Gradually, three men established supremacy in three parts of the country (hence Three Kingdoms); they were Cao Cao in the north, Sun Quan in the south, and Liu Bei in the west. Not only is the story compelling and epic, but the Totalwar people could make the battles REALLY interesting. For instance, the strategy of the various generals in the Three Kingdoms is detailed throughout the epic and is quite brilliant. There are ambushes, fire attacks, city assaults, the cutting off of supplies, the use of naval and marine forces, the use of floods to drown enemies, and myriads of ruses. One particular stratagem is famous and I shall account for it here to give you a sense of what I mean: Zhuge Liang, the adviser to Liu Bei, was given the task of delivering 100,000 arrows in three days time to the armies of Sun Quan. If he failed, he would suffer the death penalty. Obviously, he was not going to be able to make 100,000 arrows in three days. Instead, on the third day, when the weather was extremely foggy, he borrowed twenty ships and attached many bundles of straw to them, to give the impression of a huge landing force. He used these twenty ships and took them close to the enemy's naval base. Since it was foggy, and the ships gave the impression of a large force waiting in ambush, the enemy commander ordered his soldiers to oppose Zhuge Liang's force by shooting arrows. The discharge of arrows was immense, and the twenty ships, with their bundles of straw, managed each to catch over 5000 to 6000 arrows. Thus, by a small effort, he had managed to steal 100,000 arrows from the enemy which could then be shot back at the enemy. Besides exciting battles and subtle strategy, the diplomacy could be quite intricate as it was during the Three Kingdoms period. The warlords had to carefully balance alliances in order to succeed. I would say more, but I want to know what others think. I have thought long about such a Totalwar game based on Romance of the Three Kingdoms, and each time I imagine it I feel like buying it (haha). Another great possibility, with China as the map, would be Totalwar in the time of the Warring States. This period is earlier than the Three Kingdoms era, and was again a civil war following the collapse of the Zhou dynasty.

I reckon that this would be a great idea and would also be great fun to play as although there would really only be three factions but otherwise it would be great
Good idea Master Zen :bow:

Byzantine Prince
12-16-2004, 11:03
How about Africa: Total War!!!

or maybe HELLENIC: TOTAL WAR!!!

or Mongolia: Total War

It can't be China Total war because China never took over everywhere. You have to find something where someone has taken over.

King Edward
12-16-2004, 11:32
How about Africa: Total War!!!

or maybe HELLENIC: TOTAL WAR!!!

or Mongolia: Total War

It can't be China Total war because China never took over everywhere. You have to find something where someone has taken over.


???? no one ever conquered all of Medievil Europe but we have still have MTW.

MoROmeTe
12-17-2004, 03:14
i think Total War: Colonisation of the Americas would sound nice. a few european nations, a few native tribes, a whole lot of posibilities. what if the aztecs ruled the New World. it's within the framework of the series, it's varied. could be a great game.
I also think that a remake of STW and MTW would be nice.

ICantSpellDawg
12-17-2004, 07:06
How about "imperialism: total war"

european (ottoman and japanese, too) would duke it out around the world for colonies and economic and military superiority

think about it
potential units would be endless span from 1600-1900 and you have yourself an incredibly in depth game with unlimited expansion possibilities

Pomerium
12-17-2004, 14:52
Just reading through this thread. My preference would be

1.Napoleonic Wars
2.China
3.American Civil War

It would take some time but I think they could make a playable gunpowder game. It would different and require a different way at looking at moving troops around the field of battle.

Oaty
12-17-2004, 15:37
How about Africa: Total War!!!

or maybe HELLENIC: TOTAL WAR!!!

or Mongolia: Total War

It can't be China Total war because China never took over everywhere. You have to find something where someone has taken over.


Ummm China is as big as Europe. And It could expand beyond China. Should at least include Mongol India and Southeast Asia. Just because the chinese were'nt conquerors does'nt mean the warfare was boring. Also China had a battle with over 1 million people. Considering China is the size of Europe is probabaly a good enough reason they did'nt go around conquering. Of course I'm sure the Mongols would play a major part in it even if it's not during the Khan era

Empedocles
12-17-2004, 16:36
Byzantium Total War would be a mixture of Rome and Medieval, but it will provide this features:
* All people claiming a remake of Medieval with the new graphics will be heard.
* The period (After Justinian death and till 1453) will involve the rise of islam, the desintegration of Islam, fall of Byzance, and all the factions already involved in MTW.

It would require hard work, and maybe turns of 1 year. but it would be cool.

Diego, from Argentina

Pericles
12-17-2004, 21:56
It would be kinda cool to have a world map version of Total War. Imagine the possibilities with that ~:)

You could have Colonial: Total War

Or Imperialism: Total War.

Have Europe meets Asia. . .

Also, I think there are lots of possibilities of having a Fantasy: Total War - with brave Knights, Orcs, etc, etc. . .

Colovion
12-18-2004, 04:22
I'd rather their present game be completed and bug free before we speculate which product they will next release.

Mikeus Caesar
12-18-2004, 15:50
From what i can see, the next TW (if there is one), will prolly be napoleonic or china. The china one sounds good, but the napoleonic one would have gunpowder and an epic war involving the world.

Pericles
12-18-2004, 17:20
From what i can see, the next TW (if there is one), will prolly be napoleonic or china. The china one sounds good, but the napoleonic one would have gunpowder and an epic war involving the world.

Of the two I would like to see a Napoleonic: Total War. That would be awesome.

Even so, the gunpowder and cannon aspects alone would allow modders to cover some very interesting wars in the 18-19th centuries.

Cheers!

ivoignob
12-26-2004, 04:04
American: Total War is a cool idea but personally i'd like to play an Ottoman: Total War game, where the ottoman empire is at its strongest and challenges south east of europe (the two sieges of vienna!) northern africa, then becomes weak when not acting as fast as the europeans with bulliding colonies etc....

soibean
12-26-2004, 05:39
I think a few of the ideas you guys said sounded good
fantasy total war
china total war
a dark age total war would probably be a mix of what is already out there though wouldnt it?...
why not an Aztec/Maya/Incan etc total war? Thats a totally differnet time period/tech tree. If it is possible I think thatd be cool
You could have the time period ranging from the middle of their rise to power to maybe the first europeans coming in? that way a few gunpowder units are involved but nothing extreme.

daneboy
12-28-2004, 10:52
I played the NTW mood for the MTW and I really liked it, allthough the grafic on the campaignmap could have been better. An interesting era.

An african campaign could be great and a HellenicTW would be awesome as well.

xorcist
12-29-2004, 02:47
you guys / gals are lacking ideas.....i know what i want.....

Civilization Total War.....and here's what i want...

you start in medieval times , with swords, men , etc....258 BC for example

through the years you progress, live the era , get the first ever firearm weapon, a gun , then progress till 1942 with tanks around the world and World war 1 and 2 , till you reach the future (year 2500 perhaps), with nuclear war , super laser weapons, etc...

the TOTAL WAR thing is because since the Medieval till the future you keep fighting and progressing with crap swords till BIO-RIFLE and UFO.....and UFO try to steal your faction by attacking you perhaps....

stuff like this would be fantastic.

what you think ? ;)

The_Doctor
12-29-2004, 13:56
If you go on the CA webiste and go to the games section at the bottom there is a ? on a box with the TW logo in the bottom right hand corner. If you right click on it and then click on properties the pciture is called lbdvd.jpg. If you at the other TW picture the they are called:

rbdvd.jpg for RTW
vdvd.jpg for the MTW:VI
mbdvd for MTW
etc

So the new TW game must begin with the letter L. Or the L stands for latest.

