Barbarossa82
01-17-2005, 15:37
Does anyone else experience either of the following problems with their skirmishers? I'm seriously thinking of firing mine if they do this again.
1) Let's imagine you're defending a nice patch of ground, and the enemy forces are advancing towards you in good order. "Not to worry," you think, "I'll send out some guys to chuck javelins at them and mess up their formation." So out march/trot your 3 or 4 units of velites/numidian cav/whatever, towards the advancing enemy. As they get closer, you spot a really juicy unit in the centre of the enemy line which is just begging to get stuck full of pointy sticks. So you select all your skirmishers and right click that unit.
Here's where it gets stupid. It seems that the skirmishers have trouble taking into account the fact that the enemy line is moving towards them. They are basing their calculations about how far to advance on where the target unit WAS when you clicked it, not where it actually is at any given moment. Result - your skirmishers don't stop and fire as soon as the target comes in range, they jog merrily on until they're a few feet from the target unit, which then barrels towards them. Your skirmishers then pull out their javelins and start the throwing animation, before figuring out they are about to get creamed, and sprinting off back towards your own lines. By the time they turn around to throw some javs, the enemy have again advanced to within their "worry zone" and they flee again.
Had they started shooting at the target as soon as it came in range, then withdrawn slightly, they would have been able to get off 5 or 6 volleys before the enemy came into contact with your main force; as it is you'll be lucky if they do any damage at all before running back behind the cover of your battle line. :furious3:
2) One of your skirmishing missile cavalry units is playing a fun game with a pursuing infantry unit, pelting them with javelins and then cantering off when the target closes in. But then, for no apparent reason, they develop an attack of bravado and decide to leave it ridiculously late before turning tail. As a result, the rearmost member of their unit gets caught and bundled by cheesed-off enemy troops. Rather than leaving the stupid tosser to his richly-deserved death, the rest of the unit wheels round and starts to jab half-heartedly at the infantry unit, when they could be galloping off into the sunset. Result - you lose 85% of the unit to the combat when you only needed to lose that one dickhead.
Next time I see either of these happening, my skirmishers are getting their P45s.
1) Let's imagine you're defending a nice patch of ground, and the enemy forces are advancing towards you in good order. "Not to worry," you think, "I'll send out some guys to chuck javelins at them and mess up their formation." So out march/trot your 3 or 4 units of velites/numidian cav/whatever, towards the advancing enemy. As they get closer, you spot a really juicy unit in the centre of the enemy line which is just begging to get stuck full of pointy sticks. So you select all your skirmishers and right click that unit.
Here's where it gets stupid. It seems that the skirmishers have trouble taking into account the fact that the enemy line is moving towards them. They are basing their calculations about how far to advance on where the target unit WAS when you clicked it, not where it actually is at any given moment. Result - your skirmishers don't stop and fire as soon as the target comes in range, they jog merrily on until they're a few feet from the target unit, which then barrels towards them. Your skirmishers then pull out their javelins and start the throwing animation, before figuring out they are about to get creamed, and sprinting off back towards your own lines. By the time they turn around to throw some javs, the enemy have again advanced to within their "worry zone" and they flee again.
Had they started shooting at the target as soon as it came in range, then withdrawn slightly, they would have been able to get off 5 or 6 volleys before the enemy came into contact with your main force; as it is you'll be lucky if they do any damage at all before running back behind the cover of your battle line. :furious3:
2) One of your skirmishing missile cavalry units is playing a fun game with a pursuing infantry unit, pelting them with javelins and then cantering off when the target closes in. But then, for no apparent reason, they develop an attack of bravado and decide to leave it ridiculously late before turning tail. As a result, the rearmost member of their unit gets caught and bundled by cheesed-off enemy troops. Rather than leaving the stupid tosser to his richly-deserved death, the rest of the unit wheels round and starts to jab half-heartedly at the infantry unit, when they could be galloping off into the sunset. Result - you lose 85% of the unit to the combat when you only needed to lose that one dickhead.
Next time I see either of these happening, my skirmishers are getting their P45s.