dhague
01-05-2005, 21:47
Have not seen this detail mentioned, but it does work so thought I would post it:
If using the "provincal campaign" approach for your mod, copy all of the files in \data\world\maps\base to your campaign folder. Your mod campaign will now use the local versions in the campaign folder rather than the original "base" files. For example, if you mod the local "descr_regions.txt" and delete the map.rwm file for the changes to take effect then you will find the regenerated map.rwm in your provincal campaign folder after the next game start. This allows you to change the map features for your mod without having these changed map features apply to the original imperial campaign. Unfortunately, this tactic only seems to apply to the map-related files.
If using the "provincal campaign" approach for your mod, copy all of the files in \data\world\maps\base to your campaign folder. Your mod campaign will now use the local versions in the campaign folder rather than the original "base" files. For example, if you mod the local "descr_regions.txt" and delete the map.rwm file for the changes to take effect then you will find the regenerated map.rwm in your provincal campaign folder after the next game start. This allows you to change the map features for your mod without having these changed map features apply to the original imperial campaign. Unfortunately, this tactic only seems to apply to the map-related files.