Nikodemus
12-29-2004, 17:13
im rather suprised that no one has said that the Renaissance would make an excellent choice for a total war game, with a timespan of lets say 1500 too 1789 when the french storms the bastilje and begins the revolution.you could play spain with you're tetrcios and try too kick the swedish back into the baltic, or as poland try too fight back the ottomans at the seige of vienna, or as king Carl try too bring tzar peters empire too its knees. wouldn't that just be splendid?

mfberg
12-29-2004, 22:57
I like Napoleonic Total War, for the States they could include the Americas and run from 1740's to 1896, the French/British conflict, all the European revolutions, all the empire breaking, the South American revolutions, the Civil War, the end of free Northern America for most natives, the colonization and rebellions in Africa

"No, seriously I was ambushed just outside of Paris by 2 Mescalero Apache Chosen Warrior units and a Zulu Lancer, they slaughtered my 3 mercenary hessian units and 1 lobsterback and disappeared, I can't wait 'til I build the ammunition plant and can rapid-fire in the rain."

The number of American factions would have to be huge unless most of the Natives were combined.

Oaty
12-29-2004, 23:07
If you go on the CA webiste and go to the games section at the bottom there is a ? on a box with the TW logo in the bottom right hand corner. If you right click on it and then click on properties the pciture is called lbdvd.jpg. If you at the other TW picture the they are called:

rbdvd.jpg for RTW
vdvd.jpg for the MTW:VI
mbdvd for MTW
etc

So the new TW game must begin with the letter L. Or the L stands for latest.


I knew it I knew it !!!!!!!! the next totalwar release will be Luxomborg totalwar.

mfberg
12-29-2004, 23:13
Lichtenstein Total War

The_Doctor
12-30-2004, 12:05
Lemmings:Total War

Liverpool:Total War

Shadow
01-02-2005, 09:16
I vote for China: Total War ~D

We can have china, korea, mongolia,India,Manchus,maybe some south-east asia countries like Burma, Vietnam, Laos & Thailand. :book:

avatar
01-02-2005, 16:06
China: Total War. After a Hun expansion for RTW.

Pericles
01-05-2005, 14:06
I think it would be kind of interesting to see a map of Asia and Pacific.

The player could play as any Asian power.

I also wonder if one day we will see a world map for Total War?

the tokai
01-05-2005, 22:51
They should do fantasy: total war, but completely made up and not tolkien based so that no one will be able to whine about "historical" accuracy.

But seriously something based on China and India would be nice, especially since there aren't too many (good) games focussing on that part of the world.

Theodoret
01-06-2005, 00:07
im rather suprised that no one has said that the Renaissance would make an excellent choice for a total war game, with a timespan of lets say 1500 too 1789 when the french storms the bastilje and begins the revolution.you could play spain with you're tetrcios and try too kick the swedish back into the baltic, or as poland try too fight back the ottomans at the seige of vienna, or as king Carl try too bring tzar peters empire too its knees. wouldn't that just be splendid?

You are only saying that because you want to play a time period where Sweden is a major player ~;)

Seriously though, I think 1453 to 1789 would be pretty interesting. There are two problems with it. If you focus on Europe and the Middle East, you miss out on all the colonial activity. If you include the rest of the world, you'll probably make the game too big and it will end up like Europa Universalis. The other problem is that this time period doesn't have the same instant popular appeal as Rome, the Middle Ages or 16th century Japan.

I think that China would suffer from the same problem as far as popular appeal goes. Does anyone know how well Impression Game's China city builder sold compared to Caesar and Pharoah?

I think that a New World: Total War or a Napoleon: Total War would be the most likely. Either could be pretty fun, although I wouldn't fancy trying to beat the Spanish as the Incas.

Crazed Rabbit
01-06-2005, 06:15
I'd like an "Asia : Total War" spanning from Japan to Europein the early middle ages. The unit variety would be endless...which would probably mean that CA would give similar units to a whole bunch of nations, like spears for barbs and eastern spears for eastern folk in RTW.

Any way, I hope they have REAL diplomacy and supply lines.

@Theodoret
Actually, the Incans castly outnumbered the invaders (Spainards, seeing the immense Incan armies, were said to have soiled themselves.) The Spanish won because they came in the middle of a civil war and managed to capture the Emperor and avoid open battle.

Crazed Rabbit

Pericles
01-06-2005, 14:51
I think that China would suffer from the same problem as far as popular appeal goes. Does anyone know how well Impression Game's China city builder sold compared to Caesar and Pharoah?



I have the whole city building series - great games btw.

And I didn't even know they had made a China city building game ~:confused:

I guess that tells you something :embarassed:

JR-
01-08-2005, 22:48
eurasia total war - 900 - 1500

Byzantine Prince
01-09-2005, 04:37
Meso-America Total War.
Africa Total War.
Hellenistic Total War.
Islam Total War.
Cortez Total War.

That's all I got for now.

patish
01-12-2005, 14:34
How about native american tribes ?

~:cheers:

*Ringo*
01-12-2005, 17:23
The loose ends in the naval code would suggest a time period including rendered naval battles!

...just speculation but i'd go with the Napoleonic era.

*Ringo*

Pericles
01-12-2005, 17:52
The loose ends in the naval code would suggest a time period including rendered naval battles!

...just speculation but i'd go with the Napoleonic era.

*Ringo*

I would be happy even if they enhanced the naval battle segment by including strategy cards you could play that would use various naval maneuvers.

And of course, the level of commander and his skill would also play a part.

Dominic
01-14-2005, 18:16
How about Myths: Total War? Gods and deities duke it out in the time before human civilizations (borrowing a concept from M$). This might be a better alternative than the suggested Fantasy: Total War, since history, real or imagined, forms the background of Total War games.

Comedy Options:
Fallout: Total War - All-out nuclear war has reduced all of humanity to barbarism and savagery! It's up to you to rediscover lost technologies and warfare tactics on irradiated wastelands full of mutated creatures! I bet those giant scorpions will make soldiers in phalanxes work properly!

Internet: Total War - Wage war on the Information Super Highway! Take down rival servers with DDoS's! Build firewalls! Deploy spywares! Create Internet catchphrases and memes that will stand the test of time!

Sports: Total War 200X - Create armies of sports fans! Build elite Fan Groups such as the Manchester United Soccer Hooligans, or the Angry NHL Ninjas of 2005! Watch them clash on stadium grounds in real-time battles involving thousands of participants! Almost 100,000 spoken lines of wry commentary included!

Zalmoxis
01-15-2005, 00:58
LOL Dominic.
Now then, as for the future games. I personally believe having mass gunpowder battles would crush the Total War series, and if any of you did not know, there already is a Napoleonic war game similar to this series, though I forgot its name. My top picks for the next total war are:
China: Total War (With Asia Factions included)
Meso-America: Total War (Llama's are great instead of horses.)
Africa: Total War (Though I don't think you have much unit choice here)

Nikodemus
01-23-2005, 14:27
who need instant popular appel when you can beat the russian bear too vladivodstok and back? since a time period where sweden dominates in any way is very very far between, why not just use the time period of say Europa Universalis 2? the end of the knights and the start of gun warfare and ending in the napoleonic era? i personally would laugh if it would be that time period since CA cant give english voices too the swedes ~D. and maybe they could release the american indipindence war as a expension pack too get some sales there, we all know that evryone over the pond wants too replicate The Patriot with Mel gibson...right ~;) ?

Sir William Wallace
01-25-2005, 15:25
After this RTW debacle, they shouldnt make anymore games

RollingWave
01-26-2005, 17:09
I'm pretty good with Chinese history (being chinese XD :bow: )

Anyway.. the best time line scheme for a China: total war would probably be the Spring and autumn period all the way up to Qin's unification of China.

Reasoning...
1. enough factions: there were several hundred small kingdoms... and even counting major kingdoms there were still more than a dozen.

2. enough variety: the different kingdoms had a good variety of warfare.

3. it was of all other chinese periods, the greatest period of change and development and invention and creativity.

