Sundjata Keita
01-15-2005, 13:31
I am using 3ds max and am trying to import a musket model into max to put with a unit. Fine so far. I shrink it down to the right size and link it to the left hand bone, put it in the right place and then when I try to export it as a cas it comes up with the error "model has no tv faces"
How do I put tv faces onto the object? ~:confused:
They are something to do with the texture I think and mapping it on but I can't think what to do to fix it.
How do I put tv faces onto the object? ~:confused:
They are something to do with the texture I think and mapping it on but I can't think what to do to fix it.