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View Full Version : Massive exploit! Give away core cities.



Razor1952
12-13-2004, 07:45
Exploit- Give one of your core cities to another faction.!

-First remove all your troops doh!
-Gift your city to anyone you choose.(preferably who you want a war with)

---> Either you will regain the city next turn through revolt and as it is a core city you will get free new units(depending on troop building levels) or if you don't get it back then walk back in(necessitates war), exterminate for the cash or etc options.

Rinse and repeat.

for example I just gave away Carthage(as Carthaginians) to the Numidians, Ist time I get it back with ~6 units some good ones, second time exterminated and got 10k den, 3rd time exterminated and got 3k.

So if you're desperate try this exploit.

I apologize to those of you who undoubtably already know this exploit. ~:)
cheers

m4rt14n
12-13-2004, 09:11
Check out Maltz's thread bout evil tactics.

Maltz
12-14-2004, 00:37
Maybe I can introduce this link to "I have a bad reputation" thread... ~D

Actually I didn't think of the possibility of "free, great units after revolt!" Thanks for pointing it. Also I wonder whether a revolt will always bring the city back to your hand... ~;)

m4rt14n
12-14-2004, 01:12
Maybe I can introduce this link to "I have a bad reputation" thread... ~D



Your reputation preceeds u ~D

The_678
12-14-2004, 04:26
Along these same lines how exactly do you do the rebellion thing? Do you just take out the garrison and set to highest tax, then kill the rebels? I'm playing egypt right now and have 2% growth on a huge city at very high taxes.

TheDuck
12-14-2004, 07:02
Along these same lines how exactly do you do the rebellion thing? Do you just take out the garrison and set to highest tax, then kill the rebels? I'm playing egypt right now and have 2% growth on a huge city at very high taxes.

Exactly, although the stack that takes the city back should be good units that are ready for a good fight... 'Gladiator rebellions' can have quite a few good units in them.

chemchok
12-14-2004, 07:58
IIRC, the rebel units that show up are based on your citiy's structures. So if you have the highest level barracks/stables/archery range, expect to see some nasty rebels.

Of course, even if you demolish your unit production buildings, you'll still be confronted by the peasant elite - the hordes of draft-dodging, triple gold chevron plebes who retrieve their sharply-honed and expertly-crafted pitchforks from underneath the floorboards.

m4rt14n
12-14-2004, 08:40
Easiest way is just to give the city away to an enemy. AI HAS to accept gift, it's hardcoded in the program, not like the Civilization III AI. So u give the city, and immediately attack the same turn. Enslave/Exterminate. Problem solved. This way you shouldnt worry bout losing the settlement's income for a turn and waste money and troops retaking the cities.

The crazy way is to do it mulitple times at the same turn. THe hapless AI couldnt refuse it, and ull end up from a 30,000 pop city down to a 1,000something.

The beauty of it is that if you enslave the settlement multiple times and "redirect" it to ur backwater settlement, you can end up with Huge or Large cities in a short time.

I did it with my Scipii campaign. I would fill up a city to enable it to build the next governor building, multi-enslave it afterwards and give the pop to another settlement. Also the influx of slaves would give ur population bonus for ur entire faction. Just make sure u exterminate them once ur done upgrading cities. No need for entertainment building lol.

You'd get alot of slave rebels, but hey thats wat the youngones' r for rite?

AssasinsShadow
12-15-2004, 00:50
That could really help my Scipii campaign... Walking across Asia Minor is annoying, esp. with heavy onagers in your armies.

Swordsman
12-17-2004, 02:31
I tried to give away a city to the Numidians (enemy) once, and they wouldn't accept it. Think the message was something like "it's not in our best interests to accept at this time". So I don't think AI always HAS to accept it-- but from posts here it looks like it usually does.

sapi
12-17-2004, 04:22
I apologize to those of you who undoubtably already know this exploit.
lol

Also, be careful. The city does not always revolt back into your hands. Example: I was just playing as the greek cities, and one turn i noticed i now had a new city. It's up to the north of me and just north-east of the julii. It was owned by the macedonians (who i'm at war with).

It turns out that last turn, the brutii captured it, but it rebelled. The macedonians must have treated the people badly, so it rebelled into the best of the hellnistic factions (me), the greek cities. So be careful - wouldn't you hate it if rome (that you just captured as the julii) revolted into the brutii's hands. Ouch