4. the different thoughts fighting for influence : the various schools had many different influence, no other chinese age really saw this, this could work like religions in MTW/RTW for the various bonuses.

etc.. this would work better than the 3 kingdoms era imho.. which is far more individual focused and didn't last that long either

Another possible era would be the era of the Mongol invasion where u had 4 factions involved (and u can throw in other central asian faction i guess)

Of course redoing STW MTW on the now better engine is pretty cool too.

jerby
01-28-2005, 18:44
is it me or are the only ones that want american: total war. the americans? chauvanistic?

Pericles
01-28-2005, 21:58
is it me or are the only ones that want american: total war. the americans? chauvanistic?

Come, come...

Let's steer clear of this type of thing, shall we?

I think we are all interested in seeing a variety of settings for the TW game...

Whether the game is set in Asia or Europe or America...

After all - the game's the thing...

Cheers!

L`zard
01-29-2005, 10:14
After all - the game's the thing... ~;)

To recap the thread~

"The Next...." total war= ?????????????

I'm very interested in how CA will do an expansion for R:TW much less, the next version.

Willing to wait for the rev.2.1 that will come out w/ the expansion pack, but there WILL be a limit, eh?

(sorry Mods, just can't keep my mouth shut, sigh.........)


L`zard

Cheetah
01-29-2005, 11:34
Based on the previous releases I think that there is a variety of criteria that the given time period has to fit, some has to do with marketing, some has to do with gameplay:

1, at least one famous general
2, a famous warrior cast
3, eight or more potential factions
4, interesting and balanced gameplay both on tactical and on the strategic level.

Obviously STW, MTW and RTW all fit these criteria. Now, lets see the proposals:

Conquest of the new world:
1, Cortez, Pizzaro, so far so good
2, ?? unless you take the conquistadors as a warrior cast
3, again we might have a problem here, unless one includes the Maya (city states), Aztec, Inka empire it would be difficult to come up with 8 factions. Moreover, these empires historically has little or nothing to do with each other (Aztecs with Inka etc).
4, IMHO this is the greatest problem. If you consider only the native technology you end up fighting with obsidian (sp?) axes. On the other hand, if you include the conquistadors that might seriously unbalance the game both on tactical and on strategic level.

American Civil war:
1, Lee, Grant
2, ???
3, only 2 factions
4, tactical gameplay might be ok, but the strategic picture is not favourable because of the lack of factions.

Chinese TW
1, I am afraid that most of the Chinese generals are unknown to the potential Europian or US costumers.
2, ??? might be, just I am unaware of it.
3, Well, the period of 3 kingdoms obvioulsy had 3 major factions, but I am sure that by going back a little bit in time one can set up more factions.
4, as the previous posts indicates gameplay would be fine

Renaissance
1, ? Of course I am not saying that there were no great commanders just that they are nowhere near as famous as Ceasar, Alexander or Napoleon. Lets face it the most famous person from that period is Machiavelli, he was more of a politician than a commander thus he might not be the best choice for the TW series.
2, ?? Again I am not saying that there were no elite troops and such, just I am afraid that most of these troops/formations/tactics are more or less unknown to the potential target group.
3, It would be easy to come with 8 or even more factions.
4, Gamebalance would be fine, the period would fit very well the TW series.

Napoleonic TW
1, Napoleon, Wellington
2, the old guard, french revolutionary armies in general
3, there might be a problem with factions. Although it is possible to come up with 8 different faction but they are not balanced at all. France, England, Russia, Hapsburgs, Prussia, Portugal, Kingdom of Naples, Poland (?), Spain (?). Out of the abouve 9 only 3 of them were major continental powers (France, Russia, Hapssburgs), sticking to the historical facts (which is not the strentgh of CA though) would result a very unbalanced game on the strategic level.
4, See above, imho tactical gameplay would be fine (there is Lordz Napoleonic mod for MTW/VI) however the strategic balance would be a problematic issue.

I think either Chinese or Renaissance would be perfect choice as far as gameplay concerned, however both period is weak when it comes to marketing. On the other hand, Napoleonic TW wins hands down the marketing race but it might have balance issues on the strategic level. Taken all together I would go for Renaissance but if marketing weights more (as I suspect) then expect a Napoleonic TW.

Iguanus Commodus
01-29-2005, 11:39
I hope they redo Shogun. Add the Korean campaign to it and China as well. And those funny mongols can come as well again. :charge:

L`zard
01-29-2005, 11:48
CHEETAH;

Far as I can see, not much maket for 'china campaigns', which is a pity as there's so much room for gaming in 'early period' china..........

It's got my vote, by danm! ~D

'Early period' china has WAY more than three opponents, and would be major fun.

Unfortunately, as you say, no-one in the US knows dick about this history.

Way pity!

SIGH~~~~~~

Graphic
01-29-2005, 12:40
Total War: China posibility interests me the most.

RollingWave
01-29-2005, 21:05
I would hardly think most US/Euro teens/youths would knew more about Japanese history than Chinese history pass the Samurias and Ninjas. :bow:

A few simple example on the period I was talking about on Cheetah's reasoning.

1.There were many many famous generals in this time, i'm sure everyone and their mom heard of Sun Tzu at least.... he lived during this period.

2.There was a warrior class during this time (The Shi)though it kinda faded as time went on, but also replaced by others (for example, the Qin kingdom was a rather Spartan like society.)

3.As already said, when the Zhou dynsty accended it created no less than several hundred feudual kingdoms, during this period at least 2 dozen was still quiet prominent.

4.There was the Zhou King which would kind of work like the Senate or the Pope, he didn't have a ton of real power but would still effect many things, attacking him usually draws criticism while helping him earned praise (though this effect declined steadily over time), there were many schools of thoughts developing during this time which could work out like religion except maybe even more interesting as some of them contradict each other while some didn't, and leaders were free to accept and change different schools .

By the later period of this time there was 7 major kingdoms fighting for power with about 4-5 minor factions. they could split this into different start like like MTW as it was much like that as some kingdoms got split up.

Stratigic wise this era was also interesting as many changes happened, at the start it was mostly chariot warfare in a sort of greek fashion as battles often seemed more like a competition than a war, but as time dragged on no one was dumb enough to stick to the rules. cavalry developed, crossbows were invented, warfare changed massively. as time goes on. and so did technology as iron started to replace bronze and seige tactics and weapons were invented and countered.

Bjorn Bjornson
01-29-2005, 22:04
It's funny how people argue against an American Civil War version because of "only two factions." England, France, Canada, Mexico, among others could be players as well... especially considering the Total War series has been more about "What Ifs" then actual historical recreations.

I'm more inclined for one set in China though. :bow: I have played the Romance of Three Kingdoms series and those are neat, and the region is large and diverse enough for some interesting strategy.

Although probably more of the market would be for the western world geography, frankly I'd like to see a Total War not set in Europe.

Hmm.... maybe Total War: Islam?
Factions can include the eastern Roman Empire, the kingdoms/empires of the Persian region, India, Siam, Malaysia... Catholic crusaders, Castile/Aragon, whatever African nations there were, etc. etc. Of course that idea probably wouldn't fly, I think it would be neat.

But I'd probably bank (and hope) for either something in China, or maybe, like some people have mentioned, an enhanced remake of Shogun would be neat too.
:bow:

Martok
01-30-2005, 02:29
My choices would be the following:


1) Fantasy TW
2) Hellenic TW
3) China TW


Of course, I would really like to see Medieval remade on Rome's engine, but that's neither here nor there..... ~D

sunsmountain
01-30-2005, 03:31
As a historic battle engine, Total War has been exhausted and there are no more historic timeframes that can be exploited.

- Anything with muskets/guns tends to be static and boring.
- All the rest is still spears, horses, swords and archers. That is Total War, that stays total war (because of the game rules).

To expand on the history would mean to make guns dynamic, very difficult to do.
To expand on the game rules would mean to change the time & culture frame entirely, and go for something like Fantasy, or Ancient: Total War.

The game itself limits the kind of battles that can be played using it. We've had Japan, Europe and Europe again. 3 different time periods. The rest (in between) can be modded (or expansion pack).

caspian
01-30-2005, 05:32
For an Expansion Pack:
The Decline and Fall of the Roman Empire:
Total War
(long title!)

