dhague
12-13-2004, 08:23
Prior threads (here and TWcenter) suggest a partial fix for the AI "Ship-Spam" problem by adjusting build/support costs. I just got through two complete games trying another solution.
I adjusted the port-building tech levels to city for port, large_city for shipwright, and huge_city for dockyard. AI ship levels seemed to be much more "reasonable". I surmise that (by the time ships can be built by the AI) there is enough competition from other high-level unit priorities to limit ship building. I did see more high-level units in AI armies by midgame than without this change.
The only problem was trade income reduction for town level settlements. Perhaps a better fix would be a 4-level port_building where the first level just got a trade fleet and only the higher levels got warship building plus more trade fleets. Also, it would seem appropriate to adjust the number of each factions "starting ships" as a balance issue.
Comments are sought and welcome.
I adjusted the port-building tech levels to city for port, large_city for shipwright, and huge_city for dockyard. AI ship levels seemed to be much more "reasonable". I surmise that (by the time ships can be built by the AI) there is enough competition from other high-level unit priorities to limit ship building. I did see more high-level units in AI armies by midgame than without this change.
The only problem was trade income reduction for town level settlements. Perhaps a better fix would be a 4-level port_building where the first level just got a trade fleet and only the higher levels got warship building plus more trade fleets. Also, it would seem appropriate to adjust the number of each factions "starting ships" as a balance issue.
Comments are sought and welcome.