Ulug Beg
12-21-2004, 16:13
I have been playing RTW now since October but my sessions have tailed off now due to Christmas and other factors, and I suspect I won’t be playing it much again until the patch comes out, so I thought I would share a few thoughts on the game.
The strategic map and battlefields are beautiful, diplomacy is much improved, I like the new element of family management, and skirmishes actually skirmish. Yes, there are a number of bugs in the game which have been detailed before on these boards so I’m not going to go through them again. For me they have not been showstoppers, and I’m sure many of them will be fixed in the patch. I think I have finally been able to put my finger on what it is about RTW that fails to grab me in the way that Shogun, Mediaeval, and then Viking Invasion did in the past - and continue to do.
With MTW I had to get into the habit of saving every turn if I was playing late at night suffering from “just one more turn” syndrome because if I hit that Turn button and a battle ensued it could take upwards of an hour to fight as I rewrote history, and I do need to sleep occasionally. Having saved the game I would auto-resolve the battle and then look forward to fighting it for real at the earliest opportunity. In RTW, with the exception of city assaults, I have yet to fight a battle that has lasted more than a quarter of an hour. Now whilst playing, if something comes up that I am assured requires my immediate attention, I can quite often reply with “I’ll be there shortly” confident in my ability to dispatch the barbarian horde before my other half gets agitated and accuses me of paying more attention to the game than life.
Battles are over so quickly in RTW. In general, units move too fast and kill too fast. Despite the size of the battlefields there is little opportunity to manoeuvre before a battle, and once it has started things seem to be over before you can even select the right unit let alone order it to do something. This is such a pity as the battles are truly glorious to behold but there is no time to take in the scenery during all the carnage. The scenery also seems to have little impact on the behaviour of your troops. I also suspect that it is because battles happen so quickly that it appears to matter little what troop types you have beyond generic cavalry, infantry and skirmishes – you don’t have time to exploit unique advantages. For example, I invariably forget to get my Druids singing because I am too busy coordinating the chanting and charging of my warbands.
So, one thing I hope the patch will enable you to do is slow down battles and give back that feeling of history in the making.
The strategic map and battlefields are beautiful, diplomacy is much improved, I like the new element of family management, and skirmishes actually skirmish. Yes, there are a number of bugs in the game which have been detailed before on these boards so I’m not going to go through them again. For me they have not been showstoppers, and I’m sure many of them will be fixed in the patch. I think I have finally been able to put my finger on what it is about RTW that fails to grab me in the way that Shogun, Mediaeval, and then Viking Invasion did in the past - and continue to do.
With MTW I had to get into the habit of saving every turn if I was playing late at night suffering from “just one more turn” syndrome because if I hit that Turn button and a battle ensued it could take upwards of an hour to fight as I rewrote history, and I do need to sleep occasionally. Having saved the game I would auto-resolve the battle and then look forward to fighting it for real at the earliest opportunity. In RTW, with the exception of city assaults, I have yet to fight a battle that has lasted more than a quarter of an hour. Now whilst playing, if something comes up that I am assured requires my immediate attention, I can quite often reply with “I’ll be there shortly” confident in my ability to dispatch the barbarian horde before my other half gets agitated and accuses me of paying more attention to the game than life.
Battles are over so quickly in RTW. In general, units move too fast and kill too fast. Despite the size of the battlefields there is little opportunity to manoeuvre before a battle, and once it has started things seem to be over before you can even select the right unit let alone order it to do something. This is such a pity as the battles are truly glorious to behold but there is no time to take in the scenery during all the carnage. The scenery also seems to have little impact on the behaviour of your troops. I also suspect that it is because battles happen so quickly that it appears to matter little what troop types you have beyond generic cavalry, infantry and skirmishes – you don’t have time to exploit unique advantages. For example, I invariably forget to get my Druids singing because I am too busy coordinating the chanting and charging of my warbands.
So, one thing I hope the patch will enable you to do is slow down battles and give back that feeling of history in the making.