When most of the known world was civilized (somewhat), so most factions are balanced.
When there would be a Roman general in revolt every decade to become proclaimed as the emperor. There once were four Emperors ruling jointly.
When Rome left the British Isles and the advent of King Arthur.
When the Roman legionary was no longer as invincible as they were in the days of Gaius Marius. A consular army of 40,000 men was wiped out by the Goths and their horse in the Battle of Adrianople.
When the decline of the old order of infantry was apparent and the advent of the heavy cavalry and the Middle Ages has come.

Still if CA went farther back in time like they did in STW and MTW. I would suggest
The Iliad: Total War. With a dash of Greek mythology to spice things up.
Still Alexander: Total War is tempting, buy it would also mean an inordinate number of Phalanx units again.

Ed TW
01-31-2005, 09:37
"Girls Gone Wild: Total War would be cool - Lots of cat fights.

Graphic
01-31-2005, 14:43
Any of you played Age of Empires II: Age of Kings? Remember the Chu Ko Nu? Now imagine that in the China Total War game. 3 rapid fire volleys of arrows. Can you say "Death Incarnate?"...I get chills.

Vitiare
01-31-2005, 23:33
I think it would be nice to see a progression of the various ages. R:TW is nice, but wouldn't it be cool to see it progress to a more modern age ala Civilization III with a much nicer interface?

mikey2001
02-01-2005, 00:32
I would like to see the Greek/Persian wars in the next version (please!) ~;)

WhiteyBlaque
02-01-2005, 03:05
An English Civil War game would be good, in my view. The period's weaponry is much more game dynamics-friendly.

Martok
02-01-2005, 04:26
"Girls Gone Wild: Total War would be cool - Lots of cat fights.


Funny. ~D

By the by, I think America is about the last setting I would want for a Total War game. Not that I don't love my country, but in terms of replayability and overall interest, I think it would make a relatively dull backdrop for a TW game.

KeePah
02-01-2005, 12:02
I really want Napoleonic warfare, so I want that the next Total War game should be in 1500 to 1900 century. GUNPOWDER!!

I am also a very big fanatic about the American Civil War, so American Civil War: Total War would be nice or as an expansion.

I saw pictures of a Total War lookalike game in Swedish PCGamer based on Napoleonic warfare, but I disslike it cause it's not created by CA. I think they using same grafic motor as in R:TW.

Pericles
02-04-2005, 16:53
"Girls Gone Wild: Total War would be cool - Lots of cat fights.

This would definitely be the most entertaining version of the game
:charge:

Kaldhore
02-04-2005, 18:22
If you think about this logically- what is needed to make a good TW game?

*Multiple Balanced factions (This rules out *Any civil war games - note the word balanced)

*A setting that is rich in history, yet it still does not have to be a well known era. I would like to be educated about an era. Part of the fun of all this is that we DO argue about historical facts.

*Variety and adversity must be a plenty.

Taken from that, China or Napoleonic would be good candidates.

Total War does not want to die a slow death tho, and therefore needs to be inovative to gather/keep hold of the interest.

Napolionic was a successful mod to MTW - so I doubt they will follow that route - its hardly *new* if someone else has done it.

What other options? well anything european is probably a no-no as MTW and Rome has focused in that area, and the map is all too familiar now. North America, hmmm not enough diversity and variet to make a *balanced* factionable game - unless it was set in the colonisation period, with Portugese, Spanish, Dutch, French, British, Independant, Mexican, and native factions. But Im not sure that has an atmospheric feel to it as the other games have.

So China? Well imho this would probably be a very good option. I cant fault it and I would certainly be more interested in learning about that culture and period.

As for fantasy, I think there is great potential here for a TW game although I doubt they will. Not only will they draw in interest from the fantasy and rpg fans (I play RPG NWN online - and no one has heard of MTW - a few heard about RTW.) but it would keep its own player base and I think would make a nice profit if done correctly.

That being said it would *have* to be done in a history-rich fantasy setting. There are four well-known settings to choose from - Warhammer/Forgotten Realms/Dragonlance/Middle Earth. TW would have to negotiate rights for this and that wouldnt look likely - well except Middle -earth - didnt Tolkein do away with the rights to reproduce his work?

One place I didnt mention was Africa - I would not be suprised if they looked to that continent for inspiration.

fuddha
02-04-2005, 20:54
Well, colonial wars could be very interesting...

One of the first games made by the one and the only god of strategy - Sid Meier, is Colonoziation. It's setting is both Americas. There are only 4 powers (playable factions) - English, French, Spanish and Dutch. The period of game is since Amerigo Vespucci's discovery till Industrial Revolution. The game is quite boring since you had to train a specific worker for a specific task and then spend 20 minutes every turn moving your hordes of workers about.
What that game had is a soul and flavour. At the beginning you had one measly caravel a worker and a soldier and you had to settle those unknown lands filled with savages. At the end of the game, you have a big ripe nation that is fighting its war for independance. When you finished it, the rush from the sense of accomplishment was great!

So the Pope would be your king, you'd have superior weapons and horses but the you'd be vastly overnumbered by savages. European factions would be England, France, Holland, Spain, Portugal. I'm sure a dedicated gamemaker can come up with 7-8 native factions. And the final invasion (Golden Horde, Mongols anyone?) would be your own king coming to reclaim colonies.

fuddha
02-04-2005, 20:58
Or Middle East 2500BC-0BC. Expansion pack: Roman Invasion??? :)

Revolting Friendship
02-05-2005, 01:03
How about 'Innovative: Total war'

That would make for some variety from the usual scheeme.

How about tribal warfare in smaller scale for example, with more focus around the individual men, where every head counts and the fight is about the winter storage? You could guide your own little tribe through the many hazards of nature, fight of and incorporate other tribes into your own, making sure your breeding stock is secure for your band of warriors/hunters to stay strong. There would be no such thing as 'units' in the game, instead you'd 'train'(build) weapons, and assign these to your men, who all have their own individual skills, which develop with battle and hunting experience.

This concept could be further developed with different kind of tribes, like hunter tribes, slavers, farming tribes, traders and so on, nomadic or settled. All these with different strenghts and weaknessess. Maybe there would be an ability to develop tribe specifics in game, and make composite tribes by combining the different sorts by incoorporating them into your own.

Tribes:Total strife ~:cheers:

Anyway, I would like for the focus of the TW-package to be, not so much on the next setting, but instead adding innovative designs to it and achieve play-value like so, this could be done to any new time-frame and/or focus or even the old ones. It would mean taking steps away from what TW already represents, but that does'nt have to be a bad thing. the things I liked most about Rome was not the graphics or the tech trees or the units, it was the family tree and the fact that you need population to recruit, it was the new possibilities the campaign-map offers. These are the sort of changes that should define a new game, not a new unit pack or a different setting.

That's what I'd like for the official, let's leave repeating the old deal to the modders, they too are quite skilled and resourceful.

Cunnilingus
02-05-2005, 01:46
Tha Hood: Total War
_________________

game overview:
The campaign spans through a dark period in Californian history, 1974-2009.
Play as 6 different factions battling for turf, 1 inch at a time.
The Crips, The Bloods, The Skinheads, El Banditos, The Man, or Triads.
While "the Man" faction may have superior cavalry such as tanks and SWAT transports (which outclasses the gang factions' uzi Pintos with hydrolics) they lose the advantage of diplomacy, which gang factions have. Marry off your hoes to form alliances, send Beatboxers to preach in other provinces, or send Graffiti artists to raise happiness and persecute people not of your faction.
Command historic leaders such as Wiggles B Reel, Doggy Dawg Dizzle, and Rex Malone L.A.P.D
Buy unit upgrades such as Nike tennis shoes to raise speed in battle or crack cocaine to raise morale and attack.

