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Gith
12-20-2004, 05:21
Every campaign I've played thus far (Brutii, Julii, Seleucids, Greek) has begun with a few great family members. Good command, good influence, and decent management (2-3). The family members born later seem to be sorely lacking. Command and influence tend to go up fairly quickly after enough battles, but I'm never able to increase management, and so I'm left with a bunch of economically worthless governors. Any way around this?

Exodus
12-20-2004, 05:25
does the management stat help? i like to manage my important cities so i dont think it does anything...

they'll build up management after governing for a few years.

im more concerned about influence tho since it helps control public order in big cities with huge squalor

Gith
12-20-2004, 05:28
Management increases the income of the city, I believe.

That is what I figured, but after a few years, they just get crappier and crappier.

Byzantine Prince
12-20-2004, 06:09
LMAO, because they are inbred retards.

Basileus
12-20-2004, 10:55
If you have a general governing a city put tax to very high and you´ll see hes managment go up, you have alot of traits that will help up it aswell. Low tax will make all your generals worthless when its time to collect money basicly heh

Didz
12-20-2004, 11:07
The first thing I check when I have any trouble with a city is whether the governor is the cause of it. I just move him outside the city walls and see if things improve. If they do then the hapless individual is packed off to the army immediately where he spends the rest of his days swallowing dust.

Beyond that I dont pay much attention to character traits.

Paul Peru
12-20-2004, 11:45
In addition to what's been suggested, build academies etc.
This willl generate retinue members with nice boniii.
If you move your leaders back and forth a bit, you may only need 1 or 2 cities, and you can transfer the retinues to younger family members when you suspect someone's about to snuff it.

Smaug-V
12-20-2004, 13:16
Does the game (not battle) difficulty setting make a difference to how easily cities fall into civil unrest?

*Ringo*
12-20-2004, 13:31
If public order is 80% (disillusioned) or above, when buildings are completed in that settlement; & tax is high/v. high & the governor has not moved that turn,*breath* then the conditions are right to get good management traits. *phew*

It's when all these conditions are present that many of the decent governor traits are triggered. Traits such as good tax man, trader, good farmer etc. can all be attained this way.

It is possible to hyper-manage your family members by being very careful what you do with them. For example a governor who attains the poor farmer trait can cancel it out again by building a farm upgrade asap (b4 the trait gets worse) As long as the governor doesn't move the turn the farm upgrade completes & taxes are on high/very high; then the trait will disappear. Build another farm upgrade straight away (if possible) and then you will get the good farmer trait & so on...

LordKhaine
12-20-2004, 15:17
Does seem to depend on what you build. I typically build ports/trading buildings the moment I get a chance to, and I always get good trader traits as a result. On the other hand I rarely build farms, so I get the poor farmer trait too.

I don't find it too hard to get good management for family members. But sometimes you'll have to swap around a few dud members. No matter how pathetic a family member is as a governor, he can usually serve his faction well in battle!