View Full Version : Cheating AI...
Herakleitos
02-01-2005, 12:12
Sorry about this, I don't like all the posts about how bad the game is either, and I believe the patch will be very good but this was just too much for me.
I am playing Julii on VH/H and I want to take Athens from the Brutii before the civil war starts. Since I don't have any money, Athens will have to rebel so I can fight them instead of the Brutii. Last night I managed to get the public order down to 0%, that's right, ZERO PERCENT. (About seven spies and two assassins sabotaging the temple and arena did the trick). So there you have 20,000 angry athenians and 162 legionairs. And the city still doesn't go rebel!
It's okay for me if the game gives the AI some slack and that they can hold on to a city with low public order but zero percent... come on... :furious3:
- I'm done now...
Yah, it's very irritating and it's the reason I use the technique of letting a city rebel, re-conquering & exterminating, then repeating this cycle until they've learned to play nice.
I can't recall ever seeing a settlement rebel against an AI faction although others here have. Apart from my first couple of games I play VH campaigns so I guess this ability to avoid rebellions is just the campaign map equivilant of the large bonuses the AI gets in battle if they're set to VH, either they simply don't get them or it requires an additional and very small random chance or some similar extra factor.
Kaldhore
02-03-2005, 10:37
In my current Julii game I have just seen the scipii lose 3 territories to rebels. I didnt have anything to do with it - it was just amusing to see it.
But I have to agree that the AI gets away with having tiny garrisons and rare rebelions.
Perhaps a more realistic fix to help the AI? e.g. free garrsion for A.I. (Producing militia).
Divine Wind
02-03-2005, 13:01
Strange that.
In my recent Julii campaign, Scipii has had real trouble with rebels from the lower tip of Spain all the way to Egypt. Every 4 years or so a province rebels then they march an army back to take it, leave a tiny garrison, march off, then it rebels again.
Zatoichi
02-03-2005, 13:35
My current campaign has the AI Egyptians locked in a war with about 5 constantly rebelling cities, which is nice.
Maybe it has something to do with the difficulty level of the campaign? Or maybe it's more random than that - virtual butterflies flapping their wings in China...
Yea, we discussed a bit about this in the slash and burn thread below.
https://forums.totalwar.org/vb/showthread.php?t=42875
ps. Divine, how come half your kanji is missing? ~;)
I'm getting the feeling that Spies may actually only seem to effect public order, but in game mechanics wise it must be ignored because they dont actually rebel if your spies cause it to drop that little bit below rioting. While destroying temples and killing the governors on the other hand...that definitely has an effect. So maybe that could be the problem.
AntiochusIII
02-04-2005, 02:15
Well I assure you it has something to do with difficulty level. That's because I never succeeded in my espionage attack in Very Hard and in one of my normal games Egypt is very funnily abused by their own people. Because Alexandria and Sidon rebelled entirely on its own, forever crippling the mummies despite them taking the cities back for ... 20 years later. And trust me, they exterminated Alexandria. Foolish Ptolemaic corrupted Macedonians. There would be no chance for that in VH though.
Come Together
02-04-2005, 02:52
Well I assure you it has something to do with difficulty level. That's because I never succeeded in my espionage attack in Very Hard and in one of my normal games Egypt is very funnily abused by their own people. Because Alexandria and Sidon rebelled entirely on its own, forever crippling the mummies despite them taking the cities back for ... 20 years later. And trust me, they exterminated Alexandria. Foolish Ptolemaic corrupted Macedonians. There would be no chance for that in VH though.
It probably has to do with this, and perhaps instead of rebeling, the civilization rioted intstead of rebeling. But i probably has more in accordance to do with the difficulty level.
HarunTaiwan
02-04-2005, 03:22
I once was seiging a Roman held Greek city where their garrison was...drumroll please... ONE VELITE
Not ONE unit of velites, but 1 velite.
I didn't have an onager with me so I have to wait to build the rams, etc.
I think if I were the townspeople I'd have rebelled or handed the keys to city to me.
I once was seiging a Roman held Greek city where their garrison was...drumroll please... ONE VELITE
Not ONE unit of velites, but 1 velite.
I didn't have an onager with me so I have to wait to build the rams, etc.
I think if I were the townspeople I'd have rebelled or handed the keys to city to me.
That is weird, but what frustruates me is that I cant let at least one unit in my settlement because the city will rebel. But the AI always leaves 1 or 2 units there (without genrea/governor) and the city takes many years to rebel or doesn't rebel at all. That sucks. Why can't we all player and AI do that. It's really weird. If I could do that I would have finishe my qonquest/game faster than 90 AD. Plus the money for the player is very hard to come by. You have to conquer to get money and sometimes even that isn't enaugh. The AI on the other hand makes units in abundance and has very big fleets. Example The Brutii and The Scipii had about 50-60 ships. when I had only 10-20 ships. Not because I didn't want to make more but because you can't buy ships or anything if you have -102893 denarii. And while the AI gets very good units we (the player) are forced to buy cheap units like peasants, town whatch etc... That really bugs me. :furious3:
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