Game soundtrack features Ice Cube and 50 cent

Zangor
02-05-2005, 02:03
Chinese TW
1, I am afraid that most of the Chinese generals are unknown to the potential Europian or US costumers.
2, ??? might be, just I am unaware of it.
3, Well, the period of 3 kingdoms obvioulsy had 3 major factions, but I am sure that by going back a little bit in time one can set up more factions.
4, as the previous posts indicates gameplay would be fine

No famous Chinese Generals from the Three Kingdoms era? I have to come out of lurking to say this :laugh4: :laugh4:
The basic volume of strategy comes from a General who was the high commander of all the forces of the Kingdom of Wu. Ever heard of Sun Tzu? He wrote this book, you see. It was called the Art of War. Great read. Or ever heard of Zhuge Liang? Pang Tong? Many people have. I would say that China Total War meets the famous general condition.
And while there were 3 larger factions, more could easily be incorporated. Several other kingdoms existed during the time that could be used. While I may be missing something here, I think that there would be enough to make a TW game if they tried hard enough.

And on the "sellability" aspect about China. That is just foolish, I am sorry to say. Before Rocky, nobody liked boxing movies. You just didn't make them. But it worked, didn't it? And anyway, there have been several succesful console titles from Chinese history. Dynasty Warriors, the ROTK games, Kessen II are a few better known examples.


Sorry if that post sounded a bit flamy, but I just had to get it off.

romeo_longsword
02-05-2005, 11:02
"1, I am afraid that most of the Chinese generals are unknown to the potential Europian or US costumers."

The first Total War game, Shogun: Total War was also based on a chapter of history or culture that many European or US costumers were not known to, that did not stop its success.

I say they should do Mongol again, this time focus into the whole Mongolian empire during the old days that would connect half of the world.

strontiumdog
02-05-2005, 11:34
personally i think the napoleonic era would be great.u have the british,french,russians,prussians,dutch,americans,saxons,hanoverians,polish,belgiums,italians,spanis h and so on.lots of different factions.they would have to do a lot of work to the engine for firearms.its has the potential for great calvary battles.i hope this is the next game.

Kaldhore
02-05-2005, 12:24
Do you guys really expect the TW team to do over something theyve done before?
(this includes napoleonic - its was done as a mod - and therefore isnt new ground)

I think not - it wont bring in new customers and some existing ones wont buy because of the *weve been here before* feeling.

New territory is the only way to entice and hold on to customers

Graphic
02-05-2005, 12:42
^^^ I think a Shogun remake could find an audience

Jonny Dangerously
02-05-2005, 13:28
For the game to really work there has to be a choice of factions, as opposed to choosing one or other side. You also need a good historical backdrop and a massive diversity of units. For this reason China would make an excellent backdrop. Similarly, the part of asia that's now known as India would make an excellent setting. It's also worth noting that ancient continental american history has loads of potential: the Mayans and Aztec civilisations would make excellent games.

"I am afraid that most of the Chinese generals are unknown " ........ well 99% of all the Roman history I know I either learned from Total War, or read about since playing. If the game is compelling I don't think it matters at all.

Revolting Friendship
02-05-2005, 13:44
Cunnilingus: Haha, that's hilarious.

Graphic:

I agree, but how about a slightly different focus this time around?

Think about this:

Instead of being the leader of whatever clan you play and be in charge of absolutely everything, would it not be totally awesome if you started of as a low ranking retainer who had to fight his way up the ladder?

So whenever a battle is fought, if you are assigned to that army, you will participate in it at respective level. First you might only have yourself and a bunch of ashigaru attendants to command, and you yourself might be part of a company which you have to follow around and fight with. Every unit will respond to the chain of command as they see fit, from the generals right down to the individual samurai and his attendants.

Preform well, do brave deeds, and you might get promoted. You might eventually get your own little village to tend, and you'll be tasked with recruiting your own samurai to bring to whatever battle your daimyo is fighting, but this time you may instead be fighting as a captain, or maybe even a general. And with luck and skill, one day you may be daimyo yourself, and will be fighting for the prize of shogun for your own sake.

So whenever you'll be facing upwards, you'll have others objectives to follow, but below you the game would preform like any other TW title, except that your retainers will do you biddings with varying skills, and they will have their own goals just as you have.

Thats sounds to me like the ultimate Total War setup, it would cover the subject on a whole new level of detail, one that I think has been sorely missing in the previous games. It would introduce chain of command, and morale based not on company level, but on a more individual scope. This might finally give you the oppertunity to see at least that one brave retainer who stays and fight while all the other mangy curs runs away with their tails between their legs.

Pericles
02-06-2005, 00:34
TomteOfDoom:

That does sound like an interesting approach.

Would the path for the player extend all the way to being in charge of the nation?

I suspect with such an approach the AI would have to be top notch (for handling the larger game-related activities and battles). I wonder if it would be up to snuff...

On a related note:

I think overall, Napoleonic: TW would get the most recognition from gamers. And perhaps have the greatest appeal. I have been watching "Napoleon" on TV (the 8 hour mini-series), and it has generated in me a lot of interest to play a Napoleonic game...

Cheers!

Revolting Friendship
02-06-2005, 02:38
Pericles:

At least being in control of the nation would be the ultimate goal.

I'm not so sure the AI would nessesarily suffer by introducing such a system. By trying to make the procedures of the AI as similar to real life workings I think it's preformance could instead be improved. If every unit has it's own 'AI' suited for it's specific tasks, it has less to be concerned with, thus less can go wrong, that would be better than just one routine running an entire faction/battle. For battles there would still be a 'general AI' deciding the manouvers and such, it would be better for this routine not to be concerned with fine-tuning every last regiment and unit on the battlefield, this I think would instead cause it to make wierd descisions, that might seem correct to the general picture it has, but might in fact be completely crazy to whatever detail is concerned.

Let's say the AI is instead divided up in a realistic chain of command. The top AI might only have more abstract terms to handle, say advance, charge, halt, defend and retreat orders to give to either wing or the center of his lines, and also specialised orders to give to the entire army. It does not in fact decide where every last unit is supposed to go and do. This would make it easier for the general AI to respond to the opponents movements and designs.

Then, these general orders are recieved by the regiments, and they act to them in whatever manner is sound to their current situation. So the regiment checks it's location once it's aware of the general agenda, which is, say flank left. So if it's now on the left flank, the regiment makes a push. A regiment on the right flank has the same orders, it does instead stand it's ground. The regiments also check their situation, although on a lower priority, and acts according to whatever stress is being applied to them. Under fire=leave field of fire, nearby unit outflanked=assist. Getting ass handed to= signal for help/fall back.

Proceeding to the lowest level, every last individual also acts in the same way, these are the men that are drilled to follow orders, so according to the units cohersion, it arranges itself in whatever way ordered, but at the same time, running checks of it's own situation, so if the regiment is actually on a move order, but it get's attacked in the flank while still preforming it, the attacked soldiers will not simply keep marching, but instead stop and defend themselfes, and also alert their comrades of the situation. this would eliminate all those little beauty flaws making the soldiers seem like stupid bots instead of real soldiers.

All these things would, at the same time as making the AI more responsive to the direct action and act more sensible to it, also free it up of a lot of complicated calculations. Everything would instead be very simple and consequentual. It would mean a lot of simple routines, instead of a few very complicated ones.

I mean, there's a reason as to why a king would assign titles and hold vassals, there's a reason to why the owner of a company is not tasked with every last duty that his company concerns itself with. An AI simulating the commanding factor of an army or a nation should by all means be arranged in a similar fashion. It's actually the only, truly sensible thing to persue when creating a war simulation.

Graphic
02-06-2005, 07:34
TomteOfDoom:

That's an interesting and good idea. I'd definitely want to play something like that. One other thing they could introduce in a new Shogun is the ability to have duels. It will never happen because RTS players don't want to play a fighting game but I'm a also a fan of console fighting games so I'd love it. It's just another thing to add to the game that actually did happen. They could do duels another way but I can't think of any other ways besides direct fighting-game style controls that would be fun to me.

