hoggy
01-15-2005, 08:51
a thread from the BL forum from Vercingetorix:
(V) I knew you had wanted awhile ago to make larger units. This is now possible: http://www.twcenter.net/forums/inde...pic=15970&st=80
(me) !!! fantastic stuff Vercingetorix! That's excellent news. Do we have to scale up new animations and edit the text file or is it just in the text file?
Nope you don't have to touch the animations. You just create a new skeleton(I've simplified the process in two ways, one that you can choose to simply use the same animations of the base skeleton to save space. And two the program automatically adds the files to the pack.dat if you do want to change animations).
Then you just hit 's', select your skeleton, and then enter the scale value. Next you open descr_model_battle.txt and add the line "scale x" where 'x' is the same value as the one you just entered in the editor. Hope that makes sense I think I've made the whole process simpler now
cheers Bwian for sorting alot of the testing etc. I'm in the process trying it out as we speak.
edit - tested it and it works! many thanks Vercingetorix.
(V) I knew you had wanted awhile ago to make larger units. This is now possible: http://www.twcenter.net/forums/inde...pic=15970&st=80
(me) !!! fantastic stuff Vercingetorix! That's excellent news. Do we have to scale up new animations and edit the text file or is it just in the text file?
Nope you don't have to touch the animations. You just create a new skeleton(I've simplified the process in two ways, one that you can choose to simply use the same animations of the base skeleton to save space. And two the program automatically adds the files to the pack.dat if you do want to change animations).
Then you just hit 's', select your skeleton, and then enter the scale value. Next you open descr_model_battle.txt and add the line "scale x" where 'x' is the same value as the one you just entered in the editor. Hope that makes sense I think I've made the whole process simpler now
cheers Bwian for sorting alot of the testing etc. I'm in the process trying it out as we speak.
edit - tested it and it works! many thanks Vercingetorix.