Duke John
12-20-2004, 21:49
The modding community can only prosper if we share our discoveries, so here goes:
*building up the tension*
I've got a personal project called the Wars of the Roses. During a period of 30 years there were a series of battles. Over the past few hours I was breaking my head trying to come up with a way to lessen the amount of battles and actually have battles that can bring doom or glory to an empire.
So after some tinkering I came to the conclusion to that solution lies in prohibiting non-named characters from moving around on the strategic map. So I tried looking for:
A. Nullifying movement points of captains. After a bit of searching I came to realize that this was not possible.
B. Delete walking animations of strategic captain pieces. Didn't work and if it did it would be a bad fix.
C. Zeroing starting action points in descr_character.txt:
starting_action_points 0
But "Stop!" you scream, now nobody can move. And then my twisted mind starts working; you can create traits that add action points to named characters/familiy members, agents and admirals upon creation. So now we have only eliminated movement of captains.
The consequence is that battles can only be initiated by family members, and since you only have a few of those you will carefully decide which battle to fight. Since the AI also only fights with family members each battle will become significant as each loss with probably mean a loss of a named character which brings the faction closer to defeat.
Now as return of sharing this find (for whatever it is worth, alot to me) with the community, I would ask modders to find out how the AI reacts to this, and wether there is any chance of avoiding the AI to throw away all its family members on the first turn.
I'm curious to your finds and opinions, so please let it hear!
Cheers,
Duke John
*building up the tension*
I've got a personal project called the Wars of the Roses. During a period of 30 years there were a series of battles. Over the past few hours I was breaking my head trying to come up with a way to lessen the amount of battles and actually have battles that can bring doom or glory to an empire.
So after some tinkering I came to the conclusion to that solution lies in prohibiting non-named characters from moving around on the strategic map. So I tried looking for:
A. Nullifying movement points of captains. After a bit of searching I came to realize that this was not possible.
B. Delete walking animations of strategic captain pieces. Didn't work and if it did it would be a bad fix.
C. Zeroing starting action points in descr_character.txt:
starting_action_points 0
But "Stop!" you scream, now nobody can move. And then my twisted mind starts working; you can create traits that add action points to named characters/familiy members, agents and admirals upon creation. So now we have only eliminated movement of captains.
The consequence is that battles can only be initiated by family members, and since you only have a few of those you will carefully decide which battle to fight. Since the AI also only fights with family members each battle will become significant as each loss with probably mean a loss of a named character which brings the faction closer to defeat.
Now as return of sharing this find (for whatever it is worth, alot to me) with the community, I would ask modders to find out how the AI reacts to this, and wether there is any chance of avoiding the AI to throw away all its family members on the first turn.
I'm curious to your finds and opinions, so please let it hear!
Cheers,
Duke John