Lord Hornburg
02-06-2005, 08:57
I think they'll choose an MMORPG

zhuge
02-06-2005, 10:12
My vote is for Fantasy: Total War.

I really enjoyed the challenge in the old Warhammer games: Dark Omen and Shadow of a Horned Rat. which were in some ways very similar to the Total War games. I also think it would be nice for CA to put some new stuff into the next game instead of just the basic infantry, cavalry, artillery (rock/scissors/paper) model. Would be nice to see some spellcasters and a spell system, which would alter battle dynamics considerably. An artifact system would be welcome too, providing another means for generals to improve their unit features.

Some flying units like dragons/wyverns/pegasus riders would spice up the game considerably. There was a game called Black Moon Chronicles which did large scale battles showing individual units but while the game was certainly atmospheric, I found it too chaotic and hard to control. The AI was rather shoddy too. If the model could be refined for a Total War game that would be great.

Another old wargame which serves as a good reference is Fantasy General (an offshoot from the Panzer General series of games). Again a nice memorable game for its time.

While the 3 Total War games have certainly been entertaining, it is my hope that they can break out a little from the general mould and introduce some extra stuff to keep their players hooked with a wider range of tactical options like spells, flying raids, breath attacks, etc...
Provided the AI is up to the mark, I sincerely believe that it would be reasonably popular.


I suppose China: Total War could be a workable alternative, but I'm pretty sick of the Romance of the Three Kingdoms era which has already been done to death by other games and really would like to see something else. Perhaps a pre-Qin dynasty setting would be a nice change as mentioned by Rolling Wave.

As for the other settings, I'm not really familiar with the history behind them and can't comment much. I don't at all mind reading up on history of a particular faction though. If the gameplay is good, I'll certainly be encouraged to delve in a little more detail.

Graphic
02-06-2005, 10:21
My vote is for Fantasy: Total War.
I suppose China: Total War could be a workable alternative, but I'm pretty sick of the Romance of the Three Kingdoms era which has already been done to death by other games and really would like to see something else. Perhaps a pre-Qin dynasty setting would be a nice change as mentioned by Rolling Wave.I was thinking...if China Total War was made both 3 Kingdoms and pre-Qin eras would probably be included, and more.

Revolting Friendship
02-06-2005, 10:26
Graphic:

Well.. Samurai did indeed enjoy a more personal touch to their warfare, thus they often singled out worthy opponents on the battlefield and had a private go against eachother. This was less common during the sengoku jidai, but I wouldn't say it did not happen. Then there were the duels of field, but these were not so common for employed samurai as they were for ronin or those undertaking a musha shugyo(often it was even forbidden to hold duels within a clan or against others). These duels were most often not fought with lethal weapons either.

But honestly, if you like console style fighting, then a seriously portraited duel would probably not be very interesting to your taste. All you'd have to do most often would be to decide what attack to bet on, time it and then execute, one strike and a duel was most commonly over, there were rarely any prolonged fights, if not counting the stand-of before the strike, which could often last a while.

Ofcourse it would be an interesting element to add to such a game, different fighting schools to choose from, and deciding what focus you want to train yourself and your retainers in.

Lord Hornburg:

It's actually not such a bad idea, and it would definately sell as a cool touch. Ever heard of a game called 'sword of the samurai'? That was for it's time, true computer entertainment, a game that had a little bit of everything. Sort of like Pirates!, but concerning the life of the samurai.

The duels would not necessarily have to be played personally, yet alone accepted, but samurai weren't really strangers to test their skills against eachother, and also having tea-partys, read poems and then sleep with one another. Like, would it not be totally awesome to have these things played out console-style too?

XYXO=exceptional tea-pour
Up+down XY=Sofisticated sip
Up+down XX=Mistakedly place your dagger in guests face
Left+left OY=Out of place phrase or saying

It would be all about learning the right moves and avoiding the bad ones to score points, and if you're sucessful, you'll get some of that sweet male bonding.

Seriously, the throne room I felt, was a great touch in STW, imagine having a home rendered as such to retreat back to between battles and manageing your 'feif'. There you could overview your finances, go thru past deeds, have a look at collected heads and the family tree, decide your kids educational focus, hold audiences and tea ceremonies to tie personal bonds... And also do all the other samurai miscellaneous. It would be like a further development of the throne room so to speak, a quite hefty one.

I think such touches brings more life and atmosphere to a game, and also keeps it fresh much longer. It would really be in place with a game simulating the life of a warrior. Just having the battles would only be half the deal. If you don't get the feeling of what it's for in the game, it will all appear hollow. But if you get the feeling that you character has a life, and that his superiors, retainers and children do too, the battles and their content would also become more flavoured. you can imagine how it works for yourself ofcourse.

But sure, if you are the kind of gamer who just wants to throw yourself against the action non-stop, til it forces it's way out of your noses, and you basically get fed up with the game too quickly, then it would ofcourse be an option to turn these functions of to be handeled by AI or more abstractly by yourself. There would ofcourse be hotkeys for stuff like preform seppuko, end turn and find suitable match for children, you would also have the ability to qeue them, which would enable you to twist a marrage for the next generation before it's even grown up. Dropdown menus would cluster up the screen, in an effective monocrome color, monotone voices would keep you posted on koku flow and you'd have an in-game mp3-player where you may play your favourite goa and house-trackz to get that adrenaline pumpin for the phat, non-stop action!

zhuge
02-06-2005, 10:44
I was thinking...if China Total War was made both 3 Kingdoms and pre-Qin eras would probably be included, and more.

Hmm... maybe. After all Medieval also had 3 separate time periods and managed all of them admirably. There were notable periods of turmoil in China's long history. I'm certain they could be adapted well.
But if CA reasons that part of the success of Medieval was because it was closer to the hearts of a Western/European audience then they might not really warm to the idea of a China: Total War.

I still believe that making a Fantasy: Total War would cut across borders and be a success. It would be a fresh experience with more scope and less limits on units and they wouldn't have to bother with historical correctness.

romeo_longsword
02-06-2005, 11:37
I totally do not think the total war series is exhausted as some players have said. There are just so many wars in the history, plenty of things to be done. They can even re-make some of the games, such as ROME, but giving more detailed area, locations, rather than just have 3 towns to represent the whole of England.

Long live TW!

Personally, I would really like to see one that’s based on Mongol culture, first, I love how these light armoured-none armoured horsemen was kicking the butts of the medieval full metal armoured people. I just love their horse archers as well.

Secondly, on how the Khans expand their world actually connects with much different culture, which many people could relate to.

Graphic
02-06-2005, 12:34
^^ In order to duplicate Mongol tactics correctly, their horse archers need to be able to shoot on the run and at each soldiers will (i.e. no "volleys"). Did they do this in RTW?

I don't know if you've played the older games but Mongols are in both Medieval: Total War and Shogun: Total War (Mongol Invasion expansion)

romeo_longsword
02-06-2005, 14:17
Yes I have.

And its a good idea to have them.

McDoogle
02-08-2005, 03:08
How about another Viking one? more raiding features with a map the size of europe, prehaps the world?

Or an older asian one :bow: . i personaly think that they should stick with swords :duel: than anything else..they could even remake medieval and rome

Graphic
02-08-2005, 10:23
Another Viking one would be nice if they included a map like this:

https://img.photobucket.com/albums/v513/RTW_Screenies/Viking%20Mod/NewMapBorders2.bmp

https://forums.totalwar.org/vb/showthread.php?t=39131

Leporello
02-08-2005, 17:25
China would be good yes, even great. Perhaps more of Asia; India, Korea, Burma/Muanmar, Thailand, plenty of terrific nations.

Napoleonic wars wouldn't be so suitable, for two reason:
Strategically, a very great deal hinged on naval warfare; blockades, Trafalgar, Egypt, etc, etc.
Secondly, they had very few types of units as far as I know, and no great variety across the nations (with some exceptions). (I could be wrong on this...)

My vote would go to the post-medieval, pre-french revolution period. Mongols in the East, Ottomans in the South, religious strive, oodles of fun! Many different units, many different cultures. Maybe patch in the conquest of the Americas and the influx in wealth (possibly inflation, as gold pours in units get more expensive) Also gunpowder slowly gains in importance, but doesn't quite become all-important until the very end, thus fitting better with the engine.

Pericles
02-09-2005, 01:47
Maybe a Napoleonic game might be the time when the game could improve upon naval warfare with a tactical component similar to land battles:

http://www.wargamer.com/articles/salvo_screenshots/salvo_05.jpg

CrackedAxe
02-09-2005, 02:41
Ever played Napoleonic total war? Its a mod for MTW and I think this shows how well it really could be done. There are MANY unit types and many factions and its a fascinating game. I think this would be a great idea for the next TW game, imagine those massed battles with Highland infantry bayonet charges, the charges of the scots greys and curiassiers etc, the massed artillery and smoke filled battlefields. I reckon it could make for one of the most dramatic TW games yet.

Evil_Maniac From Mars
02-09-2005, 02:52
"Girls Gone Wild: Total War would be cool - Lots of cat fights.
I remember the last time I got kicked by a girl. She was aiming for the person next to me, but it hurt like hell all the same. Sorry, thats way off topic. Maybe Mayan/Aztec would be good, or Native American tribes. The War of 1812 would actually be great, you can have quite a few factions(6 Nations, Mohawk, France, The United States, Canada, Britian, The United Tribes of Techumseh(spelling)), and the units could range from Native Scouts to British Grenadiers.

Maedhros
02-10-2005, 06:03
has anyone suggested the Successor states yet?

It would be very similar to Rome. Maybe a great expansion.


I'd like to see something with China. The Warring States period would be great fun to play and has a diverse range of territory.

Fantasy would also be great fun. LotR has already been bought and done (badly). It isn't really right for TW anyway. The scale isn't big enough. The battles were big, but few and hardly any countries involved.

TW is better for Tolkiens Silmarillion but someone at CA said the rights for a game on that book were purchased a few years ago by somebody with deep pockets. Which is sad, it would have been perfect.

Dragonlance would be good, but expensive. I'd prefer to see original content. They can spend the money they save on development.

Bottom line:

Original Fantasy
or China

to the list of famous generals of the time Cao Cao. how could you forget him?

Mikeus Caesar
02-13-2005, 21:37
Bleuch, anything but fantasy.

Pericles
02-16-2005, 23:54
Bleuch, anything but fantasy.

Well, I have nothing against a good fantasy game.

I think the TW engine could accomodate a lot of time periods and settings...

Dracleath
02-17-2005, 02:01
China would be great, I just don't know if there's enough of a market for it. Japan is one thing, people may not know about the feudal period specifically but most people are familliar with samurai, ninja, etc. China would be totally new for most americans and europeans. For example, go ask any random person what kind of weapons the chinese used predominantly in, say, the three kingdoms period. Now ask them what kind of weapons the japanese used in the sengoku jidai period.

But I'd really like to see it nontheless.

RollingWave
02-18-2005, 09:55
China would be great, I just don't know if there's enough of a market for it. Japan is one thing, people may not know about the feudal period specifically but most people are familliar with samurai, ninja, etc. China would be totally new for most americans and europeans. For example, go ask any random person what kind of weapons the chinese used predominantly in, say, the three kingdoms period. Now ask them what kind of weapons the japanese used in the sengoku jidai period.

But I'd really like to see it nontheless.

Perhaps however at least they've all seen the terra cotta soliders (which came right out of this period) and I'm sure the vast majority of players interested in war games are far more familiar with Sun Tzu or even Confucious(both lived during this period) than with any Japanese figure.

Pericles
02-24-2005, 17:14
Might be interesting to have a TW game based on the Pacific region.

That way, we would have China and Japan, with the possibillity of introducing Europeans into the mix...

kiwitt
02-28-2005, 04:12
My preferences for TW future would be:

WWII - Europe: Total War (Turns in Weeks) (Map similar to Medieval + American East Coast) Expansion would be WWWII - Pacific: Total War (Island Hopping and East Asia countries)

repone
03-01-2005, 07:18
I remember the last time I got kicked by a girl. She was aiming for the person next to me, but it hurt like hell all the same. Sorry, thats way off topic. Maybe Mayan/Aztec would be good, or Native American tribes. The War of 1812 would actually be great, you can have quite a few factions(6 Nations, Mohawk, France, The United States, Canada, Britian, The United Tribes of Techumseh(spelling)), and the units could range from Native Scouts to British Grenadiers.

Well that could make for an interesting game, especially with the differences between tribes/factions, the terrains were battle were fought, the ressources available, and so on... They were a lot of mis-matched units, irregulars, and armies/battles were not always fought on falt plains with 2000 men in each army ...

Asia could well be another intersting battle ground, and China especially ... the few things I know about the country is that it was a war-oriented culture for a long time ("noob" on that periode, so feel free to correct me)

romeo_longsword
03-01-2005, 08:16
My preferences for TW future would be:

WWII - Europe: Total War (Turns in Weeks) (Map similar to Medieval + American East Coast) Expansion would be WWWII - Pacific: Total War (Island Hopping and East Asia countries)

Do you think taking the world war II concept, which is only just more than 50 years ago, and today there are still plenty of tentsions between the people, would be a good idea to make a computer game on?

Sundjata Keita
03-01-2005, 09:01
Well games like battlefeild1942 have done pretty well for themselves not to mention hundreds of others. The problem with WWII is the modern guns and trench warfare. Seeing your men sit in a trench and fire at the enemy as they come towards you is probably not that fun.

repone
03-01-2005, 09:03
Do you think taking the world war II concept, which is only just more than 50 years ago, and today there are still plenty of tentsions between the people, would be a good idea to make a computer game on?

Well a lot of games using that concepts have already been released (more FPS than any type I think). Terrorists/Special Forces (wayyyyyyyy before 9/11 btw), WWII settings, this kind of things. While you always find some imbecile flaming the servers and boards with racists/ethnic/whatever comments, the main problem was bots (aimbots, for those who don't know them: they find and sometimes shoot the other players for you .. you just have to run around the map ... dreadful thing ~:eek: but I won't get into specifics here)

Like I said, there were some true flamewars :furious3: , but it was mostly due to the average age of the players (hard to find mature players/people of less than 15 years, if you get my drift -also, I'm speaking of generalities in this post) and to the fact that the communities a) evolved from a relatively small core of beta-players and were spammed by new players when the game was finally put on shelves, like in the case of Tactical Ops (TO) b) the moderators were not strict enough, or were just plain disgusted/tired/had moved to other things, leaving a gap that people more or less competent and mature tried to plug.

So the short answer to your question, IMHO, is yes, but the genre have been used, re-used, uber-used, rinsed, re-rinsed .. get my drift? ~;)

Yoshitsune
03-01-2005, 19:59
Perhaps predictably given my nick, I would throw in my lot with a revisit to Japan. Only this time starting around 1100AD with the 'Bow and Horse' era of classical heroes and progressing through the Mongol Invasions up to Sengoku-jidai. For those who think modded RTW can provide the solution to this and other periods; have you followed the trials and tribulations of the Sengoku mod? Just seems there's too much hard-coded stuff in RTW to get the full effect...

As to what I think the next installment might be; don't the new episodes of 'Time Commanders' featuring Dark Ages battles such as Hastings and Stamford Bridge suggest this will be an expansion at least? Then again they also featured Troy the previous week...

Pericles
03-09-2005, 17:59
If the next game is in the Napoleonic/gunpowder period, I wonder if work will be done to give us tactical control over naval battles?

Would the battles unfold similar to something like "Age of Sail"?

Maneuvering those large "Man of Wars"; trying to cross the "T"; loading grapeshot into cannons; delivering broadsides...

Is this something TW gamers would like to control as well as land battles?

sir_schwick
03-09-2005, 21:22
I think Africa : Total War could work for a few different eras. The most dynamic might be the 1450 - 1750 period. There were tons of competing tribes, the Atlantic slave trade, and European influence.


In the realm of fictional arenas here was what I was thinking.

Arrakis : Total War. Contrary to what most of the computer games about Dune have shown, the combat was almost entirely close quarters in Frank Herbert's books. Personal shields made guns useless. Lasguns could cause a nuclear explosion if against a shield, so hand to hand would be the key. Also, the territory/province idea could work for harvesting spice(new mode needed).

Age
03-11-2005, 22:31
How about another Viking one? more raiding features with a map the size of europe, prehaps the world?

Or an older asian one :bow: . i personaly think that they should stick with swords :duel: than anything else..they could even remake medieval and romeYes I to would like to see more to do with the Vikings as well with more raiding and yes a bigger map would be nice.It would be nice to have the Swedish go into Russia and start their raiding and exporation into the east down into Constinopole and Bagdad as well as have the Norwiegians rading Ireland some more.I would include their voyage to Iceland and Greenland and Newfoundland.This would be great other than a Total Star Trek war game.lol :duel:

I haven't read this thread all the way through but is Creative Assembly have plans on making another TW game or few more would be nice.

Pericles
03-16-2005, 16:29
I haven't read this thread all the way through but is Creative Assembly have plans on making another TW game or few more would be nice.

With all of history as their inspiration, the TW series could go on for a long time...

My only worry is the direction and type of game they are aiming for (ie will future TW games be more arcadish and less in-depth?)

Pericles
03-29-2005, 01:59
Has there been any word yet on what the RTW expansion will be about?

And has there been any indications on what the next Official TW game will be?

Inquiring minds need to know... heheh

:book:

~:grouphug:

aw89
03-29-2005, 16:48
Yes I to would like to see more to do with the Vikings as well with more raiding and yes a bigger map would be nice.It would be nice to have the Swedish go into Russia and start their raiding and exporation into the east down into Constinopole and Bagdad as well as have the Norwiegians rading Ireland some more.I would include their voyage to Iceland and Greenland and Newfoundland.

We norwegians just love those island monks! :saint:

zakalwe
04-01-2005, 15:05
MTW II with Early Medieval starting dates - All Europe/North Africa/ over to East Iran

AD798

AD950

AD1070

AD1210

AD1304

caravel
04-01-2005, 23:11
Wow it's been a while since I posted here, I've been abroad and not touched a computer in about 6 months. ~:eek:

Anyway I have a few opinions on what the next total war game should be and should not be. This is my opnion and nothing more though.

Firstly I believe that the greco-persian wars would be an excellent period for the next total war. Failing this I agree with alot of other people about china, possibly with japan and the mongols included but with china as the main focus. I believe that those would be a success. Also if CA wanted to go with something alot bigger they could go from the dark ages to around the 16th century in a new version of mtw covering more of the east.

The Total War Games that I don't think should ever happen are any WW1/WW2 games, because the engine doesn't lend itself to the air and naval power necessary. WW2 battles were not 'pitched' on fields like Medieval or ancient ones for example. So a totally different engine would be needed. Also I'd be against any 'new world conquest total war' games due to the fact that these battles were not even remotely fair, they were unbalanced massacres, and usually involved the spanish cavalry cutting down the incas of peru with ease. The same would apply to Africa. The 'Thousands of zulus being shot to pieces by a few 100 riflemen': Total 'War' is not even an idea of a game. :book:

Claudius the God
04-05-2005, 02:15
while i don't know much about chinese military history, lots of people sound enthusiastic about China TW or Asia TW.

a proper Napoleon TW with playable naval battles would be great.

the expansion/s for Rome should have something earlier with Alexander, and something afterwards with the roman empire itself, and the great barbarian migrations and invasions, and maybe even continuing into early byzantine times and having the rise of islam, okay, maybe not all in one game...
but the map should be expanded northwards and eastwards. more of the persian empire would be good. the map should be expanded to include the Indian sub-continent.

Mesoamerica TW would be amazing, think of the colours!
start off with the olmecs and the teotihuacanos and all that, then have the later eras with the Aztecs and Maya and the Spanish conquistadors invading. that would be very cool.

i'm not all that sure about an Africa TW game or an american civil war TW game...

but something to continue off from where Medieval TW left off, with the Age of Discovery, except that the European Empires overseas should be sort of non-playable, or maybe short campaigns on mini-maps of their own, such as the american war of independance, the Spanish conquistadors, areas of Asia and Africa, etc. on their own mini-maps. but the main game would be in Europe (and north africa and western russia and the middle east) with the religious wars (ending with the treaty of westphalia ???) and the industrialization of parts of Europe, and the revolutions, that would be cool!!!

it could be called Revolution: Total War (it would end with the French Revolution), which would have the Napoleon Total War expansion set... just throwing ideas out there...

Mountaindew
04-05-2005, 05:40
My guess for the RTW expansion is the introduction of the spread of christianity, probably involving the nation of israel, adding more of a religious 'touch' to it i suppose...

or the alexandarian period, where the campaign map would be centralised around the eastern part of the mediterranian, like viking invasion, where the campaign map was a detailed version of england.

and, i give my 2 cents towards china: total war. hugely diverse, in both military, politics, economy-wise, and religious influences as well...however, a lot of research is needed to go into chinese history. also, if other factions like india, japan, korea, laos, vietnam, etc... are to be included, then EXTRA research is needed, and how their advancements and timelines match up with china's history.

and besides, weve had 2 TW games centred around europe, and 1 around asia. have another one in asia!

im not too concerned with people not knowing too much about chinese history...its just a learning curve. on these forums, many people have the perception that if u dont know about the history behind a TW game, then they wouldnt buy it. i bet that not many people knew much about feudal japan (save ninjas and samurai), yet it was the first TW game that springboarded both MTW and RTW into massive popularity.

and EVEN IF the game would be not so popular with many anglo-saxon white audiences in Europe and America, then many OTHER audiences IN OTHER countries would like it as well...

well...thats my 2 cents :bow:

Lord of the Scotts
04-07-2005, 06:29
World:TotalWar
Ottoman to WW1
Because Nukes are out of the Question.

Raijer
04-07-2005, 07:54
Civilization: Total War :drools:

My thoughts exactly. ~D

Raijer
04-07-2005, 07:56
And you could fight the infamous tank vs. spearman battle in all its glory!

marcusbrutus
04-07-2005, 10:30
I can see it now, my blitzkreig halted by spears, just like Civ 1. ~:eek:

On a lighter note, I don't really mind when they set the next TW game as long as they fix up Romes engine and make it as modable as possible.

Pericles
05-26-2005, 14:07
I wonder if a Civilization: Total War type game would work?

Would people be up for different types of games based on the Total War engine?

edyzmedieval
05-26-2005, 20:26
I want a MTW 2.... It would be awesome!!!

MTW 2= MTW+VI+RTW - (RTW+MTW bugs) ~D

V2
05-29-2005, 16:38
Napoleonic TW would be my choice. However I have little faith in the future of this series. Looking over the outstanding issues with RTW which will never be addressed only adds to my pessimism. What we are seeing is a line in the sand that CA will not cross. Their definitions of accuracy, polish and playability differ from many of their hardcore fans. I see a very "gamey" future for CA.

v

Papewaio
05-30-2005, 04:43
Thing about lines in sand they get obscured by the winds of change.

Pericles
07-09-2005, 22:57
I want a MTW 2.... It would be awesome!!!

MTW 2= MTW+VI+RTW - (RTW+MTW bugs) ~D

I still love playing MTW.

An improved version with many more enhancements would be awesome.

I wonder if naval combat will ever have its own tactical battle system?